bygfoot/src/live_game.c

1882 lines
53 KiB
C

/*
live_game.c
Bygfoot Football Manager -- a small and simple GTK2-based
football management game.
http://bygfoot.sourceforge.net
Copyright (C) 2005 Gyözö Both (gyboth@bygfoot.com)
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#include "callbacks.h"
#include "fixture.h"
#include "free.h"
#include "game.h"
#include "game_gui.h"
#include "league.h"
#include "lg_commentary.h"
#include "live_game.h"
#include "main.h"
#include "maths.h"
#include "misc.h"
#include "misc_callback_func.h"
#include "option.h"
#include "player.h"
#include "strategy.h"
#include "support.h"
#include "team.h"
#include "treeview.h"
#include "user.h"
#include "variables.h"
#include "window.h"
/** The live game we calculate. */
#define match ((LiveGame*)statp)
/** Whether the events are actually shown or not. */
gboolean show;
/** Convenience abbrevs. */
#define unis match->units
#define uni(i) g_array_index(unis, LiveGameUnit, i)
#define last_unit uni(unis->len - 1)
#define tms match->fix->teams
#define tm0 match->fix->teams[0]
#define tm1 match->fix->teams[1]
/** Calculate the result of a fixture using
the live game variable.
@param fix The fixture we calculate.
@param live_game The live game used for calculation.
*/
void
live_game_calculate_fixture(Fixture *fix, LiveGame *live_game)
{
#ifdef DEBUG
printf("live_game_calculate_fixture\n");
#endif
statp = live_game;
if(stat0 != STATUS_LIVE_GAME_PAUSE &&
stat0 != STATUS_LIVE_GAME_CHANGE)
live_game_initialize(fix, live_game);
else
stat0 = STATUS_SHOW_LIVE_GAME;
game_get_values(match->fix, match->team_values,
match->home_advantage);
if((debug > 80 && stat2 != -1) ||
debug > 130)
g_print("\n\nlive_game_calculate_fixture\n%04d %s %s %04d\n\n",
tm0->id, tm0->name, tm1->name, tm1->id);
do
{
live_game_create_unit();
live_game_evaluate_unit(&last_unit);
}
while(last_unit.event.type != LIVE_GAME_EVENT_END_MATCH &&
stat0 != STATUS_LIVE_GAME_PAUSE &&
stat0 != STATUS_LIVE_GAME_CHANGE);
if(last_unit.event.type == LIVE_GAME_EVENT_END_MATCH)
{
if(stat2 != -1 || stat5 < -1000)
lg_commentary_free_tokens();
game_post_match(fix);
stat0 = STATUS_NONE;
}
else if(stat0 == STATUS_LIVE_GAME_CHANGE)
live_game_resume();
}
/** Initialize a few things at the beginning of a live game. */
void
live_game_initialize(Fixture *fix, LiveGame *live_game)
{
#ifdef DEBUG
printf("live_game_initialize\n");
#endif
stat2 = fixture_user_team_involved(fix);
statp = live_game;
show = (stat2 != -1 &&
option_int("int_opt_user_show_live_game",
&usr(stat2).options));
live_game_reset(match, fix, (stat2 != -1));
if(show)
{
cur_user = stat2;
on_button_back_to_main_clicked(NULL, NULL);
if(window.live == NULL)
window.live = window_create(WINDOW_LIVE);
else
gtk_window_set_title(
GTK_WINDOW(window.live),
league_cup_get_name_string(match->fix->clid));
window_live_set_up();
game_gui_live_game_show_opponent();
}
fix->live_game = match;
game_initialize(fix);
match->attendance = fix->attendance;
if(stat2 != -1 || stat5 < -1000)
lg_commentary_initialize(fix);
}
/** Create a game unit for the live game.
@see #LiveGameUnit, #LiveGame, live_game_fill_new_unit() */
void
live_game_create_unit(void)
{
#ifdef DEBUG
printf("live_game_create_unit\n");
#endif
LiveGameUnit new;
if((debug > 100 && stat2 != -1) ||
debug > 130)
g_print("\t\tlive_game_create_unit\n");
if(unis->len == 0)
{
live_game_create_start_unit();
return;
}
if(uni(unis->len - 1).event.type == LIVE_GAME_EVENT_END_MATCH)
{
debug_print_message("live_game_create_unit: called after end of match.\n");
return;
}
new.minute = live_game_get_minute();
new.time = live_game_get_time(&last_unit);
new.event.commentary = NULL;
new.event.team =
new.event.player =
new.event.player2 = -1;
new.area = last_unit.area;
new.result[0] = last_unit.result[0];
new.result[1] = last_unit.result[1];
if(last_unit.event.type == LIVE_GAME_EVENT_HALF_TIME ||
last_unit.event.type == LIVE_GAME_EVENT_EXTRA_TIME)
{
live_game_event_general(TRUE);
return;
}
else if(query_live_game_event_is_break(new.minute, new.time))
{
new.event.type = live_game_get_break();
new.possession = last_unit.possession;
g_array_append_val(unis, new);
return;
}
else if(new.time == LIVE_GAME_UNIT_TIME_PENALTIES)
new.event.type = LIVE_GAME_EVENT_PENALTY;
else
live_game_fill_new_unit(&new);
g_array_append_val(unis, new);
}
/** Fill in a new unit depending on the team values and the constants from above.
@param new The unit to fill in. */
void
live_game_fill_new_unit(LiveGameUnit *new)
{
#ifdef DEBUG
printf("live_game_fill_new_unit\n");
#endif
LiveGameUnit *old = &last_unit;
gfloat rndom = math_rnd(0, 1);
gfloat stadium_event =
1 - powf(tm0->stadium.safety,
const_float("float_live_game_stadium_event_exponent"));
gfloat possession_change, scoring_chance = 0,
injury_event_prob, foul_event_prob;
if((debug > 100 && stat2 != -1) ||
debug > 130)
g_print("\t\tlive_game_fill_new_unit\n");
possession_change = const_float("float_live_game_event_general") *
const_float("float_live_game_possession_changes") /
live_game_pit_teams(old, const_float("float_live_game_possession_team_exponent"));
injury_event_prob = const_float("float_live_game_injury") *
(1 + (const_float("float_player_boost_injury_effect") *
(tm0->boost != 0 || tm1->boost != 0)));
new->possession = old->possession;
if(old->event.type == LIVE_GAME_EVENT_GENERAL)
new->area = live_game_get_area(new);
if(new->area == LIVE_GAME_UNIT_AREA_ATTACK)
scoring_chance = const_float("float_live_game_scoring_chance") *
live_game_pit_teams(new, const_float("float_live_game_scoring_chance_team_exponent"));
foul_event_prob = game_get_foul_prob(match, new);
if(rndom < foul_event_prob)
new->event.type = LIVE_GAME_EVENT_FOUL;
else if(rndom < foul_event_prob +
injury_event_prob)
new->event.type = LIVE_GAME_EVENT_INJURY;
else if(rndom < foul_event_prob +
injury_event_prob +
stadium_event && match->stadium_event == -1)
new->event.type = LIVE_GAME_EVENT_STADIUM;
else if(rndom < foul_event_prob +
injury_event_prob +
stadium_event + possession_change)
{
new->event.type = LIVE_GAME_EVENT_LOST_POSSESSION;
new->possession = !old->possession;
if(new->area == LIVE_GAME_UNIT_AREA_ATTACK)
new->area = LIVE_GAME_UNIT_AREA_DEFEND;
else if(new->area == LIVE_GAME_UNIT_AREA_DEFEND)
new->area = LIVE_GAME_UNIT_AREA_ATTACK;
}
else if(rndom < foul_event_prob +
injury_event_prob +
stadium_event + possession_change +
scoring_chance)
new->event.type = LIVE_GAME_EVENT_SCORING_CHANCE;
else
new->event.type = LIVE_GAME_EVENT_GENERAL;
}
/** Create the first unit of a match. */
void
live_game_create_start_unit(void)
{
#ifdef DEBUG
printf("live_game_create_start_unit\n");
#endif
LiveGameUnit new;
if((debug > 100 && stat2 != -1) ||
debug > 130)
g_print("\t\tlive_game_create_start_unit\n");
new.event.player =
new.event.player2 = -1;
new.minute = 0;
new.event.commentary = NULL;
new.time = LIVE_GAME_UNIT_TIME_FIRST_HALF;
new.possession = math_rndi(0, 1);
new.area = LIVE_GAME_UNIT_AREA_MIDFIELD;
match->started_game = new.possession;
new.result[0] = new.result[1] = 0;
new.event.type = LIVE_GAME_EVENT_START_MATCH;
new.event.team = new.possession;
g_array_append_val(unis, new);
}
/** Evaluate a live game unit. This means we find out what happens
after the unit, depending on its type.
