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129 lines
3.1 KiB
C
129 lines
3.1 KiB
C
/*
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game_gui.h
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Bygfoot Football Manager -- a small and simple GTK2-based
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football management game.
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http://bygfoot.sourceforge.net
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Copyright (C) 2005 Gyözö Both (gyboth@bygfoot.com)
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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#ifndef GAME_GUI_H
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#define GAME_GUI_H
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#include <stdarg.h>
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#include <glib/gprintf.h>
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#include "bygfoot.h"
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#include "job_struct.h"
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#include "live_game_struct.h"
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#include "option_struct.h"
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#define setsav1 gtk_widget_set_sensitive(lookup_widget(window.main, "button_save"), FALSE);gtk_widget_set_sensitive(lookup_widget(window.main, "menu_save"), FALSE)
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#define setsav0 gtk_widget_set_sensitive(lookup_widget(window.main, "button_save"), TRUE);gtk_widget_set_sensitive(lookup_widget(window.main, "menu_save"), TRUE)
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#define getsav GTK_WIDGET_SENSITIVE(lookup_widget(window.main, "button_save"))
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void
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game_gui_live_game_show_unit(const LiveGameUnit *unit);
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void
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game_gui_live_game_set_hscale(const LiveGameUnit *unit, GtkHScale *hscale);
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void
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game_gui_live_game_show_opponent(void);
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void
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game_gui_set_main_window_header(void);
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void
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game_gui_show_main(void);
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#ifdef G_OS_UNIX
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void
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game_gui_show_warning(const gchar *format, ...)
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__attribute__ ((format (printf, 1, 2)));
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#else
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void
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game_gui_show_warning(const gchar *format, ...);
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#endif
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#ifdef G_OS_UNIX
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void
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game_gui_print_message(gchar *format, ...)
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__attribute__ ((format (printf, 1, 2)));
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#else
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void
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game_gui_print_message(gchar *format, ...);
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#endif
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gboolean
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game_gui_print_message_source(gpointer data);
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#ifdef G_OS_UNIX
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void
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game_gui_print_message_with_delay(const gchar *format, ...)
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__attribute__ ((format (printf, 1, 2)));
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#else
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void
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game_gui_print_message_with_delay(const gchar *format, ...);
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#endif
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void
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game_gui_get_radio_items(GtkWidget **style, GtkWidget **scout,
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GtkWidget **physio, GtkWidget **boost,
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GtkWidget **yc, GtkWidget **ya_pos_pref);
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void
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game_gui_read_radio_items(GtkWidget *widget);
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void
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game_gui_write_radio_items(void);
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gboolean
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game_gui_clear_entry_message(gpointer data);
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void
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game_gui_set_main_window_sensitivity(gboolean value);
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void
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game_gui_write_av_skills(const Team *tm);
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void
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game_gui_write_meter_images(const Team *tm, GtkImage *style,
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GtkImage *boost);
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void
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game_gui_write_meters(const Team *tm);
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void
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game_gui_show_job_offer(Team *team, Job *job, gint type);
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void
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game_gui_write_check_items(void);
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void
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game_gui_read_check_items(GtkWidget *widget);
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void
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game_gui_set_help_labels(void);
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void
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game_gui_write_money(void);
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#endif
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