bygfoot/src/language.c

235 lines
5.8 KiB
C

/*
language.c
Bygfoot Football Manager -- a small and simple GTK2-based
football management game.
http://bygfoot.sourceforge.net
Copyright (C) 2005 Gyözö Both (gyboth@bygfoot.com)
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#include <locale.h>
#include "callbacks.h"
#include "free.h"
#include "language.h"
#include "lg_commentary.h"
#include "misc.h"
#include "option.h"
#include "variables.h"
#include "window.h"
#ifndef G_OS_UNIX
extern int _nl_msg_cat_cntr=0;
#endif
/** Set the game language to the specified one. */
void
language_set(gint index)
{
gchar buf[SMALL], buf2[SMALL];
gchar *pwd = g_get_current_dir();
GPtrArray *codes =
misc_separate_strings(const_str("string_language_codes"));
if(index > 0)
strcpy(buf, (gchar*)g_ptr_array_index(codes, index - 1));
else
strcpy(buf, "");
if(strcmp(buf, opt_str("string_opt_language_code")) != 0 ||
window.main == NULL)
{
#ifdef ENABLE_NLS
sprintf(buf2, "%s%slocale", pwd, G_DIR_SEPARATOR_S);
g_free(pwd);
if(g_file_test(buf2, G_FILE_TEST_EXISTS))
{
bindtextdomain (GETTEXT_PACKAGE, buf2);
bind_textdomain_codeset (GETTEXT_PACKAGE, "UTF-8");
textdomain (GETTEXT_PACKAGE);
}
#endif
g_setenv ("LANGUAGE", buf, TRUE);
opt_set_str("string_opt_language_code", buf);
{
extern int _nl_msg_cat_cntr;
++_nl_msg_cat_cntr;
}
if(window.main != NULL)
{
window_destroy(&window.main);
window_create(WINDOW_MAIN);
on_button_back_to_main_clicked(NULL, NULL);
}
}
lg_commentary_load_commentary_file_from_option();
free_gchar_array(&codes);
}
/** Get the index of the given code in the codes
array. */
gint
language_get_code_index(const gchar *code)
{
gint i, return_value = -1;
GPtrArray *codes =
misc_separate_strings(const_str("string_language_codes"));
gchar local_code[SMALL];
strcpy(local_code, code);
if(strcmp(code, "en") == 0)
strcpy(local_code, "C");
for(i=0;i<codes->len;i++)
if(strcmp(local_code, (gchar*)g_ptr_array_index(codes, i)) == 0)
{
return_value = i;
break;
}
free_gchar_array(&codes);
return return_value;
}
/** Compare country file names based on a preferred one (which
should get moved to the start). */
gint
language_compare_country_files(gconstpointer a, gconstpointer b, gpointer data)
{
gint i, j;
const gchar *prefdef = (const gchar*)data;
const gchar *def1 = *(const gchar**)a;
const gchar *def2 = *(const gchar**)b;
gint len1 = strlen(def1),
len2 = strlen(def2), lenmin = MIN(len1, len2);
gchar alphabet[26] = {'a', 'b', 'c', 'd', 'e', 'f', 'g', 'h', 'i', 'j', 'k',
'l', 'm', 'n', 'o', 'p', 'q', 'r', 's', 't', 'u', 'v', 'w', 'x', 'y', 'z'};
gint return_value = 0;
if(strcmp(def1, def2) == 0)
return_value = 0;
else if(prefdef != NULL && strcmp(prefdef, def1) == 0)
return_value = -1;
else if(prefdef != NULL && strcmp(prefdef, def2) == 0)
return_value = 1;
else
{
for(i=0;i<lenmin;i++)
if(def1[i] != def2[i])
break;
if(i == lenmin)
return_value = (len2 < len1);
else
{
for(j=0;j<26;j++)
if(def1[i] == alphabet[j] ||
def2[i] == alphabet[j])
break;
if(j == 26)
{
g_warning("language_compare_country_files: chars %c and %c not comparable",
def1[i], def2[i]);
return_value = 0;
}
else
return_value = (def1[i] == alphabet[j]) ? -1 : 1;
}
}
return return_value;
}
/** Put the country matching the local language to the
beginning of the array if possible. */
void
language_pick_country(GPtrArray *country_files)
{
gint i, j;
GPtrArray *codes =
misc_separate_strings(const_str("string_language_codes"));
GPtrArray *defs =
misc_separate_strings(const_str("string_language_defs"));
gpointer prefdef = NULL;
const gchar *lang = g_getenv("LANG");
if(lang == NULL)
lang = g_getenv("LC_ALL");
if(lang != NULL)
for(i=0;i<codes->len;i++)
{
if(((g_str_has_prefix(lang, "en") &&
strcmp((gchar*)g_ptr_array_index(codes, i), "C") == 0) ||
g_str_has_prefix(lang, (gchar*)g_ptr_array_index(codes, i))) &&
strcmp((gchar*)g_ptr_array_index(defs, i), "NONE") != 0)
for(j=0;j<country_files->len;j++)
if(strcmp((gchar*)g_ptr_array_index(country_files, j),
(gchar*)g_ptr_array_index(defs, i)) == 0)
{
prefdef = g_ptr_array_index(country_files, j);
break;
}
if(prefdef != NULL)
break;
}
g_ptr_array_sort_with_data(
country_files,
(GCompareDataFunc)language_compare_country_files,
prefdef);
free_gchar_array(&codes);
free_gchar_array(&defs);
}
/** Find out which language to use (e.g. for live game commentary).
Write the code (en, de etc.) into the buffer. */
void
language_get_code(gchar *buf)
{
gchar *cur_locale = NULL;
#ifdef G_OS_UNIX
cur_locale = setlocale(LC_MESSAGES, NULL);
#else
cur_locale = g_win32_getlocale ();
#endif
if(strcmp(opt_str("string_opt_language_code"), "C") == 0)
strcpy(buf, "en");
else if(strcmp(opt_str("string_opt_language_code"), "") == 0 &&
cur_locale != NULL)
{
strncpy(buf, cur_locale, 2);
buf[2] = '\0';
}
else
strcpy(buf, opt_str("string_opt_language_code"));
}