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412 lines
14 KiB
Plaintext
412 lines
14 KiB
Plaintext
#### int constants
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# number of seconds until messages disappear
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int_game_gui_message_duration 5
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# lower limit for player ages.
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int_player_age_lower 936
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# upper limit for player ages.
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int_player_age_upper 1872
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# lower limit for player peak ages.
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int_player_peak_age_lower 1560
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# upper limit for player peak ages.
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int_player_peak_age_upper 1716
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# by how many weeks the peak age of goalies is
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# greater.
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int_player_peak_age_goalie_addition 104
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# limits for initial fitness (read it as 85%)
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int_player_fitness_lower 8500
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# limits for initial fitness.
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int_player_fitness_upper 10000
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# the bounds determining the player positions in a newly created
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# team for players 13 to constant_team_max_players.
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# player 11 is always the second goalie.
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int_player_pos_bound1 15
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int_player_pos_bound2 18
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# bounds for the contract time at player generation.
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int_player_contract_lower 52
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int_player_contract_upper 208
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# bounds for the last skill update at player generation.
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int_player_lsu_lower 2
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int_player_lsu_upper 10
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# this determines the accuracy of the scout's
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# talent estimate. the smaller the better.
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int_player_etal_scout_factor 7
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# fitness limits below which fitness is shown
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# in orange and red etc.
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int_treeview_cell_limit_player_fitness_below1 8500
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int_treeview_cell_limit_player_fitness_below2 7000
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int_treeview_cell_limit_player_fitness_below3 6000
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# contract limits below which contract time is shown
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# in orange and red etc.
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int_treeview_cell_limit_player_contract_below1 52
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int_treeview_cell_limit_player_contract_below2 40
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int_treeview_cell_limit_player_contract_below3 20
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# the integer that the cell data functions will interpret as an empty string.
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int_treeview_cell_int_empty -5
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# transfer list configuration
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int_transfer_max_players 20
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int_transfer_deadline 35
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# maximum number of players in a team.
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int_team_max_players 20
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# highest skill and talent a player can have.
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int_player_max_skill 99
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# determines initial money of the users
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int_initial_money_lower 80
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int_initial_money_upper 110
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#### float constants
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#### these get divided by 1000 and loaded as floats
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#### so we write 500 if we'd like to have 0.5
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# live game scale configuration
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float_game_gui_live_game_scale_attack 300
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float_game_gui_live_game_scale_chance 450
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float_game_gui_live_game_scale_range 10000
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# How much a player's skill can deviate from
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# the average skill in his team.
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float_player_average_skill_variance 100
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# these determine the value calculation of players.
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# value is a function of skill and talent involving
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# a power.
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float_player_value_skill_weight 650
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float_player_value_power 3500
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# these determine the wage calculation of players.
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# wage depends on the value and a random factor near 1.
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float_player_wage_value_factor 10
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float_player_wage_random_dev 150
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# constants determining the probabilities for
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# the playing styles of cpu teams.
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float_team_playing_style_prob1 100
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float_team_playing_style_prob2 250
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float_team_playing_style_prob3 750
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float_team_playing_style_prob4 900
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# constants determining the probabilities for
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# the playing structures of cpu teams.
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float_team_playing_structure_prob1 150
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float_team_playing_structure_prob2 500
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float_team_playing_structure_prob3 700
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float_team_playing_structure_prob4 850
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# kinda hard to explain.
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# @see team_generate_players()
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# @see player_generate()
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float_team_skill_variance 75
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# base probability that the ball gets from defending area
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# to midfield area.
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float_live_game_area_def_mid 500
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# influence of attack/defend values on the base probability; the lower
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# the smaller the influence.
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float_live_game_area_def_mid_team_exponent 1000
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# base probability that the ball gets from midfield area
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# to attack area or back to defend area.
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float_live_game_area_mid_att 500
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float_live_game_area_mid_def 300
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# influence of attack/defend values on the base probability; the lower
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# the smaller the influence.
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float_live_game_area_mid_team_exponent 1250
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# base probability that the ball gets from attacking area
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# to midfield area.
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float_live_game_area_att_mid 300
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# influence of attack/defend values on the base probability; the lower
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# the smaller the influence.
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float_live_game_area_att_mid_team_exponent 1000
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# base probability of a general event (no foul, no injury, no goal etc.)
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float_live_game_event_general 500
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# base probability for possession change.
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float_live_game_possession_changes 200
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# influence of the team values on the possession change.
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float_live_game_possession_team_exponent 4000
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# base prob for a scoring chance if a team is attacking.
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float_live_game_scoring_chance 300
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# team values influence on the scoring chance.
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float_live_game_scoring_chance_team_exponent 1250
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# probability that it's the player in possession who
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# has the scoring chance.
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float_live_game_player_in_poss_shoots 500
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# base probability to score with a scoring chance.
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float_live_game_score_base_prob 300
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# base probability to score with a free kick.
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float_live_game_score_free_kick 50
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# base probability to score with a penalty.
