bygfoot/src/load_save.c

498 lines
14 KiB
C

/*
load_save.c
Bygfoot Football Manager -- a small and simple GTK2-based
football management game.
http://bygfoot.sourceforge.net
Copyright (C) 2005 Gyözö Both (gyboth@bygfoot.com)
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#include <ctype.h>
#include <glib/gstdio.h>
#include "callbacks.h"
#include "file.h"
#include "free.h"
#include "gui.h"
#include "game_gui.h"
#include "language.h"
#include "load_save.h"
#include "misc.h"
#include "option.h"
#include "support.h"
#include "user.h"
#include "variables.h"
#include "window.h"
#include "xml_loadsave_cup.h"
#include "xml_loadsave_jobs.h"
#include "xml_loadsave_league.h"
#include "xml_loadsave_leagues_cups.h"
#include "xml_loadsave_misc.h"
#include "xml_loadsave_newspaper.h"
#include "xml_loadsave_season_stats.h"
#include "xml_loadsave_transfers.h"
#include "xml_loadsave_users.h"
#include "xml.h"
#define PROGRESS_MAX 9
/** Save the game to the specified file. */
void
load_save_save_game(const gchar *filename)
{
#ifdef DEBUG
printf("load_save_save_game\n");
#endif
gchar buf[SMALL];
gchar *prefix = (g_str_has_suffix(filename, const_str("string_fs_save_suffix"))) ?
g_strndup(filename, strlen(filename) - strlen(const_str("string_fs_save_suffix"))) :
g_strdup(filename);
GString *fullname = g_string_new("");
g_string_append(fullname,(g_str_has_suffix(filename, const_str("string_fs_save_suffix"))) ?
g_strdup(filename) :
g_strdup_printf("%s%s", filename, const_str("string_fs_save_suffix")));
misc_string_assign(&save_file, fullname->str);
if(g_file_test(fullname->str, G_FILE_TEST_EXISTS))
g_remove(fullname->str);
if(debug > 60)
g_print("load_save_save options\n");
gui_show_progress(0, _("Saving options..."),
PIC_TYPE_SAVE);
sprintf(buf, "%s___options", prefix);
file_save_opt_file(buf, &options);
sprintf(buf, "%s___settings", prefix);
file_save_opt_file(buf, &settings);
if(debug > 60)
g_print("load_save_save leagues/cups \n");
gui_show_progress(
((PROGRESS_MAX * gui_get_progress_bar_fraction()) + 1) / PROGRESS_MAX,
_("Saving leagues and cups..."),
PIC_TYPE_SAVE);
xml_loadsave_leagues_cups_write(prefix);
if(debug > 60)
g_print("load_save_save users \n");
gui_show_progress(
((PROGRESS_MAX * gui_get_progress_bar_fraction()) + 1) / PROGRESS_MAX,
_("Saving users..."),
PIC_TYPE_SAVE);
xml_loadsave_users_write(prefix);
if(debug > 60)
g_print("load_save_save transfers \n");
gui_show_progress(
((PROGRESS_MAX * gui_get_progress_bar_fraction()) + 1) / PROGRESS_MAX,
_("Saving transfer list..."),
PIC_TYPE_SAVE);
xml_loadsave_transfers_write(prefix);
if(debug > 60)
g_print("load_save_save stats \n");
gui_show_progress(
((PROGRESS_MAX * gui_get_progress_bar_fraction()) + 1) / PROGRESS_MAX,
_("Saving season stats..."),
PIC_TYPE_SAVE);
xml_loadsave_season_stats_write(prefix);
if(debug > 60)
g_print("load_save_save jobs \n");
gui_show_progress(
((PROGRESS_MAX * gui_get_progress_bar_fraction()) + 1) / PROGRESS_MAX,
/* The 'job exchange' is a list of teams looking for a manager. */
_("Saving job exchange..."),
PIC_TYPE_SAVE);
xml_loadsave_jobs_write(prefix);
if(debug > 60)
g_print("load_save_save newspaper \n");
gui_show_progress(
((PROGRESS_MAX * gui_get_progress_bar_fraction()) + 1) / PROGRESS_MAX,
_("Saving newspaper..."),
PIC_TYPE_SAVE);
xml_loadsave_newspaper_write(prefix);
if(debug > 60)
g_print("load_save_save misc \n");
gui_show_progress(
((PROGRESS_MAX * gui_get_progress_bar_fraction()) + 1) / PROGRESS_MAX,
_("Saving miscellaneous..."),
PIC_TYPE_SAVE);
xml_loadsave_misc_write(prefix);
gui_show_progress(
((PROGRESS_MAX * gui_get_progress_bar_fraction()) + 1) / PROGRESS_MAX,
_("Compressing savegame..."),
PIC_TYPE_SAVE);
sprintf(buf, "%s___", prefix);
file_compress_files(fullname->str, buf);
if(debug > 60)
g_print("load_save_save done \n");
gui_show_progress(1, _("Done."),
PIC_TYPE_SAVE);
file_store_text_in_saves("last_save", fullname->str);
g_free(prefix);
g_string_free(fullname, TRUE);
gui_show_progress(-1, "",
PIC_TYPE_SAVE);
setsav1;
}
/** Load the game from the specified file.
