mirror of https://github.com/tstellar/bygfoot.git
42 lines
1.6 KiB
Plaintext
42 lines
1.6 KiB
Plaintext
Bygfoot Football Manager
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AUTHOR: Gyozo Both (gyboth@bygfoot.com)
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http://www.bygfoot.com
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As of versions 1.6.1 and 1.7.1 there's an online update script called
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'bygfoot-update' for the source package, located in the directory with
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the configure script. In theory, users using the source package
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shouldn't have to download new versions anymore, they can simply use
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the update script to keep their version up-to-date.
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Type bygfoot-update -h (or --help) to see the options the script
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accepts.
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You need an internet connection and the programs sed, tar, bzip2, wget
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and patch to be able to use the script. If you have these, do the
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following:
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1. Connect to the internet.
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2. Call 'bygfoot-update'.
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3. Enter the directory of your source package (default is PWD).
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4. Enter a temp directory you have read/write access to (default is
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'/tmp').
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Now the script tries to find out your revision number and package type
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(stable/unstable) from the file 'revision_number' in the package
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directory. Then it retrieves a list of available revision patches from
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the Bygfoot homepage and asks you whether to apply those which are
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new.
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You can also use the script to download (or update) the official team names
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and some edited teams (i.e. with real player names) which were removed from
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the official packages since 1.7.2 and 1.6.2. To do so, call the script with
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'bygfoot-update -c'.
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There's a GUI frontend for the script. You can invoke it by calling Bygfoot
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with the '-u' option or by clicking on 'File -> Start Bygfoot Online Update'
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in the game.
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I hope this will work well. The idea is great (isn't it?) but I don't
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have a lot of experience with such things. If you find a bug, contact
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me.
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