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956 lines
32 KiB
C
956 lines
32 KiB
C
/*
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game_gui.c
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Bygfoot Football Manager -- a small and simple GTK2-based
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football management game.
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http://bygfoot.sourceforge.net
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Copyright (C) 2005 Gyözö Both (gyboth@bygfoot.com)
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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#include "callbacks.h"
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#include "file.h"
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#include "game_gui.h"
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#include "gui.h"
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#include "job.h"
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#include "league.h"
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#include "live_game.h"
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#include "maths.h"
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#include "misc.h"
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#include "option.h"
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#include "treeview.h"
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#include "support.h"
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#include "team.h"
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#include "user.h"
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#include "variables.h"
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#include "window.h"
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/** Show the live game in the live game window.
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@param unit The current unit we show. */
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void
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game_gui_live_game_show_unit(const LiveGameUnit *unit)
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{
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#ifdef DEBUG
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printf("game_gui_live_game_show_unit\n");
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#endif
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gchar buf[SMALL];
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gfloat sleep_factor = (unit->time == 3) ?
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const_float("float_game_gui_live_game_speed_penalties_factor") : 1;
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gfloat fraction = (gfloat)live_game_unit_get_minute(unit) / 90;
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GtkProgressBar *progress_bar =
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GTK_PROGRESS_BAR(lookup_widget(window.live, "progressbar_live"));
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GtkHScale *hscale =
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GTK_HSCALE(lookup_widget(window.live, "hscale_area"));
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GtkWidget *button_pause = lookup_widget(window.live, "button_pause"),
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*button_resume = lookup_widget(window.live, "button_resume"),
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*button_live_close = lookup_widget(window.live, "button_live_close"),
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*eventbox_poss[2] = {lookup_widget(window.live, "eventbox_poss0"),
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lookup_widget(window.live, "eventbox_poss1")};
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GdkColor color;
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if(unit->event.type == LIVE_GAME_EVENT_START_MATCH)
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treeview_live_game_show_initial_commentary(unit);
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else if(option_int("int_opt_user_live_game_verbosity",
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&usr(stat2).options) > unit->event.verbosity)
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treeview_live_game_show_commentary(unit);
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treeview_live_game_show_result(unit);
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gdk_color_parse (const_app("string_live_game_possession_color"), &color);
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gtk_widget_modify_bg(eventbox_poss[unit->possession], GTK_STATE_NORMAL, &color);
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gtk_widget_modify_bg(eventbox_poss[!unit->possession], GTK_STATE_NORMAL, NULL);
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if(option_int("int_opt_user_show_tendency_bar",
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&usr(stat2).options))
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game_gui_live_game_set_hscale(unit, hscale);
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else
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gtk_widget_hide(GTK_WIDGET(hscale));
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sprintf(buf, "%d.", live_game_unit_get_minute(unit));
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gtk_progress_bar_set_fraction(progress_bar, (fraction > 1) ? 1 : fraction);
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gtk_progress_bar_set_text(progress_bar, buf);
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g_usleep((gint)rint(sleep_factor *
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(gfloat)(const_int("int_game_gui_live_game_speed_max") +
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(option_int("int_opt_user_live_game_speed", &usr(stat2).options) *
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const_int("int_game_gui_live_game_speed_grad")))));
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while(gtk_events_pending())
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gtk_main_iteration();
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if(unit->event.type == LIVE_GAME_EVENT_START_MATCH)
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{
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gtk_widget_set_sensitive(button_live_close, (stat1 == STATUS_SHOW_LAST_MATCH));
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gtk_widget_set_sensitive(button_pause, TRUE);
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gtk_widget_set_sensitive(button_resume, FALSE);
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gtk_widget_grab_focus(button_pause);
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}
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else if(unit->event.type == LIVE_GAME_EVENT_END_MATCH)
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{
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gtk_widget_set_sensitive(button_live_close, TRUE);
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gtk_widget_set_sensitive(button_pause, FALSE);
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gtk_widget_set_sensitive(button_resume, FALSE);
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gui_set_sensitive_lg_meters(FALSE);
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gtk_widget_grab_focus(button_live_close);
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game_gui_set_main_window_sensitivity(FALSE);
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}
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else if(unit->event.type == LIVE_GAME_EVENT_PENALTIES)
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{
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gtk_widget_set_sensitive(button_pause, (stat1 == STATUS_SHOW_LAST_MATCH));
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gtk_widget_set_sensitive(button_resume, FALSE);
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}
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}
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/** Set the area scale position and color in the live game window.
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@param unit The current unit.
