1
1
mirror of https://github.com/tstellar/bygfoot.git synced 2024-12-12 16:41:15 +01:00
Go to file
2009-11-19 15:38:13 +00:00
locale updated turkish (thanks to cem uykun) 2009-04-16 18:23:44 +00:00
man Initial revision 2004-12-23 12:58:39 +00:00
po ng up loose ends, some buttons where not defined in the code yet, spinbuttons that weren't working,... 2009-11-13 12:02:11 +00:00
src updated the header. Previously these files were generated 2009-11-19 15:38:13 +00:00
support_files Gui updates, spin buttons missing (again) 2009-11-19 12:35:45 +00:00
acconfig.h Initial revision 2004-12-23 12:58:39 +00:00
AUTHORS added author 2007-05-18 15:15:43 +00:00
autogen.sh Renamed the ui files again to glade as intltool doesn't try to translate .ui files. Updated the autogen chain so intltool is used instead of gettext (it also translate glade files) 2009-10-28 08:08:27 +00:00
bygfoot_editor.ui The main_window is ported to GtkBuilder instead of using generated code, the other screens will follow. The old glade files have been converted to GtkBuilder format and renamed to *.ui 2009-10-16 11:52:32 +00:00
bygfoot-update German news. 2008-12-23 14:30:27 +00:00
ChangeLog Updated Asian definitions, Added North American definitions, added 2 country flags, deleged North American short leagues 2009-10-02 07:07:46 +00:00
config.h.in Build file added. 2008-12-06 15:12:55 +00:00
configure Renamed the ui files again to glade as intltool doesn't try to translate .ui files. Updated the autogen chain so intltool is used instead of gettext (it also translate glade files) 2009-10-28 08:08:27 +00:00
configure.in Renamed the ui files again to glade as intltool doesn't try to translate .ui files. Updated the autogen chain so intltool is used instead of gettext (it also translate glade files) 2009-10-28 08:08:27 +00:00
COPYING Initial revision 2004-12-23 12:58:39 +00:00
depcomp Upload to make it possible to compile with configure/make 2008-11-21 11:54:44 +00:00
Doxyfile Made some progress; removed editor gui. 2005-03-03 12:46:48 +00:00
INSTALL added author 2007-05-18 15:16:35 +00:00
install-sh Upload to make it possible to compile with configure/make 2008-11-21 11:46:46 +00:00
Makefile.am Renamed the ui files again to glade as intltool doesn't try to translate .ui files. Updated the autogen chain so intltool is used instead of gettext (it also translate glade files) 2009-10-28 08:08:27 +00:00
Makefile.in Renamed the ui files again to glade as intltool doesn't try to translate .ui files. Updated the autogen chain so intltool is used instead of gettext (it also translate glade files) 2009-10-28 08:08:27 +00:00
missing Upload to make it possible to compile with configure/make 2008-11-21 11:54:44 +00:00
mkinstalldirs Upload to make it possible to compile with configure/make 2008-11-21 11:54:44 +00:00
NEWS SVN test. Added NEWS file. 2007-02-11 10:59:53 +00:00
README added author 2007-05-18 15:17:28 +00:00
README_CVS added author 2007-05-18 15:18:16 +00:00
ReleaseNotes added author 2007-05-18 15:19:06 +00:00
TODO added author 2007-05-18 15:19:57 +00:00
UPDATE added author 2007-05-18 15:20:47 +00:00

Bygfoot Football Manager UNKNOWN_VERSION
AUTHORS:
Gyozo Both
Mark Lawrenz (mark@bygfoot.com)
http://bygfoot.sourceforge.net


DESCRIPTION

Bygfoot is a small and simple graphical football (a.k.a. soccer) manager game
featuring many international leagues and cups. You manage a team from one such
league: you form the team, buy and sell players, get promoted or relegated and
of course try to be successful.


INSTALLATION AND UPDATE

See INSTALL for instructions on how to install Bygfoot.

Have a look at UPDATE for instructions on how to keep your Bygfoot version
up-to-date easily.


BUG REPORTS AND PRAISE

If you like the game and have suggestions on how to improve it (keep in mind
that the game is kept simple on purpose, so don't suggest something like 'each
player should have separate skill-values for their right and left foot and you
should add the colour of their eye, too') or find bugs, write me to the above
address or submit a report on the website. You should describe the
circumstances of the occurence of the bug and whether you can reproduce it or
not. If there's an output, attaching it (unless it's a simple, hateful,
embarrassing segfault) might be helpful, too. If it's reproducible, it'd be
very helpful to attach a savegame.

Another way you can contribute to Bygfoot is to write a country file and send
me the result. See the forums at http://bygfoot.sourceforge.net/forum on help
and advice.