@param unit The unit we evaluate.
@see The live_game_event* functions. */
void
live_game_evaluate_unit(LiveGameUnit *unit)
{
#ifdef DEBUG
printf("live_game_evaluate_unit\n");
#endif
gint type = unit->event.type;
if((debug > 100 && stat2 != -1) ||
debug > 130)
g_print("\t\tlive_game_evaluate_unit\n");
if(type == LIVE_GAME_EVENT_FOUL)
live_game_event_foul();
else if(type == LIVE_GAME_EVENT_LOST_POSSESSION)
live_game_event_lost_possession();
else if(type == LIVE_GAME_EVENT_INJURY)
live_game_event_injury(-1, -1, FALSE);
else if(type == LIVE_GAME_EVENT_STADIUM)
live_game_event_stadium();
else if(type == LIVE_GAME_EVENT_SCORING_CHANCE)
live_game_event_scoring_chance();
else if(type == LIVE_GAME_EVENT_PENALTY)
live_game_event_penalty();
else if(type == LIVE_GAME_EVENT_GENERAL)
live_game_event_general(FALSE);
else if(type == LIVE_GAME_EVENT_START_MATCH)
live_game_finish_unit();
else if(type == LIVE_GAME_EVENT_HALF_TIME ||
type == LIVE_GAME_EVENT_EXTRA_TIME ||
type == LIVE_GAME_EVENT_PENALTIES ||
type == LIVE_GAME_EVENT_END_MATCH)
{
live_game_finish_unit();
if(type != LIVE_GAME_EVENT_END_MATCH && show &&
option_int("int_opt_user_pause_break", &usr(stat2).options))
misc_callback_pause_live_game();
}
else if(type != LIVE_GAME_EVENT_END_MATCH)
debug_print_message("live_game_evaluate_unit: unknown event type %d\n",
type);
}
/** Calculate a foul event. */
void
live_game_event_foul(void)
{
#ifdef DEBUG
printf("live_game_event_foul\n");
#endif
gfloat rndom = math_rnd(0, 1);
gfloat reduction_factor = 1;
gint type, fouled_player, foul_player, foul_team;
if((debug > 100 && stat2 != -1) ||
debug > 130)
g_print("\t\tlive_game_event_foul\n");
if(math_rnd(0, 1) > const_float("float_live_game_foul_by_possession") *
game_get_foul_possession_factor(
tms[last_unit.possession]->boost, tms[!last_unit.possession]->boost))
{
foul_team = last_unit.event.team = !last_unit.possession;
if(uni(unis->len - 2).event.type == LIVE_GAME_EVENT_GENERAL)
fouled_player = last_unit.event.player =
uni(unis->len - 2).event.player;
else
fouled_player = last_unit.event.player =
game_get_player(tms[last_unit.possession],
last_unit.area, 0, -1, FALSE);
foul_player = last_unit.event.player2 =
game_get_player(tms[!last_unit.possession],
last_unit.area, 0, -1, FALSE);
}
else
{
foul_team = last_unit.event.team = last_unit.possession;
fouled_player = last_unit.event.player =
game_get_player(tms[!last_unit.possession],
last_unit.area, 0, -1, FALSE);
foul_player = last_unit.event.player2 =
game_get_player(tms[last_unit.possession],
last_unit.area, 0, -1, FALSE);
}
/* Probability of hard foul gets reduced if the player is already booked, except when boost is on. */
if(tms[foul_team]->boost != 1 &&
player_of_id_team(tms[foul_team], foul_player)->card_status == PLAYER_CARD_STATUS_YELLOW)
reduction_factor = 1 - const_float("float_live_game_foul_booked_reduction");
if(rndom < const_float("float_live_game_foul_red_injury") * reduction_factor)
type = LIVE_GAME_EVENT_FOUL_RED_INJURY;
else if(rndom < const_float("float_live_game_foul_red") * reduction_factor)
type = LIVE_GAME_EVENT_FOUL_RED;
else if(rndom < const_float("float_live_game_foul_yellow") * reduction_factor)
{
type = LIVE_GAME_EVENT_FOUL_YELLOW;
player_card_set(player_of_id_team(tms[foul_team], foul_player),
match->fix->clid, PLAYER_VALUE_CARD_YELLOW, 1, TRUE);
player_of_id_team(tms[foul_team], foul_player)->career[PLAYER_VALUE_CARD_YELLOW]++;
player_of_id_team(tms[foul_team], foul_player)->card_status = PLAYER_CARD_STATUS_YELLOW;
}
else
type = LIVE_GAME_EVENT_FOUL;
last_unit.event.type = type;
live_game_finish_unit();
if(type == LIVE_GAME_EVENT_FOUL_RED ||
type == LIVE_GAME_EVENT_FOUL_RED_INJURY ||
(type == LIVE_GAME_EVENT_FOUL_YELLOW &&
query_live_game_second_yellow(foul_team, foul_player)))
{
live_game_event_send_off(foul_team, foul_player,
query_live_game_second_yellow(foul_team, foul_player));
if(type == LIVE_GAME_EVENT_FOUL_RED_INJURY)
live_game_event_injury(!foul_team, fouled_player, TRUE);
player_of_id_team(tms[foul_team], foul_player)->card_status = PLAYER_CARD_STATUS_RED;
}
if(last_unit.area == LIVE_GAME_UNIT_AREA_ATTACK && foul_team !=
last_unit.possession)
{
rndom = math_rnd(0, 1);
if(rndom < const_float("float_live_game_penalty_prob"))
live_game_event_penalty();
else if(rndom < const_float("float_live_game_free_kick_prob"))
live_game_event_free_kick();
else
last_unit.possession = !foul_team;
}
else
last_unit.possession = !foul_team;
}
/** Calculate a lost possession event. */
void
live_game_event_lost_possession(void)
{
#ifdef DEBUG
printf("live_game_event_lost_possession\n");
#endif
if((debug > 100 && stat2 != -1) ||
debug > 130)
g_print("\t\tlive_game_event_lost_possession\n");
last_unit.event.player =
game_get_player(tms[last_unit.possession],
last_unit.area, 0, -1, TRUE);
if(uni(unis->len - 2).event.type == LIVE_GAME_EVENT_GENERAL)
last_unit.event.player2 =
uni(unis->len - 2).event.player;
else
last_unit.event.player2 =
game_get_player(tms[!last_unit.possession],
uni(unis->len - 2).area, 0, -1, FALSE);
live_game_finish_unit();
live_game_event_general(TRUE);
}
/** Calculate an injury event.
@param team The team the player is from.
@param player The player that's injured, or -1 if we have to
choose a random one.