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@param hscale The scale widget. */
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void
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game_gui_live_game_set_hscale(const LiveGameUnit *unit, GtkHScale *hscale)
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{
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#ifdef DEBUG
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printf("game_gui_live_game_set_hscale\n");
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#endif
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GdkColor color;
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gtk_widget_modify_bg(GTK_WIDGET(hscale), GTK_STATE_NORMAL, NULL);
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if(unit->area == LIVE_GAME_UNIT_AREA_MIDFIELD)
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{
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gdk_color_parse(const_app("string_game_gui_live_game_scale_color_midfield"), &color);
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gtk_range_set_value(GTK_RANGE(hscale),
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const_float("float_game_gui_live_game_scale_range") / 2);
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}
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else if(unit->event.type == LIVE_GAME_EVENT_GOAL ||
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unit->event.type == LIVE_GAME_EVENT_OWN_GOAL)
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{
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gdk_color_parse(const_app("string_game_gui_live_game_scale_color_goal"), &color);
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gtk_range_set_value(GTK_RANGE(hscale),
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const_float("float_game_gui_live_game_scale_range") *
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(unit->possession == 0));
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}
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else if(unit->event.type == LIVE_GAME_EVENT_SCORING_CHANCE ||
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unit->event.type == LIVE_GAME_EVENT_PENALTY ||
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unit->event.type == LIVE_GAME_EVENT_FREE_KICK)
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{
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gdk_color_parse(const_app("string_game_gui_live_game_scale_color_chance"), &color);
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gtk_range_set_value(GTK_RANGE(hscale),
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const_float("float_game_gui_live_game_scale_range") / 2 +
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(const_float("float_game_gui_live_game_scale_range") *
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const_float("float_game_gui_live_game_scale_chance") *
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((unit->possession == 0) ? 1 : -1)));
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}
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else if(unit->event.type == LIVE_GAME_EVENT_POST ||
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unit->event.type == LIVE_GAME_EVENT_MISS ||
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unit->event.type == LIVE_GAME_EVENT_SAVE ||
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unit->event.type == LIVE_GAME_EVENT_CROSS_BAR)
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gdk_color_parse(const_app("string_game_gui_live_game_scale_color_miss"), &color);
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else if(unit->area == LIVE_GAME_UNIT_AREA_ATTACK)
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{
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gdk_color_parse(const_app("string_game_gui_live_game_scale_color_attack"), &color);
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gtk_range_set_value(GTK_RANGE(hscale),
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const_float("float_game_gui_live_game_scale_range") / 2 +
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(const_float("float_game_gui_live_game_scale_range") *
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const_float("float_game_gui_live_game_scale_attack") *
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((unit->possession == 0) ? 1 : -1)));
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}
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else if(unit->area == LIVE_GAME_UNIT_AREA_DEFEND)
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{
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gdk_color_parse(const_app("string_game_gui_live_game_scale_color_defend"), &color);
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gtk_range_set_value(GTK_RANGE(hscale),
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const_float("float_game_gui_live_game_scale_range") / 2 +
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(const_float("float_game_gui_live_game_scale_range") *
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const_float("float_game_gui_live_game_scale_attack") *
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((unit->possession == 0) ? -1 : 1)));
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}
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else
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g_warning("game_gui_live_game_set_hscale: don't know what to do!\n");
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gtk_widget_modify_bg(GTK_WIDGET(hscale), GTK_STATE_NORMAL, &color);
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}
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/** Show the player list of the opposing team in the live game
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window. */
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void
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game_gui_live_game_show_opponent(void)
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{
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#ifdef DEBUG
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printf("game_gui_live_game_show_opponent\n");
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#endif
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GtkImage *image_style =
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GTK_IMAGE(lookup_widget(window.live, "image_lg_opp_style")),
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*image_boost =
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GTK_IMAGE(lookup_widget(window.live, "image_lg_opp_boost"));
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GtkLabel *label_form =
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GTK_LABEL(lookup_widget(window.live, "label_lg_formation")),
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*label_avskill =
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GTK_LABEL(lookup_widget(window.live, "label_lg_avskill"));
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GtkTreeView *treeview =
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GTK_TREE_VIEW(lookup_widget(window.live, "treeview_lg_opponent"));
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gint idx = (team_is_user(((LiveGame*)statp)->fix->teams[0]) == -1);
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const Team *tm = ((LiveGame*)statp)->fix->teams[!idx];
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gint scout = user_from_team(((LiveGame*)statp)->fix->teams[idx])->scout;
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gfloat avskills[2] = {team_get_average_skill(tm, TRUE),
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team_get_average_skill(current_user.tm, TRUE)};
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gchar buf[SMALL];
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treeview_show_player_list_team(treeview, tm, scout);
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game_gui_write_meter_images(tm, image_style, image_boost);
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gui_label_set_text_from_int(label_form, tm->structure, FALSE);
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sprintf(buf, "%.1f (%+.1f)", avskills[0],
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avskills[0] - avskills[1]);
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gtk_label_set_text(label_avskill, buf);
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}
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/** Look up the widgets in the main window. */
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void
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game_gui_get_radio_items(GtkWidget **style, GtkWidget **scout,
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GtkWidget **physio, GtkWidget **boost,
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GtkWidget **yc, GtkWidget **ya_pos_pref)
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{
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#ifdef DEBUG
