Clementine-audio-player-Mac.../src/networkremote/remoteclient.h

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#ifndef REMOTECLIENT_H
#define REMOTECLIENT_H
#include <QAbstractSocket>
#include <QTcpSocket>
#include <QBuffer>
#include "core/application.h"
#include "remotecontrolmessages.pb.h"
class RemoteClient : public QObject {
Q_OBJECT
public:
RemoteClient(Application* app, QTcpSocket* client);
~RemoteClient();
// This method checks if client is authenticated before sending the data
void SendData(pb::remote::Message* msg);
QAbstractSocket::SocketState State();
void setDownloader(bool downloader);
bool isDownloader() { return downloader_; }
void DisconnectClient(pb::remote::ReasonDisconnect reason);
private slots:
void IncomingData();
signals:
void Parse(const pb::remote::Message& msg);
private:
void ParseMessage(const QByteArray& data);
// Sends data to client without check if authenticated
void SendDataToClient(pb::remote::Message* msg);
Application* app_;
bool use_auth_code_;
int auth_code_;
bool authenticated_;
bool allow_downloads_;
bool downloader_;
QTcpSocket* client_;
bool reading_protobuf_;
quint32 expected_length_;
QBuffer buffer_;
};
#endif // REMOTECLIENT_H