NetNewsWire/xcconfig/NetNewsWire_multiplatform_m...

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CODE_SIGN_IDENTITY = Mac Developer
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DEVELOPMENT_TEAM = M8L2WTLA8W
CODE_SIGN_STYLE = Automatic
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ORGANIZATION_IDENTIFIER = com.ranchero
PROVISIONING_PROFILE_SPECIFIER = NetNewsWire
DEVELOPER_ENTITLEMENTS =
// developers can locally override the Xcode settings for code signing
// by creating a DeveloperSettings.xcconfig file locally at the appropriate path
// This allows a pristine project to have code signing set up with the appropriate
// developer ID and certificates, and for dev to be able to have local settings
// without needing to check in anything into source control
//
// As an example, make a ../../SharedXcodeSettings/DeveloperSettings.xcconfig file and
// give it the contents
//
// CODE_SIGN_IDENTITY[sdk=macosx*] = Mac Developer
// CODE_SIGN_IDENTITY[sdk=iphoneos*] = iPhone Developer
// CODE_SIGN_IDENTITY[sdk=iphonesimulator*] = iPhone Developer
// DEVELOPMENT_TEAM = <Your Team ID>
// ORGANIZATION_IDENTIFIER = <Your Domain Name Reversed>
// CODE_SIGN_STYLE = Automatic
// DEVELOPER_ENTITLEMENTS = -dev
// PROVISIONING_PROFILE_SPECIFIER =
//
// And you should be able to build without code signing errors and without modifying
// the NetNewsWire Xcode project.
//
// Example: if your NetNewsWire Xcode project file is at
// /Users/Shared/git/NetNewsWire/NetNewsWire.xcodeproj
// create your DeveloperSettings.xcconfig file at
// /Users/Shared/git/SharedXcodeSettings/DeveloperSettings.xcconfig
//
#include? "../../SharedXcodeSettings/DeveloperSettings.xcconfig"
#include "./common/NetNewsWire_macapp_target_common.xcconfig"
INFOPLIST_FILE = Multiplatform/macOS/Info.plist
CODE_SIGN_ENTITLEMENTS = Multiplatform/macOS/macOS$(DEVELOPER_ENTITLEMENTS).entitlements
PRODUCT_BUNDLE_IDENTIFIER = $(ORGANIZATION_IDENTIFIER).NetNewsWire-Evergreen
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PRODUCT_NAME = NetNewsWire
// Override NetNewsWire_project.xcconfig until we are ready to only target 10.16
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MACOSX_DEPLOYMENT_TARGET = 11.0
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SWIFT_SWIFT3_OBJC_INFERENCE = Off
SWIFT_VERSION = 5.3