@param create_main_window Whether to create and show the main window. */
gboolean
load_save_load_game(const gchar* filename, gboolean create_main_window)
{
#ifdef DEBUG
printf("load_save_load_game\n");
#endif
GString *buf = g_string_new("");
gchar *fullname = (g_str_has_suffix(filename, const_str("string_fs_save_suffix"))) ?
g_strdup(filename) :
g_strdup_printf("%s%s", filename, const_str("string_fs_save_suffix"));
gchar *basename = g_path_get_basename(fullname),
*dirname = g_path_get_dirname(fullname);
gchar *prefix = (g_str_has_suffix(basename, const_str("string_fs_save_suffix"))) ?
g_strndup(basename, strlen(basename) - strlen(const_str("string_fs_save_suffix"))) :
g_strdup(basename);
gchar *pwd = g_get_current_dir();
if(g_str_has_suffix(filename, "last_save"))
{
g_free(basename);
g_free(dirname);
g_free(prefix);
g_free(fullname);
basename = file_load_text_from_saves("last_save");
if(basename != NULL)
{
load_save_load_game(basename, create_main_window);
g_free(basename);
return TRUE;
}
else
{
game_gui_show_warning(_("Last save file not found."));
return FALSE;
}
}
if(window.main != NULL)
gtk_widget_hide(window.main);
gui_show_progress(0, _("Uncompressing savegame..."),
PIC_TYPE_LOAD);
file_decompress(fullname);
if(debug > 60)
g_print("load_save_load options\n");
gui_show_progress(
((PROGRESS_MAX * gui_get_progress_bar_fraction()) + 1) / PROGRESS_MAX,
_("Loading options..."),
PIC_TYPE_LOAD);
g_string_sprintf(buf, "%s%s%s___options", dirname, G_DIR_SEPARATOR_S, prefix);
file_load_opt_file(buf->str, &options, FALSE);
g_string_sprintf(buf, "%s%s%s___settings", dirname, G_DIR_SEPARATOR_S, prefix);
file_load_opt_file(buf->str, &settings, FALSE);
language_set(language_get_code_index(opt_str("string_opt_language_code")) + 1);
if(debug > 60)
g_print("load_save_load leagues \n");
gui_show_progress(
((PROGRESS_MAX * gui_get_progress_bar_fraction()) + 1) / PROGRESS_MAX,
_("Loading leagues and cups..."),
PIC_TYPE_LOAD);
xml_loadsave_leagues_cups_read(dirname, prefix);
if(debug > 60)
g_print("load_save_load users \n");
gui_show_progress(
((PROGRESS_MAX * gui_get_progress_bar_fraction()) + 1) / PROGRESS_MAX,
_("Loading users..."),
PIC_TYPE_LOAD);
xml_load_users(dirname, prefix);
if(debug > 60)
g_print("load_save_load transfers \n");
gui_show_progress(
((PROGRESS_MAX * gui_get_progress_bar_fraction()) + 1) / PROGRESS_MAX,
_("Loading transfer list..."),
PIC_TYPE_LOAD);
xml_load_transfers(dirname, prefix);
if(debug > 60)
g_print("load_save_load stats \n");
gui_show_progress(
((PROGRESS_MAX * gui_get_progress_bar_fraction()) + 1) / PROGRESS_MAX,
_("Loading season stats..."),
PIC_TYPE_LOAD);
xml_loadsave_season_stats_read(dirname, prefix);
if(debug > 60)
g_print("load_save_load jobs \n");
gui_show_progress(
((PROGRESS_MAX * gui_get_progress_bar_fraction()) + 1) / PROGRESS_MAX,
/* The 'job exchange' is a list of teams looking for a manager. */
_("Loading job exchange..."),
PIC_TYPE_LOAD);
xml_loadsave_jobs_read(dirname, prefix);
if(debug > 60)
g_print("load_save_load newspaper \n");
gui_show_progress(
((PROGRESS_MAX * gui_get_progress_bar_fraction()) + 1) / PROGRESS_MAX,
_("Loading newspaper..."),
PIC_TYPE_LOAD);
xml_loadsave_newspaper_read(dirname, prefix);
if(debug > 60)
g_print("load_save_load misc \n");
gui_show_progress(
((PROGRESS_MAX * gui_get_progress_bar_fraction()) + 1) / PROGRESS_MAX,
_("Loading miscellaneous..."),
PIC_TYPE_LOAD);
xml_loadsave_misc_read(dirname, prefix);
if(debug > 60)
g_print("load_save_load done \n");
gui_show_progress(1, _("Done."),
PIC_TYPE_LOAD);
chdir(dirname);