@param create_new Whether to put the event into a new unit instead of
the last one. */
void
live_game_event_injury(gint team, gint player, gboolean create_new)
{
#ifdef DEBUG
printf("live_game_event_injury\n");
#endif
LiveGameUnit new;
gint old_structure = -1, sub_in = -1;
gint usr_idx = -1;
if((debug > 100 && stat2 != -1) ||
debug > 130)
g_print("\t\tlive_game_event_injury\n");
if(create_new)
{
new = last_unit;
new.event.commentary = NULL;
g_array_append_val(unis, new);
last_unit.event.player =
player;
last_unit.event.team =
team;
}
else
live_game_injury_get_player();
usr_idx = team_is_user(tms[last_unit.event.team]);
last_unit.minute = -1;
last_unit.event.type = LIVE_GAME_EVENT_INJURY;
if(math_rnd(0, 1) < const_float("float_live_game_injury_is_temp"))
{
last_unit.event.type = LIVE_GAME_EVENT_TEMP_INJURY;
if(debug < 50 ||
usr_idx == -1)
player_of_id_team(tms[last_unit.event.team],
last_unit.event.player)->fitness =
MAX(0, player_of_id_team(tms[last_unit.event.team],
last_unit.event.player)->fitness -
math_rnd(
const_float("float_live_game_temp_injury_fitness_decrease_lower"),
const_float("float_live_game_temp_injury_fitness_decrease_upper")));
}
live_game_finish_unit();
if(debug >= 50 &&
usr_idx != -1)
return;
if(last_unit.event.type == LIVE_GAME_EVENT_INJURY)
{
game_player_injury(player_of_id_team(tms[last_unit.event.team],
last_unit.event.player));
if(match->subs_left[last_unit.event.team] > 0)
{
if(show &&
usr_idx != -1 &&
((option_int("int_opt_user_pause_injury",
&usr(usr_idx).options) &&
!option_int("int_opt_user_auto_sub",
&usr(usr_idx).options)) ||
tms[last_unit.event.team]->players->len == 11))
misc_callback_pause_live_game();
else if(tms[last_unit.event.team]->players->len > 11)
{
sub_in = game_substitute_player(tms[last_unit.event.team],
player_id_index(tms[last_unit.event.team],
last_unit.event.player, TRUE));
if(sub_in != -1)
{
old_structure = tms[last_unit.event.team]->structure;
live_game_event_substitution(
last_unit.event.team, sub_in,
last_unit.event.player);
if(old_structure != tms[last_unit.event.team]->structure)
live_game_event_team_change(last_unit.event.team,
LIVE_GAME_EVENT_STRUCTURE_CHANGE);
}
}
}
}
game_get_values(match->fix, match->team_values,
match->home_advantage);
}
/** Calculate a stadium event. */
void
live_game_event_stadium(void)
{
#ifdef DEBUG
printf("live_game_event_stadium\n");
#endif
gint i;
gfloat rndom = math_rnd(0, 1);
gfloat probs[3] =
{const_float("float_live_game_stadium_event_breakdown"),
const_float("float_live_game_stadium_event_riots"),
const_float("float_live_game_stadium_event_fire")};
for(i=1;i<3;i++)
probs[i] += probs[i - 1];
if((debug > 100 && stat2 != -1) ||
debug > 130)
g_print("\t\tlive_game_event_stadium\n");
if(rndom <= probs[0])
last_unit.event.type = LIVE_GAME_EVENT_STADIUM_BREAKDOWN;
else if(rndom <= probs[1])
last_unit.event.type = LIVE_GAME_EVENT_STADIUM_RIOTS;
else if(rndom <= probs[2])
last_unit.event.type = LIVE_GAME_EVENT_STADIUM_FIRE;
live_game_finish_unit();
if(team_is_user(tm0) != -1 && debug < 50)
game_stadium_event(&tm0->stadium, last_unit.event.type);
match->stadium_event = last_unit.event.type;
live_game_event_general(TRUE);
}
/** Calculate a scoring chance event. */
void
live_game_event_scoring_chance(void)
{
#ifdef DEBUG
printf("live_game_event_scoring_chance\n");
#endif
gint res_idx = -1;
if(last_unit.time == LIVE_GAME_UNIT_TIME_EXTRA_TIME)
res_idx = 1;
else
res_idx = 0;
if((debug > 100 && stat2 != -1) ||
debug > 130)
g_print("\t\tlive_game_event_scoring_chance\n");
if(math_rnd(0, 1) < const_float("float_live_game_scoring_chance_is_own_goal"))
{
last_unit.event.type = LIVE_GAME_EVENT_OWN_GOAL;
last_unit.event.player =
game_get_player(tms[!last_unit.possession], GAME_PLAYER_TYPE_DEFEND, 0, -1, FALSE);
last_unit.event.team = !last_unit.possession;
match->fix->result[last_unit.possession][res_idx]++;
last_unit.result[last_unit.possession]++;
player_streak_add_to_prob(player_of_id_team(tms[last_unit.event.team],
last_unit.event.player),
const_float("float_player_streak_add_own_goal"));
}
else
{
last_unit.event.team = last_unit.possession;
if(uni(unis->len - 2).event.player != -1 &&
math_rnd(0, 1) < const_float("float_live_game_player_in_poss_shoots") &&
query_player_id_in_team(uni(unis->len - 2).event.player,
tms[last_unit.possession]))
last_unit.event.player =
uni(unis->len - 2).event.player;
else
{
if(uni(unis->len - 2).event.player != -1 &&
query_player_id_in_team(uni(unis->len - 2).event.player,
tms[last_unit.possession]))
{
last_unit.event.player =
game_get_player(tms[last_unit.possession], last_unit.area, 0,
uni(unis->len - 2).event.player,
TRUE);
last_unit.event.player2 =
uni(unis->len - 2).event.player;
}
else
{
last_unit.event.player =
game_get_player(
tms[last_unit.possession], last_unit.area, 0, -1, TRUE);
last_unit.event.player2 =
game_get_player(tms[last_unit.possession], last_unit.area, 0,
last_unit.event.player, TRUE);
}
}
if(math_rnd(0, 1) < const_float("float_live_game_scoring_chance_is_header"))
last_unit.event.type = LIVE_GAME_EVENT_HEADER;
}
live_game_finish_unit();
if(last_unit.event.type != LIVE_GAME_EVENT_OWN_GOAL)
live_game_event_duel();
else
live_game_event_general(TRUE);
}
/** Calculate a penalty event. */
void
live_game_event_penalty(void)
{
#ifdef DEBUG
printf("live_game_event_penalty\n");
#endif
LiveGameUnit new;
if((debug > 100 && stat2 != -1) ||
debug > 130)
g_print("\t\tlive_game_event_penalty\n");
if(last_unit.time != LIVE_GAME_UNIT_TIME_PENALTIES)
{
new = last_unit;
new.event.commentary = NULL;
new.minute = -1;
new.event.type = LIVE_GAME_EVENT_PENALTY;
g_array_append_val(unis, new);
}
last_unit.event.player2 =
last_unit.event.team = -1;
if(last_unit.time == LIVE_GAME_UNIT_TIME_PENALTIES)
{
if(live_game_penalties_taken() == 1)
{
last_unit.possession = math_rndi(0, 1);
last_unit.event.player =
game_get_player(tms[last_unit.possession],
GAME_PLAYER_TYPE_PENALTY, -1, -1, FALSE);
}
else if(live_game_penalties_taken() == 2)
{
last_unit.possession = !uni(unis->len - 3).possession;
last_unit.event.player =
game_get_player(tms[last_unit.possession],
GAME_PLAYER_TYPE_PENALTY, -1, -1, FALSE);
}
else
{
last_unit.possession = !uni(unis->len - 3).possession;
last_unit.event.player =
game_get_player(tms[last_unit.possession],
GAME_PLAYER_TYPE_PENALTY,
uni(unis->len - 4).event.player, -1, FALSE);
}
}
else
{
last_unit.event.team =
last_unit.possession;
last_unit.event.player =
game_get_default_penalty_shooter(tms[last_unit.possession]);
if(last_unit.event.player == -1)
last_unit.event.player =
game_get_player(tms[last_unit.possession], GAME_PLAYER_TYPE_PENALTY, -1, -1, FALSE);
}
live_game_finish_unit();
live_game_event_duel();
}
/** Calculate a general event.
