Clementine-audio-player-Mac.../src/visualisations/projectmpresetmodel.h

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/* This file is part of Clementine.
Copyright 2010, David Sansome <me@davidsansome.com>
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Clementine is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Clementine is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Clementine. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef PROJECTMPRESETMODEL_H
#define PROJECTMPRESETMODEL_H
#include <QAbstractItemModel>
class ProjectMVisualisation;
class ProjectMPresetModel : public QAbstractItemModel {
Q_OBJECT
friend class ProjectMVisualisation;
public:
ProjectMPresetModel(ProjectMVisualisation* vis, QObject* parent = nullptr);
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enum { Role_Url = Qt::UserRole, };
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void MarkSelected(const QString& path, bool selected);
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// QAbstractItemModel
QModelIndex index(int row, int column,
const QModelIndex& parent = QModelIndex()) const;
QModelIndex parent(const QModelIndex& child) const;
int rowCount(const QModelIndex& parent = QModelIndex()) const;
int columnCount(const QModelIndex& parent = QModelIndex()) const;
QVariant data(const QModelIndex& index, int role = Qt::DisplayRole) const;
Qt::ItemFlags flags(const QModelIndex& index) const;
bool setData(const QModelIndex& index, const QVariant& value,
int role = Qt::EditRole);
public slots:
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void SetImmediatePreset(const QModelIndex& index);
void SelectAll();
void SelectNone();
private:
struct Preset {
Preset(const QString& path, const QString& name, bool selected)
: path_(path), name_(name), selected_(selected) {}
QString path_;
QString name_;
bool selected_;
};
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ProjectMVisualisation* vis_;
QList<Preset> all_presets_;
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};
#endif // PROJECTMPRESETMODEL_H