moonspeak/README.md

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moonspeak - LÖVE game localization library
==========================================
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**moonspeak** is a basic internationalization library for
the [LÖVE](https://love2d.org/) engine.
It makes your game easy to translate to multiple languages.
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**moonspeak** does the following:
* Loads dictionary files for your game.
* Allows selecting one of the many available languages.
* Translates messages by id (and provides default fallback to English).
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## Dependencies
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**moonspeak** uses [df-serialize](https://git.doublefourteen.io/lua/df-serialize)
to read the dictionary file.
You may either doenload **df-serialize** manually and place it inside a `lib` subdirectory,
or use [crush](https://git.doublefourteen.io/lua/crush)
to do this for you.
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## Using crush to download moonspeak dependencies
1. Clone this repository.
```sh
git clone https://git.doublefourteen.io/lua/moonspeak
```
2. Move to the repository root directory:
```sh
cd moonspeak
```
3. Resolve any dependency using **crush**.
```sh
lua crush.lua
```
You should now see a `lib` subdirectory containing the necessary dependencies.
## Using crush in my library to depend on moonspeak
1. Download the latest [crush.lua](https://git.doublefourteen.io/lua/crush/src/branch/master/crush.lua) file and
place it into your project root directory.
2. Create a `.lovedeps` text file in your project's root containing the following dependency entry:
```lua
{
moonspeak = "https://git.doublefourteen.io/lua/moonspeak",
-- ...more dependencies, if necessary...
}
```
Now any project using your library will be able to fetch `moonspeak` and its dependencies automatically.
## Documentation
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Code is documented with [LDoc](https://github.com/lunarmodules/LDoc).
Documentation may be generated running the command:
```sh
ldoc init.lua
```
`ldoc` outputs to a local `doc` directory, open `index.html`
with your favorite browser to read it.
## License
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Zlib, See [LICENSE](LICENSE) for details.