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66 lines
1.7 KiB
C
66 lines
1.7 KiB
C
#ifndef TEAM_STRUCT_H
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#define TEAM_STRUCT_H
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#include "bygfoot.h"
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/** @see team_return_league_cup_value_int() */
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enum LeagueCupValue
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{
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LEAGUE_CUP_VALUE_NAME = 0,
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LEAGUE_CUP_VALUE_SHORT_NAME,
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LEAGUE_CUP_VALUE_SID,
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LEAGUE_CUP_VALUE_SYMBOL,
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LEAGUE_CUP_VALUE_ID,
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LEAGUE_CUP_VALUE_FIRST_WEEK,
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LEAGUE_CUP_VALUE_LAST_WEEK,
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LEAGUE_CUP_VALUE_WEEK_GAP,
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LEAGUE_CUP_VALUE_YELLOW_RED,
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LEAGUE_CUP_VALUE_AVERAGE_SKILL,
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LEAGUE_CUP_VALUE_AVERAGE_CAPACITY,
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LEAGUE_CUP_VALUE_SKILL_DIFF,
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LEAGUE_CUP_VALUE_END
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};
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/** Some team attributes. */
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enum TeamAttribute
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{
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TEAM_ATTRIBUTE_STYLE = 0,
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TEAM_ATTRIBUTE_BOOST,
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TEAM_ATTRIBUTE_END
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};
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/** The stadium of a team. */
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typedef struct
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{
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gint capacity, /**< How many people fit in. Default: -1 (depends on league). */
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average_attendance, /**< How many people watched on average. Default: 0. */
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possible_attendance, /**< How many people would've watched if every game had been
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sold out. We need this only to compute the average attendance in percentage
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of the capacity. Default: 0. */
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games; /**< Number of games. Default: 0. */
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gfloat safety; /**< Safety percentage between 0 and 100. Default: randomized. */
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} Stadium;
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/** Structure representing a team.
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@see Player */
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typedef struct
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{
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GString *name;
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GString *symbol;
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gint clid, /**< Numerical id of the league or cup the team belongs to. */
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id, /**< Id of the team. */
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structure, /**< Playing structure. @see team_assign_playing_structure() */
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style, /**< Playing style. @see team_assign_playing_style() */
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boost; /**< Whether player boost or anti-boost is switched on. */
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Stadium stadium;
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/**
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Array of players.
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*/
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GArray *players;
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} Team;
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#endif
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