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float_live_game_score_penalty 800
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# influence of the attacker/goalie skills on the probability to score.
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float_live_game_score_duel_exponent 300
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# influence of the team attacking/defending values on the probability to score.
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float_live_game_score_team_exponent 700
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# the smaller this number, the smaller the probability of
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# many stopping minutes after 90 or 45 minutes.
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float_live_game_break_base 600
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# the bigger this number, the faster the probability of
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# yet another additional minute after the 45th minute decays.
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float_live_game_45_break_exponent_factor 1300
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# the bigger this number, the faster the probability of
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# yet another additional minute after the 90th minute decays.
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float_live_game_90_break_exponent_factor 700
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# the probability that the team that shot on the goal stays
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# in possession after a post or cross-bar hit.
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float_live_game_possession_after_post 300
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# probability that there is a passing event after a special event.
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float_live_game_general_event_second_player 500
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# constants for stadium events.
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float_live_game_stadium_event_exponent 50
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float_live_game_stadium_event_fire 200
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float_live_game_stadium_event_riots 500
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float_live_game_stadium_event_breakdown 1000
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# foul probabilities.
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float_live_game_foul 110
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float_live_game_foul_red_injury 50
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float_live_game_foul_red 80
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float_live_game_foul_yellow 230
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# ban duration probabilities
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# should add up to 1000
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float_live_game_ban_1 700
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float_live_game_ban_2 150
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float_live_game_ban_3 100
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float_live_game_ban_4 30
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float_live_game_ban_5 20
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# probability that the foul player is from the
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# team that has the ball
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float_live_game_foul_by_possession 200
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# injury probabilities.
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float_live_game_injury 17
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float_live_game_injury_goalie_factor 200
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float_live_game_injury_is_temp 700
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# probabilities for different injuries
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# these should add up to 1000
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float_player_injury_concussion 200
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float_player_injury_pulled_muscle 200
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float_player_injury_hamstring 150
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float_player_injury_groin 150
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float_player_injury_frac_ankle 100
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float_player_injury_rib 75
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float_player_injury_leg 40
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float_player_injury_brok_ankle 40
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float_player_injury_arm 20
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float_player_injury_shoulder 15
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float_player_injury_ligament 7
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float_player_injury_career_stop 3
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# duration of the injuries (mean and deviance)
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int_player_injury_duration_concussion 2
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int_player_injury_duration_dev_concussion 1
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int_player_injury_duration_pulled_muscle 3
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int_player_injury_duration_dev_pulled_muscle 1
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int_player_injury_duration_hamstring 5
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int_player_injury_duration_dev_hamstring 2
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int_player_injury_duration_groin 5
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int_player_injury_duration_dev_groin 2
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int_player_injury_duration_frac_ankle 6
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int_player_injury_duration_dev_frac_ankle 2
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int_player_injury_duration_rib 8
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int_player_injury_duration_dev_rib 4
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int_player_injury_duration_leg 9
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int_player_injury_duration_dev_leg 4
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int_player_injury_duration_brok_ankle 11
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int_player_injury_duration_dev_brok_ankle 5
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int_player_injury_duration_arm 6
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int_player_injury_duration_dev_arm 2
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int_player_injury_duration_shoulder 10
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int_player_injury_duration_dev_shoulder 5
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int_player_injury_duration_ligament 22
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int_player_injury_duration_dev_ligament 8
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# fitness decrease when injury is temporary
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int_live_game_temp_injury_fitness_decrease_lower 200
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int_live_game_temp_injury_fitness_decrease_upper 800
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# refresh rate of the player list during a live game
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# the smaller the more often the list gets refreshed
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int_live_game_player_list_refresh 5
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# probability that a scoring chance is an own goal.
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float_live_game_scoring_chance_is_own_goal 10
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# probability of a free kick after a foul.
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float_live_game_free_kick_prob 150
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# probability of a penalty after a foul.
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float_live_game_penalty_prob 50
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# probability that a scoring chance is a header.
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float_live_game_scoring_chance_is_header 350
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# influence in % of the game style towards more attack.
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float_game_style_factor 75
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# influence of boost on player's skill.
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# these should be between 0 and 1
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float_player_boost_skill_effect 150
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# influence of boost on player's fitness decay.
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float_player_boost_fitness_effect 500
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# influence of boost on injury probability.
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float_player_boost_injury_effect 500
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# influence of boost on cards probability.
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float_player_boost_card_effect 500
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# influence of team boost on probability that the team in possession
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# of the ball fouls
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float_team_boost_foul_by_possession_factor1 500
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float_team_boost_foul_by_possession_factor2 900
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# influence of boost on foul probability
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float_team_boost_foul_factor 400
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# the influence of the fitness on the current skill.
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# this determines the player's contribution to the team
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# during a game. the higher the value the bigger the influence.
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float_player_fitness_impact_on_skill 250
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# influence of the fitness on the player contribution.
