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516
backend/apis/nodejs/node_modules/tarn/dist/Pool.js
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vendored
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516
backend/apis/nodejs/node_modules/tarn/dist/Pool.js
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@ -0,0 +1,516 @@
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"use strict";
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Object.defineProperty(exports, "__esModule", { value: true });
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const PendingOperation_1 = require("./PendingOperation");
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const Resource_1 = require("./Resource");
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const utils_1 = require("./utils");
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const events_1 = require("events");
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const timers_1 = require("timers");
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class Pool {
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constructor(opt) {
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this.destroyed = false;
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this.emitter = new events_1.EventEmitter();
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opt = opt || {};
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if (!opt.create) {
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throw new Error('Tarn: opt.create function most be provided');
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}
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if (!opt.destroy) {
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throw new Error('Tarn: opt.destroy function most be provided');
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}
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if (typeof opt.min !== 'number' || opt.min < 0 || opt.min !== Math.round(opt.min)) {
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throw new Error('Tarn: opt.min must be an integer >= 0');
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}
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if (typeof opt.max !== 'number' || opt.max <= 0 || opt.max !== Math.round(opt.max)) {
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throw new Error('Tarn: opt.max must be an integer > 0');
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}
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if (opt.min > opt.max) {
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throw new Error('Tarn: opt.max is smaller than opt.min');
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}
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if (!utils_1.checkOptionalTime(opt.acquireTimeoutMillis)) {
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throw new Error('Tarn: invalid opt.acquireTimeoutMillis ' + JSON.stringify(opt.acquireTimeoutMillis));
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}
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if (!utils_1.checkOptionalTime(opt.createTimeoutMillis)) {
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throw new Error('Tarn: invalid opt.createTimeoutMillis ' + JSON.stringify(opt.createTimeoutMillis));
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}
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if (!utils_1.checkOptionalTime(opt.destroyTimeoutMillis)) {
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throw new Error('Tarn: invalid opt.destroyTimeoutMillis ' + JSON.stringify(opt.destroyTimeoutMillis));
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}
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if (!utils_1.checkOptionalTime(opt.idleTimeoutMillis)) {
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throw new Error('Tarn: invalid opt.idleTimeoutMillis ' + JSON.stringify(opt.idleTimeoutMillis));
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}
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if (!utils_1.checkOptionalTime(opt.reapIntervalMillis)) {
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throw new Error('Tarn: invalid opt.reapIntervalMillis ' + JSON.stringify(opt.reapIntervalMillis));
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}
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if (!utils_1.checkOptionalTime(opt.createRetryIntervalMillis)) {
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throw new Error('Tarn: invalid opt.createRetryIntervalMillis ' +
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JSON.stringify(opt.createRetryIntervalMillis));
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}
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const allowedKeys = {
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create: true,
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validate: true,
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destroy: true,
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log: true,
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min: true,
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max: true,
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acquireTimeoutMillis: true,
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createTimeoutMillis: true,
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destroyTimeoutMillis: true,
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idleTimeoutMillis: true,
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reapIntervalMillis: true,
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createRetryIntervalMillis: true,
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propagateCreateError: true
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};
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for (const key of Object.keys(opt)) {
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if (!allowedKeys[key]) {
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throw new Error(`Tarn: unsupported option opt.${key}`);
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}
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}
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this.creator = opt.create;
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this.destroyer = opt.destroy;
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this.validate = typeof opt.validate === 'function' ? opt.validate : () => true;
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this.log = opt.log || (() => { });
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this.acquireTimeoutMillis = opt.acquireTimeoutMillis || 30000;
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this.createTimeoutMillis = opt.createTimeoutMillis || 30000;
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this.destroyTimeoutMillis = opt.destroyTimeoutMillis || 5000;
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this.idleTimeoutMillis = opt.idleTimeoutMillis || 30000;
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this.reapIntervalMillis = opt.reapIntervalMillis || 1000;
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this.createRetryIntervalMillis = opt.createRetryIntervalMillis || 200;
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this.propagateCreateError = !!opt.propagateCreateError;
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this.min = opt.min;
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this.max = opt.max;
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// All the resources, which are either already acquired or which are
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// considered for being passed to acquire in async validation phase.
