lasd/librerie/exercise3/queue/vec/queuevec.cpp

193 lines
4.3 KiB
C++
Executable File

#define MINSIZE 4
namespace lasd {
template <typename Data>
QueueVec<Data>::QueueVec(){
size = MINSIZE;
rear = 0;
front = 0;
Elements = new Data[size];
}
template <typename Data>
QueueVec<Data>::QueueVec(const LinearContainer<Data>& linear){
size = linear.Size()+1; // 1 free cell
Elements = new Data[size]; //forse da espandere
for(ulong i=0 ; i<linear.Size() ; ++i){
Elements[i] = linear[i];
}
front = 0;
rear = size-1; // the vector will be full
}
template <typename Data>
QueueVec<Data>::QueueVec(const QueueVec& toCopy){
size = toCopy.size;
ulong index_of_the_element = toCopy.front , i=0;
Elements = new Data[size];
while(index_of_the_element != toCopy.rear){
Elements[i] = toCopy[index_of_the_element];
++i;
index_of_the_element = (index_of_the_element+1)%size;
}
front = 0;
rear = i;
}
template <typename Data>
QueueVec<Data>::QueueVec(QueueVec&& toMove) noexcept{
Clear(); // the moved Queue will be in a consistent state
std::swap(Elements, toMove.Elements);
std::swap(rear, toMove.rear);
std::swap(front, toMove.front);
std::swap(size, toMove.size);
}
template <typename Data>
QueueVec<Data>::~QueueVec(){
//vector destructor will be automatically called I hope
}
template <typename Data>
QueueVec<Data>& QueueVec<Data>::operator=(const QueueVec& toCopy){
QueueVec<Data>* tmpQueue = new QueueVec<Data>(toCopy);
std::swap(*tmpQueue, *this);
delete tmpQueue;
return *this;
}
template <typename Data>
QueueVec<Data>& QueueVec<Data>::operator=(QueueVec&& toMove) noexcept{
std::swap(Elements, toMove.Elements);
std::swap(size, toMove.size);
std::swap(rear, toMove.rear);
std::swap(front, toMove.front);
return *this;
}
template <typename Data>
bool QueueVec<Data>::operator==(const QueueVec& toCompare) const noexcept{
if(Size() == toCompare.Size()){
ulong indexToCompare = toCompare.front;
ulong index = front;
while(indexToCompare != toCompare.rear){
if(Elements[index]!=toCompare[indexToCompare]){
return false;
}
index = (index+1)%size;
indexToCompare = (indexToCompare+1)%size;
}
return true;
}else{
return false;
}
}
template <typename Data>
bool QueueVec<Data>::operator!=(const QueueVec& toCompare) const noexcept{
return !(*this == toCompare);
}
template <typename Data>
void QueueVec<Data>::Enqueue(const Data& data){
if((rear+1)%size == front){
Expand();
}
Elements[rear] = data;
rear = (rear + 1) % size;
}
template <typename Data>
void QueueVec<Data>::Enqueue(Data&& data){
if((rear+1)%size == front){
Expand();
}
std::swap(Elements[rear],data);
rear = (rear + 1) % size;
}
template <typename Data>
Data& QueueVec<Data>::Head() const{
if(Size()<=0){
throw std::length_error("Queue is empty!");
}
return Elements[front];
}
template <typename Data>
void QueueVec<Data>::Dequeue(){
if(Size() <= 0){
throw std::length_error("Queue is empty!");
}
front = (front + 1) % size;
if(Size() < size/4){
Reduce();
}
}
template <typename Data>
Data QueueVec<Data>::HeadNDequeue(){
Data tmp = Head();
Dequeue();
return tmp;
}
template <typename Data>
bool QueueVec<Data>::Empty() const noexcept{
return (front == rear);
}
template <typename Data>
ulong QueueVec<Data>::Size() const noexcept{
//if(size == 0) return 0; // this won't ever get executed, it's here just in case
return ((rear + size) - front) % size;
}
template <typename Data>
void QueueVec<Data>::Clear(){
if(size!=MINSIZE){
delete[] Elements;
Elements = new Data[MINSIZE];
size = MINSIZE;
}
front = 0;
rear = 0;
}
template <typename Data>
void QueueVec<Data>::Expand(){
Data* tmp = new Data[size * 2];
ulong current_index = front , i=0;
while(current_index != rear){
tmp[i] = Elements[current_index];
current_index = (current_index+1)%size;
++i;
}
delete[] Elements;
Elements = tmp;
front = 0;
rear = i;
size *= 2;
}
template <typename Data>
void QueueVec<Data>::Reduce(){
if(size<(MINSIZE*2)) return; // we are not going to have vectors with less than 4 Elements
ulong newsize = (ulong)size/2;
Data* tmp = new Data[newsize];
ulong current_index = front , i=0;
while(current_index != rear){
tmp[i] = Elements[current_index];
current_index = (current_index+1)%size;
++i;
}
delete[] Elements;
Elements = tmp;
front = 0;
rear = i;
size = newsize;
}
}