Library 3

bug fix: when size==0 and a BinaryTree[Lnk/Vec] is casted to BinaryTree, and operator== is called, it crashed
This commit is contained in:
Alessandro Ferro 2021-05-25 15:56:40 +02:00
parent f337ff7543
commit 828a41dd72
2 changed files with 14 additions and 9 deletions

View File

@ -61,9 +61,13 @@ const Data& BinaryTree<Data>::Node::Element() const{
/* ----- end of struct Node ----- */
template <typename Data>
bool BinaryTree<Data>::operator==(const BinaryTree& toCompare) const noexcept{
if(size!=toCompare.size) return false;
return(Root() == toCompare.Root());
bool BinaryTree<Data>::operator==(const BinaryTree& tree) const noexcept{
if(size == tree.size){
if(size == 0) return true;
else return (Root() == tree.Root());
}else{
return false;
}
}
template <typename Data>

View File

@ -140,14 +140,15 @@ BinaryTreeLnk<Data>& BinaryTreeLnk<Data>::operator=(BinaryTreeLnk<Data>&& tree)
return *this;
}
/*
** operator== and operator!= can be removed from BinaryTreeLnk since they are
** inherited from BinaryTree. They're here just for clarity and because they're
** in the template.
** Maybe you can make them more optimized here.
*/
template <typename Data>
bool BinaryTreeLnk<Data>::operator==(const BinaryTreeLnk<Data>& tree) const noexcept{
if(size == tree.size){
if(size == 0) return true;
else return (Root() == tree.Root());
}else{
return false;
}
return (BinaryTree<Data>::operator==(tree));
}
template <typename Data>