NetNewsWire/xcconfig/NetNewsWire_iOSapp_target.x...

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CODE_SIGN_IDENTITY = Developer ID Application
DEVELOPMENT_TEAM = DY2XQRVWN9
CODE_SIGN_STYLE = Automatic
PROVISIONING_PROFILE_SPECIFIER =
// developers can locally override the Xcode settings for code signing
// by creating a DeveloperSettings.xcconfig file locally at the appropriate path
// This allows a pristine project to have code signing set up with the appropriate
// developer ID and certificates, and for dev to be able to have local settings
// without needing to check in anything into source control
//
// As an example, make a ../../SharedXcodeSettings/DeveloperSettings.xcconfig file and
// give it the contents
//
// CODE_SIGN_IDENTITY[sdk=macosx*] = Mac Developer
// CODE_SIGN_IDENTITY[sdk=iphoneos*] = iPhone Developer
// CODE_SIGN_IDENTITY[sdk=iphonesimulator*] = iPhone Developer
// DEVELOPMENT_TEAM = <Your Team ID>
// CODE_SIGN_STYLE = Automatic
// PROVISIONING_PROFILE_SPECIFIER =
//
// And you should be able to build without code signing errors and without modifying
// the NetNewsWire Xcode project.
//
// Example: if your NetNewsWire Xcode project file is at
// /Users/Shared/git/NetNewsWire/NetNewsWire.xcodeproj
// create your DeveloperSettings.xcconfig file at
// /Users/Shared/git/SharedXcodeSettings/DeveloperSettings.xcconfig
//
#include? "../../SharedXcodeSettings/DeveloperSettings.xcconfig"
ALWAYS_EMBED_SWIFT_STANDARD_LIBRARIES = YES
ASSETCATALOG_COMPILER_APPICON_NAME = AppIcon
CLANG_CXX_LANGUAGE_STANDARD = "gnu++14";
COMBINE_HIDPI_IMAGES = YES
FRAMEWORK_SEARCH_PATHS = $(inherited) $(PROJECT_DIR)/Frameworks/Vendor
GCC_C_LANGUAGE_STANDARD = gnu11;
IPHONEOS_DEPLOYMENT_TARGET = 13.0
LD_RUNPATH_SEARCH_PATHS = $(inherited) @executable_path/Frameworks
INFOPLIST_FILE = iOS/Resources/Info.plist
PRODUCT_BUNDLE_IDENTIFIER = com.ranchero.NetNewsWire.iOS
PRODUCT_NAME = NetNewsWire
SDKROOT = iphoneos;
TARGETED_DEVICE_FAMILY = 1,2