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printf("game_gui_get_radio_items\n");
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#endif
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style[0] = lookup_widget(window.main, "menu_all_out_defend");
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style[1] = lookup_widget(window.main, "menu_defend");
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style[2] = lookup_widget(window.main, "menu_balanced");
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style[3] = lookup_widget(window.main, "menu_attack");
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style[4] = lookup_widget(window.main, "menu_all_out_attack");
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scout[0] = lookup_widget(window.main, "menu_scout_best");
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scout[1] = lookup_widget(window.main, "menu_scout_good");
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scout[2] = lookup_widget(window.main, "menu_scout_average");
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scout[3] = lookup_widget(window.main, "menu_scout_bad");
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physio[0] = lookup_widget(window.main, "menu_physio_best");
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physio[1] = lookup_widget(window.main, "menu_physio_good");
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physio[2] = lookup_widget(window.main, "menu_physio_average");
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physio[3] = lookup_widget(window.main, "menu_physio_bad");
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boost[0] = lookup_widget(window.main, "menu_boost_anti");
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boost[1] = lookup_widget(window.main, "menu_boost_off");
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boost[2] = lookup_widget(window.main, "menu_boost_on");
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yc[0] = lookup_widget(window.main, "menu_yc_best");
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yc[1] = lookup_widget(window.main, "menu_yc_good");
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yc[2] = lookup_widget(window.main, "menu_yc_average");
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yc[3] = lookup_widget(window.main, "menu_yc_bad");
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ya_pos_pref[0] = lookup_widget(window.main, "menu_recruit0");
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ya_pos_pref[1] = lookup_widget(window.main, "menu_recruit1");
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ya_pos_pref[2] = lookup_widget(window.main, "menu_recruit2");
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ya_pos_pref[3] = lookup_widget(window.main, "menu_recruit3");
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ya_pos_pref[4] = lookup_widget(window.main, "menu_recruit4");
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}
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/** Set information like season, user, week etc. into the appropriate labels. */
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void
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game_gui_set_main_window_header(void)
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{
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#ifdef DEBUG
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printf("game_gui_set_main_window_header\n");
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#endif
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gint i, rank;
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gchar buf[SMALL];
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GtkLabel *label_user= GTK_LABEL(lookup_widget(window.main, "label_user")),
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*label_season= GTK_LABEL(lookup_widget(window.main, "label_season")),
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*label_week= GTK_LABEL(lookup_widget(window.main, "label_week")),
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*label_round= GTK_LABEL(lookup_widget(window.main, "label_round")),
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*label_team= GTK_LABEL(lookup_widget(window.main, "label_team")),
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*label_league= GTK_LABEL(lookup_widget(window.main, "label_league")),
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*label_rank= GTK_LABEL(lookup_widget(window.main, "label_rank")),
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*label_money= GTK_LABEL(lookup_widget(window.main, "label_money"));
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GtkWidget *menu_users[2] = {lookup_widget(window.main, "menu_next_user"),
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lookup_widget(window.main, "menu_previous_user")};
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gtk_label_set_text(label_user, current_user.name);
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gui_label_set_text_from_int(label_season, season, FALSE);
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gui_label_set_text_from_int(label_week, week, FALSE);
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gui_label_set_text_from_int(label_round, week_round, FALSE);
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gui_label_set_text_from_int(label_rank, week_round, FALSE);
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if(!sett_int("int_opt_disable_finances"))
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{
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misc_print_grouped_int(current_user.money, buf);
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gtk_label_set_text(label_money, buf);
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}
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else
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{
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gtk_widget_hide(GTK_WIDGET(label_money));
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gtk_widget_hide(GTK_WIDGET(lookup_widget(window.main, "label34")));
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}
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rank = team_get_league_rank(current_user.tm);
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if(rank != 0)
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gui_label_set_text_from_int(label_rank, rank, FALSE);
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else
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{
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gtk_widget_hide(GTK_WIDGET(label_rank));
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gtk_widget_hide(lookup_widget(window.main, "label29"));
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}
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gtk_label_set_text(label_team, current_user.tm->name);
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gtk_label_set_text(label_league, league_cup_get_name_string(current_user.tm->clid));
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for(i=0;i<2;i++)
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gtk_widget_set_sensitive(menu_users[i], (users->len > 1));
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game_gui_write_av_skills(NULL);
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game_gui_write_radio_items();
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game_gui_write_meters(current_user.tm);
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game_gui_write_check_items();
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}
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/** Set the average skills of the current team
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into the appropriate labels. */
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void
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game_gui_write_av_skills(const Team *tm)
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{
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#ifdef DEBUG
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printf("game_gui_write_av_skills\n");
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#endif
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gchar buf[SMALL];
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GtkLabel *label_av_skills= GTK_LABEL(lookup_widget(window.main, "label_av_skills"));
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const Team *tm_local = (tm == NULL) ? current_user.tm : tm;
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sprintf(buf, "%.1f %.1f",
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team_get_average_skill(tm_local, TRUE),
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team_get_average_skill(tm_local, FALSE));
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gtk_label_set_text(label_av_skills, buf);
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}
