bygfoot/src/xml_name.c

169 lines
4.5 KiB
C

/*
xml_name.c
Bygfoot Football Manager -- a small and simple GTK2-based
football management game.
http://bygfoot.sourceforge.net
Copyright (C) 2005 Gyözö Both (gyboth@bygfoot.com)
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#include "file.h"
#include "free.h"
#include "misc.h"
#include "name.h"
#include "variables.h"
#include "xml_name.h"
#define TAG_NAMES "names"
#define TAG_LAST_NAME "last_name"
#define TAG_FIRST_NAME "first_name"
enum XmlNameStates
{
STATE_NAMES = 0,
STATE_LAST_NAME,
STATE_FIRST_NAME,
STATE_END
};
/** Keep track of the state. */
gint state;
/** The name list we read into. */
NameList *nlist;
/** @see xml_league_read_start_element */
void
xml_name_read_start_element (GMarkupParseContext *context,
const gchar *element_name,
const gchar **attribute_names,
const gchar **attribute_values,
gpointer user_data,
GError **error)
{
#ifdef DEBUG
printf("xml_name_read_start_element\n");
#endif
if(strcmp(element_name, TAG_NAMES) == 0)
state = STATE_NAMES;
else if(strcmp(element_name, TAG_FIRST_NAME) == 0)
state = STATE_FIRST_NAME;
else if(strcmp(element_name, TAG_LAST_NAME) == 0)
state = STATE_LAST_NAME;
else
g_warning("xml_name_read_start_element: unknown tag: %s; I'm in state %d\n",
element_name, state);
}
/** @see xml_league_read_end_element */
void
xml_name_read_end_element (GMarkupParseContext *context,
const gchar *element_name,
gpointer user_data,
GError **error)
{
#ifdef DEBUG
printf("xml_name_read_end_element\n");
#endif
if(strcmp(element_name, TAG_FIRST_NAME) == 0 ||
strcmp(element_name, TAG_LAST_NAME) == 0)
state = STATE_NAMES;
else if(strcmp(element_name, TAG_NAMES) != 0)
g_warning("xml_name_end_start_element: unknown tag: %s; I'm in state %d\n",
element_name, state);
}
/** @see xml_league_read_text */
void
xml_name_read_text (GMarkupParseContext *context,
const gchar *text,
gsize text_len,
gpointer user_data,
GError **error)
{
#ifdef DEBUG
printf("xml_name_read_text\n");
#endif
gchar buf[text_len + 1];
strncpy(buf, text, text_len);
buf[text_len] = '\0';
if(state == STATE_FIRST_NAME)
g_ptr_array_add(nlist->first_names, g_strdup(buf));
else if(state == STATE_LAST_NAME)
g_ptr_array_add(nlist->last_names, g_strdup(buf));
}
/** Fill the name list with names from the
given names file.
@param sid The sid of the names file we read.
@param namelist The name list we fill. */
void
xml_name_read(const gchar *sid, NameList *namelist)
{
#ifdef DEBUG
printf("xml_name_read\n");
#endif
gchar *file_name = NULL;
GMarkupParser parser = {xml_name_read_start_element,
xml_name_read_end_element,
xml_name_read_text, NULL, NULL};
GMarkupParseContext *context;
gchar *file_contents;
gsize length;
GError *error = NULL;
gchar buf[SMALL];
sprintf(buf, "player_names_%s.xml", sid);
file_name = file_find_support_file(buf, TRUE);
context =
g_markup_parse_context_new(&parser, 0, NULL, NULL);
if(!g_file_get_contents(file_name, &file_contents, &length, &error))
{
g_warning("xml_name_read: error reading file %s\n", file_name);
misc_print_error(&error, TRUE);
return;
}
free_name_list(namelist, TRUE);
misc_string_assign(&namelist->sid, sid);
nlist = namelist;
if(g_markup_parse_context_parse(context, file_contents, length, &error))
{
g_markup_parse_context_end_parse(context, NULL);
g_markup_parse_context_free(context);
g_free(file_contents);
}
else
{
g_critical("xml_name_read: error parsing file %s\n", buf);
misc_print_error(&error, TRUE);
}
g_free(file_name);
}