@param create_new Whether we create a new unit for the event. */
void
live_game_event_general(gboolean create_new)
{
#ifdef DEBUG
printf("live_game_event_general\n");
#endif
LiveGameUnit new;
if((debug > 100 && stat2 != -1) ||
debug > 130)
g_print("\t\tlive_game_event_general\n");
if(create_new && stat0 == STATUS_LIVE_GAME_PAUSE)
return;
if(create_new)
{
new.minute = live_game_get_minute();
new.time = last_unit.time;
new.event.commentary = NULL;
new.event.type = LIVE_GAME_EVENT_GENERAL;
new.result[0] = last_unit.result[0];
new.result[1] = last_unit.result[1];
new.event.team = -1;
if(last_unit.event.type == LIVE_GAME_EVENT_GENERAL ||
last_unit.event.type == LIVE_GAME_EVENT_START_MATCH ||
last_unit.event.type == LIVE_GAME_EVENT_LOST_POSSESSION ||
last_unit.event.type == LIVE_GAME_EVENT_FOUL ||
last_unit.event.type == LIVE_GAME_EVENT_FOUL_YELLOW ||
last_unit.event.type == LIVE_GAME_EVENT_SEND_OFF ||
last_unit.event.type == LIVE_GAME_EVENT_INJURY ||
last_unit.event.type == LIVE_GAME_EVENT_TEMP_INJURY ||
last_unit.event.type == LIVE_GAME_EVENT_STADIUM ||
last_unit.event.type == LIVE_GAME_EVENT_STADIUM_BREAKDOWN ||
last_unit.event.type == LIVE_GAME_EVENT_STADIUM_FIRE ||
last_unit.event.type == LIVE_GAME_EVENT_STADIUM_RIOTS ||
(last_unit.event.type >= LIVE_GAME_EVENT_STRUCTURE_CHANGE &&
last_unit.event.type <= LIVE_GAME_EVENT_BOOST_CHANGE_ON) ||
((last_unit.event.type == LIVE_GAME_EVENT_POST ||
last_unit.event.type == LIVE_GAME_EVENT_CROSS_BAR) &&
math_rnd(0, 1) < const_float("float_live_game_possession_after_post")))
{
new.possession = last_unit.possession;
new.area = (last_unit.event.type == LIVE_GAME_EVENT_GENERAL) ?
live_game_get_area(&last_unit) : last_unit.area;
}
else if(last_unit.event.type == LIVE_GAME_EVENT_GOAL ||
last_unit.event.type == LIVE_GAME_EVENT_OWN_GOAL ||
last_unit.event.type == LIVE_GAME_EVENT_MISS ||
last_unit.event.type == LIVE_GAME_EVENT_SAVE ||
last_unit.event.type == LIVE_GAME_EVENT_POST ||
last_unit.event.type == LIVE_GAME_EVENT_CROSS_BAR)
{
new.possession = !last_unit.possession;
if(last_unit.event.type == LIVE_GAME_EVENT_GOAL ||
last_unit.event.type == LIVE_GAME_EVENT_OWN_GOAL)
new.area = LIVE_GAME_UNIT_AREA_MIDFIELD;
else
new.area = LIVE_GAME_UNIT_AREA_DEFEND;
}
else if(last_unit.event.type == LIVE_GAME_EVENT_HALF_TIME)
{
new.possession = !match->started_game;
new.time = LIVE_GAME_UNIT_TIME_SECOND_HALF;
new.area = LIVE_GAME_UNIT_AREA_MIDFIELD;
}
else if(last_unit.event.type == LIVE_GAME_EVENT_EXTRA_TIME)
{
new.possession = math_rndi(0, 1);
new.time = LIVE_GAME_UNIT_TIME_EXTRA_TIME;
new.area = LIVE_GAME_UNIT_AREA_MIDFIELD;
}
else
main_exit_program(EXIT_INT_NOT_FOUND,
"live_game_event_general: unknown event type: %d\n",
last_unit.event.type);
g_array_append_val(unis, new);
}
live_game_event_general_get_players();
live_game_finish_unit();
/** First, check whether CPU strategy changes are made. */
if(team_is_user(tm0) == -1)
strategy_live_game_check(match, 0);
if(team_is_user(tm1) == -1)
strategy_live_game_check(match, 1);
if(last_unit.event.type >= LIVE_GAME_EVENT_STRUCTURE_CHANGE &&
last_unit.event.type <= LIVE_GAME_EVENT_BOOST_CHANGE_ON)
live_game_event_general(TRUE);
}
/** Fill in the players values in a general unit. */
void
live_game_event_general_get_players(void)
{
#ifdef DEBUG
printf("live_game_event_general_get_players\n");
#endif
gint *pl1 = &last_unit.event.player;
gint *pl2 = &last_unit.event.player2;
gint old_pl1 =
uni(unis->len - 2).event.player;
gint type = uni(unis->len - 2).event.type;
if((debug > 100 && stat2 != -1) ||
debug > 130)
g_print("\t\tlive_game_event_general_get_players\n");
*pl1 = *pl2 = -1;
if(type == LIVE_GAME_EVENT_LOST_POSSESSION)
{
*pl2 = old_pl1;
*pl1 = game_get_player(tms[last_unit.possession],
last_unit.area, 0, *pl2,
TRUE);
}
else if(type != LIVE_GAME_EVENT_GENERAL)
{
*pl1 = game_get_player(tms[last_unit.possession],
last_unit.area, 0, -1, TRUE);
if(math_rnd(0, 1) < const_float("float_live_game_general_event_second_player"))
*pl2 = game_get_player(tms[last_unit.possession],
last_unit.area, 0, *pl1, TRUE);
}
else
{
*pl2 = query_player_id_in_team(old_pl1, tms[last_unit.possession]) ? old_pl1 : -1;
*pl1 = game_get_player(tms[last_unit.possession],
last_unit.area, 0, *pl2, TRUE);
}
}
/** Calculate a free kick event. */
void
live_game_event_free_kick(void)
{
#ifdef DEBUG
printf("live_game_event_free_kick\n");
#endif
LiveGameUnit new = last_unit;
if((debug > 100 && stat2 != -1) ||
debug > 130)
g_print("\t\tlive_game_event_free_kick\n");
new.event.player =
new.event.player2 = -1;
new.minute = -1;
new.event.type = LIVE_GAME_EVENT_FREE_KICK;
new.event.team =
new.possession;
new.event.commentary = NULL;
new.event.player =
game_get_default_penalty_shooter(tms[new.possession]);
if(new.event.player == -1)
new.event.player =
game_get_player(tms[new.possession], new.area, 0, -1, TRUE);
g_array_append_val(unis, new);
live_game_finish_unit();
live_game_event_duel();
}
/** Calculate a send-off event. */
void
live_game_event_send_off(gint team, gint player, gboolean second_yellow)
{
#ifdef DEBUG
printf("live_game_event_send_off\n");
#endif
LiveGameUnit new = last_unit;
gint substitute = -1, to_substitute = -1;
gint usr_idx = team_is_user(tms[team]);
if((debug > 100 && stat2 != -1) ||
debug > 130)
g_print("\t\tlive_game_event_send_off\n");
new.event.player =
new.event.player2 = -1;
new.minute = -1;
new.event.type = LIVE_GAME_EVENT_SEND_OFF;
new.event.player = player;
new.event.team = team;
new.event.commentary = NULL;
g_array_append_val(unis, new);
live_game_finish_unit();
if(debug >= 50 && usr_idx != -1)
return;
player_streak_add_to_prob(
player_of_id_team(tms[team], player),
const_float("float_player_streak_add_sendoff"));
if(player_of_id_team(tms[team], player)->streak == PLAYER_STREAK_HOT)
{
player_of_id_team(tms[team], player)->streak = PLAYER_STREAK_NONE;
player_streak_reset_count(player_of_id_team(tms[team], player));
}
player_of_id_team(tms[team], player)->cskill = 0;
if(second_yellow)
player_card_set(player_of_id_team(tms[team], player), match->fix->clid, PLAYER_VALUE_CARD_RED, 2, FALSE);
else
player_card_set(player_of_id_team(tms[team], player), match->fix->clid, PLAYER_VALUE_CARD_RED,
game_player_get_ban_duration(), FALSE);
player_of_id_team(tms[team], player)->career[PLAYER_VALUE_CARD_RED]++;
if(usr_idx != -1)
{
tms[team]->structure = team_find_appropriate_structure(tms[team]);
team_rearrange(tms[team]);
live_game_event_team_change(team, LIVE_GAME_EVENT_STRUCTURE_CHANGE);
}
if(match->subs_left[team] > 0)
{
if(show && usr_idx != -1 &&
((option_int("int_opt_user_pause_red",
&usr(usr_idx).options) &&
!option_int("int_opt_user_auto_sub",
&usr(usr_idx).options)) ||
tms[team]->players->len == 1))
misc_callback_pause_live_game();
else if(tms[team]->players->len > 11)
{
game_substitute_player_send_off(match->fix->clid,
tms[team], player_id_index(tms[team], player, TRUE),
&to_substitute, &substitute);
if(to_substitute != -1)
live_game_event_substitution(team, substitute, to_substitute);
else
{
tms[team]->structure = team_find_appropriate_structure(tms[team]);
team_rearrange(tms[team]);
}
live_game_event_team_change(team, LIVE_GAME_EVENT_STRUCTURE_CHANGE);
}
}
else if(usr_idx == -1)
{
tms[team]->structure = team_find_appropriate_structure(tms[team]);
team_rearrange(tms[team]);
live_game_event_team_change(team, LIVE_GAME_EVENT_STRUCTURE_CHANGE);
}
game_get_values(match->fix, match->team_values,
match->home_advantage);
}
/** Show a substitution event.