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/** Set the images for the style and boost meters to the appropriate values
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from the team settings. */
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void
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game_gui_write_meter_images(const Team *tm, GtkImage *style, GtkImage *boost)
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{
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#ifdef DEBUG
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printf("game_gui_write_meter_images\n");
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#endif
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gint i;
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gchar *image_style_files[5] =
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{file_find_support_file(const_app("string_game_gui_style_all_out_defend_icon"), TRUE),
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file_find_support_file(const_app("string_game_gui_style_defend_icon"), TRUE),
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file_find_support_file(const_app("string_game_gui_style_balanced_icon"), TRUE),
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file_find_support_file(const_app("string_game_gui_style_attack_icon"), TRUE),
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file_find_support_file(const_app("string_game_gui_style_all_out_attack_icon"), TRUE)};
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gchar *image_boost_files[3] =
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{file_find_support_file(const_app("string_game_gui_boost_anti_icon"), TRUE),
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file_find_support_file(const_app("string_game_gui_boost_off_icon"), TRUE),
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file_find_support_file(const_app("string_game_gui_boost_on_icon"), TRUE)};
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gtk_image_set_from_file(style, image_style_files[tm->style + 2]);
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gtk_image_set_from_file(boost, image_boost_files[tm->boost + 1]);
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for(i=0;i<5;i++)
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g_free(image_style_files[i]);
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for(i=0;i<3;i++)
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g_free(image_boost_files[i]);
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}
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/** Set the images for the style and boost meters in the main
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window and the live game window. */
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void
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game_gui_write_meters(const Team *tm)
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{
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#ifdef DEBUG
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printf("game_gui_write_meters\n");
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#endif
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GtkImage *image_style_main = GTK_IMAGE(lookup_widget(window.main, "image_style")),
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*image_boost_main = GTK_IMAGE(lookup_widget(window.main, "image_boost"));
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GtkImage *image_style_live = NULL,
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*image_boost_live = NULL;
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game_gui_write_meter_images(tm, image_style_main, image_boost_main);
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if(window.live != NULL)
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{
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image_style_live = GTK_IMAGE(lookup_widget(window.live, "image_lg_style"));
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image_boost_live = GTK_IMAGE(lookup_widget(window.live, "image_lg_boost"));
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game_gui_write_meter_images(tm, image_style_live, image_boost_live);
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}
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}
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/** Activate the appropriate radio items for
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playing style etc. according to the user settings. */
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void
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game_gui_write_radio_items(void)
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{
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#ifdef DEBUG
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printf("game_gui_write_radio_items\n");
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#endif
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GtkWidget *style[5], *scout[4], *physio[4],
|
|
*boost[3], *yc[4], *ya_pos_pref[5];
|
|
|
|
game_gui_get_radio_items(style, scout, physio, boost, yc, ya_pos_pref);
|
|
|
|
gtk_check_menu_item_set_active(
|
|
GTK_CHECK_MENU_ITEM(style[current_user.tm->style + 2]), TRUE);
|
|
gtk_check_menu_item_set_active(
|
|
GTK_CHECK_MENU_ITEM(scout[current_user.scout % 10]), TRUE);
|
|
gtk_check_menu_item_set_active(
|
|
GTK_CHECK_MENU_ITEM(physio[current_user.physio % 10]), TRUE);
|
|
gtk_check_menu_item_set_active(
|
|
GTK_CHECK_MENU_ITEM(boost[current_user.tm->boost + 1]), TRUE);
|
|
gtk_check_menu_item_set_active(
|
|
GTK_CHECK_MENU_ITEM(yc[current_user.youth_academy.coach % 10]), TRUE);
|
|
gtk_check_menu_item_set_active(
|
|
GTK_CHECK_MENU_ITEM(ya_pos_pref[current_user.youth_academy.pos_pref]), TRUE);
|
|
}
|
|
|
|
/** Set playing style etc. variables according to
|
|
the items.
|
|
@param widget The widget that received a click. */
|
|
void
|
|
game_gui_read_radio_items(GtkWidget *widget)
|
|
{
|
|
#ifdef DEBUG
|
|
printf("game_gui_read_radio_items\n");
|
|
#endif
|
|
|
|
gint i;
|
|
GtkWidget *boost[3], *yc[4], *ya_pos_pref[5];
|
|
GtkWidget *style[5], *scout[4], *physio[4];
|
|
gint old_scout = current_user.scout,
|
|
old_physio = current_user.physio,
|
|
old_yc = current_user.youth_academy.coach;
|
|
|
|
game_gui_get_radio_items(style, scout, physio, boost, yc, ya_pos_pref);
|
|
|
|
for(i=0;i<3;i++)
|
|
if(widget == boost[i])
|
|
{
|
|
current_user.tm->boost = i - 1;
|
|
|
|
if(current_user.tm->boost == 1 && sett_int("int_opt_disable_boost_on"))
|
|
{
|
|
current_user.tm->boost = 0;
|
|
game_gui_print_message(_("Boost ON is disabled in this country definition."));
|
|
}
|
|
}
|
|
|
|
for(i=0;i<5;i++)
|
|
if(widget == style[i])
|
|
current_user.tm->style = i - 2;
|
|
|
|
if(!sett_int("int_opt_disable_transfers"))
|
|
{
|
|
for(i=0;i<4;i++)
|
|
if(widget == scout[i])
|
|
current_user.scout = 100 + i * 10 + old_scout % 10;
|
|
}
|
|
|
|
if(!sett_int("int_opt_disable_transfers"))
|
|
{
|
|
for(i=0;i<4;i++)
|
|
if(widget == physio[i])
|
|
current_user.physio = 100 + i * 10 + old_physio % 10;
|
|
}
|
|
|
|
if(!sett_int("int_opt_disable_ya"))
|
|
{
|
|
for(i=0;i<4;i++)
|
|
if(widget == yc[i])
|
|
current_user.youth_academy.coach = 100 + i * 10 + old_yc % 10;
|
|
}
|
|
|
|
if(!sett_int("int_opt_disable_ya"))
|
|
{
|
|
for(i=0;i<5;i++)
|
|
if(widget == ya_pos_pref[i])
|
|
current_user.youth_academy.pos_pref = i;
|
|
}
|
|
|
|
if(math_get_place(current_user.scout, 2) == old_scout % 10)
|
|
current_user.scout = old_scout % 10;
|
|
|
|
if(math_get_place(current_user.physio, 2) == old_physio % 10)
|
|
current_user.physio = old_physio % 10;
|
|
|
|
if(math_get_place(current_user.youth_academy.coach, 2) == old_yc % 10)
|
|
current_user.youth_academy.coach = old_yc % 10;
|
|
|
|
if(old_scout != current_user.scout ||
|
|
old_physio != current_user.physio ||
|
|
old_yc != current_user.youth_academy.coach)
|
|
game_gui_print_message(_("Next week you'll fire him and hire a new one."));
|
|
|
|
game_gui_write_meters(current_user.tm);
|
|
game_gui_write_radio_items();
|
|
|
|
treeview_show_next_opponent();
|
|
}
|
|
|
|
/** Show the main menu. */
|
|
void
|
|
game_gui_show_main(void)
|
|
{
|
|
#ifdef DEBUG
|
|
printf("game_gui_show_main\n");
|
|
#endif
|
|
|
|
game_gui_set_main_window_header();
|
|
treeview_show_user_player_list();
|
|
|
|
current_user.counters[COUNT_USER_TOOK_TURN] = 1;
|
|
|
|
if(current_user.counters[COUNT_USER_SHOW_RES] && stat0 != STATUS_LIVE_GAME_PAUSE)
|
|
{
|
|
on_menu_user_show_last_stats_activate(NULL, NULL);
|
|
current_user.counters[COUNT_USER_SHOW_RES] = 0;
|
|
|
|
/** Check the success counter and offer a job
|
|
(or fire player) if necessary. */
|
|
user_job_offer(¤t_user);
|
|
}
|
|
else
|
|
treeview_show_next_opponent();
|
|
|
|
if(current_user.counters[COUNT_USER_NEW_SPONSOR] == 1)
|
|
user_show_sponsors();
|
|
else if(current_user.counters[COUNT_USER_NEW_SPONSOR] == -1)
|
|
user_show_sponsor_continue();
|
|
}
|
|
|
|
/** Print a message in the message area. */
|
|
void
|
|
game_gui_print_message(gchar *format, ...)
