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The ISC License
Copyright (c) 2017-2023 npm, Inc., Isaac Z. Schlueter, and Contributors
Permission to use, copy, modify, and/or distribute this software for any
purpose with or without fee is hereby granted, provided that the above
copyright notice and this permission notice appear in all copies.
THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR
IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.

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# minipass
A _very_ minimal implementation of a [PassThrough
stream](https://nodejs.org/api/stream.html#stream_class_stream_passthrough)
[It's very
fast](https://docs.google.com/spreadsheets/d/1K_HR5oh3r80b8WVMWCPPjfuWXUgfkmhlX7FGI6JJ8tY/edit?usp=sharing)
for objects, strings, and buffers.
Supports `pipe()`ing (including multi-`pipe()` and backpressure
transmission), buffering data until either a `data` event handler
or `pipe()` is added (so you don't lose the first chunk), and
most other cases where PassThrough is a good idea.
There is a `read()` method, but it's much more efficient to
consume data from this stream via `'data'` events or by calling
`pipe()` into some other stream. Calling `read()` requires the
buffer to be flattened in some cases, which requires copying
memory.
If you set `objectMode: true` in the options, then whatever is
written will be emitted. Otherwise, it'll do a minimal amount of
Buffer copying to ensure proper Streams semantics when `read(n)`
is called.
`objectMode` can also be set by doing `stream.objectMode = true`,
or by writing any non-string/non-buffer data. `objectMode` cannot
be set to false once it is set.
This is not a `through` or `through2` stream. It doesn't
transform the data, it just passes it right through. If you want
to transform the data, extend the class, and override the
`write()` method. Once you're done transforming the data however
you want, call `super.write()` with the transform output.
For some examples of streams that extend Minipass in various
ways, check out:
- [minizlib](http://npm.im/minizlib)
- [fs-minipass](http://npm.im/fs-minipass)
- [tar](http://npm.im/tar)
- [minipass-collect](http://npm.im/minipass-collect)
- [minipass-flush](http://npm.im/minipass-flush)
- [minipass-pipeline](http://npm.im/minipass-pipeline)
- [tap](http://npm.im/tap)
- [tap-parser](http://npm.im/tap-parser)
- [treport](http://npm.im/treport)
- [minipass-fetch](http://npm.im/minipass-fetch)
- [pacote](http://npm.im/pacote)
- [make-fetch-happen](http://npm.im/make-fetch-happen)
- [cacache](http://npm.im/cacache)
- [ssri](http://npm.im/ssri)
- [npm-registry-fetch](http://npm.im/npm-registry-fetch)
- [minipass-json-stream](http://npm.im/minipass-json-stream)
- [minipass-sized](http://npm.im/minipass-sized)
## Differences from Node.js Streams
There are several things that make Minipass streams different
from (and in some ways superior to) Node.js core streams.
Please read these caveats if you are familiar with node-core
streams and intend to use Minipass streams in your programs.
You can avoid most of these differences entirely (for a very
small performance penalty) by setting `{async: true}` in the
constructor options.
### Timing
Minipass streams are designed to support synchronous use-cases.
Thus, data is emitted as soon as it is available, always. It is
buffered until read, but no longer. Another way to look at it is
that Minipass streams are exactly as synchronous as the logic
that writes into them.
This can be surprising if your code relies on
`PassThrough.write()` always providing data on the next tick
rather than the current one, or being able to call `resume()` and
not have the entire buffer disappear immediately.
However, without this synchronicity guarantee, there would be no
way for Minipass to achieve the speeds it does, or support the
synchronous use cases that it does. Simply put, waiting takes
time.
This non-deferring approach makes Minipass streams much easier to
reason about, especially in the context of Promises and other
flow-control mechanisms.
Example:
```js
// hybrid module, either works
import { Minipass } from 'minipass'
// or:
const { Minipass } = require('minipass')
const stream = new Minipass()
stream.on('data', () => console.log('data event'))
console.log('before write')
stream.write('hello')
console.log('after write')
// output:
// before write
// data event
// after write
```
### Exception: Async Opt-In
If you wish to have a Minipass stream with behavior that more
closely mimics Node.js core streams, you can set the stream in
async mode either by setting `async: true` in the constructor
options, or by setting `stream.async = true` later on.
```js
// hybrid module, either works
import { Minipass } from 'minipass'
// or:
const { Minipass } = require('minipass')
const asyncStream = new Minipass({ async: true })
asyncStream.on('data', () => console.log('data event'))
console.log('before write')
asyncStream.write('hello')
console.log('after write')
// output:
// before write
// after write
// data event <-- this is deferred until the next tick
```
Switching _out_ of async mode is unsafe, as it could cause data
corruption, and so is not enabled. Example:
```js
import { Minipass } from 'minipass'
const stream = new Minipass({ encoding: 'utf8' })
stream.on('data', chunk => console.log(chunk))
stream.async = true
console.log('before writes')
stream.write('hello')
setStreamSyncAgainSomehow(stream) // <-- this doesn't actually exist!
stream.write('world')
console.log('after writes')
// hypothetical output would be:
// before writes
// world
// after writes
// hello
// NOT GOOD!
```
To avoid this problem, once set into async mode, any attempt to
make the stream sync again will be ignored.
```js
const { Minipass } = require('minipass')
const stream = new Minipass({ encoding: 'utf8' })
stream.on('data', chunk => console.log(chunk))
stream.async = true
console.log('before writes')
stream.write('hello')
stream.async = false // <-- no-op, stream already async
stream.write('world')
console.log('after writes')
// actual output:
// before writes
// after writes
// hello
// world
```
### No High/Low Water Marks
Node.js core streams will optimistically fill up a buffer,
returning `true` on all writes until the limit is hit, even if
the data has nowhere to go. Then, they will not attempt to draw
more data in until the buffer size dips below a minimum value.
Minipass streams are much simpler. The `write()` method will
return `true` if the data has somewhere to go (which is to say,
given the timing guarantees, that the data is already there by
the time `write()` returns).
If the data has nowhere to go, then `write()` returns false, and
the data sits in a buffer, to be drained out immediately as soon
as anyone consumes it.
Since nothing is ever buffered unnecessarily, there is much less
copying data, and less bookkeeping about buffer capacity levels.
### Hazards of Buffering (or: Why Minipass Is So Fast)
Since data written to a Minipass stream is immediately written
all the way through the pipeline, and `write()` always returns
true/false based on whether the data was fully flushed,
backpressure is communicated immediately to the upstream caller.
This minimizes buffering.
Consider this case:
```js
const { PassThrough } = require('stream')
const p1 = new PassThrough({ highWaterMark: 1024 })
const p2 = new PassThrough({ highWaterMark: 1024 })
const p3 = new PassThrough({ highWaterMark: 1024 })
const p4 = new PassThrough({ highWaterMark: 1024 })
p1.pipe(p2).pipe(p3).pipe(p4)
p4.on('data', () => console.log('made it through'))
// this returns false and buffers, then writes to p2 on next tick (1)
// p2 returns false and buffers, pausing p1, then writes to p3 on next tick (2)
// p3 returns false and buffers, pausing p2, then writes to p4 on next tick (3)
// p4 returns false and buffers, pausing p3, then emits 'data' and 'drain'
// on next tick (4)
// p3 sees p4's 'drain' event, and calls resume(), emitting 'resume' and
// 'drain' on next tick (5)
// p2 sees p3's 'drain', calls resume(), emits 'resume' and 'drain' on next tick (6)
// p1 sees p2's 'drain', calls resume(), emits 'resume' and 'drain' on next
// tick (7)
p1.write(Buffer.alloc(2048)) // returns false
```
Along the way, the data was buffered and deferred at each stage,
and multiple event deferrals happened, for an unblocked pipeline
where it was perfectly safe to write all the way through!
Furthermore, setting a `highWaterMark` of `1024` might lead
someone reading the code to think an advisory maximum of 1KiB is
being set for the pipeline. However, the actual advisory
buffering level is the _sum_ of `highWaterMark` values, since
each one has its own bucket.