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# the higher the worse. @see game_get_player_contribution()
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float_player_fitness_exponent 250
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# these determine the players' fitness decrease during
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# a match
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int_player_fitness_decrease_peak_age_diff1 500
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int_player_fitness_decrease_minus1 8
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int_player_fitness_decrease_peak_age_diff2 250
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int_player_fitness_decrease_minus2 7
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int_player_fitness_decrease_peak_age_diff3 150
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int_player_fitness_decrease_minus3 6
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int_player_fitness_decrease_peak_age_diff4 100
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int_player_fitness_decrease_minus4 5
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int_player_fitness_decrease_peak_age_diff5 -100
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int_player_fitness_decrease_minus5 5
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int_player_fitness_decrease_peak_age_diff6 -200
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int_player_fitness_decrease_minus6 7
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int_player_fitness_decrease_peak_age_diff7 -400
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int_player_fitness_decrease_minus7 10
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int_player_fitness_decrease_minus_else 15
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# bounds for the home advantage factor
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float_game_home_advantage_lower 40
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float_game_home_advantage_upper 80
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# How the cskill of field players get weighted for the team values in
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# a match
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float_player_team_weight_defender_defense 1000
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float_player_team_weight_defender_midfield 400
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float_player_team_weight_defender_attack 250
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float_player_team_weight_midfielder_defense 625
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float_player_team_weight_midfielder_midfield 1000
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float_player_team_weight_midfielder_attack 625
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float_player_team_weight_forward_defense 200
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float_player_team_weight_forward_midfield 600
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float_player_team_weight_forward_attack 1300
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#### string constants
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# live game scale configuration
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string_game_gui_live_game_scale_color_defend lightblue
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string_game_gui_live_game_scale_color_midfield khaki
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string_game_gui_live_game_scale_color_attack gold
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string_game_gui_live_game_scale_color_chance orange
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string_game_gui_live_game_scale_color_goal red
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string_game_gui_live_game_scale_color_miss lightgreen
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# meter icons (style, boost) in the main window
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string_game_gui_style_all_out_attack_icon style_all_atk.png
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string_game_gui_style_attack_icon style_atk.png
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string_game_gui_style_balanced_icon style_bal.png
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string_game_gui_style_defend_icon style_def.png
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string_game_gui_style_all_out_defend_icon style_all_def.png
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string_game_gui_boost_on_icon boost_on.png
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string_game_gui_boost_off_icon boost_off.png
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string_game_gui_boost_anti_icon boost_anti.png
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# default background and foreground in treeviews
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string_treeview_cell_color_default_background white
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string_treeview_cell_color_default_foreground black
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# player list colours
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string_treeview_cell_color_player_pos_goalie_bg black
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string_treeview_cell_color_player_pos_goalie_fg white
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string_treeview_cell_color_player_pos_defender_bg darkgreen
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string_treeview_cell_color_player_pos_defender_fg white
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string_treeview_cell_color_player_pos_midfielder_bg darkblue
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string_treeview_cell_color_player_pos_midfielder_fg white
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string_treeview_cell_color_player_pos_forward_bg darkred
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string_treeview_cell_color_player_pos_forward_fg white
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string_treeview_cell_color_player_injury lightgreen
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string_treeview_cell_color_player_banned red
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string_treeview_cell_color_player_yellow_danger yellow
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string_treeview_cell_color_player_fitness_normal darkgreen
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string_treeview_cell_color_player_fitness_below1 darkorange
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string_treeview_cell_color_player_fitness_below2 orangered
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string_treeview_cell_color_player_fitness_below3 red
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string_treeview_cell_color_player_contract_normal darkgreen
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# see also the int constants for contract limits
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string_treeview_cell_color_player_contract_below1 darkorange
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string_treeview_cell_color_player_contract_below2 orangered
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string_treeview_cell_color_player_contract_below3 red
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# colours for cskill in wrong position
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string_treeview_cell_color_player_bad_cskill_bg lightblue
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string_treeview_cell_color_player_bad_cskill_fg red
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# font attributes for the live game window result.
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string_treeview_cell_live_game_result_attributes weight='bold' size='large'
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# colour indicating ball possession during a live game
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string_live_game_possession_color darkblue
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# icons used in live games
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string_live_game_event_start_match_icon whistle.png
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string_live_game_event_lost_possession_icon
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string_live_game_event_penalty_icon scoring_chance.png
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string_live_game_event_scoring_chance_icon scoring_chance.png
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string_live_game_event_goal_icon goal.png
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string_live_game_event_own_goal_icon own_goal.png
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string_live_game_event_post_icon
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string_live_game_event_save_icon save.png
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string_live_game_event_missed_icon miss.png
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string_live_game_event_foul_icon
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string_live_game_event_foul_yellow_icon yellow.png
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string_live_game_event_send_off_icon red.png
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string_live_game_event_injury_icon injury.png
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string_live_game_event_temp_injury_icon injury_temp.png
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string_live_game_event_stadium_breakdown_icon
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string_live_game_event_stadium_fire_icon
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string_live_game_event_stadium_riots_icon
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string_live_game_event_substitution_icon sub.png
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string_live_game_event_structure_change_icon structure_change.png
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