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[README] Update dependencies information, explain how to use crush.
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README.md
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README.md
@ -3,7 +3,7 @@ moonspeak - LÖVE game localization library
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**moonspeak** is a basic internationalization library for
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the [LÖVE](https://love2d.org/) engine.
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It makes your game easy to translate into multiple languages.
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It makes your game easy to translate to multiple languages.
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**moonspeak** does the following:
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@ -11,16 +11,55 @@ It makes your game easy to translate into multiple languages.
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* Allows selecting one of the many available languages.
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* Translates messages by id (and provides default fallback to English).
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Dependencies
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============
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## Dependencies
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**moonspeak** uses [df-serialize](https://git.doublefourteen.io/lua/df-serialize)
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to read the dictionary file.
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**df-serialize** is also available on [LuaRocks](https://luarocks.org/modules/1414codeforge/df-serialize).
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You may either doenload **df-serialize** manually and place it inside a `lib` subdirectory,
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or use [crush](https://git.doublefourteen.io/lua/crush)
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to do this for you.
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Documentation
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=============
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## Using crush to download moonspeak dependencies
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1. Clone this repository.
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```sh
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git clone https://git.doublefourteen.io/lua/moonspeak
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```
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2. Move to the repository root directory:
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```sh
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cd moonspeak
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```
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3. Resolve any dependency using **crush**.
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```sh
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lua crush.lua
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```
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You should now see a `lib` subdirectory containing the necessary dependencies.
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## Using crush in my library to depend on moonspeak
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1. Download the latest [crush.lua](https://git.doublefourteen.io/lua/crush/src/branch/master/crush.lua) file and
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place it into your project root directory.
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2. Create a `.lovedeps` text file in your project's root containing the following dependency entry:
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```lua
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{
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moonspeak = "https://git.doublefourteen.io/lua/moonspeak",
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-- ...more dependencies, if necessary...
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}
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```
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Now any project using your library will be able to fetch `moonspeak` and its dependencies automatically.
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## Documentation
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Code is documented with [LDoc](https://github.com/lunarmodules/LDoc).
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@ -33,7 +72,6 @@ ldoc init.lua
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`ldoc` outputs to a local `doc` directory, open `index.html`
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with your favorite browser to read it.
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License
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=======
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## License
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See [LICENSE](LICENSE) for details.
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Zlib, See [LICENSE](LICENSE) for details.
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