Consider the Minipass case:
```js
const m1 = new Minipass()
const m2 = new Minipass()
const m3 = new Minipass()
const m4 = new Minipass()
m1.pipe(m2).pipe(m3).pipe(m4)
m4.on('data', () => console.log('made it through'))
// m1 is flowing, so it writes the data to m2 immediately
// m2 is flowing, so it writes the data to m3 immediately
// m3 is flowing, so it writes the data to m4 immediately
// m4 is flowing, so it fires the 'data' event immediately, returns true
// m4's write returned true, so m3 is still flowing, returns true
// m3's write returned true, so m2 is still flowing, returns true
// m2's write returned true, so m1 is still flowing, returns true
// No event deferrals or buffering along the way!
m1.write(Buffer.alloc(2048)) // returns true
```
It is extremely unlikely that you _don't_ want to buffer any data
written, or _ever_ buffer data that can be flushed all the way
through. Neither node-core streams nor Minipass ever fail to
buffer written data, but node-core streams do a lot of
unnecessary buffering and pausing.
As always, the faster implementation is the one that does less
stuff and waits less time to do it.
### Immediately emit `end` for empty streams (when not paused)
If a stream is not paused, and `end()` is called before writing
any data into it, then it will emit `end` immediately.
If you have logic that occurs on the `end` event which you don't
want to potentially happen immediately (for example, closing file
descriptors, moving on to the next entry in an archive parse
stream, etc.) then be sure to call `stream.pause()` on creation,
and then `stream.resume()` once you are ready to respond to the
`end` event.
However, this is _usually_ not a problem because:
### Emit `end` When Asked
One hazard of immediately emitting `'end'` is that you may not
yet have had a chance to add a listener. In order to avoid this
hazard, Minipass streams safely re-emit the `'end'` event if a
new listener is added after `'end'` has been emitted.
Ie, if you do `stream.on('end', someFunction)`, and the stream
has already emitted `end`, then it will call the handler right
away. (You can think of this somewhat like attaching a new
`.then(fn)` to a previously-resolved Promise.)
To prevent calling handlers multiple times who would not expect
multiple ends to occur, all listeners are removed from the
`'end'` event whenever it is emitted.
### Emit `error` When Asked
The most recent error object passed to the `'error'` event is
stored on the stream. If a new `'error'` event handler is added,
and an error was previously emitted, then the event handler will
be called immediately (or on `process.nextTick` in the case of
async streams).
This makes it much more difficult to end up trying to interact
with a broken stream, if the error handler is added after an
error was previously emitted.
### Impact of "immediate flow" on Tee-streams
A "tee stream" is a stream piping to multiple destinations:
```js
const tee = new Minipass()
t.pipe(dest1)
t.pipe(dest2)
t.write('foo') // goes to both destinations
```
Since Minipass streams _immediately_ process any pending data
through the pipeline when a new pipe destination is added, this
can have surprising effects, especially when a stream comes in
from some other function and may or may not have data in its
buffer.
```js
// WARNING! WILL LOSE DATA!
const src = new Minipass()
src.write('foo')
src.pipe(dest1) // 'foo' chunk flows to dest1 immediately, and is gone
src.pipe(dest2) // gets nothing!
```
One solution is to create a dedicated tee-stream junction that
pipes to both locations, and then pipe to _that_ instead.
```js
// Safe example: tee to both places
const src = new Minipass()
src.write('foo')
const tee = new Minipass()
tee.pipe(dest1)
tee.pipe(dest2)
src.pipe(tee) // tee gets 'foo', pipes to both locations
```
The same caveat applies to `on('data')` event listeners. The
first one added will _immediately_ receive all of the data,
leaving nothing for the second:
```js
// WARNING! WILL LOSE DATA!
const src = new Minipass()
src.write('foo')
src.on('data', handler1) // receives 'foo' right away
src.on('data', handler2) // nothing to see here!
```
Using a dedicated tee-stream can be used in this case as well:
```js
// Safe example: tee to both data handlers
const src = new Minipass()
src.write('foo')
const tee = new Minipass()
tee.on('data', handler1)
tee.on('data', handler2)
src.pipe(tee)
```
All of the hazards in this section are avoided by setting `{
async: true }` in the Minipass constructor, or by setting
`stream.async = true` afterwards. Note that this does add some
overhead, so should only be done in cases where you are willing
to lose a bit of performance in order to avoid having to refactor
program logic.
## USAGE
It's a stream! Use it like a stream and it'll most likely do what
you want.
```js
import { Minipass } from 'minipass'
const mp = new Minipass(options) // optional: { encoding, objectMode }
mp.write('foo')
mp.pipe(someOtherStream)
mp.end('bar')
```
### OPTIONS
- `encoding` How would you like the data coming _out_ of the
stream to be encoded? Accepts any values that can be passed to
`Buffer.toString()`.
- `objectMode` Emit data exactly as it comes in. This will be
flipped on by default if you write() something other than a
string or Buffer at any point. Setting `objectMode: true` will
prevent setting any encoding value.
- `async` Defaults to `false`. Set to `true` to defer data
emission until next tick. This reduces performance slightly,
but makes Minipass streams use timing behavior closer to Node
core streams. See [Timing](#timing) for more details.
- `signal` An `AbortSignal` that will cause the stream to unhook
itself from everything and become as inert as possible. Note
that providing a `signal` parameter will make `'error'` events
no longer throw if they are unhandled, but they will still be
emitted to handlers if any are attached.
### API
Implements the user-facing portions of Node.js's `Readable` and
`Writable` streams.
### Methods
- `write(chunk, [encoding], [callback])` - Put data in. (Note
that, in the base Minipass class, the same data will come out.)
Returns `false` if the stream will buffer the next write, or
true if it's still in "flowing" mode.
- `end([chunk, [encoding]], [callback])` - Signal that you have
no more data to write. This will queue an `end` event to be
fired when all the data has been consumed.
- `setEncoding(encoding)` - Set the encoding for data coming of
the stream. This can only be done once.
- `pause()` - No more data for a while, please. This also
prevents `end` from being emitted for empty streams until the
stream is resumed.
- `resume()` - Resume the stream. If there's data in the buffer,
it is all discarded. Any buffered events are immediately
emitted.
- `pipe(dest)` - Send all output to the stream provided. When
data is emitted, it is immediately written to any and all pipe
destinations. (Or written on next tick in `async` mode.)
- `unpipe(dest)` - Stop piping to the destination stream. This is
immediate, meaning that any asynchronously queued data will
_not_ make it to the destination when running in `async` mode.
- `options.end` - Boolean, end the destination stream when the
source stream ends. Default `true`.
- `options.proxyErrors` - Boolean, proxy `error` events from
the source stream to the destination stream. Note that errors
are _not_ proxied after the pipeline terminates, either due
to the source emitting `'end'` or manually unpiping with
`src.unpipe(dest)`. Default `false`.
- `on(ev, fn)`, `emit(ev, fn)` - Minipass streams are
EventEmitters. Some events are given special treatment,
however. (See below under "events".)
- `promise()` - Returns a Promise that resolves when the stream
emits `end`, or rejects if the stream emits `error`.
- `collect()` - Return a Promise that resolves on `end` with an
array containing each chunk of data that was emitted, or
rejects if the stream emits `error`. Note that this consumes
the stream data.
- `concat()` - Same as `collect()`, but concatenates the data
into a single Buffer object. Will reject the returned promise
if the stream is in objectMode, or if it goes into objectMode
by the end of the data.
- `read(n)` - Consume `n` bytes of data out of the buffer. If `n`
is not provided, then consume all of it. If `n` bytes are not
available, then it returns null. **Note** consuming streams in
this way is less efficient, and can lead to unnecessary Buffer
copying.
- `destroy([er])` - Destroy the stream. If an error is provided,
then an `'error'` event is emitted. If the stream has a
`close()` method, and has not emitted a `'close'` event yet,
then `stream.close()` will be called. Any Promises returned by
`.promise()`, `.collect()` or `.concat()` will be rejected.
After being destroyed, writing to the stream will emit an
error. No more data will be emitted if the stream is destroyed,
even if it was previously buffered.
### Properties
- `bufferLength` Read-only. Total number of bytes buffered, or in
the case of objectMode, the total number of objects.
- `encoding` The encoding that has been set. (Setting this is
equivalent to calling `setEncoding(enc)` and has the same
prohibition against setting multiple times.)
- `flowing` Read-only. Boolean indicating whether a chunk written
to the stream will be immediately emitted.
- `emittedEnd` Read-only. Boolean indicating whether the end-ish
events (ie, `end`, `prefinish`, `finish`) have been emitted.
Note that listening on any end-ish event will immediateyl
re-emit it if it has already been emitted.
- `writable` Whether the stream is writable. Default `true`. Set
to `false` when `end()`
- `readable` Whether the stream is readable. Default `true`.
- `pipes` An array of Pipe objects referencing streams that this
stream is piping into.
- `destroyed` A getter that indicates whether the stream was
destroyed.