GPtrArray *files = file_dir_get_contents(dirname, prefix, "");
// Remove the zipfile from the list
gint i;
for(i=0; i<files->len; i++)
{
if (g_strcmp0((gchar*)g_ptr_array_index(files, i),basename)==0)
{
g_ptr_array_remove_index_fast(files, i);
}
}
file_remove_files(files);
chdir(pwd);
g_free(pwd);
free_gchar_array(&files);
misc_string_assign(&save_file, fullname);
file_store_text_in_saves("last_save", fullname);
gui_show_progress(-1, "",
PIC_TYPE_LOAD);
if(create_main_window)
{
window_create(WINDOW_MAIN);
on_button_back_to_main_clicked(NULL, NULL);
}
else if(window.main != NULL)
{
gtk_widget_show(window.main);
window_main_load_geometry();
}
g_string_free(buf, TRUE);
g_free(basename);
g_free(dirname);
g_free(prefix);
g_free(fullname);
return TRUE;
}
/** Write an autosave. */
void
load_save_autosave(void)
{
#ifdef DEBUG
printf("load_save_autosave\n");
#endif
gchar buf[SMALL], name[SMALL], directory[SMALL], prefix[SMALL];
const gchar *home = g_get_home_dir();
FILE *fil = NULL;
gchar *pwd = g_get_current_dir();
if(!opt_int("int_opt_autosave"))
return;
counters[COUNT_AUTOSAVE] = (counters[COUNT_AUTOSAVE] + 1) % opt_int("int_opt_autosave_interval");
if(counters[COUNT_AUTOSAVE] != 0)
return;
load_save_write_autosave_name(name);
if(os_is_unix)
sprintf(directory, "%s%s%s%ssaves", home, G_DIR_SEPARATOR_S, HOMEDIRNAME, G_DIR_SEPARATOR_S);
else
{
sprintf(directory, "%s%ssaves", pwd, G_DIR_SEPARATOR_S);
g_free(pwd);
}
sprintf(name, "%s.zip", name);
sprintf(buf, "%s%s%s", directory, G_DIR_SEPARATOR_S, name);
if(!file_my_fopen(buf, "w", &fil, FALSE))
return;
fclose(fil);
sprintf(prefix, "autosave_%02d_", counters[COUNT_AUTOSAVE_FILE]);
load_save_save_game(buf);
chdir(directory);
GPtrArray *files = file_dir_get_contents(directory, prefix, ".zip");
// Remove the zipfile from the list
gint i;
for(i=0; i<files->len; i++)
{
if (g_strcmp0((gchar*)g_ptr_array_index(files, i),name)==0)
{
g_ptr_array_remove_index_fast(files, i);
}
}
file_remove_files(files);
chdir(pwd);
g_free(pwd);
free_gchar_array(&files);
counters[COUNT_AUTOSAVE_FILE] = (counters[COUNT_AUTOSAVE_FILE] + 1) % opt_int("int_opt_autosave_files");
}
/** Write the autosave file name which is put together from
the user name, team name etc. into the parameter string. */
void
load_save_write_autosave_name(gchar *filename)
{
gchar teamname[SMALL];
gint i = 0;
while(usr(0).tm->name[i] != '\0')
{
teamname[i] = (isspace(usr(0).tm->name[i]) == 0) ?
usr(0).tm->name[i] : '_';
i++;
}
teamname[i] = '\0';
sprintf(filename, "autosave_%02d_%s_%s_%s_S%02d_W%02d",
counters[COUNT_AUTOSAVE_FILE], usr(0).name, country.name, teamname, season, week);
}
/** Try to load a savegame given on the command line. */
gboolean
load_game_from_command_line(const gchar *filename)
{
#ifdef DEBUG
printf("load_game_from_command_line\n");
#endif
gchar *fullname = NULL,
*support_file_name = NULL;
if(strcmp(filename, "last_save") == 0)
return load_save_load_game(filename, TRUE);
fullname = (g_str_has_suffix(filename, const_str("string_fs_save_suffix"))) ?
g_strdup(filename) :
g_strdup_printf("%s%s", filename, const_str("string_fs_save_suffix"));
if(g_file_test(fullname, G_FILE_TEST_EXISTS))
{
if(load_save_load_game(fullname, TRUE))
{
g_free(fullname);
return TRUE;
}
else
return FALSE;
}
support_file_name = file_find_support_file(fullname, FALSE);
if(g_file_test(support_file_name, G_FILE_TEST_EXISTS))
{
if(load_save_load_game(support_file_name, TRUE))
{
g_free(fullname);
g_free(support_file_name);
return TRUE;
}
else
return FALSE;
}
debug_print_message("Could not find file %s.\n", fullname);
g_free(fullname);
return FALSE;
}