@param team_number The team that substitutes.
@param sub_in The id of the player who moves into the team.
@param sub_out The id of the player who gets replaced. */
void
live_game_event_substitution(gint team_number, gint sub_in, gint sub_out)
{
#ifdef DEBUG
printf("live_game_event_substitution\n");
#endif
LiveGameUnit new = last_unit;
new.minute = -1;
new.time = live_game_get_time(&last_unit);
new.event.type = LIVE_GAME_EVENT_SUBSTITUTION;
new.event.team = team_number;
new.event.player = sub_in;
new.event.player2 = sub_out;
new.event.commentary = NULL;
if(player_of_id_team(tms[team_number], sub_in)->cskill > 0)
{
match->subs_left[team_number]--;
player_streak_add_to_prob(
player_of_id_team(tms[team_number], sub_in),
const_float("float_player_streak_add_sub_out"));
player_streak_add_to_prob(
player_of_id_team(tms[team_number], sub_in),
const_float("float_player_streak_add_sub_in"));
player_games_goals_set(player_of_id_team(tms[team_number], sub_in),
match->fix->clid, PLAYER_VALUE_GAMES, 1);
player_of_id_team(tms[team_number], sub_in)->career[PLAYER_VALUE_GAMES]++;
player_of_id_team(tms[team_number], sub_in)->participation = TRUE;
if(show)
game_gui_live_game_show_opponent();
}
g_array_append_val(unis, new);
live_game_finish_unit();
}
/** Show a team change event, e.g. structure change.
@param team_number The index of the team.
@param event_type The event type. */
void
live_game_event_team_change(gint team_number, gint event_type)
{
#ifdef DEBUG
printf("live_game_event_team_change\n");
#endif
LiveGameUnit new = last_unit;
new.minute = -1;
new.time = live_game_get_time(&last_unit);
new.event.team = team_number;
new.event.player =
new.event.player2 = -1;
new.event.type = event_type;
new.event.commentary = NULL;
g_array_append_val(unis, new);
live_game_finish_unit();
if(show)
game_gui_live_game_show_opponent();
}
/** Calculate whether a player who tries to score succeeds. */
void
live_game_event_duel(void)
{
#ifdef DEBUG
printf("live_game_event_duel\n");
#endif
gfloat rndom = math_rnd(0, 1);
gfloat scoring_prob;
gfloat duel_factor;
LiveGameUnit new = last_unit;
Player *attacker, *goalie, *assistant;
gint res_idx1, res_idx2;
if((debug > 100 && stat2 != -1) ||
debug > 130)
g_print("\t\tlive_game_event_duel\n");
new.minute = -1;
new.event.team = new.possession;
new.event.commentary = NULL;
attacker = player_of_id_team(tms[new.possession],
new.event.player);
goalie = player_of_idx_team(tms[!new.possession], 0);
assistant = (new.event.player2 != -1) ?
player_of_id_team(tms[new.possession], new.event.player2) : NULL;
new.event.player2 = goalie->id;
duel_factor = player_get_game_skill(attacker, FALSE, TRUE) /
player_get_game_skill(goalie, FALSE, TRUE);
res_idx1 = new.possession;
if(new.time == LIVE_GAME_UNIT_TIME_PENALTIES)
res_idx2 = 2;
else if(new.time == LIVE_GAME_UNIT_TIME_EXTRA_TIME)
res_idx2 = 1;
else
res_idx2 = 0;
if(last_unit.event.type == LIVE_GAME_EVENT_PENALTY)
scoring_prob = const_float("float_live_game_score_penalty") * duel_factor * attacker->team->luck;
else if(last_unit.event.type == LIVE_GAME_EVENT_FREE_KICK)
scoring_prob = const_float("float_live_game_score_free_kick") * duel_factor * attacker->team->luck;
else
scoring_prob = const_float("float_live_game_score_base_prob") *
powf(duel_factor, const_float("float_live_game_score_duel_exponent")) *
powf(match->team_values[new.possession][GAME_TEAM_VALUE_ATTACK] /
match->team_values[!new.possession][GAME_TEAM_VALUE_DEFEND],
const_float("float_live_game_score_team_exponent")) * attacker->team->luck;
if(new.time != LIVE_GAME_UNIT_TIME_PENALTIES)
{
player_games_goals_set(attacker, match->fix->clid, PLAYER_VALUE_SHOTS, 1);
attacker->career[PLAYER_VALUE_SHOTS]++;
}
if(rndom < scoring_prob)
{
new.event.type = LIVE_GAME_EVENT_GOAL;
match->fix->result[res_idx1][res_idx2]++;
new.result[res_idx1]++;
if(new.time != LIVE_GAME_UNIT_TIME_PENALTIES)
{
player_games_goals_set(attacker, match->fix->clid, PLAYER_VALUE_GOALS, 1);
player_games_goals_set(goalie, match->fix->clid, PLAYER_VALUE_GOALS, 1);
attacker->career[PLAYER_VALUE_GOALS]++;
goalie->career[PLAYER_VALUE_GOALS]++;
player_streak_add_to_prob(attacker,
const_float("float_player_streak_add_goal"));
player_streak_add_to_prob(goalie,
const_float("float_player_streak_add_goalie_goal"));
if(assistant != NULL)
player_streak_add_to_prob(
assistant, const_float("float_player_streak_add_assist"));
}
}
else
new.event.type = math_gauss_disti(LIVE_GAME_EVENT_POST, LIVE_GAME_EVENT_CROSS_BAR);
if(new.time != LIVE_GAME_UNIT_TIME_PENALTIES &&
(new.event.type == LIVE_GAME_EVENT_SAVE ||
new.event.type == LIVE_GAME_EVENT_GOAL))
{
player_games_goals_set(goalie, match->fix->clid, PLAYER_VALUE_SHOTS, 1);
goalie->career[PLAYER_VALUE_SHOTS]++;
if(new.event.type == LIVE_GAME_EVENT_SAVE)
player_streak_add_to_prob(goalie,
const_float("float_player_streak_add_goalie_save"));
}
g_array_append_val(unis, new);
live_game_finish_unit();
if(last_unit.time != LIVE_GAME_UNIT_TIME_PENALTIES)
live_game_event_general(TRUE);
}
/** Find out whether the specified player already has a yellow card
in this game.