- `paused` True if the stream has been explicitly paused,
otherwise false.
- `objectMode` Indicates whether the stream is in `objectMode`.
Once set to `true`, it cannot be set to `false`.
- `aborted` Readonly property set when the `AbortSignal`
dispatches an `abort` event.
### Events
- `data` Emitted when there's data to read. Argument is the data
to read. This is never emitted while not flowing. If a listener
is attached, that will resume the stream.
- `end` Emitted when there's no more data to read. This will be
emitted immediately for empty streams when `end()` is called.
If a listener is attached, and `end` was already emitted, then
it will be emitted again. All listeners are removed when `end`
is emitted.
- `prefinish` An end-ish event that follows the same logic as
`end` and is emitted in the same conditions where `end` is
emitted. Emitted after `'end'`.
- `finish` An end-ish event that follows the same logic as `end`
and is emitted in the same conditions where `end` is emitted.
Emitted after `'prefinish'`.
- `close` An indication that an underlying resource has been
released. Minipass does not emit this event, but will defer it
until after `end` has been emitted, since it throws off some
stream libraries otherwise.
- `drain` Emitted when the internal buffer empties, and it is
again suitable to `write()` into the stream.
- `readable` Emitted when data is buffered and ready to be read
by a consumer.
- `resume` Emitted when stream changes state from buffering to
flowing mode. (Ie, when `resume` is called, `pipe` is called,
or a `data` event listener is added.)
### Static Methods
- `Minipass.isStream(stream)` Returns `true` if the argument is a
stream, and false otherwise. To be considered a stream, the
object must be either an instance of Minipass, or an
EventEmitter that has either a `pipe()` method, or both
`write()` and `end()` methods. (Pretty much any stream in
node-land will return `true` for this.)
## EXAMPLES
Here are some examples of things you can do with Minipass
streams.
### simple "are you done yet" promise
```js
mp.promise().then(
() => {
// stream is finished
},
er => {
// stream emitted an error
}
)
```
### collecting
```js
mp.collect().then(all => {
// all is an array of all the data emitted
// encoding is supported in this case, so
// so the result will be a collection of strings if
// an encoding is specified, or buffers/objects if not.
//
// In an async function, you may do
// const data = await stream.collect()
})
```
### collecting into a single blob
This is a bit slower because it concatenates the data into one
chunk for you, but if you're going to do it yourself anyway, it's
convenient this way:
```js
mp.concat().then(onebigchunk => {
// onebigchunk is a string if the stream
// had an encoding set, or a buffer otherwise.
})
```
### iteration
You can iterate over streams synchronously or asynchronously in
platforms that support it.
Synchronous iteration will end when the currently available data
is consumed, even if the `end` event has not been reached. In
string and buffer mode, the data is concatenated, so unless
multiple writes are occurring in the same tick as the `read()`,
sync iteration loops will generally only have a single iteration.
To consume chunks in this way exactly as they have been written,
with no flattening, create the stream with the `{ objectMode:
true }` option.
```js
const mp = new Minipass({ objectMode: true })
mp.write('a')
mp.write('b')
for (let letter of mp) {
console.log(letter) // a, b
}
mp.write('c')
mp.write('d')
for (let letter of mp) {
console.log(letter) // c, d
}
mp.write('e')
mp.end()
for (let letter of mp) {
console.log(letter) // e
}
for (let letter of mp) {
console.log(letter) // nothing
}
```
Asynchronous iteration will continue until the end event is reached,
consuming all of the data.
```js
const mp = new Minipass({ encoding: 'utf8' })
// some source of some data
let i = 5
const inter = setInterval(() => {
if (i-- > 0) mp.write(Buffer.from('foo\n', 'utf8'))
else {
mp.end()
clearInterval(inter)
}
}, 100)
// consume the data with asynchronous iteration
async function consume() {
for await (let chunk of mp) {
console.log(chunk)
}
return 'ok'
}
consume().then(res => console.log(res))
// logs `foo\n` 5 times, and then `ok`
```
### subclass that `console.log()`s everything written into it
```js
class Logger extends Minipass {
write(chunk, encoding, callback) {
console.log('WRITE', chunk, encoding)
return super.write(chunk, encoding, callback)
}
end(chunk, encoding, callback) {
console.log('END', chunk, encoding)
return super.end(chunk, encoding, callback)
}
}
someSource.pipe(new Logger()).pipe(someDest)
```
### same thing, but using an inline anonymous class
```js
// js classes are fun
someSource
.pipe(
new (class extends Minipass {
emit(ev, ...data) {
// let's also log events, because debugging some weird thing
console.log('EMIT', ev)
return super.emit(ev, ...data)
}
write(chunk, encoding, callback) {
console.log('WRITE', chunk, encoding)
return super.write(chunk, encoding, callback)
}
end(chunk, encoding, callback) {
console.log('END', chunk, encoding)
return super.end(chunk, encoding, callback)
}
})()
)
.pipe(someDest)
```
### subclass that defers 'end' for some reason
```js
class SlowEnd extends Minipass {
emit(ev, ...args) {
if (ev === 'end') {
console.log('going to end, hold on a sec')
setTimeout(() => {
console.log('ok, ready to end now')
super.emit('end', ...args)
}, 100)
} else {
return super.emit(ev, ...args)
}
}
}
```
### transform that creates newline-delimited JSON
```js
class NDJSONEncode extends Minipass {
write(obj, cb) {
try {
// JSON.stringify can throw, emit an error on that
return super.write(JSON.stringify(obj) + '\n', 'utf8', cb)
} catch (er) {
this.emit('error', er)
}
}
end(obj, cb) {
if (typeof obj === 'function') {
cb = obj
obj = undefined
}
if (obj !== undefined) {
this.write(obj)
}
return super.end(cb)
}
}
```
### transform that parses newline-delimited JSON
```js
class NDJSONDecode extends Minipass {
constructor (options) {
// always be in object mode, as far as Minipass is concerned
super({ objectMode: true })
this._jsonBuffer = ''
}
write (chunk, encoding, cb) {
if (typeof chunk === 'string' &&
typeof encoding === 'string' &&
encoding !== 'utf8') {
chunk = Buffer.from(chunk, encoding).toString()
} else if (Buffer.isBuffer(chunk)) {
chunk = chunk.toString()
}
if (typeof encoding === 'function') {
cb = encoding
}
const jsonData = (this._jsonBuffer + chunk).split('\n')
this._jsonBuffer = jsonData.pop()
for (let i = 0; i < jsonData.length; i++) {
try {
// JSON.parse can throw, emit an error on that
super.write(JSON.parse(jsonData[i]))
} catch (er) {
this.emit('error', er)
continue
}
}
if (cb)
cb()
}
}
```

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/// <reference types="node" />
// Note: marking anything protected or private in the exported
// class will limit Minipass's ability to be used as the base
// for mixin classes.
import { EventEmitter } from 'events'
import { Stream } from 'stream'
export namespace Minipass {
export type Encoding = BufferEncoding | 'buffer' | null
export interface Writable extends EventEmitter {
end(): any
write(chunk: any, ...args: any[]): any
}
export interface Readable extends EventEmitter {
pause(): any
resume(): any
pipe(): any
}
export type DualIterable<T> = Iterable<T> & AsyncIterable<T>
export type ContiguousData =
| Buffer
| ArrayBufferLike
| ArrayBufferView
| string
export type BufferOrString = Buffer | string
export interface SharedOptions {
async?: boolean
signal?: AbortSignal
}
export interface StringOptions extends SharedOptions {
encoding: BufferEncoding
objectMode?: boolean
}
export interface BufferOptions extends SharedOptions {
encoding?: null | 'buffer'
objectMode?: boolean
}
export interface ObjectModeOptions extends SharedOptions {
objectMode: true
}
export interface PipeOptions {
end?: boolean
proxyErrors?: boolean
}
export type Options<T> = T extends string
? StringOptions
: T extends Buffer
? BufferOptions
: ObjectModeOptions
}
export class Minipass<
RType extends any = Buffer,
WType extends any = RType extends Minipass.BufferOrString
? Minipass.ContiguousData
: RType
>
extends Stream
implements Minipass.DualIterable<RType>
{
static isStream(stream: any): stream is Minipass.Readable | Minipass.Writable
readonly bufferLength: number
readonly flowing: boolean
readonly writable: boolean
readonly readable: boolean
readonly aborted: boolean
readonly paused: boolean
readonly emittedEnd: boolean
readonly destroyed: boolean
/**
* Technically writable, but mutating it can change the type,
* so is not safe to do in TypeScript.
