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229 lines
6.8 KiB
C
229 lines
6.8 KiB
C
/*
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live_game_struct.h
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Bygfoot Football Manager -- a small and simple GTK2-based
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football management game.
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http://bygfoot.sourceforge.net
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Copyright (C) 2005 Gyözö Both (gyboth@bygfoot.com)
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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#ifndef LIVE_GAME_STRUCT_H
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#define LIVE_GAME_STRUCT_H
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#include "bygfoot.h"
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#include "fixture_struct.h"
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/** Events happening during a live game.
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@see #LiveGameEvent
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@see #LiveGameUnit */
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enum LiveGameEventType
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{
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/** This is the 'main' event, nothing in
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particular is happening; one of the teams
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is in possession of the ball. */
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LIVE_GAME_EVENT_GENERAL = 0, /* 0 */
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LIVE_GAME_EVENT_START_MATCH, /* 1 */
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LIVE_GAME_EVENT_HALF_TIME, /* 2 */
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LIVE_GAME_EVENT_EXTRA_TIME, /* 3 */
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LIVE_GAME_EVENT_END_MATCH, /* 4 */
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LIVE_GAME_EVENT_LOST_POSSESSION, /* 5 */
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LIVE_GAME_EVENT_SCORING_CHANCE, /* 6 */
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LIVE_GAME_EVENT_HEADER, /* 7 */
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LIVE_GAME_EVENT_PENALTY, /* 8 */
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LIVE_GAME_EVENT_FREE_KICK, /* 9 */
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LIVE_GAME_EVENT_GOAL, /* 10 */
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LIVE_GAME_EVENT_OWN_GOAL, /* 11 */
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LIVE_GAME_EVENT_POST, /* 12 */
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LIVE_GAME_EVENT_MISS, /* 13 */
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LIVE_GAME_EVENT_SAVE, /* 14 */
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LIVE_GAME_EVENT_CROSS_BAR, /* 15 */
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LIVE_GAME_EVENT_FOUL, /* 16 */
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LIVE_GAME_EVENT_FOUL_YELLOW, /* 17 */
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LIVE_GAME_EVENT_FOUL_RED, /* 18 */
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LIVE_GAME_EVENT_FOUL_RED_INJURY, /* 19 */
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LIVE_GAME_EVENT_SEND_OFF, /* 20 */
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LIVE_GAME_EVENT_INJURY, /* 21 */
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/** An injury that permits the player to
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continue after some brief time. */
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LIVE_GAME_EVENT_TEMP_INJURY, /* 22 */
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LIVE_GAME_EVENT_PENALTIES, /* 23 */
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LIVE_GAME_EVENT_STADIUM, /* 24 */
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LIVE_GAME_EVENT_STADIUM_BREAKDOWN, /* 25 */
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LIVE_GAME_EVENT_STADIUM_RIOTS, /* 26 */
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LIVE_GAME_EVENT_STADIUM_FIRE, /* 27 */
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LIVE_GAME_EVENT_SUBSTITUTION, /* 28 */
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LIVE_GAME_EVENT_STRUCTURE_CHANGE, /* 29 */
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LIVE_GAME_EVENT_STYLE_CHANGE_ALL_OUT_DEFEND, /* 30 */
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LIVE_GAME_EVENT_STYLE_CHANGE_DEFEND, /* 31 */
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LIVE_GAME_EVENT_STYLE_CHANGE_BALANCED, /* 32 */
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LIVE_GAME_EVENT_STYLE_CHANGE_ATTACK, /* 33 */
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LIVE_GAME_EVENT_STYLE_CHANGE_ALL_OUT_ATTACK, /* 34 */
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LIVE_GAME_EVENT_BOOST_CHANGE_ANTI, /* 35 */
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LIVE_GAME_EVENT_BOOST_CHANGE_OFF, /* 36 */
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LIVE_GAME_EVENT_BOOST_CHANGE_ON, /* 37 */
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LIVE_GAME_EVENT_END
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};
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enum LiveGameUnitArea
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{
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LIVE_GAME_UNIT_AREA_DEFEND = 0,
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LIVE_GAME_UNIT_AREA_MIDFIELD,
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LIVE_GAME_UNIT_AREA_ATTACK,
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LIVE_GAME_UNIT_AREA_END
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};
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/** Indices for the time variable of th
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#LiveGameUnit struct. */
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enum LiveGameUnitTime
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{
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LIVE_GAME_UNIT_TIME_FIRST_HALF = 0,
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LIVE_GAME_UNIT_TIME_SECOND_HALF,
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LIVE_GAME_UNIT_TIME_EXTRA_TIME,
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LIVE_GAME_UNIT_TIME_PENALTIES,
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LIVE_GAME_UNIT_TIME_END
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};
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/** Indices for the values in #LiveGameStats. */
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enum LiveGameStatValue
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{
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LIVE_GAME_STAT_VALUE_GOALS_REGULAR = 0,
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LIVE_GAME_STAT_VALUE_SHOTS,
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LIVE_GAME_STAT_VALUE_SHOT_PERCENTAGE,
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LIVE_GAME_STAT_VALUE_POSSESSION,
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LIVE_GAME_STAT_VALUE_PENALTIES,
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LIVE_GAME_STAT_VALUE_FOULS,
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LIVE_GAME_STAT_VALUE_CARDS,
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LIVE_GAME_STAT_VALUE_REDS,
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LIVE_GAME_STAT_VALUE_INJURIES,
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LIVE_GAME_STAT_VALUE_END
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};
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enum LiveGameStatArray
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{
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LIVE_GAME_STAT_ARRAY_SCORERS = 0,
