Clementine-audio-player-Mac.../src/playlist/playlistsequence.cpp

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/* This file is part of Clementine.
Copyright 2010, David Sansome <me@davidsansome.com>
Clementine is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Clementine is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Clementine. If not, see <http://www.gnu.org/licenses/>.
*/
#include "playlistsequence.h"
#include "ui_playlistsequence.h"
#include "ui/iconloader.h"
#include <QMenu>
#include <QActionGroup>
#include <QSettings>
#include <QtDebug>
#include <QPainter>
const char* PlaylistSequence::kSettingsGroup = "PlaylistSequence";
PlaylistSequence::PlaylistSequence(QWidget *parent, SettingsProvider *settings)
: QWidget(parent),
ui_(new Ui_PlaylistSequence),
settings_(settings ? settings : new DefaultSettingsProvider),
repeat_menu_(new QMenu(this)),
shuffle_menu_(new QMenu(this)),
loading_(false),
repeat_mode_(Repeat_Off),
shuffle_mode_(Shuffle_Off),
dynamic_(false)
{
ui_->setupUi(this);
// Icons
ui_->repeat->setIcon(AddDesaturatedIcon(IconLoader::Load("media-playlist-repeat")));
ui_->shuffle->setIcon(AddDesaturatedIcon(IconLoader::Load("media-playlist-shuffle")));
settings_->set_group(kSettingsGroup);
QActionGroup* repeat_group = new QActionGroup(this);
repeat_group->addAction(ui_->action_repeat_off);
repeat_group->addAction(ui_->action_repeat_track);
repeat_group->addAction(ui_->action_repeat_album);
repeat_group->addAction(ui_->action_repeat_playlist);
repeat_menu_->addActions(repeat_group->actions());
ui_->repeat->setMenu(repeat_menu_);
QActionGroup* shuffle_group = new QActionGroup(this);
shuffle_group->addAction(ui_->action_shuffle_off);
shuffle_group->addAction(ui_->action_shuffle_all);
shuffle_group->addAction(ui_->action_shuffle_inside_album);
shuffle_group->addAction(ui_->action_shuffle_albums);
shuffle_menu_->addActions(shuffle_group->actions());
ui_->shuffle->setMenu(shuffle_menu_);
connect(repeat_group, SIGNAL(triggered(QAction*)), SLOT(RepeatActionTriggered(QAction*)));
connect(shuffle_group, SIGNAL(triggered(QAction*)), SLOT(ShuffleActionTriggered(QAction*)));
Load();
}
PlaylistSequence::~PlaylistSequence() {
delete ui_;
}
void PlaylistSequence::Load() {
loading_ = true; // Stops these setter functions calling Save()
SetShuffleMode(ShuffleMode(settings_->value("shuffle_mode", Shuffle_Off).toInt()));
SetRepeatMode(RepeatMode(settings_->value("repeat_mode", Repeat_Off).toInt()));
loading_ = false;
}
void PlaylistSequence::Save() {
if (loading_) return;
settings_->setValue("shuffle_mode", shuffle_mode_);
settings_->setValue("repeat_mode", repeat_mode_);
}
QIcon PlaylistSequence::AddDesaturatedIcon(const QIcon& icon) {
QIcon ret;
foreach (const QSize& size, icon.availableSizes()) {
QPixmap on(icon.pixmap(size));
QPixmap off(DesaturatedPixmap(on));
ret.addPixmap(off, QIcon::Normal, QIcon::Off);
ret.addPixmap(on, QIcon::Normal, QIcon::On);
}
return ret;
}
QPixmap PlaylistSequence::DesaturatedPixmap(const QPixmap& pixmap) {
QPixmap ret(pixmap.size());
ret.fill(Qt::transparent);
QPainter p(&ret);
p.setOpacity(0.5);
p.drawPixmap(0, 0, pixmap);
p.end();
return ret;
}
void PlaylistSequence::RepeatActionTriggered(QAction* action) {
RepeatMode mode = Repeat_Off;
if (action == ui_->action_repeat_track) mode = Repeat_Track;
if (action == ui_->action_repeat_album) mode = Repeat_Album;
if (action == ui_->action_repeat_playlist) mode = Repeat_Playlist;
SetRepeatMode(mode);
}
void PlaylistSequence::ShuffleActionTriggered(QAction* action) {
ShuffleMode mode = Shuffle_Off;
if (action == ui_->action_shuffle_all) mode = Shuffle_All;
if (action == ui_->action_shuffle_inside_album) mode = Shuffle_InsideAlbum;
if (action == ui_->action_shuffle_albums) mode = Shuffle_Albums;
SetShuffleMode(mode);
}
void PlaylistSequence::SetRepeatMode(RepeatMode mode) {
ui_->repeat->setChecked(mode != Repeat_Off);
switch(mode) {
case Repeat_Off: ui_->action_repeat_off->setChecked(true); break;
case Repeat_Track: ui_->action_repeat_track->setChecked(true); break;
case Repeat_Album: ui_->action_repeat_album->setChecked(true); break;
case Repeat_Playlist: ui_->action_repeat_playlist->setChecked(true); break;
}
if (mode != repeat_mode_) {
repeat_mode_ = mode;
emit RepeatModeChanged(mode);
}
Save();
}
void PlaylistSequence::SetShuffleMode(ShuffleMode mode) {
ui_->shuffle->setChecked(mode != Shuffle_Off);
switch (mode) {
case Shuffle_Off: ui_->action_shuffle_off->setChecked(true); break;
case Shuffle_All: ui_->action_shuffle_all->setChecked(true); break;
case Shuffle_InsideAlbum: ui_->action_shuffle_inside_album->setChecked(true); break;
case Shuffle_Albums: ui_->action_shuffle_albums->setChecked(true); break;
}
if (mode != shuffle_mode_) {
shuffle_mode_ = mode;
emit ShuffleModeChanged(mode);
}
Save();
}
void PlaylistSequence::SetUsingDynamicPlaylist(bool dynamic) {
dynamic_ = dynamic;
const QString not_available(tr("Not available while using a dynamic playlist"));
setEnabled(!dynamic);
ui_->shuffle->setToolTip(dynamic ? not_available : tr("Shuffle"));
ui_->repeat->setToolTip(dynamic ? not_available : tr("Repeat"));
}
PlaylistSequence::ShuffleMode PlaylistSequence::shuffle_mode() const {
return dynamic_ ? Shuffle_Off : shuffle_mode_;
}
PlaylistSequence::RepeatMode PlaylistSequence::repeat_mode() const {
return dynamic_ ? Repeat_Off : repeat_mode_;
}
//called from global shortcut
void PlaylistSequence::CycleShuffleMode() {
ShuffleMode mode = Shuffle_Off;
//we cycle through the shuffle modes
switch (shuffle_mode()) {
case Shuffle_Off: mode = Shuffle_All; break;
case Shuffle_All: mode = Shuffle_InsideAlbum; break;
case Shuffle_InsideAlbum: mode = Shuffle_Albums; break;
case Shuffle_Albums: break;
}
SetShuffleMode(mode);
}
//called from global shortcut
void PlaylistSequence::CycleRepeatMode() {
RepeatMode mode = Repeat_Off;
//we cycle through the repeat modes
switch (repeat_mode()) {
case Repeat_Off: mode = Repeat_Track; break;
case Repeat_Track: mode = Repeat_Album; break;
case Repeat_Album: mode = Repeat_Playlist; break;
case Repeat_Playlist: break;
}
SetRepeatMode(mode);
}