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mirror of https://github.com/tstellar/bygfoot.git synced 2024-12-17 02:39:14 +01:00
bygfoot/src/table.c
2009-01-11 14:51:12 +00:00

332 lines
9.1 KiB
C

/*
table.c
Bygfoot Football Manager -- a small and simple GTK2-based
football management game.
http://bygfoot.sourceforge.net
Copyright (C) 2005 Gyözö Both (gyboth@bygfoot.com)
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#include "cup.h"
#include "league.h"
#include "misc.h"
#include "table.h"
#include "team.h"
#include "variables.h"
/** Return a newly allocated empty table. */
Table
table_new(void)
{
#ifdef DEBUG
printf("table_new\n");
#endif
Table new;
new.name = NULL;
new.clid = -1;
new.round = -1;
new.elements = g_array_new(FALSE, FALSE, sizeof(TableElement));
return new;
}
/** Return a nullified table element.
@param team The team pointer of the element.
@param old_rank The old_rank value of the element.
@see #TableElement */
TableElement
table_element_new(Team *team, gint old_rank)
{
#ifdef DEBUG
printf("table_element_new\n");
#endif
gint i;
TableElement new;
new.team = team;
new.team_id = team->id;
new.old_rank = old_rank;
for(i=0;i<TABLE_END;i++)
new.values[i] = 0;
return new;
}
/** Update the appropriate table entries after
a fixture has been calculated.
@param fix The fixture that's just been calculated. */
void
table_update(const Fixture *fix)
{
#ifdef DEBUG
printf("table_update\n");
#endif
gint i, j, end;
gint idx = (fix->result[0][0] < fix->result[1][0]);
TableElement *elements[2];
end = (fix->clid < ID_CUP_START) ? 2 : 1;
for(j = 0; j < end; j++)
{
elements[0] = elements[1] = NULL;
table_update_get_elements(elements, fix, (j == 1));
for(i=0;i<2;i++)
{
if(elements[i] != NULL)
{
elements[i]->values[TABLE_PLAYED]++;
elements[i]->values[TABLE_GF] += fix->result[i][0];
elements[i]->values[TABLE_GA] += fix->result[!i][0];
elements[i]->values[TABLE_GD] =
elements[i]->values[TABLE_GF] - elements[i]->values[TABLE_GA];
}
}
if(fix->result[0][0] == fix->result[1][0])
for(i=0;i<2;i++)
{
if(elements[i] != NULL)
{
elements[i]->values[TABLE_DRAW]++;
elements[i]->values[TABLE_PTS] += 1;
}
}
else
{
if(elements[idx] != NULL)
{
elements[idx]->values[TABLE_WON]++;
elements[idx]->values[TABLE_PTS] += 3;
}
if(elements[!idx] != NULL)
{
elements[!idx]->values[TABLE_LOST]++;
}
}
}
}
/** Get the pointers to the table entries
representing the two teams from the fixture.
@param elements The table entries.
@fix The fixture.
@non_cumulative Whether to return the last non-cumulative table. */
void
table_update_get_elements(TableElement **elements, const Fixture *fix, gboolean non_cumulative)
{
#ifdef DEBUG
printf("table_update_get_elements\n");
#endif
gint i, j;
Table *table;
if(fix->clid < ID_CUP_START)
{
for(j = 0; j < 2; j++)
{
if(non_cumulative &&
league_from_clid(fix->teams[j]->clid)->tables->len == 1)
{
elements[j] = NULL;
continue;
}
table = (non_cumulative) ?
league_table(league_from_clid(fix->teams[j]->clid)) :
league_table_cumul(league_from_clid(fix->teams[j]->clid));
for(i=0;i<table->elements->len;i++)
{
if(g_array_index(table->elements, TableElement, i).team == fix->teams[j])
elements[j] = &g_array_index(table->elements, TableElement, i);
}
}
}
else
for(i=0;i<cup_get_last_tables(fix->clid)->len;i++)
{
table = &g_array_index(cup_get_last_tables(fix->clid), Table, i);
if(elements[0] == NULL || elements[1] == NULL)
for(j=0;j<table->elements->len;j++)
{
if(g_array_index(table->elements, TableElement, j).team == fix->teams[0])
elements[0] = &g_array_index(table->elements, TableElement, j);
else if(g_array_index(table->elements, TableElement, j).team == fix->teams[1])
elements[1] = &g_array_index(table->elements, TableElement, j);
}
}
}
/** Compare function used to sort the tables.