|
|
{
|
|
#ifdef DEBUG
|
|
printf("game_gui_print_message\n");
|
|
#endif
|
|
|
|
gchar text[SMALL];
|
|
va_list args;
|
|
|
|
va_start (args, format);
|
|
g_vsprintf(text, format, args);
|
|
va_end (args);
|
|
|
|
gtk_entry_set_text(GTK_ENTRY(lookup_widget(window.main, "entry_message")), text);
|
|
|
|
if(timeout_id != -1)
|
|
g_source_remove(timeout_id);
|
|
|
|
timeout_id = g_timeout_add(const_int("int_game_gui_message_duration") * 1000,
|
|
(GSourceFunc)game_gui_clear_entry_message, NULL);
|
|
}
|
|
|
|
/** Source function for the delay printing function. */
|
|
gboolean
|
|
game_gui_print_message_source(gpointer data)
|
|
{
|
|
#ifdef DEBUG
|
|
printf("game_gui_print_message_source\n");
|
|
#endif
|
|
|
|
game_gui_print_message((gchar*)data);
|
|
|
|
g_free(data);
|
|
|
|
return FALSE;
|
|
}
|
|
|
|
/** Print a message after some seconds of delay. */
|
|
void
|
|
game_gui_print_message_with_delay(const gchar *format, ...)
|
|
{
|
|
#ifdef DEBUG
|
|
printf("game_gui_print_message_with_delay\n");
|
|
#endif
|
|
|
|
gchar text[SMALL];
|
|
va_list args;
|
|
|
|
va_start (args, format);
|
|
g_vsprintf(text, format, args);
|
|
va_end (args);
|
|
|
|
if(timeout_id != -1)
|
|
g_source_remove(timeout_id);
|
|
|
|
g_timeout_add(const_int("int_game_gui_message_delay") * 1000,
|
|
(GSourceFunc)game_gui_print_message_source,
|
|
(gpointer)g_strdup(text));
|
|
}
|
|
|
|
/** Function that gets called from time to time. */
|
|
gboolean
|
|
game_gui_clear_entry_message(gpointer data)
|
|
{
|
|
#ifdef DEBUG
|
|
printf("game_gui_clear_entry_message\n");
|
|
#endif
|
|
|
|
if(window.main != NULL)
|
|
gtk_entry_set_text(GTK_ENTRY(lookup_widget(window.main, "entry_message")), "");
|
|
|
|
return FALSE;
|
|
}
|
|
|
|
/** Which parts of the main window get affected
|
|
by a live game pause. */
|
|
enum MainWindowInensitiveItems
|
|
{
|
|
INSENSITIVE_ITEM_TOOLBAR = 0,
|
|
INSENSITIVE_ITEM_MENU_FILE,
|
|
INSENSITIVE_ITEM_MENU_OPTIONS,
|
|
INSENSITIVE_ITEM_MENU_FIGURES,
|
|
INSENSITIVE_ITEM_MENU_SCOUT,
|
|
INSENSITIVE_ITEM_MENU_PHYSIO,
|
|
INSENSITIVE_ITEM_MENU_BROWSE_TEAMS,
|
|
INSENSITIVE_ITEM_MENU_YOUTH_ACADEMY,
|
|
INSENSITIVE_ITEM_MENU_TRAINING_CAMP,
|
|
INSENSITIVE_ITEM_MENU_SHOW_JOB_EXCHANGE,
|
|
INSENSITIVE_ITEM_MENU_PUT_ON_TRANSFER_LIST,
|
|
INSENSITIVE_ITEM_MENU_REMOVE_FROM_TRANSFER_LIST,
|
|
INSENSITIVE_ITEM_MENU_FIRE,
|
|
INSENSITIVE_ITEM_MENU_MOVE_TO_YOUTH_ACADEMY,
|
|
INSENSITIVE_ITEM_MENU_USER,
|
|
INSENSITIVE_ITEM_MENU_FINANCES_STADIUM,
|
|
INSENSITIVE_ITEM_MENU_HELP,
|
|
INSENSITIVE_ITEM_MENU_BROWSE_PLAYERS,
|
|
INSENSITIVE_ITEM_MENU_OFFER_CONTRACT,
|
|
INSENSITIVE_ITEM_END
|
|
};
|
|
|
|
enum MainWindowShowItems
|
|
{
|
|
SHOW_ITEM_RESET_BUTTON = 0,
|
|
SHOW_ITEM_RESET_MENU,
|
|
SHOW_ITEM_END
|
|
};
|
|
|
|
/** Set appropriate parts of the main window insensitive when
|
|
the live game is paused or resumed.
