bygfoot/src/player.h

75 lines
1.3 KiB
C

#ifndef PLAYER_H
#define PLAYER_H
#include "bygfoot.h"
#include "player_struct.h"
#include "team_struct.h"
enum PlayerCompareAttrib
{
PLAYER_COMPARE_ATTRIBUTE_GAME_SKILL = 0,
PLAYER_COMPARE_ATTRIBUTE_END
};
Player
player_new(Team *tm, gint average_skill);
gint
player_new_id(const GArray *players);
gint
player_get_position_from_structure(gint structure, gint player_number);
gint
player_new_talent(gint skill);
void
player_estimate_talent(Player *pl);
gint
player_assign_value(const Player *pl);
gint
player_assign_wage(const Player *pl);
void
player_copy(const Player *source, Player *dest);
void
player_append_to_array(const Player *pl, Team *tm);
void
player_remove_from_team(Team *tm, gint player_number);
gint
player_all_games_goals(const Player *pl, gboolean goals);
gint
player_all_cards(const Player *pl);
Player*
player_of_ids(gint clid, gint team_id, gint id);
Player*
player_of(const Team *tm, gint number);
Player*
player_of_id(const Team *tm, gint id);
gint
player_compare_func(gconstpointer a, gconstpointer b, gpointer data);
void
player_move(Team *tm1, gint player_number, Team *tm2, gint insert_at);
void
player_swap(Team *tm1, gint player_number1, Team *tm2, gint player_number2);
gint
player_get_cskill(const Player *pl);
gint
player_is_banned(const Player *pl);
#endif