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LIVE_GAME_STAT_ARRAY_YELLOWS,
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LIVE_GAME_STAT_ARRAY_REDS,
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LIVE_GAME_STAT_ARRAY_INJURED,
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LIVE_GAME_STAT_ARRAY_END
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};
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/** Indices for the team_value array.
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@see game_get_values() */
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enum GameTeamValue
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{
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GAME_TEAM_VALUE_GOALIE = 0,
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GAME_TEAM_VALUE_DEFEND,
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GAME_TEAM_VALUE_MIDFIELD,
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GAME_TEAM_VALUE_ATTACK,
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GAME_TEAM_VALUE_END
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};
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/** Some stats for a live game like ball possession,
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shots on goal etc. */
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typedef struct
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{
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gfloat possession;
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gint values[2][LIVE_GAME_STAT_VALUE_END];
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GPtrArray *players[2][LIVE_GAME_STAT_ARRAY_END];
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} LiveGameStats;
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/** A struct telling us what's happening at
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a certain moment in a game. */
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typedef struct
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{
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/** @see #LiveGameEventType */
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gint type;
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/** Verbosity value. The lower the more important
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the event. */
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gint verbosity;
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/** Information about a team and two players
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involved in the event. */
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gint team, player, player2;
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/** The commentary for the event. */
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gchar *commentary;
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/** Id of the commentary. */
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gint commentary_id;
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} LiveGameEvent;
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/** A struct representing a fraction of a live game. */
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typedef struct
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{
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/** Tells us which of the teams is in possession
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of the ball. */
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gint possession;
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/** The area of the pitch the ball is currently in. */
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gint area;
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/** Which minute of the game and which part of
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the game. If 'minute' is -1 we have an event
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like a substitution that doesn't count as a
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match time consuming event. @see #GameUnitTime */
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gint minute, time;
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/** The match result at the time of this unit. */
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gint result[2];
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/** The event belonging to the game unit. */
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LiveGameEvent event;
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} LiveGameUnit;
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/** A structure storing team settings during a live game
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pause (so that we know what users have changed in pauses. */
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typedef struct
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{
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gint structure, style;
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gboolean boost;
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gint player_ids[11];
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} LiveGameTeamState;
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typedef struct
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{
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/** The fixture that belongs to the game. */
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Fixture *fix;
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/** Integer determining the fixture (needed because fixture pointers
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can change when new fixtures are added to the fixtures array). */
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gint fix_id;
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/** The names of the teams stored for later use (when the fixture
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already got freed). */
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gchar *team_names[2];
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/** Substitutions left for the teams. */
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gint subs_left[2];
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/** The team that started the game, 0 or 1. */
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gint started_game;
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/** We keep track of the stadium events because
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there shouldn't be more than one of them in a game. */
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gint stadium_event;
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/** Attacking, defending etc. values for both teams.
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@see #GameTeamValue */
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gfloat team_values[2][GAME_TEAM_VALUE_END];
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/** The home advantage factor. */
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gfloat home_advantage;
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/** The array of units. @see #GameUnit */
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GArray *units;
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/** Match statistics. @see #LiveGameStats */
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LiveGameStats stats;
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LiveGameTeamState team_state[2];
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/** Ids of strategy actions applied.
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Actions only get applied once. */
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GArray *action_ids[2];
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} LiveGame;
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#endif
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