@param team The team index, 0 or 1.
@param player The player index.
@return TRUE or FALSE. */
gboolean
query_live_game_second_yellow(gint team, gint player)
{
#ifdef DEBUG
printf("query_live_game_second_yellow\n");
#endif
gint i;
for(i=0;i<unis->len - 1;i++)
if(uni(i).event.type == LIVE_GAME_EVENT_FOUL_YELLOW &&
uni(i).possession != team &&
uni(i).event.player2 == player)
return TRUE;
return FALSE;
}
/** Find out whether there should be a half-time break
or extra time break or so.
@param minute The minute of the #LiveGameUnit we want to find
the break event for.
@param time The #LiveGameUnitTime of the #LiveGameUnit we want to find
the break event for.
@return TRUE if we have a break, FALSE otherwise. */
gboolean
query_live_game_event_is_break(gint minute, gint time)
{
#ifdef DEBUG
printf("query_live_game_event_is_break\n");
#endif
gfloat rndom;
if(time == LIVE_GAME_UNIT_TIME_EXTRA_TIME)
return (minute >= 120);
if(time == LIVE_GAME_UNIT_TIME_PENALTIES)
return query_live_game_penalties_over();
rndom = math_rnd(0, 1);
if(time == LIVE_GAME_UNIT_TIME_FIRST_HALF)
return (minute >= 45 && rndom >
powf(const_float("float_live_game_break_base"),
(gfloat)(minute - 44) *
const_float("float_live_game_45_break_exponent_factor")));
else
return (minute >= 90 && rndom >
powf(const_float("float_live_game_break_base"),
(gfloat)(minute - 89) *
const_float("float_live_game_90_break_exponent_factor")));
}
/** Find out whether the final result of the penalties is
already reached.
@return TRUE if the penalties are over,
FALSE otherwise. */
gboolean
query_live_game_penalties_over(void)
{
#ifdef DEBUG
printf("query_live_game_penalties_over\n");
#endif
gint i;
gint pen_attempted[2] = {0, 0};
for(i=unis->len - 1; i > 0; i--)
if(uni(i).time == LIVE_GAME_UNIT_TIME_PENALTIES)
{
if(uni(i).event.type == LIVE_GAME_EVENT_PENALTY)
pen_attempted[uni(i).possession]++;
}
else
break;
if(pen_attempted[0] + pen_attempted[1] >= 10)
return (match->fix->result[0][2] != match->fix->result[1][2] &&
pen_attempted[0] == pen_attempted[1]);
return
(match->fix->result[0][2] - match->fix->result[1][2] > 5 - pen_attempted[1] ||
match->fix->result[1][2] - match->fix->result[0][2] > 5 - pen_attempted[0]);
}
/** Return a #LiveGameUnitTime depending on the time
of the last unit.
@return A new #LiveGameUnitTime. */
gint
live_game_get_break(void)
{
#ifdef DEBUG
printf("live_game_get_break\n");
#endif
gint type;
if(last_unit.time == LIVE_GAME_UNIT_TIME_FIRST_HALF)
type = LIVE_GAME_EVENT_HALF_TIME;
else if(last_unit.time == LIVE_GAME_UNIT_TIME_SECOND_HALF)
{
if(query_fixture_is_draw(match->fix))
type = LIVE_GAME_EVENT_EXTRA_TIME;
else
type = LIVE_GAME_EVENT_END_MATCH;
}
else if(last_unit.time == LIVE_GAME_UNIT_TIME_EXTRA_TIME)
{
if(query_fixture_is_draw(match->fix))
type = LIVE_GAME_EVENT_PENALTIES;
else
type = LIVE_GAME_EVENT_END_MATCH;
}
else
type = LIVE_GAME_EVENT_END_MATCH;
return type;
}
/** Get the time for the unit depending of time and
event of the last one.
@param unit The unit before the one we create.
@return A #LiveGameUnitTime */
gint
live_game_get_time(const LiveGameUnit *unit)
{
#ifdef DEBUG
printf("live_game_get_time\n");
#endif
gint time;
if(unit->event.type == LIVE_GAME_EVENT_HALF_TIME)
time = LIVE_GAME_UNIT_TIME_SECOND_HALF;
else if(unit->event.type == LIVE_GAME_EVENT_EXTRA_TIME)
time = LIVE_GAME_UNIT_TIME_EXTRA_TIME;
else if(unit->event.type == LIVE_GAME_EVENT_PENALTIES)
time = LIVE_GAME_UNIT_TIME_PENALTIES;
else
time = unit->time;
return time;
}
/** Return the minute for the next game unit.
@return A new minute for a LiveGameUnit. */
gint
live_game_get_minute(void)
{
#ifdef DEBUG
printf("live_game_get_minute\n");
#endif
gint i;
if(last_unit.event.type == LIVE_GAME_EVENT_HALF_TIME)
return 46;
else if(last_unit.event.type == LIVE_GAME_EVENT_EXTRA_TIME)
return 91;
else if(last_unit.event.type == LIVE_GAME_EVENT_PENALTIES ||
last_unit.time == LIVE_GAME_UNIT_TIME_PENALTIES)
return 120;
for(i=unis->len - 1; i>=0; i--)
if(uni(i).minute != -1)
return uni(i).minute + 1;
return -1;
}
/** Return the minutes remaining in the match. */
gint
live_game_get_minutes_remaining(const LiveGameUnit *unit)
{
#ifdef DEBUG
printf("live_game_get_minutes_remaining\n");
#endif
gint current_min = live_game_unit_get_minute(unit);
gint return_value = -1;
if(unit->time == LIVE_GAME_UNIT_TIME_EXTRA_TIME)
return_value = 120 - current_min;
else if(unit->time == LIVE_GAME_UNIT_TIME_SECOND_HALF)
return_value = 90 - current_min;
else if(unit->time == LIVE_GAME_UNIT_TIME_FIRST_HALF)
return_value = 45 - current_min;
return return_value;
}
/** Return the minute of the unit (ie. look up the last unit
with a 'normal' minute value if minute = -1).
@param unit The unit we examine.
@return A minute between 1 and 120. */
gint
live_game_unit_get_minute(const LiveGameUnit *unit)
{
#ifdef DEBUG
printf("live_game_unit_get_minute\n");
#endif
gint i, j;
for(i=unis->len - 1; i >= 0; i--)
if(&uni(i) == unit)
break;
if(i == -1)
main_exit_program(EXIT_INT_NOT_FOUND,
"live_game_unit_get_minute: reached end of units array.");
else
for(j=i;j>=0;j--)
if(uni(j).minute != -1)
return uni(j).minute;
return -1;
}
/** Return the unit before or after the specified one.
@param unit The unit specified.