|
|
@param value Whether we set sensitive or insensitive. */
|
|
void
|
|
game_gui_set_main_window_sensitivity(gboolean value)
|
|
{
|
|
#ifdef DEBUG
|
|
printf("game_gui_set_main_window_sensitivity\n");
|
|
#endif
|
|
|
|
gint i;
|
|
GtkWidget *insensitive_items[INSENSITIVE_ITEM_END];
|
|
GtkWidget *show_items[SHOW_ITEM_END];
|
|
|
|
insensitive_items[INSENSITIVE_ITEM_TOOLBAR] =
|
|
lookup_widget(window.main, "hbox1");
|
|
insensitive_items[INSENSITIVE_ITEM_MENU_FILE] =
|
|
lookup_widget(window.main, "menu_file");
|
|
insensitive_items[INSENSITIVE_ITEM_MENU_OPTIONS] =
|
|
lookup_widget(window.main, "menu_options");
|
|
insensitive_items[INSENSITIVE_ITEM_MENU_FIGURES] =
|
|
lookup_widget(window.main, "menu_figures");
|
|
insensitive_items[INSENSITIVE_ITEM_MENU_SCOUT] =
|
|
lookup_widget(window.main, "menu_scout");
|
|
insensitive_items[INSENSITIVE_ITEM_MENU_PHYSIO] =
|
|
lookup_widget(window.main, "menu_physio");
|
|
insensitive_items[INSENSITIVE_ITEM_MENU_BROWSE_TEAMS] =
|
|
lookup_widget(window.main, "menu_browse_teams");
|
|
insensitive_items[INSENSITIVE_ITEM_MENU_YOUTH_ACADEMY] =
|
|
lookup_widget(window.main, "menu_youth_academy");
|
|
insensitive_items[INSENSITIVE_ITEM_MENU_TRAINING_CAMP] =
|
|
lookup_widget(window.main, "menu_training_camp");
|
|
insensitive_items[INSENSITIVE_ITEM_MENU_SHOW_JOB_EXCHANGE] =
|
|
lookup_widget(window.main, "menu_show_job_exchange");
|
|
insensitive_items[INSENSITIVE_ITEM_MENU_PUT_ON_TRANSFER_LIST] =
|
|
lookup_widget(window.main, "menu_put_on_transfer_list");
|
|
insensitive_items[INSENSITIVE_ITEM_MENU_REMOVE_FROM_TRANSFER_LIST] =
|
|
lookup_widget(window.main, "menu_remove_from_transfer_list");
|
|
insensitive_items[INSENSITIVE_ITEM_MENU_FIRE] =
|
|
lookup_widget(window.main, "menu_fire");
|
|
insensitive_items[INSENSITIVE_ITEM_MENU_MOVE_TO_YOUTH_ACADEMY] =
|
|
lookup_widget(window.main, "menu_move_to_youth_academy");
|
|
insensitive_items[INSENSITIVE_ITEM_MENU_USER] =
|
|
lookup_widget(window.main, "menu_user");
|
|
insensitive_items[INSENSITIVE_ITEM_MENU_FINANCES_STADIUM] =
|
|
lookup_widget(window.main, "menu_finances_stadium");
|
|
insensitive_items[INSENSITIVE_ITEM_MENU_HELP] =
|
|
lookup_widget(window.main, "menu_help");
|
|
insensitive_items[INSENSITIVE_ITEM_MENU_BROWSE_PLAYERS] =
|
|
lookup_widget(window.main, "menu_browse_players");
|
|
insensitive_items[INSENSITIVE_ITEM_MENU_OFFER_CONTRACT] =
|
|
lookup_widget(window.main, "menu_offer_new_contract");
|
|
|
|
show_items[SHOW_ITEM_RESET_BUTTON] =
|
|
lookup_widget(window.main, "button_reset_players");
|
|
show_items[SHOW_ITEM_RESET_MENU] =
|
|
lookup_widget(window.main, "menu_reset_players");
|
|
|
|
for(i=0;i<INSENSITIVE_ITEM_END;i++)
|
|
gtk_widget_set_sensitive(insensitive_items[i], !value);
|
|
|
|
if(value)
|
|
for(i=0;i<SHOW_ITEM_END;i++)
|
|
gtk_widget_show(show_items[i]);
|
|
else
|
|
for(i=0;i<SHOW_ITEM_END;i++)
|
|
gtk_widget_hide(show_items[i]);
|
|
|
|
gtk_window_set_modal(GTK_WINDOW(window.live), !value);
|
|
}
|
|
|
|
/** Show a window with a warning.
|
|
@param text The text to show in the window. */
|
|
void
|
|
game_gui_show_warning(const gchar *format, ...)
|
|
{
|
|
#ifdef DEBUG
|
|
printf("game_gui_show_warning\n");
|
|
#endif
|
|
|
|
gchar text[SMALL];
|
|
va_list args;
|
|
|
|
va_start (args, format);
|
|
g_vsprintf(text, format, args);
|
|
va_end (args);
|
|
|
|
if(opt_int("int_opt_prefer_messages") &&
|
|
window.main != NULL)
|
|
game_gui_print_message(text);
|
|
else
|
|
{
|
|
window_create(WINDOW_WARNING);
|
|
gtk_label_set_text(GTK_LABEL(lookup_widget(window.warning, "label_warning")), text);
|
|
}
|
|
}
|
|
|
|
/** Show the job offer window.