*/
readonly objectMode: boolean
async: boolean
/**
* Note: encoding is not actually read-only, and setEncoding(enc)
* exists. However, this type definition will insist that TypeScript
* programs declare the type of a Minipass stream up front, and if
* that type is string, then an encoding MUST be set in the ctor. If
* the type is Buffer, then the encoding must be missing, or set to
* 'buffer' or null. If the type is anything else, then objectMode
* must be set in the constructor options. So there is effectively
* no allowed way that a TS program can set the encoding after
* construction, as doing so will destroy any hope of type safety.
* TypeScript does not provide many options for changing the type of
* an object at run-time, which is what changing the encoding does.
*/
readonly encoding: Minipass.Encoding
// setEncoding(encoding: Encoding): void
// Options required if not reading buffers
constructor(
...args: RType extends Buffer
? [] | [Minipass.Options<RType>]
: [Minipass.Options<RType>]
)
write(chunk: WType, cb?: () => void): boolean
write(chunk: WType, encoding?: Minipass.Encoding, cb?: () => void): boolean
read(size?: number): RType
end(cb?: () => void): this
end(chunk: any, cb?: () => void): this
end(chunk: any, encoding?: Minipass.Encoding, cb?: () => void): this
pause(): void
resume(): void
promise(): Promise<void>
collect(): Promise<RType[]>
concat(): RType extends Minipass.BufferOrString ? Promise<RType> : never
destroy(er?: any): void
pipe<W extends Minipass.Writable>(dest: W, opts?: Minipass.PipeOptions): W
unpipe<W extends Minipass.Writable>(dest: W): void
/**
* alias for on()
*/
addEventHandler(event: string, listener: (...args: any[]) => any): this
on(event: string, listener: (...args: any[]) => any): this
on(event: 'data', listener: (chunk: RType) => any): this
on(event: 'error', listener: (error: any) => any): this
on(
event:
| 'readable'
| 'drain'
| 'resume'
| 'end'
| 'prefinish'
| 'finish'
| 'close',
listener: () => any
): this
[Symbol.iterator](): Generator<RType, void, void>
[Symbol.asyncIterator](): AsyncGenerator<RType, void, void>
}

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'use strict'
const proc =
typeof process === 'object' && process
? process
: {
stdout: null,
stderr: null,
}
const EE = require('events')
const Stream = require('stream')
const stringdecoder = require('string_decoder')
const SD = stringdecoder.StringDecoder
const EOF = Symbol('EOF')
const MAYBE_EMIT_END = Symbol('maybeEmitEnd')
const EMITTED_END = Symbol('emittedEnd')
const EMITTING_END = Symbol('emittingEnd')
const EMITTED_ERROR = Symbol('emittedError')
const CLOSED = Symbol('closed')
const READ = Symbol('read')
const FLUSH = Symbol('flush')
const FLUSHCHUNK = Symbol('flushChunk')
const ENCODING = Symbol('encoding')
const DECODER = Symbol('decoder')
const FLOWING = Symbol('flowing')
const PAUSED = Symbol('paused')
const RESUME = Symbol('resume')
const BUFFER = Symbol('buffer')
const PIPES = Symbol('pipes')
const BUFFERLENGTH = Symbol('bufferLength')
const BUFFERPUSH = Symbol('bufferPush')
const BUFFERSHIFT = Symbol('bufferShift')
const OBJECTMODE = Symbol('objectMode')
// internal event when stream is destroyed
const DESTROYED = Symbol('destroyed')
// internal event when stream has an error
const ERROR = Symbol('error')
const EMITDATA = Symbol('emitData')
const EMITEND = Symbol('emitEnd')
const EMITEND2 = Symbol('emitEnd2')
const ASYNC = Symbol('async')
const ABORT = Symbol('abort')
const ABORTED = Symbol('aborted')
const SIGNAL = Symbol('signal')
const defer = fn => Promise.resolve().then(fn)
// TODO remove when Node v8 support drops
const doIter = global._MP_NO_ITERATOR_SYMBOLS_ !== '1'
const ASYNCITERATOR =
(doIter && Symbol.asyncIterator) || Symbol('asyncIterator not implemented')
const ITERATOR =
(doIter && Symbol.iterator) || Symbol('iterator not implemented')
// events that mean 'the stream is over'
// these are treated specially, and re-emitted
// if they are listened for after emitting.
const isEndish = ev => ev === 'end' || ev === 'finish' || ev === 'prefinish'
const isArrayBuffer = b =>
b instanceof ArrayBuffer ||
(typeof b === 'object' &&
b.constructor &&
b.constructor.name === 'ArrayBuffer' &&
b.byteLength >= 0)
const isArrayBufferView = b => !Buffer.isBuffer(b) && ArrayBuffer.isView(b)
class Pipe {
constructor(src, dest, opts) {
this.src = src
this.dest = dest
this.opts = opts
this.ondrain = () => src[RESUME]()
dest.on('drain', this.ondrain)
}
unpipe() {
this.dest.removeListener('drain', this.ondrain)
}
// istanbul ignore next - only here for the prototype
proxyErrors() {}
end() {
this.unpipe()
if (this.opts.end) this.dest.end()
}
}
class PipeProxyErrors extends Pipe {
unpipe() {
this.src.removeListener('error', this.proxyErrors)
super.unpipe()
}
constructor(src, dest, opts) {
super(src, dest, opts)
this.proxyErrors = er => dest.emit('error', er)
src.on('error', this.proxyErrors)
}
}
class Minipass extends Stream {
constructor(options) {
super()
this[FLOWING] = false
// whether we're explicitly paused
this[PAUSED] = false
this[PIPES] = []
this[BUFFER] = []
this[OBJECTMODE] = (options && options.objectMode) || false
if (this[OBJECTMODE]) this[ENCODING] = null
else this[ENCODING] = (options && options.encoding) || null
if (this[ENCODING] === 'buffer') this[ENCODING] = null
this[ASYNC] = (options && !!options.async) || false
this[DECODER] = this[ENCODING] ? new SD(this[ENCODING]) : null
this[EOF] = false
this[EMITTED_END] = false
this[EMITTING_END] = false
this[CLOSED] = false
this[EMITTED_ERROR] = null
this.writable = true
this.readable = true
this[BUFFERLENGTH] = 0
this[DESTROYED] = false
if (options && options.debugExposeBuffer === true) {
Object.defineProperty(this, 'buffer', { get: () => this[BUFFER] })
}
if (options && options.debugExposePipes === true) {
Object.defineProperty(this, 'pipes', { get: () => this[PIPES] })
}
this[SIGNAL] = options && options.signal
this[ABORTED] = false
if (this[SIGNAL]) {
this[SIGNAL].addEventListener('abort', () => this[ABORT]())
if (this[SIGNAL].aborted) {
this[ABORT]()
}
}
}
get bufferLength() {
return this[BUFFERLENGTH]
}
get encoding() {
return this[ENCODING]
}
set encoding(enc) {
if (this[OBJECTMODE]) throw new Error('cannot set encoding in objectMode')
if (
this[ENCODING] &&
enc !== this[ENCODING] &&
((this[DECODER] && this[DECODER].lastNeed) || this[BUFFERLENGTH])
)
throw new Error('cannot change encoding')
if (this[ENCODING] !== enc) {
this[DECODER] = enc ? new SD(enc) : null
if (this[BUFFER].length)
this[BUFFER] = this[BUFFER].map(chunk => this[DECODER].write(chunk))
}
this[ENCODING] = enc
}
setEncoding(enc) {
this.encoding = enc
}
get objectMode() {
return this[OBJECTMODE]
}
set objectMode(om) {
this[OBJECTMODE] = this[OBJECTMODE] || !!om
}
get ['async']() {
return this[ASYNC]
}
set ['async'](a) {
this[ASYNC] = this[ASYNC] || !!a
}
// drop everything and get out of the flow completely
[ABORT]() {
this[ABORTED] = true
this.emit('abort', this[SIGNAL].reason)
this.destroy(this[SIGNAL].reason)
}
get aborted() {
return this[ABORTED]
}
set aborted(_) {}
write(chunk, encoding, cb) {
if (this[ABORTED]) return false
if (this[EOF]) throw new Error('write after end')
if (this[DESTROYED]) {
this.emit(
'error',
Object.assign(
new Error('Cannot call write after a stream was destroyed'),
{ code: 'ERR_STREAM_DESTROYED' }
)
)
return true
}
if (typeof encoding === 'function') (cb = encoding), (encoding = 'utf8')
if (!encoding) encoding = 'utf8'
const fn = this[ASYNC] ? defer : f => f()
// convert array buffers and typed array views into buffers
// at some point in the future, we may want to do the opposite!
