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106 lines
3.1 KiB
C
106 lines
3.1 KiB
C
/*
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team_struct.h
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Bygfoot Football Manager -- a small and simple GTK2-based
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football management game.
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http://bygfoot.sourceforge.net
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Copyright (C) 2005 Gyözö Both (gyboth@bygfoot.com)
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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#ifndef TEAM_STRUCT_H
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#define TEAM_STRUCT_H
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#include "bygfoot.h"
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/** @see team_return_league_cup_value_int() */
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enum LeagueCupValue
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{
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LEAGUE_CUP_VALUE_NAME = 0,
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LEAGUE_CUP_VALUE_SHORT_NAME,
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LEAGUE_CUP_VALUE_SID,
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LEAGUE_CUP_VALUE_SYMBOL,
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LEAGUE_CUP_VALUE_ID,
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LEAGUE_CUP_VALUE_FIRST_WEEK,
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LEAGUE_CUP_VALUE_LAST_WEEK,
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LEAGUE_CUP_VALUE_WEEK_GAP,
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LEAGUE_CUP_VALUE_YELLOW_RED,
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LEAGUE_CUP_VALUE_AVERAGE_SKILL,
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LEAGUE_CUP_VALUE_AVERAGE_CAPACITY,
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LEAGUE_CUP_VALUE_SKILL_DIFF,
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LEAGUE_CUP_VALUE_END
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};
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/** Some team attributes. */
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enum TeamAttribute
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{
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TEAM_ATTRIBUTE_STYLE = 0,
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TEAM_ATTRIBUTE_BOOST,
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TEAM_ATTRIBUTE_END
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};
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/** The stadium of a team. */
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typedef struct
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{
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gchar *name;
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gint capacity, /**< How many people fit in. Default: -1 (depends on league). */
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average_attendance, /**< How many people watched on average. Default: 0. */
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possible_attendance, /**< How many people would've watched if every game had been
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sold out. We need this only to compute the average attendance in percentage
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of the capacity. Default: 0. */
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games; /**< Number of games. Default: 0. */
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gfloat safety; /**< Safety percentage between 0 and 100. Default: randomized. */
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gfloat ticket_price;
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} Stadium;
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/** Structure representing a team.
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@see Player */
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typedef struct
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{
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gchar *name, *symbol;
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/** File the team takes the
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player names from. */
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gchar *names_file;
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gchar *def_file;
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/** The sid of the strategy if it's a CPU team. */
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gchar *strategy_sid;
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gint clid, /**< Numerical id of the league or cup the team belongs to. */
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id, /**< Id of the team. */
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structure, /**< Playing structure. @see team_assign_playing_structure() */
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style, /**< Playing style. @see team_assign_playing_style() */
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boost; /**< Whether player boost or anti-boost is switched on. */
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/** Average talent of the players at generation. */
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gfloat average_talent;
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/** A value that influences scoring chances etc.
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If > 1, the team's lucky, if < 1, it's unlucky.
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Only used for users' teams. */
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gfloat luck;
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Stadium stadium;
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/**
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Array of players.
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*/
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GArray *players;
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} Team;
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#endif
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