|
|
@param team The team offering the job or NULL if we're looking
|
|
at a job offer from the job exchange.
|
|
@param job The job pointer or NULL (depends on whether we're looking
|
|
at a job offer from the job exchange).
|
|
@param type The offer type (eg. whether the user's been fired). */
|
|
void
|
|
game_gui_show_job_offer(Team *team, Job *job, gint type)
|
|
{
|
|
#ifdef DEBUG
|
|
printf("game_gui_show_job_offer\n");
|
|
#endif
|
|
|
|
gchar buf[SMALL], buf2[SMALL];
|
|
GtkLabel *label_text, *label_text2, *label_name,
|
|
*label_league, *label_rank, *label_money,
|
|
*label_cap, *label_saf, *label_average_skill;
|
|
Team *tm = (type != STATUS_JOB_EXCHANGE_SHOW_TEAM) ?
|
|
team : job_get_team(job);
|
|
|
|
statp = (type != STATUS_JOB_EXCHANGE_SHOW_TEAM) ?
|
|
(gpointer)team : (gpointer)job;
|
|
stat2 = type;
|
|
|
|
if(type == STATUS_JOB_OFFER_FIRE_FINANCE ||
|
|
type == STATUS_JOB_OFFER_FIRE_FAILURE)
|
|
user_history_add(¤t_user, (type == STATUS_JOB_OFFER_FIRE_FINANCE) ?
|
|
USER_HISTORY_FIRE_FINANCE : USER_HISTORY_FIRE_FAILURE,
|
|
current_user.tm->name, team->name,
|
|
league_cup_get_name_string(team->clid), NULL);
|
|
|
|
window_create(WINDOW_JOB_OFFER);
|
|
|
|
label_text = GTK_LABEL(lookup_widget(window.job_offer, "label_text"));
|
|
label_text2 = GTK_LABEL(lookup_widget(window.job_offer, "label_text2"));
|
|
label_name = GTK_LABEL(lookup_widget(window.job_offer, "label_name"));
|
|
label_league = GTK_LABEL(lookup_widget(window.job_offer, "label_league"));
|
|
label_rank = GTK_LABEL(lookup_widget(window.job_offer, "label_rank"));
|
|
label_money = GTK_LABEL(lookup_widget(window.job_offer, "label_money"));
|
|
label_cap = GTK_LABEL(lookup_widget(window.job_offer, "label_cap"));
|
|
label_saf = GTK_LABEL(lookup_widget(window.job_offer, "label_saf"));
|
|
label_average_skill =
|
|
GTK_LABEL(lookup_widget(window.job_offer, "label_average_skill"));
|
|
|
|
if(type == STATUS_JOB_OFFER_FIRE_FINANCE)
|
|
sprintf(buf, _("The team owners have fired you because of financial mismanagement. Luckily, the owners of %s have heard of your dismissal and offer you a job. Here's some information on %s:"),
|
|
tm->name, tm->name);
|
|
else if(type == STATUS_JOB_OFFER_FIRE_FAILURE)
|
|
sprintf(buf, _("The team owners have fired you because of unsuccessfulness. Luckily, the owners of %s have heard of your dismissal and offer you a job. Here's some information on %s:"),
|
|
tm->name, tm->name);
|
|
else if(type == STATUS_JOB_OFFER_SUCCESS)
|
|
sprintf(buf, _("The owners of %s are deeply impressed by your success with %s and would like to hire you. Here's some information on %s:"),
|
|
tm->name, current_user.tm->name, tm->name);
|
|
else if(type == STATUS_JOB_EXCHANGE_SHOW_TEAM)
|
|
strcpy(buf, _("Click on OK to apply for the job. Click on CANCEL to close the window."));
|
|
|
|
strcpy(buf2, (type != STATUS_JOB_EXCHANGE_SHOW_TEAM) ?
|
|
_("Accept?") : _("Apply for the job?"));
|
|
|
|
if(type != STATUS_JOB_OFFER_SUCCESS &&
|
|
type != STATUS_JOB_EXCHANGE_SHOW_TEAM)
|
|
strcat(buf2, _(" (NOTE: If you don't, the game is over for you.)"));
|
|
|
|
gtk_label_set_text(label_text, buf);
|
|
gtk_label_set_text(label_text2, buf2);
|
|
gtk_label_set_text(label_name, tm->name);
|
|
gtk_label_set_text(label_league,
|
|
(type != STATUS_JOB_EXCHANGE_SHOW_TEAM) ?
|
|
league_cup_get_name_string(tm->clid) : job->league_name);
|
|
|
|
if(job == NULL ||
|
|
job->type == JOB_TYPE_NATIONAL)
|
|
gui_label_set_text_from_int(label_rank,
|
|
team_get_league_rank(tm), FALSE);
|
|
|
|
misc_print_grouped_int(
|
|
math_round_integer(tm->stadium.capacity *
|
|
math_rndi(const_int("int_initial_money_lower"),
|
|
const_int("int_initial_money_upper")), 2),
|
|
buf);
|
|
|
|
gtk_label_set_text(label_money, buf);
|
|
misc_print_grouped_int(tm->stadium.capacity, buf);
|
|
gtk_label_set_text(label_cap, buf);
|
|
gui_label_set_text_from_int(label_saf,
|
|
(gint)rint(tm->stadium.safety * 100), FALSE);
|
|
|
|
sprintf(buf, "%.1f", team_get_average_skill(tm, FALSE));
|
|
gtk_label_set_text(label_average_skill, buf);
|
|
|
|
treeview_show_player_list_team(
|
|
GTK_TREE_VIEW(lookup_widget(window.job_offer, "treeview_players")),
|
|
tm,
|
|
(type != STATUS_JOB_OFFER_SUCCESS && type != STATUS_JOB_EXCHANGE_SHOW_TEAM) ?