// leave strings and buffers as-is
// anything else switches us into object mode
if (!this[OBJECTMODE] && !Buffer.isBuffer(chunk)) {
if (isArrayBufferView(chunk))
chunk = Buffer.from(chunk.buffer, chunk.byteOffset, chunk.byteLength)
else if (isArrayBuffer(chunk)) chunk = Buffer.from(chunk)
else if (typeof chunk !== 'string')
// use the setter so we throw if we have encoding set
this.objectMode = true
}
// handle object mode up front, since it's simpler
// this yields better performance, fewer checks later.
if (this[OBJECTMODE]) {
/* istanbul ignore if - maybe impossible? */
if (this.flowing && this[BUFFERLENGTH] !== 0) this[FLUSH](true)
if (this.flowing) this.emit('data', chunk)
else this[BUFFERPUSH](chunk)
if (this[BUFFERLENGTH] !== 0) this.emit('readable')
if (cb) fn(cb)
return this.flowing
}
// at this point the chunk is a buffer or string
// don't buffer it up or send it to the decoder
if (!chunk.length) {
if (this[BUFFERLENGTH] !== 0) this.emit('readable')
if (cb) fn(cb)
return this.flowing
}
// fast-path writing strings of same encoding to a stream with
// an empty buffer, skipping the buffer/decoder dance
if (
typeof chunk === 'string' &&
// unless it is a string already ready for us to use
!(encoding === this[ENCODING] && !this[DECODER].lastNeed)
) {
chunk = Buffer.from(chunk, encoding)
}
if (Buffer.isBuffer(chunk) && this[ENCODING])
chunk = this[DECODER].write(chunk)
// Note: flushing CAN potentially switch us into not-flowing mode
if (this.flowing && this[BUFFERLENGTH] !== 0) this[FLUSH](true)
if (this.flowing) this.emit('data', chunk)
else this[BUFFERPUSH](chunk)
if (this[BUFFERLENGTH] !== 0) this.emit('readable')
if (cb) fn(cb)
return this.flowing
}
read(n) {
if (this[DESTROYED]) return null
if (this[BUFFERLENGTH] === 0 || n === 0 || n > this[BUFFERLENGTH]) {
this[MAYBE_EMIT_END]()
return null
}
if (this[OBJECTMODE]) n = null
if (this[BUFFER].length > 1 && !this[OBJECTMODE]) {
if (this.encoding) this[BUFFER] = [this[BUFFER].join('')]
else this[BUFFER] = [Buffer.concat(this[BUFFER], this[BUFFERLENGTH])]
}
const ret = this[READ](n || null, this[BUFFER][0])
this[MAYBE_EMIT_END]()
return ret
}
[READ](n, chunk) {
if (n === chunk.length || n === null) this[BUFFERSHIFT]()
else {
this[BUFFER][0] = chunk.slice(n)
chunk = chunk.slice(0, n)
this[BUFFERLENGTH] -= n
}
this.emit('data', chunk)
if (!this[BUFFER].length && !this[EOF]) this.emit('drain')
return chunk
}
end(chunk, encoding, cb) {
if (typeof chunk === 'function') (cb = chunk), (chunk = null)
if (typeof encoding === 'function') (cb = encoding), (encoding = 'utf8')
if (chunk) this.write(chunk, encoding)
if (cb) this.once('end', cb)
this[EOF] = true
this.writable = false
// if we haven't written anything, then go ahead and emit,
// even if we're not reading.
// we'll re-emit if a new 'end' listener is added anyway.
// This makes MP more suitable to write-only use cases.
if (this.flowing || !this[PAUSED]) this[MAYBE_EMIT_END]()
return this
}
// don't let the internal resume be overwritten
[RESUME]() {
if (this[DESTROYED]) return
this[PAUSED] = false
this[FLOWING] = true
this.emit('resume')
if (this[BUFFER].length) this[FLUSH]()
else if (this[EOF]) this[MAYBE_EMIT_END]()
else this.emit('drain')
}
resume() {
return this[RESUME]()
}
pause() {
this[FLOWING] = false
this[PAUSED] = true
}
get destroyed() {
return this[DESTROYED]
}
get flowing() {
return this[FLOWING]
}
get paused() {
return this[PAUSED]
}
[BUFFERPUSH](chunk) {
if (this[OBJECTMODE]) this[BUFFERLENGTH] += 1
else this[BUFFERLENGTH] += chunk.length
this[BUFFER].push(chunk)
}
[BUFFERSHIFT]() {
if (this[OBJECTMODE]) this[BUFFERLENGTH] -= 1
else this[BUFFERLENGTH] -= this[BUFFER][0].length
return this[BUFFER].shift()
}
[FLUSH](noDrain) {
do {} while (this[FLUSHCHUNK](this[BUFFERSHIFT]()) && this[BUFFER].length)
if (!noDrain && !this[BUFFER].length && !this[EOF]) this.emit('drain')
}
[FLUSHCHUNK](chunk) {
this.emit('data', chunk)
return this.flowing
}
pipe(dest, opts) {
if (this[DESTROYED]) return
const ended = this[EMITTED_END]
opts = opts || {}
if (dest === proc.stdout || dest === proc.stderr) opts.end = false
else opts.end = opts.end !== false
opts.proxyErrors = !!opts.proxyErrors
// piping an ended stream ends immediately
if (ended) {
if (opts.end) dest.end()
} else {
this[PIPES].push(
!opts.proxyErrors
? new Pipe(this, dest, opts)
: new PipeProxyErrors(this, dest, opts)
)
if (this[ASYNC]) defer(() => this[RESUME]())
else this[RESUME]()
}
return dest
}
unpipe(dest) {
const p = this[PIPES].find(p => p.dest === dest)
if (p) {
this[PIPES].splice(this[PIPES].indexOf(p), 1)
p.unpipe()
}
}
addListener(ev, fn) {
return this.on(ev, fn)
}
on(ev, fn) {
const ret = super.on(ev, fn)
if (ev === 'data' && !this[PIPES].length && !this.flowing) this[RESUME]()
else if (ev === 'readable' && this[BUFFERLENGTH] !== 0)
super.emit('readable')
else if (isEndish(ev) && this[EMITTED_END]) {
super.emit(ev)
this.removeAllListeners(ev)
} else if (ev === 'error' && this[EMITTED_ERROR]) {
if (this[ASYNC]) defer(() => fn.call(this, this[EMITTED_ERROR]))
else fn.call(this, this[EMITTED_ERROR])
}
return ret
}
get emittedEnd() {
return this[EMITTED_END]
}
[MAYBE_EMIT_END]() {
if (
!this[EMITTING_END] &&
!this[EMITTED_END] &&
!this[DESTROYED] &&
this[BUFFER].length === 0 &&
this[EOF]
) {
this[EMITTING_END] = true
this.emit('end')
this.emit('prefinish')
this.emit('finish')
if (this[CLOSED]) this.emit('close')
this[EMITTING_END] = false
}
}
emit(ev, data, ...extra) {
// error and close are only events allowed after calling destroy()
if (ev !== 'error' && ev !== 'close' && ev !== DESTROYED && this[DESTROYED])
return
else if (ev === 'data') {
return !this[OBJECTMODE] && !data
? false
: this[ASYNC]
? defer(() => this[EMITDATA](data))
: this[EMITDATA](data)
} else if (ev === 'end') {
return this[EMITEND]()
} else if (ev === 'close') {
this[CLOSED] = true
// don't emit close before 'end' and 'finish'
if (!this[EMITTED_END] && !this[DESTROYED]) return
const ret = super.emit('close')
this.removeAllListeners('close')
return ret
} else if (ev === 'error') {
this[EMITTED_ERROR] = data
super.emit(ERROR, data)
const ret =
!this[SIGNAL] || this.listeners('error').length
? super.emit('error', data)
: false
this[MAYBE_EMIT_END]()
return ret
} else if (ev === 'resume') {
const ret = super.emit('resume')
this[MAYBE_EMIT_END]()
return ret
} else if (ev === 'finish' || ev === 'prefinish') {
const ret = super.emit(ev)
this.removeAllListeners(ev)
return ret
}
// Some other unknown event
const ret = super.emit(ev, data, ...extra)
this[MAYBE_EMIT_END]()
return ret
}
[EMITDATA](data) {
for (const p of this[PIPES]) {
if (p.dest.write(data) === false) this.pause()
}
const ret = super.emit('data', data)
this[MAYBE_EMIT_END]()
return ret
}
[EMITEND]() {
if (this[EMITTED_END]) return
this[EMITTED_END] = true
this.readable = false
if (this[ASYNC]) defer(() => this[EMITEND2]())
else this[EMITEND2]()
}
[EMITEND2]() {
if (this[DECODER]) {
const data = this[DECODER].end()
if (data) {
for (const p of this[PIPES]) {
p.dest.write(data)
}
super.emit('data', data)
}
}
for (const p of this[PIPES]) {
p.end()
}
const ret = super.emit('end')
this.removeAllListeners('end')
return ret
}
// const all = await stream.collect()
collect() {
const buf = []
if (!this[OBJECTMODE]) buf.dataLength = 0
// set the promise first, in case an error is raised
// by triggering the flow here.