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this.used = [];
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// All the resources, which are either just created and free or returned
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// back to pool after using.
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this.free = [];
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this.pendingCreates = [];
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this.pendingAcquires = [];
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this.pendingDestroys = [];
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// When acquire is pending, but also still in validation phase
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this.pendingValidations = [];
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this.destroyed = false;
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this.interval = null;
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this.eventId = 1;
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}
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numUsed() {
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return this.used.length;
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}
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numFree() {
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return this.free.length;
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}
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numPendingAcquires() {
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return this.pendingAcquires.length;
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}
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numPendingValidations() {
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return this.pendingValidations.length;
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}
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numPendingCreates() {
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return this.pendingCreates.length;
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}
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acquire() {
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const eventId = this.eventId++;
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this._executeEventHandlers('acquireRequest', eventId);
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const pendingAcquire = new PendingOperation_1.PendingOperation(this.acquireTimeoutMillis);
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this.pendingAcquires.push(pendingAcquire);
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// If the acquire fails for whatever reason
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// remove it from the pending queue.
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pendingAcquire.promise = pendingAcquire.promise
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.then(resource => {
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this._executeEventHandlers('acquireSuccess', eventId, resource);
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return resource;
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})
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.catch(err => {
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this._executeEventHandlers('acquireFail', eventId, err);
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remove(this.pendingAcquires, pendingAcquire);
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return Promise.reject(err);
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});
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this._tryAcquireOrCreate();
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return pendingAcquire;
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}
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release(resource) {
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this._executeEventHandlers('release', resource);
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for (let i = 0, l = this.used.length; i < l; ++i) {
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const used = this.used[i];
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if (used.resource === resource) {
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this.used.splice(i, 1);
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this.free.push(used.resolve());
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this._tryAcquireOrCreate();
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return true;
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}
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}
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return false;
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}
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isEmpty() {
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return ([
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this.numFree(),
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this.numUsed(),
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this.numPendingAcquires(),
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this.numPendingValidations(),
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this.numPendingCreates()
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].reduce((total, value) => total + value) === 0);
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}
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/**
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* Reaping cycle.
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*/
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check() {
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const timestamp = utils_1.now();
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const newFree = [];
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const minKeep = this.min - this.used.length;
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const maxDestroy = this.free.length - minKeep;
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let numDestroyed = 0;
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this.free.forEach(free => {
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if (utils_1.duration(timestamp, free.timestamp) >= this.idleTimeoutMillis &&
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numDestroyed < maxDestroy) {
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numDestroyed++;
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this._destroy(free.resource);
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}
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else {
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newFree.push(free);
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}
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});
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this.free = newFree;
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// Pool is completely empty, stop reaping.
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// Next .acquire will start reaping interval again.
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if (this.isEmpty()) {
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this._stopReaping();
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}
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}
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destroy() {
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const eventId = this.eventId++;
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this._executeEventHandlers('poolDestroyRequest', eventId);
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this._stopReaping();
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this.destroyed = true;
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// First wait for all the pending creates get ready.
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return utils_1.reflect(Promise.all(this.pendingCreates.map(create => utils_1.reflect(create.promise)))
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.then(() => {
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// eslint-disable-next-line
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return new Promise((resolve, reject) => {
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// poll every 100ms and wait that all validations are ready
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if (this.numPendingValidations() === 0) {
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resolve();
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return;
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}
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const interval = setInterval(() => {
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if (this.numPendingValidations() === 0) {
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timers_1.clearInterval(interval);
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resolve();
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}
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}, 100);
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});
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})
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.then(() => {
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// Wait for all the used resources to be freed.
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return Promise.all(this.used.map(used => utils_1.reflect(used.promise)));
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})
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.then(() => {
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// Abort all pending acquires.
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return Promise.all(this.pendingAcquires.map(acquire => {
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acquire.abort();
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return utils_1.reflect(acquire.promise);
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}));
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})
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.then(() => {
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// Now we can destroy all the freed resources.