@param gap How many units to skip. */
LiveGameUnit*
live_game_unit_before(const LiveGameUnit* unit, gint gap)
{
#ifdef DEBUG
printf("live_game_unit_before\n");
#endif
gint i;
if(gap > 0)
{
for(i=unis->len - 1;i>=0;i--)
if(&uni(i) == unit)
{
if(i - gap > 0)
return &uni(i - gap);
else
debug_print_message("live_game_unit_before: no unit found for gap %d\n", gap);
}
}
else
{
for(i=unis->len - 1;i>=0;i--)
if(&uni(i) == unit)
{
if(i + gap < unis->len - 1)
return &uni(i + gap);
else
debug_print_message("live_game_unit_before: no unit found for gap %d\n", gap);
}
}
main_exit_program(EXIT_POINTER_NOT_FOUND, NULL);
return NULL;
}
/** Calculate which area the ball is going to be in in
the next unit.
@param unit The previous unit.
@return An area, defend, midfield or attack. */
gint
live_game_get_area(const LiveGameUnit *unit)
{
#ifdef DEBUG
printf("live_game_get_area\n");
#endif
gint new_area = unit->area;
gfloat rndom = math_rnd(0, 1);
gfloat probs[4] =
{const_float("float_live_game_area_def_mid") *
live_game_pit_teams(unit, const_float("float_live_game_area_def_mid_team_exponent")),
const_float("float_live_game_area_mid_att") *
live_game_pit_teams(unit, const_float("float_live_game_area_mid_team_exponent")),
const_float("float_live_game_area_mid_def") /
live_game_pit_teams(unit, const_float("float_live_game_area_mid_team_exponent")),
const_float("float_live_game_area_att_mid") /
live_game_pit_teams(unit, const_float("float_live_game_area_att_mid_team_exponent"))};
if(unit->area == LIVE_GAME_UNIT_AREA_DEFEND && rndom < probs[0])
new_area = LIVE_GAME_UNIT_AREA_MIDFIELD;
else if(unit->area == LIVE_GAME_UNIT_AREA_MIDFIELD)
{
if(rndom < probs[1])
new_area = LIVE_GAME_UNIT_AREA_ATTACK;
else if(rndom < probs[1] + probs[2])
new_area = LIVE_GAME_UNIT_AREA_DEFEND;
}
else
if(rndom < probs[3])
new_area = LIVE_GAME_UNIT_AREA_MIDFIELD;
return new_area;
}
/** Return the team values factor weighted with the given exponent
and depending on the pitch area.
@param unit The unit we calculate the value for.
@param exponent The weighting exponent. */
gfloat
live_game_pit_teams(const LiveGameUnit *unit, gfloat exponent)
{
#ifdef DEBUG
printf("live_game_pit_teams\n");
#endif
gfloat factor;
if(unit->area == LIVE_GAME_UNIT_AREA_DEFEND)
factor = powf((match->team_values[unit->possession][GAME_TEAM_VALUE_DEFEND] * tms[unit->possession]->luck) /
(match->team_values[!unit->possession][GAME_TEAM_VALUE_ATTACK] * tms[!unit->possession]->luck),
exponent);
else if(unit->area == LIVE_GAME_UNIT_AREA_MIDFIELD)
factor =
powf((match->team_values[unit->possession][GAME_TEAM_VALUE_MIDFIELD] * tms[unit->possession]->luck) /
(match->team_values[!unit->possession][GAME_TEAM_VALUE_MIDFIELD] * tms[!unit->possession]->luck),
exponent);
else
factor = powf((match->team_values[unit->possession][GAME_TEAM_VALUE_ATTACK] * tms[unit->possession]->luck) /
(match->team_values[!unit->possession][GAME_TEAM_VALUE_DEFEND] * tms[!unit->possession]->luck),
exponent);
return factor;
}
/** Some polishing of the latest unit. Write commentary etc. */
void
live_game_finish_unit(void)
{
#ifdef DEBUG
printf("live_game_finish_unit\n");
#endif
LiveGameUnit *unit = &last_unit;
if((debug > 100 && stat2 != -1) ||
debug > 130)
g_print("\t\tlive_game_finish_unit\n");
if((debug > 100 && stat2 != -1) ||
debug > 130)
g_print("OOOO1 idx %d min %d type %d poss %d team %d pl %d %d\n", unis->len - 1,
unit->minute,
unit->event.type, unit->possession, unit->event.team,
unit->event.player,
unit->event.player2);
if(unit->minute != -1 && unit->time != LIVE_GAME_UNIT_TIME_PENALTIES)
{
if(stat2 != -1 && usr(stat2).tm->boost == 1)
game_boost_cost();
game_decrease_fitness(match->fix);
game_get_values(match->fix, match->team_values,
match->home_advantage);
if(stat2 != -1 &&
stat2 == cur_user && show &&
unit->minute % opt_int("int_opt_live_game_player_list_refresh") == 0)
treeview_show_user_player_list();
}
game_update_stats(match, unit);
if(stat2 != -1 || stat5 < -1000)
{
if(unit->time != LIVE_GAME_UNIT_TIME_PENALTIES && show)
treeview_show_game_stats(GTK_TREE_VIEW(lookup_widget(window.live, "treeview_stats")),
match);
lg_commentary_generate(match, unit, NULL, -1);
if(-stat5 - 1000 == unit->event.type)
{
g_print("type %d com **%s**", unit->event.type, unit->event.commentary);
if(g_strrstr(unit->event.commentary, "[") ||
g_strrstr(unit->event.commentary, "]") ||
g_strrstr(unit->event.commentary, "<") ||
g_strrstr(unit->event.commentary, ">") ||
g_strrstr(unit->event.commentary, "=") ||
g_strrstr(unit->event.commentary, " G ") ||
g_strrstr(unit->event.commentary, " L ") ||
g_strrstr(unit->event.commentary, " GE ") ||
g_strrstr(unit->event.commentary, " LE "))
g_print(" ERROR?\n");
else
g_print("\n");
}
unit->event.verbosity = live_game_event_get_verbosity(unit->event.type);
}
if(show)
game_gui_live_game_show_unit(unit);
if((debug > 100 && stat2 != -1) ||
debug > 130)
g_print("OOOO idx %d type %d poss %d team %d pl %d %d\n", unis->len - 1,
unit->event.type, unit->possession, unit->event.team,
unit->event.player,
unit->event.player2);
}
/** Find a random player (influenced by fitness) who gets
injured. */
void
live_game_injury_get_player(void)
{
#ifdef DEBUG
printf("live_game_injury_get_player\n");
#endif
gint i, j;
gfloat probs[22];
gfloat rndom, fitness_factor;
gfloat goalie_factor =
const_float("float_live_game_injury_goalie_factor");
gfloat boost_factor =
const_float("float_player_boost_injury_effect");
for(j=0;j<2;j++)
{
fitness_factor = (player_of_idx_team(tms[j], 0)->fitness < 0.025) ?
40 : 1 / player_of_idx_team(tms[j], 0)->fitness;
probs[j * 11] = goalie_factor * fitness_factor *
(player_of_idx_team(tms[j], 0)->cskill != 0) * (1 + tms[j]->boost * boost_factor);
if(j == 1)
probs[11] += probs[10];
for(i=1;i<11;i++)
{
fitness_factor = (player_of_idx_team(tms[j], i)->fitness < 0.025) ?
