CODE_SIGN_IDENTITY = Developer ID Application DEVELOPMENT_TEAM = DY2XQRVWN9 CODE_SIGN_STYLE = Automatic PROVISIONING_PROFILE_SPECIFIER = // developers can locally override the Xcode settings for code signing // by creating a DeveloperSettings.xcconfig file locally at the appropriate path // This allows a pristine project to have code signing set up with the appropriate // developer ID and certificates, and for dev to be able to have local settings // without needing to check in anything into source control // // As an example, make a ../../SharedXcodeSettings/DeveloperSettings.xcconfig file and // give it the contents // // CODE_SIGN_IDENTITY[sdk=macosx*] = Mac Developer // CODE_SIGN_IDENTITY[sdk=iphoneos*] = iPhone Developer // CODE_SIGN_IDENTITY[sdk=iphonesimulator*] = iPhone Developer // DEVELOPMENT_TEAM = // CODE_SIGN_STYLE = Automatic // PROVISIONING_PROFILE_SPECIFIER = // // And you should be able to build without code signing errors and without modifying // the NetNewsWire Xcode project. // // Example: if your NetNewsWire Xcode project file is at // /Users/Shared/git/NetNewsWire/NetNewsWire.xcodeproj // create your DeveloperSettings.xcconfig file at // /Users/Shared/git/SharedXcodeSettings/DeveloperSettings.xcconfig // #include? "../../SharedXcodeSettings/DeveloperSettings.xcconfig" ALWAYS_EMBED_SWIFT_STANDARD_LIBRARIES = YES ASSETCATALOG_COMPILER_APPICON_NAME = AppIcon CLANG_CXX_LANGUAGE_STANDARD = "gnu++14"; COMBINE_HIDPI_IMAGES = YES FRAMEWORK_SEARCH_PATHS = $(inherited) $(PROJECT_DIR)/Frameworks/Vendor GCC_C_LANGUAGE_STANDARD = gnu11; IPHONEOS_DEPLOYMENT_TARGET = 13.0 LD_RUNPATH_SEARCH_PATHS = $(inherited) @executable_path/Frameworks INFOPLIST_FILE = iOS/Resources/Info.plist PRODUCT_BUNDLE_IDENTIFIER = com.ranchero.NetNewsWire.iOS PRODUCT_NAME = NetNewsWire SDKROOT = iphoneos; TARGETED_DEVICE_FAMILY = 1,2