@param a The first table element.
@param b The second element.
@param clid_round The clid and the cup round of the table
encoded as a gpointer. */
gint
table_element_compare_func(gconstpointer a,
gconstpointer b,
gpointer clid_pointer)
{
#ifdef DEBUG
printf("table_element_compare_func\n");
#endif
gint i;
gint clid, cup_round, value;
TableElement *element1 = (TableElement*)a,
*element2 = (TableElement*)b;
GArray *fixtures;
const Fixture *fix[2] = {NULL, NULL};
if(element1->team_id == element2->team_id)
return 0;
clid = GPOINTER_TO_INT(clid_pointer);
fixtures = league_cup_get_fixtures(clid);
if(clid < ID_CUP_START)
cup_round = -1;
else
cup_round = cup_has_tables(clid);
/*todo use misc_int_compare*/
if(element1->values[TABLE_PTS] != element2->values[TABLE_PTS])
value = misc_int_compare(element1->values[TABLE_PTS],
element2->values[TABLE_PTS]);
else if(element1->values[TABLE_GF] - element1->values[TABLE_GA] !=
element2->values[TABLE_GF] - element2->values[TABLE_GA])
value = misc_int_compare(element1->values[TABLE_GF] - element1->values[TABLE_GA],
element2->values[TABLE_GF] - element2->values[TABLE_GA]);
else if(element1->values[TABLE_GA] != element2->values[TABLE_GA])
value = misc_int_compare(element1->values[TABLE_GA],
element2->values[TABLE_GA]);
else
{
for(i=0;i<fixtures->len;i++)
{
if(g_array_index(fixtures, Fixture, i).round == cup_round &&
g_array_index(fixtures, Fixture, i).week_number <= week &&
g_array_index(fixtures, Fixture, i).week_round_number <= week_round)
{
if(g_array_index(fixtures, Fixture, i).team_ids[0] == element1->team_id &&
g_array_index(fixtures, Fixture, i).team_ids[1] == element2->team_id)
fix[0] = &g_array_index(fixtures, Fixture, i);
else if(g_array_index(fixtures, Fixture, i).team_ids[1] == element1->team_id &&
g_array_index(fixtures, Fixture, i).team_ids[0] == element2->team_id)
fix[1] = &g_array_index(fixtures, Fixture, i);
}
}
if(fix[0] == NULL || fix[1] == NULL)
value = 0;
else
{
if(fix[0]->result[0][0] + fix[1]->result[1][0] >
fix[0]->result[1][0] + fix[1]->result[0][0])
value = -1;
else if(fix[0]->result[0][0] + fix[1]->result[1][0] <
fix[0]->result[1][0] + fix[1]->result[0][0])
value = 1;
else if(fix[1]->result[1][0] > fix[0]->result[1][0])
value = -1;
else
value = 1;
}
}
return value;
}
/** Find out if there are active leagues (which automatically
have tables then) or cups with tables in the country. */
gboolean
query_tables_in_country(void)
{
#ifdef DEBUG
printf("query_tables_in_country\n");
#endif
gint i;
for(i=0;i<ligs->len;i++)
if(query_league_active(&lig(i)))
return TRUE;
for(i=0;i<cps->len;i++)
if(cup_has_tables(cp(i).id) != -1)
return TRUE;
return FALSE;
}
/** Copy a table. */
Table
table_copy(const Table *table)
{
#ifdef DEBUG
printf("table_copy\n");
#endif
gint i, j;
Table new_table;
TableElement new_table_element;
TableElement *elem;
new_table.name = g_strdup(table->name);
new_table.clid = table->clid;
new_table.round = table->round;
new_table.elements = g_array_new(FALSE, FALSE, sizeof(TableElement));
for(i = 0; i < table->elements->len; i++)
{
elem = &g_array_index(table->elements, TableElement, i);
new_table_element.team = elem->team;
new_table_element.team_id = elem->team_id;
new_table_element.old_rank = elem->old_rank;
for(j=0;j<TABLE_END;j++)
new_table_element.values[j] = elem->values[j];
g_array_append_val(new_table.elements, new_table_element);
}
return new_table;
}
/** Refresh the team pointers in the table from the team ids. */
void
table_refresh_team_pointers(Table *table)
{
gint i;
for(i = 0; i < table->elements->len; i++)
g_array_index(table->elements, TableElement, i).team =
team_of_id(g_array_index(table->elements, TableElement, i).team_id);
}