|
|
2 : current_user.scout);
|
|
}
|
|
|
|
/** Write the checkbuttons in the menus. */
|
|
void
|
|
game_gui_write_check_items(void)
|
|
{
|
|
#ifdef DEBUG
|
|
printf("game_gui_write_check_items\n");
|
|
#endif
|
|
|
|
GtkCheckMenuItem *menu_job_offers =
|
|
GTK_CHECK_MENU_ITEM(lookup_widget(window.main, "menu_job_offers")),
|
|
*menu_live_game =
|
|
GTK_CHECK_MENU_ITEM(lookup_widget(window.main, "menu_live_game")),
|
|
*menu_overwrite =
|
|
GTK_CHECK_MENU_ITEM(lookup_widget(window.main, "menu_overwrite"));
|
|
|
|
gtk_check_menu_item_set_active(menu_job_offers,
|
|
opt_user_int("int_opt_user_show_job_offers"));
|
|
gtk_check_menu_item_set_active(menu_live_game,
|
|
opt_user_int("int_opt_user_show_live_game"));
|
|
gtk_check_menu_item_set_active(menu_overwrite,
|
|
opt_int("int_opt_save_will_overwrite"));
|
|
}
|
|
|
|
/** Change the options according to the check menu widgets. */
|
|
void
|
|
game_gui_read_check_items(GtkWidget *widget)
|
|
{
|
|
#ifdef DEBUG
|
|
printf("game_gui_read_check_items\n");
|
|
#endif
|
|
|
|
GtkWidget *menu_job_offers =
|
|
lookup_widget(window.main, "menu_job_offers"),
|
|
*menu_live_game = lookup_widget(window.main, "menu_live_game"),
|
|
*menu_overwrite = lookup_widget(window.main, "menu_overwrite");
|
|
|
|
if(widget == menu_job_offers)
|
|
{
|
|
opt_user_set_int("int_opt_user_show_job_offers",
|
|
!opt_user_int("int_opt_user_show_job_offers"));
|
|
game_gui_print_message(_("Job offers set to %s."),
|
|
team_attribute_to_char(
|
|
TEAM_ATTRIBUTE_BOOST,
|
|
opt_user_int("int_opt_user_show_job_offers")));
|
|
}
|
|
else if(widget == menu_live_game)
|
|
{
|
|
opt_user_set_int("int_opt_user_show_live_game",
|
|
!opt_user_int("int_opt_user_show_live_game"));
|
|
game_gui_print_message(_("Live game set to %s."),
|
|
team_attribute_to_char(
|
|
TEAM_ATTRIBUTE_BOOST,
|
|
opt_user_int("int_opt_user_show_live_game")));
|
|
}
|
|
else if(widget == menu_overwrite)
|
|
{
|
|
opt_set_int("int_opt_save_will_overwrite",
|
|
!opt_int("int_opt_save_will_overwrite"));
|
|
game_gui_print_message(_("Overwrite set to %s."),
|
|
team_attribute_to_char(
|
|
TEAM_ATTRIBUTE_BOOST,
|
|
opt_int("int_opt_save_will_overwrite")));
|
|
}
|
|
else
|
|
g_warning("game_gui_read_check_items: unknown widget.");
|
|
}
|
|
|
|
/** Set the appropriate text into the labels in the help window.
|
|
@param help_list The stuff loaded from the bygfoot_help file. */
|
|
void
|
|
game_gui_set_help_labels(void)
|
|
{
|
|
#ifdef DEBUG
|
|
printf("game_gui_set_help_labels\n");
|
|
#endif
|
|
|
|
GtkLabel *label_help_text1 =
|
|
GTK_LABEL(lookup_widget(window.help, "label_help_text1")),
|
|
*label_help_text2 = GTK_LABEL(lookup_widget(window.help, "label_help_text2"));
|
|
GString *text = g_string_new("");
|
|
|
|
gtk_label_set_text(label_help_text1,
|
|
_("Bygfoot is a very intuitive and simple game, so there isn't a full-grown documentation. However, if you have trouble, there are a few places to go.\n"));
|
|
|
|
g_string_append_printf(text, _("At the Bygfoot forums you can report bugs, ask for help and discuss the game:\n"));
|
|
g_string_append_printf(text, "http://bygfoot.sourceforge.net/forum\n");
|
|
g_string_append_printf(text, _("\nYou can also write an email to the authors:\n"));
|
|
g_string_append_printf(text, "gunnar@bygfoot.com, gyboth@bygfoot.com");
|
|
|
|
gtk_label_set_text(label_help_text2, text->str);
|
|
g_string_free(text, TRUE);
|
|
}
|
|
|
|
/** Set the money of the current team into the label. */
|
|
void
|
|
game_gui_write_money(void)
|
|
{
|
|
#ifdef DEBUG
|
|
printf("game_gui_write_money\n");
|
|
#endif
|
|
|
|
gchar buf[SMALL];
|
|
GtkLabel *label_money= GTK_LABEL(lookup_widget(window.main, "label_money"));
|
|
|
|
misc_print_grouped_int(current_user.money, buf);
|
|
gtk_label_set_text(label_money, buf);
|
|
}
|