const p = this.promise()
this.on('data', c => {
buf.push(c)
if (!this[OBJECTMODE]) buf.dataLength += c.length
})
return p.then(() => buf)
}
// const data = await stream.concat()
concat() {
return this[OBJECTMODE]
? Promise.reject(new Error('cannot concat in objectMode'))
: this.collect().then(buf =>
this[OBJECTMODE]
? Promise.reject(new Error('cannot concat in objectMode'))
: this[ENCODING]
? buf.join('')
: Buffer.concat(buf, buf.dataLength)
)
}
// stream.promise().then(() => done, er => emitted error)
promise() {
return new Promise((resolve, reject) => {
this.on(DESTROYED, () => reject(new Error('stream destroyed')))
this.on('error', er => reject(er))
this.on('end', () => resolve())
})
}
// for await (let chunk of stream)
[ASYNCITERATOR]() {
let stopped = false
const stop = () => {
this.pause()
stopped = true
return Promise.resolve({ done: true })
}
const next = () => {
if (stopped) return stop()
const res = this.read()
if (res !== null) return Promise.resolve({ done: false, value: res })
if (this[EOF]) return stop()
let resolve = null
let reject = null
const onerr = er => {
this.removeListener('data', ondata)
this.removeListener('end', onend)
this.removeListener(DESTROYED, ondestroy)
stop()
reject(er)
}
const ondata = value => {
this.removeListener('error', onerr)
this.removeListener('end', onend)
this.removeListener(DESTROYED, ondestroy)
this.pause()
resolve({ value: value, done: !!this[EOF] })
}
const onend = () => {
this.removeListener('error', onerr)
this.removeListener('data', ondata)
this.removeListener(DESTROYED, ondestroy)
stop()
resolve({ done: true })
}
const ondestroy = () => onerr(new Error('stream destroyed'))
return new Promise((res, rej) => {
reject = rej
resolve = res
this.once(DESTROYED, ondestroy)
this.once('error', onerr)
this.once('end', onend)
this.once('data', ondata)
})
}
return {
next,
throw: stop,
return: stop,
[ASYNCITERATOR]() {
return this
},
}
}
// for (let chunk of stream)
[ITERATOR]() {
let stopped = false
const stop = () => {
this.pause()
this.removeListener(ERROR, stop)
this.removeListener(DESTROYED, stop)
this.removeListener('end', stop)
stopped = true
return { done: true }
}
const next = () => {
if (stopped) return stop()
const value = this.read()
return value === null ? stop() : { value }
}
this.once('end', stop)
this.once(ERROR, stop)
this.once(DESTROYED, stop)
return {
next,
throw: stop,
return: stop,
[ITERATOR]() {
return this
},
}
}
destroy(er) {
if (this[DESTROYED]) {
if (er) this.emit('error', er)
else this.emit(DESTROYED)
return this
}
this[DESTROYED] = true
// throw away all buffered data, it's never coming out
this[BUFFER].length = 0
this[BUFFERLENGTH] = 0
if (typeof this.close === 'function' && !this[CLOSED]) this.close()
if (er) this.emit('error', er)
// if no error to emit, still reject pending promises
else this.emit(DESTROYED)
return this
}
static isStream(s) {
return (
!!s &&
(s instanceof Minipass ||
s instanceof Stream ||
(s instanceof EE &&
// readable
(typeof s.pipe === 'function' ||
// writable
(typeof s.write === 'function' && typeof s.end === 'function'))))
)
}
}
exports.Minipass = Minipass

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'use strict'
const proc =
typeof process === 'object' && process
? process
: {
stdout: null,
stderr: null,
}
import EE from 'events'
import Stream from 'stream'
import stringdecoder from 'string_decoder'
const SD = stringdecoder.StringDecoder
const EOF = Symbol('EOF')
const MAYBE_EMIT_END = Symbol('maybeEmitEnd')
const EMITTED_END = Symbol('emittedEnd')
const EMITTING_END = Symbol('emittingEnd')
const EMITTED_ERROR = Symbol('emittedError')
const CLOSED = Symbol('closed')
const READ = Symbol('read')
const FLUSH = Symbol('flush')
const FLUSHCHUNK = Symbol('flushChunk')
const ENCODING = Symbol('encoding')
const DECODER = Symbol('decoder')
const FLOWING = Symbol('flowing')
const PAUSED = Symbol('paused')
const RESUME = Symbol('resume')
const BUFFER = Symbol('buffer')
const PIPES = Symbol('pipes')
const BUFFERLENGTH = Symbol('bufferLength')
const BUFFERPUSH = Symbol('bufferPush')
const BUFFERSHIFT = Symbol('bufferShift')
const OBJECTMODE = Symbol('objectMode')
// internal event when stream is destroyed
const DESTROYED = Symbol('destroyed')
// internal event when stream has an error
const ERROR = Symbol('error')
const EMITDATA = Symbol('emitData')
const EMITEND = Symbol('emitEnd')
const EMITEND2 = Symbol('emitEnd2')
const ASYNC = Symbol('async')
const ABORT = Symbol('abort')
const ABORTED = Symbol('aborted')
const SIGNAL = Symbol('signal')
const defer = fn => Promise.resolve().then(fn)
// TODO remove when Node v8 support drops
const doIter = global._MP_NO_ITERATOR_SYMBOLS_ !== '1'
const ASYNCITERATOR =
(doIter && Symbol.asyncIterator) || Symbol('asyncIterator not implemented')
const ITERATOR =
(doIter && Symbol.iterator) || Symbol('iterator not implemented')
// events that mean 'the stream is over'
// these are treated specially, and re-emitted
// if they are listened for after emitting.