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return Promise.all(this.free.map(free => utils_1.reflect(this._destroy(free.resource))));
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})
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.then(() => {
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// Also wait rest of the pending destroys to finish
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return Promise.all(this.pendingDestroys.map(pd => pd.promise));
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})
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.then(() => {
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this.free = [];
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this.pendingAcquires = [];
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})).then(res => {
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this._executeEventHandlers('poolDestroySuccess', eventId);
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this.emitter.removeAllListeners();
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return res;
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});
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}
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on(event, listener) {
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this.emitter.on(event, listener);
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}
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removeListener(event, listener) {
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this.emitter.removeListener(event, listener);
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}
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removeAllListeners(event) {
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this.emitter.removeAllListeners(event);
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}
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/**
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* The most important method that is called always when resources
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* are created / destroyed / acquired / released. In other words
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* every time when resources are moved from used to free or vice
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* versa.
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*
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* Either assigns free resources to pendingAcquires or creates new
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* resources if there is room for it in the pool.
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*/
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_tryAcquireOrCreate() {
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if (this.destroyed) {
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return;
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}
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if (this._hasFreeResources()) {
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this._doAcquire();
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}
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else if (this._shouldCreateMoreResources()) {
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this._doCreate();
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}
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}
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_hasFreeResources() {
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return this.free.length > 0;
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}
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_doAcquire() {
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// Acquire as many pending acquires as possible concurrently
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while (this._canAcquire()) {
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// To allow async validation, we actually need to move free resource
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// and pending acquire temporary from their respective arrays and depending
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// on validation result to either leave the free resource to used resources array
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// or destroy the free resource if validation did fail.
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const pendingAcquire = this.pendingAcquires.shift();
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const free = this.free.pop();
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if (free === undefined || pendingAcquire === undefined) {
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const errMessage = 'this.free was empty while trying to acquire resource';
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this.log(`Tarn: ${errMessage}`, 'warn');
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throw new Error(`Internal error, should never happen. ${errMessage}`);
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}
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// Make sure that pendingAcquire that is being validated is not lost and
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// can be freed when pool is destroyed.
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this.pendingValidations.push(pendingAcquire);
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// Must be added here pre-emptively to prevent logic that decides
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// if new resources are created will keep on working correctly.
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this.used.push(free);
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// if acquire fails also pending validation, must be aborted so that pre reserved
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// resource will be returned to free resources immediately
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const abortAbleValidation = new PendingOperation_1.PendingOperation(this.acquireTimeoutMillis);
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// eslint-disable-next-line
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pendingAcquire.promise.catch(err => {
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abortAbleValidation.abort();
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});
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abortAbleValidation.promise
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.catch(err => {
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||||
// There's nothing we can do here but log the error. This would otherwise
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// leak out as an unhandled exception.
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this.log('Tarn: resource validator threw an exception ' + err.stack, 'warn');
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return false;
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})
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||||
.then(validationSuccess => {
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try {
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||||
if (validationSuccess && !pendingAcquire.isRejected) {
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||||
// At least one active resource exist, start reaping.
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this._startReaping();
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pendingAcquire.resolve(free.resource);
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}
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else {
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remove(this.used, free);
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// Only destroy the resource if the validation has failed
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||||
if (!validationSuccess) {
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||||
this._destroy(free.resource);
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||||
// Since we destroyed an invalid resource and were not able to fulfill
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||||
// all the pending acquires, we may need to create new ones or at
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||||
// least run this acquire loop again to verify it. But not immediately
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// to prevent starving event loop.
