bygfoot/src/game.h

92 lines
1.9 KiB
C

#ifndef GAME_H
#define GAME_H
#include "bygfoot.h"
#include "fixture_struct.h"
#include "player_struct.h"
#include "live_game_struct.h"
/** Player types. @see game_get_player() */
enum GamePlayerType
{
GAME_PLAYER_TYPE_DEFEND = LIVE_GAME_UNIT_AREA_DEFEND,
GAME_PLAYER_TYPE_MIDFIELD = LIVE_GAME_UNIT_AREA_MIDFIELD,
GAME_PLAYER_TYPE_ATTACK = LIVE_GAME_UNIT_AREA_ATTACK,
GAME_PLAYER_TYPE_PENALTY,
GAME_PLAYER_TYPE_END
};
void
game_get_values(const Fixture *fix, gfloat team_values[][GAME_TEAM_VALUE_END],
gfloat home_advantage);
gfloat
game_get_player_contribution(const Player *pl, gboolean attack);
gint
game_get_player(const Team *tm, gint player_type,
gint number_of_penalty, gint not_this_one,
gboolean skills);
void
game_get_player_probs(GArray *players, gfloat *probs, gfloat *weights, gboolean skills);
gint
game_get_penalty_taker(const Team *tm, gint last_penalty);
void
game_initialize(Fixture *fix);
void
game_save_team_states(void);
gboolean
game_check_live_game_resume_state(void);
void
game_get_subs(gint team_number, gint *subs_in, gint *subs_out);
gint
game_substitute_player(Team *tm, gint player_number);
void
game_player_injury(Player *pl);
gfloat
game_get_foul_possession_factor(gboolean boost1, gboolean boost2);
gint
game_find_to_substitute(const Team *tm);
void
game_substitute_player_send_off(Team *tm, gint player_number,
gint *to_substitute, gint *substitute);
void
game_decrease_fitness(const Fixture *fix);
gint
game_player_get_ban_duration(void);
void
game_update_stats(gpointer live_game, gconstpointer live_game_unit);
void
game_update_stats_player(gpointer live_game, gconstpointer live_game_unit);
void
game_post_match(Fixture *fix);
void
game_assign_attendance(Fixture *fix);
void
game_stadium_event(Stadium *stadium, gint type);
void
game_get_max_values(gfloat max_values[3]);
void
game_reset_players(gint idx);
#endif