Clementine-audio-player-Mac.../3rdparty/google-breakpad/client/mac/testapp/TestClass.mm

96 lines
2.5 KiB
Plaintext
Raw Normal View History

// Copyright (c) 2006, Google Inc.
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are
// met:
//
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above
// copyright notice, this list of conditions and the following disclaimer
// in the documentation and/or other materials provided with the
// distribution.
// * Neither the name of Google Inc. nor the names of its
// contributors may be used to endorse or promote products derived from
// this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include <unistd.h>
#import "TestClass.h"
struct AStruct {
int x;
float y;
double z;
};
class InternalTestClass {
public:
InternalTestClass(int a) : a_(a) {}
~InternalTestClass() {}
void snooze(float a);
void snooze(int a);
int snooze(int a, float b);
protected:
int a_;
AStruct s_;
static void InternalFunction(AStruct &s);
static float kStaticFloatValue;
};
void InternalTestClass::snooze(float a) {
InternalFunction(s_);
sleep(a_ * a);
}
void InternalTestClass::snooze(int a) {
InternalFunction(s_);
sleep(a_ * a);
}
int InternalTestClass::snooze(int a, float b) {
InternalFunction(s_);
sleep(a_ * a * b);
return 33;
}
void InternalTestClass::InternalFunction(AStruct &s) {
s.x = InternalTestClass::kStaticFloatValue;
}
float InternalTestClass::kStaticFloatValue = 42;
static float PlainOldFunction() {
return 3.14145f;
}
@implementation TestClass
- (void)wait {
InternalTestClass t(10);
float z = PlainOldFunction();
while (1) {
t.snooze(z);
}
}
@end