const isEndish = ev => ev === 'end' || ev === 'finish' || ev === 'prefinish'
const isArrayBuffer = b =>
b instanceof ArrayBuffer ||
(typeof b === 'object' &&
b.constructor &&
b.constructor.name === 'ArrayBuffer' &&
b.byteLength >= 0)
const isArrayBufferView = b => !Buffer.isBuffer(b) && ArrayBuffer.isView(b)
class Pipe {
constructor(src, dest, opts) {
this.src = src
this.dest = dest
this.opts = opts
this.ondrain = () => src[RESUME]()
dest.on('drain', this.ondrain)
}
unpipe() {
this.dest.removeListener('drain', this.ondrain)
}
// istanbul ignore next - only here for the prototype
proxyErrors() {}
end() {
this.unpipe()
if (this.opts.end) this.dest.end()
}
}
class PipeProxyErrors extends Pipe {
unpipe() {
this.src.removeListener('error', this.proxyErrors)
super.unpipe()
}
constructor(src, dest, opts) {
super(src, dest, opts)
this.proxyErrors = er => dest.emit('error', er)
src.on('error', this.proxyErrors)
}
}
export class Minipass extends Stream {
constructor(options) {
super()
this[FLOWING] = false
// whether we're explicitly paused
this[PAUSED] = false
this[PIPES] = []
this[BUFFER] = []
this[OBJECTMODE] = (options && options.objectMode) || false
if (this[OBJECTMODE]) this[ENCODING] = null
else this[ENCODING] = (options && options.encoding) || null
if (this[ENCODING] === 'buffer') this[ENCODING] = null
this[ASYNC] = (options && !!options.async) || false
this[DECODER] = this[ENCODING] ? new SD(this[ENCODING]) : null
this[EOF] = false
this[EMITTED_END] = false
this[EMITTING_END] = false
this[CLOSED] = false
this[EMITTED_ERROR] = null
this.writable = true
this.readable = true
this[BUFFERLENGTH] = 0
this[DESTROYED] = false
if (options && options.debugExposeBuffer === true) {
Object.defineProperty(this, 'buffer', { get: () => this[BUFFER] })
}
if (options && options.debugExposePipes === true) {
Object.defineProperty(this, 'pipes', { get: () => this[PIPES] })
}
this[SIGNAL] = options && options.signal
this[ABORTED] = false
if (this[SIGNAL]) {
this[SIGNAL].addEventListener('abort', () => this[ABORT]())
if (this[SIGNAL].aborted) {
this[ABORT]()
}
}
}
get bufferLength() {
return this[BUFFERLENGTH]
}
get encoding() {
return this[ENCODING]
}
set encoding(enc) {
if (this[OBJECTMODE]) throw new Error('cannot set encoding in objectMode')
if (
this[ENCODING] &&
enc !== this[ENCODING] &&
((this[DECODER] && this[DECODER].lastNeed) || this[BUFFERLENGTH])
)
throw new Error('cannot change encoding')
if (this[ENCODING] !== enc) {
this[DECODER] = enc ? new SD(enc) : null
if (this[BUFFER].length)
this[BUFFER] = this[BUFFER].map(chunk => this[DECODER].write(chunk))
}
this[ENCODING] = enc
}
setEncoding(enc) {
this.encoding = enc
}
get objectMode() {
return this[OBJECTMODE]
}
set objectMode(om) {
this[OBJECTMODE] = this[OBJECTMODE] || !!om
}
get ['async']() {
return this[ASYNC]
}
set ['async'](a) {
this[ASYNC] = this[ASYNC] || !!a
}
// drop everything and get out of the flow completely
[ABORT]() {
this[ABORTED] = true
this.emit('abort', this[SIGNAL].reason)
this.destroy(this[SIGNAL].reason)
}
get aborted() {
return this[ABORTED]
}
set aborted(_) {}
write(chunk, encoding, cb) {
if (this[ABORTED]) return false
if (this[EOF]) throw new Error('write after end')
if (this[DESTROYED]) {
this.emit(
'error',
Object.assign(
new Error('Cannot call write after a stream was destroyed'),
{ code: 'ERR_STREAM_DESTROYED' }
)
)
return true
}
if (typeof encoding === 'function') (cb = encoding), (encoding = 'utf8')
if (!encoding) encoding = 'utf8'
const fn = this[ASYNC] ? defer : f => f()
// convert array buffers and typed array views into buffers
// at some point in the future, we may want to do the opposite!
// leave strings and buffers as-is
// anything else switches us into object mode
if (!this[OBJECTMODE] && !Buffer.isBuffer(chunk)) {
if (isArrayBufferView(chunk))
chunk = Buffer.from(chunk.buffer, chunk.byteOffset, chunk.byteLength)
else if (isArrayBuffer(chunk)) chunk = Buffer.from(chunk)
else if (typeof chunk !== 'string')
// use the setter so we throw if we have encoding set
this.objectMode = true
}
// handle object mode up front, since it's simpler
// this yields better performance, fewer checks later.
if (this[OBJECTMODE]) {
/* istanbul ignore if - maybe impossible? */
if (this.flowing && this[BUFFERLENGTH] !== 0) this[FLUSH](true)
if (this.flowing) this.emit('data', chunk)
else this[BUFFERPUSH](chunk)
if (this[BUFFERLENGTH] !== 0) this.emit('readable')
if (cb) fn(cb)
return this.flowing
}
// at this point the chunk is a buffer or string
// don't buffer it up or send it to the decoder
if (!chunk.length) {
if (this[BUFFERLENGTH] !== 0) this.emit('readable')
if (cb) fn(cb)
return this.flowing
}
// fast-path writing strings of same encoding to a stream with
// an empty buffer, skipping the buffer/decoder dance
if (
typeof chunk === 'string' &&
// unless it is a string already ready for us to use
!(encoding === this[ENCODING] && !this[DECODER].lastNeed)
) {
chunk = Buffer.from(chunk, encoding)
}
if (Buffer.isBuffer(chunk) && this[ENCODING])
chunk = this[DECODER].write(chunk)
// Note: flushing CAN potentially switch us into not-flowing mode
if (this.flowing && this[BUFFERLENGTH] !== 0) this[FLUSH](true)
if (this.flowing) this.emit('data', chunk)
else this[BUFFERPUSH](chunk)
if (this[BUFFERLENGTH] !== 0) this.emit('readable')
if (cb) fn(cb)
return this.flowing
}
read(n) {
if (this[DESTROYED]) return null
if (this[BUFFERLENGTH] === 0 || n === 0 || n > this[BUFFERLENGTH]) {
this[MAYBE_EMIT_END]()
return null
}
if (this[OBJECTMODE]) n = null
if (this[BUFFER].length > 1 && !this[OBJECTMODE]) {
if (this.encoding) this[BUFFER] = [this[BUFFER].join('')]
else this[BUFFER] = [Buffer.concat(this[BUFFER], this[BUFFERLENGTH])]
}
const ret = this[READ](n || null, this[BUFFER][0])
this[MAYBE_EMIT_END]()
return ret
}
[READ](n, chunk) {
if (n === chunk.length || n === null) this[BUFFERSHIFT]()
else {
this[BUFFER][0] = chunk.slice(n)
chunk = chunk.slice(0, n)
this[BUFFERLENGTH] -= n
}
this.emit('data', chunk)
if (!this[BUFFER].length && !this[EOF]) this.emit('drain')
return chunk
}
end(chunk, encoding, cb) {
if (typeof chunk === 'function') (cb = chunk), (chunk = null)
if (typeof encoding === 'function') (cb = encoding), (encoding = 'utf8')
if (chunk) this.write(chunk, encoding)
if (cb) this.once('end', cb)
this[EOF] = true
this.writable = false
// if we haven't written anything, then go ahead and emit,
// even if we're not reading.
// we'll re-emit if a new 'end' listener is added anyway.
// This makes MP more suitable to write-only use cases.
if (this.flowing || !this[PAUSED]) this[MAYBE_EMIT_END]()
return this
}
// don't let the internal resume be overwritten
[RESUME]() {
if (this[DESTROYED]) return
this[PAUSED] = false
this[FLOWING] = true
this.emit('resume')
if (this[BUFFER].length) this[FLUSH]()
else if (this[EOF]) this[MAYBE_EMIT_END]()
else this.emit('drain')
}
resume() {
return this[RESUME]()
}
pause() {
this[FLOWING] = false
this[PAUSED] = true
}
get destroyed() {
return this[DESTROYED]
}
get flowing() {
return this[FLOWING]
}
get paused() {
return this[PAUSED]
}
[BUFFERPUSH](chunk) {
if (this[OBJECTMODE]) this[BUFFERLENGTH] += 1
else this[BUFFERLENGTH] += chunk.length
this[BUFFER].push(chunk)
}
[BUFFERSHIFT]() {
if (this[OBJECTMODE]) this[BUFFERLENGTH] -= 1
else this[BUFFERLENGTH] -= this[BUFFER][0].length
return this[BUFFER].shift()
}
[FLUSH](noDrain) {
do {} while (this[FLUSHCHUNK](this[BUFFERSHIFT]()) && this[BUFFER].length)
if (!noDrain && !this[BUFFER].length && !this[EOF]) this.emit('drain')
}
[FLUSHCHUNK](chunk) {
this.emit('data', chunk)
return this.flowing
}
pipe(dest, opts) {
if (this[DESTROYED]) return
const ended = this[EMITTED_END]
opts = opts || {}
if (dest === proc.stdout || dest === proc.stderr) opts.end = false
else opts.end = opts.end !== false
opts.proxyErrors = !!opts.proxyErrors
// piping an ended stream ends immediately