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||||
setTimeout(() => {
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||||
this._tryAcquireOrCreate();
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||||
}, 0);
|
||||
}
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||||
else {
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||||
this.free.push(free);
|
||||
}
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||||
// is acquire was canceled, failed or timed out already
|
||||
// no need to return it to pending queries
|
||||
if (!pendingAcquire.isRejected) {
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||||
this.pendingAcquires.unshift(pendingAcquire);
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||||
}
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||||
}
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||||
}
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||||
finally {
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||||
remove(this.pendingValidations, pendingAcquire);
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||||
}
|
||||
});
|
||||
// try to validate
|
||||
this._validateResource(free.resource)
|
||||
.then(validationSuccess => {
|
||||
abortAbleValidation.resolve(validationSuccess);
|
||||
})
|
||||
.catch(err => {
|
||||
abortAbleValidation.reject(err);
|
||||
});
|
||||
}
|
||||
}
|
||||
_canAcquire() {
|
||||
return this.free.length > 0 && this.pendingAcquires.length > 0;
|
||||
}
|
||||
_validateResource(resource) {
|
||||
try {
|
||||
return Promise.resolve(this.validate(resource));
|
||||
}
|
||||
catch (err) {
|
||||
// prevent leaking of sync exception
|
||||
return Promise.reject(err);
|
||||
}
|
||||
}
|
||||
_shouldCreateMoreResources() {
|
||||
return (this.used.length + this.pendingCreates.length < this.max &&
|
||||
this.pendingCreates.length < this.pendingAcquires.length);
|
||||
}
|
||||
_doCreate() {
|
||||
const pendingAcquiresBeforeCreate = this.pendingAcquires.slice();
|
||||
const pendingCreate = this._create();
|
||||
pendingCreate.promise
|
||||
.then(() => {
|
||||
// Not returned on purpose.
|
||||
this._tryAcquireOrCreate();
|
||||
return null;
|
||||
})
|
||||
.catch(err => {
|
||||
if (this.propagateCreateError && this.pendingAcquires.length !== 0) {
|
||||
// If propagateCreateError is true, we don't retry the create
|
||||
// but reject the first pending acquire immediately. Intentionally
|
||||
// use `this.pendingAcquires` instead of `pendingAcquiresBeforeCreate`
|
||||
// in case some acquires in pendingAcquiresBeforeCreate have already
|
||||
// been resolved.
|
||||
this.pendingAcquires[0].reject(err);
|
||||
}
|
||||
// Save the create error to all pending acquires so that we can use it
|
||||
// as the error to reject the acquire if it times out.
|
||||
pendingAcquiresBeforeCreate.forEach(pendingAcquire => {
|
||||
pendingAcquire.possibleTimeoutCause = err;
|
||||
});
|
||||
// Not returned on purpose.
|
||||
utils_1.delay(this.createRetryIntervalMillis).then(() => this._tryAcquireOrCreate());
|
||||
});
|
||||
}
|
||||
_create() {
|
||||
const eventId = this.eventId++;
|
||||
this._executeEventHandlers('createRequest', eventId);
|
||||
const pendingCreate = new PendingOperation_1.PendingOperation(this.createTimeoutMillis);
|
||||
// If an error occurs (likely a create timeout) remove this creation from
|
||||
// the list of pending creations so we try to create a new one.
|
||||
pendingCreate.promise = pendingCreate.promise.catch(err => {
|
||||
if (remove(this.pendingCreates, pendingCreate)) {
|
||||
// TODO: figure out more consistent way for different error handlers in next rewrite
|
||||
this._executeEventHandlers('createFail', eventId, err);
|
||||
}
|
||||
throw err;
|
||||
});
|
||||
this.pendingCreates.push(pendingCreate);
|
||||
callbackOrPromise(this.creator)
|
||||
.then(resource => {
|
||||
if (pendingCreate.isRejected) {
|
||||
this.destroyer(resource);
|
||||
return null;
|
||||
}
|
||||
remove(this.pendingCreates, pendingCreate);
|
||||
this.free.push(new Resource_1.Resource(resource));
|
||||
// Not returned on purpose.
|
||||
pendingCreate.resolve(resource);
|
||||
this._executeEventHandlers('createSuccess', eventId, resource);
|
||||
return null;
|
||||
})
|
||||
.catch(err => {
|
||||
if (pendingCreate.isRejected) {
|
||||
return null;
|
||||
}
|
||||
if (remove(this.pendingCreates, pendingCreate)) {
|
||||
this._executeEventHandlers('createFail', eventId, err);
|
||||
}
|
||||
// Not returned on purpose.