40 : 1 / ((gfloat)player_of_idx_team(tms[j], i)->fitness);
probs[i + j * 11] = probs[i + j * 11 - 1] + (1 - goalie_factor) * fitness_factor *
(player_of_idx_team(tms[j], i)->cskill != 0) * (1 + tms[j]->boost * boost_factor);
}
}
rndom = math_rnd(0, probs[21]);
if(rndom < probs[0])
{
last_unit.event.player =
player_of_idx_team(tm0, 0)->id;
last_unit.event.team = 0;
}
else
for(i=1;i<22;i++)
if(probs[i - 1] <= rndom && rndom < probs[i])
{
last_unit.event.player =
player_of_idx_team(tms[(i > 10)], i % 11)->id;
last_unit.event.team = (i > 10);
}
}
/** Resume a live game. Show team changes. */
void
live_game_resume(void)
{
#ifdef DEBUG
printf("live_game_resume\n");
#endif
gint i, j;
gint subs_in[3],
subs_out[3];
statp = &usr(stat2).live_game;
for(i=0;i<2;i++)
{
game_get_subs(i, subs_in, subs_out);
for(j=0;j<3;j++)
{
if(subs_in[j] != -1)
live_game_event_substitution(i, subs_in[j], subs_out[j]);
}
if(tms[i]->structure != usr(stat2).live_game.team_state[i].structure)
live_game_event_team_change(i, LIVE_GAME_EVENT_STRUCTURE_CHANGE);
if(tms[i]->style != usr(stat2).live_game.team_state[i].style)
live_game_event_team_change(i, LIVE_GAME_EVENT_STYLE_CHANGE_ALL_OUT_DEFEND +
tms[i]->style + 2);
if(tms[i]->boost != usr(stat2).live_game.team_state[i].boost)
live_game_event_team_change(i, LIVE_GAME_EVENT_BOOST_CHANGE_ANTI +
tms[i]->boost + 1);
}
live_game_calculate_fixture(usr(stat2).live_game.fix, &usr(stat2).live_game);
}
/** Reset the live game variable before we begin a new live game.
@param live_game The pointer to the live game.
@param fix The fixture we'll show.
@param free Whether or not to free the variable before resetting. */
void
live_game_reset(LiveGame *live_game, Fixture *fix, gboolean free_variable)
{
#ifdef DEBUG
printf("live_game_reset\n");
#endif
gint i;
if(free_variable)
free_live_game(live_game);
live_game->started_game = -1;
live_game->units = g_array_new(FALSE, FALSE, sizeof(LiveGameUnit));
live_game->action_ids[0] = g_array_new(FALSE, FALSE, sizeof(gint));
live_game->action_ids[1] = g_array_new(FALSE, FALSE, sizeof(gint));
for(i=0;i<LIVE_GAME_STAT_ARRAY_END;i++)
{
live_game->stats.players[0][i] = g_ptr_array_new();
live_game->stats.players[1][i] = g_ptr_array_new();
}
live_game->stats.possession = 0;
for(i=0;i<LIVE_GAME_STAT_VALUE_END;i++)
live_game->stats.values[0][i] =
live_game->stats.values[1][i] = 0;
live_game->fix = fix;
if(fix != NULL)
{
live_game->fix_id = fix->id;
live_game->team_names[0] = g_strdup(fix->teams[0]->name);
live_game->team_names[1] = g_strdup(fix->teams[1]->name);
}
else
{
live_game->fix_id = -1;
live_game->attendance = -1;
live_game->team_names[0] =
live_game->team_names[1] = NULL;
}
live_game->subs_left[0] = live_game->subs_left[1] = 3;
live_game->stadium_event = -1;
if(fix != NULL && fix->home_advantage)
live_game->home_advantage =
math_rnd(const_float("float_game_home_advantage_lower"),
const_float("float_game_home_advantage_upper"));
else
live_game->home_advantage = 0;
}
/** Determine verbosity level depending on the event type. */
gint
live_game_event_get_verbosity(gint event_type)
{
#ifdef DEBUG
printf("live_game_event_get_verbosity\n");
#endif
gint return_value = -1;
if(event_type == LIVE_GAME_EVENT_START_MATCH ||
event_type == LIVE_GAME_EVENT_HALF_TIME ||
event_type == LIVE_GAME_EVENT_EXTRA_TIME ||
event_type == LIVE_GAME_EVENT_END_MATCH ||
event_type == LIVE_GAME_EVENT_PENALTIES ||
event_type == LIVE_GAME_EVENT_GOAL ||
event_type == LIVE_GAME_EVENT_OWN_GOAL)
return_value = 0;
else if(event_type == LIVE_GAME_EVENT_PENALTY ||
event_type == LIVE_GAME_EVENT_SCORING_CHANCE ||
event_type == LIVE_GAME_EVENT_HEADER ||
event_type == LIVE_GAME_EVENT_FREE_KICK ||
event_type == LIVE_GAME_EVENT_POST ||
event_type == LIVE_GAME_EVENT_MISS ||
event_type == LIVE_GAME_EVENT_CROSS_BAR ||
event_type == LIVE_GAME_EVENT_SAVE)
return_value = 1;
else if(event_type == LIVE_GAME_EVENT_SEND_OFF ||
event_type == LIVE_GAME_EVENT_INJURY)
return_value = 2;
else if(event_type == LIVE_GAME_EVENT_FOUL_RED ||
event_type == LIVE_GAME_EVENT_FOUL_YELLOW ||
event_type == LIVE_GAME_EVENT_FOUL_RED_INJURY)
return_value = 3;
else if(event_type == LIVE_GAME_EVENT_FOUL ||
event_type == LIVE_GAME_EVENT_TEMP_INJURY ||
event_type == LIVE_GAME_EVENT_STADIUM_RIOTS ||
event_type == LIVE_GAME_EVENT_STADIUM_BREAKDOWN ||
event_type == LIVE_GAME_EVENT_STADIUM_FIRE ||
event_type == LIVE_GAME_EVENT_LOST_POSSESSION)
return_value = 4;
else if(event_type == LIVE_GAME_EVENT_SUBSTITUTION ||
event_type == LIVE_GAME_EVENT_STRUCTURE_CHANGE ||
event_type == LIVE_GAME_EVENT_STYLE_CHANGE_ALL_OUT_DEFEND ||
event_type == LIVE_GAME_EVENT_STYLE_CHANGE_DEFEND ||
event_type == LIVE_GAME_EVENT_STYLE_CHANGE_BALANCED ||
event_type == LIVE_GAME_EVENT_STYLE_CHANGE_ATTACK ||
event_type == LIVE_GAME_EVENT_STYLE_CHANGE_ALL_OUT_ATTACK ||
event_type == LIVE_GAME_EVENT_BOOST_CHANGE_ANTI ||
event_type == LIVE_GAME_EVENT_BOOST_CHANGE_OFF ||
event_type == LIVE_GAME_EVENT_BOOST_CHANGE_ON)
return_value = 5;
else if(event_type == LIVE_GAME_EVENT_GENERAL)
return_value = 6;
else
main_exit_program(EXIT_INT_NOT_FOUND,
"live_game_event_get_verbosity: unknown event type %d \n",
event_type);
return return_value;
}
/** Write a result like '2:3 e.t.' into the buffer.
@param swap Whether to swap the scores. */
void
live_game_unit_result_to_buf(const LiveGameUnit *unit, gchar *buf, gboolean swap)
{
#ifdef DEBUG
printf("live_game_unit_result_to_buf\n");
#endif
gint idx = (swap) ? 1 : 0;
if(unit->time == LIVE_GAME_UNIT_TIME_PENALTIES)
/* A result after penalties. */
sprintf(buf, _("%d : %d p."), unit->result[idx],
unit->result[!idx]);
else if(unit->time == LIVE_GAME_UNIT_TIME_EXTRA_TIME)
/* A result after extra time. */
sprintf(buf, _("%d : %d e.t."), unit->result[idx],
unit->result[!idx]);
else
sprintf(buf, "%d : %d", unit->result[idx],
unit->result[!idx]);
}
/** Count the number of penalties taken during penalty shoot-out. */
gint
live_game_penalties_taken(void)
{
#ifdef DEBUG
printf("live_game_penalties_taken\n");
#endif
gint i, penalties = 0;
for(i=unis->len - 1;i>=0;i--)
{
if(uni(i).event.type == LIVE_GAME_EVENT_PENALTIES)
break;
else if(uni(i).time == LIVE_GAME_UNIT_TIME_PENALTIES &&
uni(i).event.type == LIVE_GAME_EVENT_PENALTY)
penalties++;
}
return penalties;
}