if (ended) {
if (opts.end) dest.end()
} else {
this[PIPES].push(
!opts.proxyErrors
? new Pipe(this, dest, opts)
: new PipeProxyErrors(this, dest, opts)
)
if (this[ASYNC]) defer(() => this[RESUME]())
else this[RESUME]()
}
return dest
}
unpipe(dest) {
const p = this[PIPES].find(p => p.dest === dest)
if (p) {
this[PIPES].splice(this[PIPES].indexOf(p), 1)
p.unpipe()
}
}
addListener(ev, fn) {
return this.on(ev, fn)
}
on(ev, fn) {
const ret = super.on(ev, fn)
if (ev === 'data' && !this[PIPES].length && !this.flowing) this[RESUME]()
else if (ev === 'readable' && this[BUFFERLENGTH] !== 0)
super.emit('readable')
else if (isEndish(ev) && this[EMITTED_END]) {
super.emit(ev)
this.removeAllListeners(ev)
} else if (ev === 'error' && this[EMITTED_ERROR]) {
if (this[ASYNC]) defer(() => fn.call(this, this[EMITTED_ERROR]))
else fn.call(this, this[EMITTED_ERROR])
}
return ret
}
get emittedEnd() {
return this[EMITTED_END]
}
[MAYBE_EMIT_END]() {
if (
!this[EMITTING_END] &&
!this[EMITTED_END] &&
!this[DESTROYED] &&
this[BUFFER].length === 0 &&
this[EOF]
) {
this[EMITTING_END] = true
this.emit('end')
this.emit('prefinish')
this.emit('finish')
if (this[CLOSED]) this.emit('close')
this[EMITTING_END] = false
}
}
emit(ev, data, ...extra) {
// error and close are only events allowed after calling destroy()
if (ev !== 'error' && ev !== 'close' && ev !== DESTROYED && this[DESTROYED])
return
else if (ev === 'data') {
return !this[OBJECTMODE] && !data
? false
: this[ASYNC]
? defer(() => this[EMITDATA](data))
: this[EMITDATA](data)
} else if (ev === 'end') {
return this[EMITEND]()
} else if (ev === 'close') {
this[CLOSED] = true
// don't emit close before 'end' and 'finish'
if (!this[EMITTED_END] && !this[DESTROYED]) return
const ret = super.emit('close')
this.removeAllListeners('close')
return ret
} else if (ev === 'error') {
this[EMITTED_ERROR] = data
super.emit(ERROR, data)
const ret =
!this[SIGNAL] || this.listeners('error').length
? super.emit('error', data)
: false
this[MAYBE_EMIT_END]()
return ret
} else if (ev === 'resume') {
const ret = super.emit('resume')
this[MAYBE_EMIT_END]()
return ret
} else if (ev === 'finish' || ev === 'prefinish') {
const ret = super.emit(ev)
this.removeAllListeners(ev)
return ret
}
// Some other unknown event
const ret = super.emit(ev, data, ...extra)
this[MAYBE_EMIT_END]()
return ret
}
[EMITDATA](data) {
for (const p of this[PIPES]) {
if (p.dest.write(data) === false) this.pause()
}
const ret = super.emit('data', data)
this[MAYBE_EMIT_END]()
return ret
}
[EMITEND]() {
if (this[EMITTED_END]) return
this[EMITTED_END] = true
this.readable = false
if (this[ASYNC]) defer(() => this[EMITEND2]())
else this[EMITEND2]()
}
[EMITEND2]() {
if (this[DECODER]) {
const data = this[DECODER].end()
if (data) {
for (const p of this[PIPES]) {
p.dest.write(data)
}
super.emit('data', data)
}
}
for (const p of this[PIPES]) {
p.end()
}
const ret = super.emit('end')
this.removeAllListeners('end')
return ret
}
// const all = await stream.collect()
collect() {
const buf = []
if (!this[OBJECTMODE]) buf.dataLength = 0
// set the promise first, in case an error is raised
// by triggering the flow here.
const p = this.promise()
this.on('data', c => {
buf.push(c)
if (!this[OBJECTMODE]) buf.dataLength += c.length
})
return p.then(() => buf)
}
// const data = await stream.concat()
concat() {
return this[OBJECTMODE]
? Promise.reject(new Error('cannot concat in objectMode'))
: this.collect().then(buf =>
this[OBJECTMODE]
? Promise.reject(new Error('cannot concat in objectMode'))
: this[ENCODING]
? buf.join('')
: Buffer.concat(buf, buf.dataLength)
)
}
// stream.promise().then(() => done, er => emitted error)
promise() {
return new Promise((resolve, reject) => {
this.on(DESTROYED, () => reject(new Error('stream destroyed')))
this.on('error', er => reject(er))
this.on('end', () => resolve())
})
}
// for await (let chunk of stream)
[ASYNCITERATOR]() {
let stopped = false
const stop = () => {
this.pause()
stopped = true
return Promise.resolve({ done: true })
}
const next = () => {
if (stopped) return stop()
const res = this.read()
if (res !== null) return Promise.resolve({ done: false, value: res })
if (this[EOF]) return stop()
let resolve = null
let reject = null
const onerr = er => {
this.removeListener('data', ondata)
this.removeListener('end', onend)
this.removeListener(DESTROYED, ondestroy)
stop()
reject(er)
}
const ondata = value => {
this.removeListener('error', onerr)
this.removeListener('end', onend)
this.removeListener(DESTROYED, ondestroy)
this.pause()
resolve({ value: value, done: !!this[EOF] })
}
const onend = () => {
this.removeListener('error', onerr)
this.removeListener('data', ondata)
this.removeListener(DESTROYED, ondestroy)
stop()
resolve({ done: true })
}
const ondestroy = () => onerr(new Error('stream destroyed'))
return new Promise((res, rej) => {
reject = rej
resolve = res
this.once(DESTROYED, ondestroy)
this.once('error', onerr)
this.once('end', onend)
this.once('data', ondata)
})
}
return {
next,
throw: stop,
return: stop,
[ASYNCITERATOR]() {
return this
},
}
}
// for (let chunk of stream)
[ITERATOR]() {
let stopped = false
const stop = () => {
this.pause()
this.removeListener(ERROR, stop)
this.removeListener(DESTROYED, stop)
this.removeListener('end', stop)
stopped = true
return { done: true }
}
const next = () => {
if (stopped) return stop()
const value = this.read()
return value === null ? stop() : { value }
}
this.once('end', stop)
this.once(ERROR, stop)
this.once(DESTROYED, stop)
return {
next,
throw: stop,
return: stop,
[ITERATOR]() {
return this
},
}
}
destroy(er) {
if (this[DESTROYED]) {
if (er) this.emit('error', er)
else this.emit(DESTROYED)
return this
}
this[DESTROYED] = true
// throw away all buffered data, it's never coming out
this[BUFFER].length = 0
this[BUFFERLENGTH] = 0
if (typeof this.close === 'function' && !this[CLOSED]) this.close()
if (er) this.emit('error', er)
// if no error to emit, still reject pending promises
else this.emit(DESTROYED)
return this
}
static isStream(s) {
return (
!!s &&
(s instanceof Minipass ||
s instanceof Stream ||
(s instanceof EE &&
// readable
(typeof s.pipe === 'function' ||
// writable
(typeof s.write === 'function' && typeof s.end === 'function'))))
)
}
}

76
backend/apis/nodejs/node_modules/minipass/package.json generated vendored Normal file
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@ -0,0 +1,76 @@
{
"name": "minipass",
"version": "5.0.0",
"description": "minimal implementation of a PassThrough stream",
"main": "./index.js",
"module": "./index.mjs",
"types": "./index.d.ts",
"exports": {
".": {
"import": {
"types": "./index.d.ts",
"default": "./index.mjs"
},
"require": {
"types": "./index.d.ts",
"default": "./index.js"
}
},
"./package.json": "./package.json"
},
"devDependencies": {
"@types/node": "^17.0.41",
"end-of-stream": "^1.4.0",
"node-abort-controller": "^3.1.1",
"prettier": "^2.6.2",
"tap": "^16.2.0",
"through2": "^2.0.3",
"ts-node": "^10.8.1",
"typedoc": "^0.23.24",
"typescript": "^4.7.3"
},
"scripts": {
"pretest": "npm run prepare",
"presnap": "npm run prepare",
"prepare": "node ./scripts/transpile-to-esm.js",
"snap": "tap",
"test": "tap",
"preversion": "npm test",
"postversion": "npm publish",
"postpublish": "git push origin --follow-tags",
"typedoc": "typedoc ./index.d.ts",
"format": "prettier --write . --loglevel warn"
},
"repository": {
"type": "git",
"url": "git+https://github.com/isaacs/minipass.git"
},
"keywords": [
"passthrough",
"stream"
],
"author": "Isaac Z. Schlueter <i@izs.me> (http://blog.izs.me/)",
"license": "ISC",
"files": [
"index.d.ts",
"index.js",
"index.mjs"
],
"tap": {
"check-coverage": true
},
"engines": {
"node": ">=8"
},
"prettier": {
"semi": false,
"printWidth": 80,
"tabWidth": 2,
"useTabs": false,
"singleQuote": true,
"jsxSingleQuote": false,
"bracketSameLine": true,
"arrowParens": "avoid",
"endOfLine": "lf"
}
}