|
||||
pendingCreate.reject(err);
|
||||
return null;
|
||||
});
|
||||
return pendingCreate;
|
||||
}
|
||||
_destroy(resource) {
|
||||
const eventId = this.eventId++;
|
||||
this._executeEventHandlers('destroyRequest', eventId, resource);
|
||||
// this.destroyer can be both synchronous and asynchronous.
|
||||
// so we wrap it to promise to get all exceptions through same pipeline
|
||||
const pendingDestroy = new PendingOperation_1.PendingOperation(this.destroyTimeoutMillis);
|
||||
const retVal = Promise.resolve().then(() => this.destroyer(resource));
|
||||
retVal
|
||||
.then(() => {
|
||||
pendingDestroy.resolve(resource);
|
||||
})
|
||||
.catch((err) => {
|
||||
pendingDestroy.reject(err);
|
||||
});
|
||||
this.pendingDestroys.push(pendingDestroy);
|
||||
// In case of an error there's nothing we can do here but log it.
|
||||
return pendingDestroy.promise
|
||||
.then(res => {
|
||||
this._executeEventHandlers('destroySuccess', eventId, resource);
|
||||
return res;
|
||||
})
|
||||
.catch(err => this._logDestroyerError(eventId, resource, err))
|
||||
.then(res => {
|
||||
const index = this.pendingDestroys.findIndex(pd => pd === pendingDestroy);
|
||||
this.pendingDestroys.splice(index, 1);
|
||||
return res;
|
||||
});
|
||||
}
|
||||
_logDestroyerError(eventId, resource, err) {
|
||||
this._executeEventHandlers('destroyFail', eventId, resource, err);
|
||||
this.log('Tarn: resource destroyer threw an exception ' + err.stack, 'warn');
|
||||
}
|
||||
_startReaping() {
|
||||
if (!this.interval) {
|
||||
this._executeEventHandlers('startReaping');
|
||||
this.interval = setInterval(() => this.check(), this.reapIntervalMillis);
|
||||
}
|
||||
}
|
||||
_stopReaping() {
|
||||
if (this.interval !== null) {
|
||||
this._executeEventHandlers('stopReaping');
|
||||
timers_1.clearInterval(this.interval);
|
||||
}
|
||||
this.interval = null;
|
||||
}
|
||||
_executeEventHandlers(eventName, ...args) {
|
||||
const listeners = this.emitter.listeners(eventName);
|
||||
// just calling .emit() would stop running rest of the listeners if one them fails
|
||||
listeners.forEach(listener => {
|
||||
try {
|
||||
listener(...args);
|
||||
}
|
||||
catch (err) {
|
||||
// There's nothing we can do here but log the error. This would otherwise
|
||||
// leak out as an unhandled exception.
|
||||
this.log(`Tarn: event handler "${eventName}" threw an exception ${err.stack}`, 'warn');
|
||||
}
|
||||
});
|
||||
}
|
||||
}
|
||||
exports.Pool = Pool;
|
||||
function remove(arr, item) {
|
||||
const idx = arr.indexOf(item);
|
||||
if (idx === -1) {
|
||||
return false;
|
||||
}
|
||||
else {
|
||||
arr.splice(idx, 1);
|
||||
return true;
|
||||
}
|
||||
}
|
||||
function callbackOrPromise(func) {
|
||||
return new Promise((resolve, reject) => {
|
||||
const callback = (err, resource) => {
|
||||
if (err) {
|
||||
reject(err);
|
||||
}
|
||||
else {
|
||||
resolve(resource);
|
||||
}
|
||||
};
|
||||
utils_1.tryPromise(() => func(callback))
|
||||
.then(res => {
|
||||
// If the result is falsy, we assume that the callback will
|
||||
// be called instead of interpreting the falsy value as a
|
||||
// result value.
|
||||
if (res) {
|
||||
resolve(res);
|
||||
}
|
||||
})
|
||||
.catch(err => {
|
||||
reject(err);
|
||||
});
|
||||
});
|
||||
}
|
Reference in New Issue
Block a user