bygfoot/src/team.c

1367 lines
35 KiB
C

/*
team.c
Bygfoot Football Manager -- a small and simple GTK2-based
football management game.
http://bygfoot.sourceforge.net
Copyright (C) 2005 Gyözö Both (gyboth@bygfoot.com)
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#include "cup.h"
#include "file.h"
#include "finance.h"
#include "fixture.h"
#include "game.h"
#include "game_gui.h"
#include "league.h"
#include "main.h"
#include "maths.h"
#include "misc.h"
#include "option.h"
#include "player.h"
#include "strategy.h"
#include "team.h"
#include "transfer.h"
#include "user.h"
#include "xml_team.h"
/**
Generate a team with default values, e.g.
random playing structure and an empty string
as name.
@return A new team.
*/
Team
team_new(gboolean new_id)
{
#ifdef DEBUG
printf("team_new\n");
#endif
Team new;
new.name = new.names_file =
new.symbol = new.def_file =
new.stadium.name = new.strategy_sid = NULL;
new.clid = -1;
new.id = (new_id) ? team_id_new : -1;
new.structure = 442;
new.style = 0;
new.boost = 0;
new.average_talent = 0;
new.luck = 1;
new.players = g_array_new(FALSE, FALSE, sizeof(Player));
return new;
}
/* Fill the players array of the team and the stadium.
@param tm The team that gets filled. */
void
team_generate_players_stadium(Team *tm, gfloat av_talent)
{
#ifdef DEBUG
printf("team_generate_players_stadium\n");
#endif
gint i;
gfloat skill_factor = math_rnd(1 - const_float("float_team_skill_variance"),
1 + const_float("float_team_skill_variance"));
Player new;
gfloat wages = 0, average_talent, league_av_talent;
gchar *def_file = team_has_def_file(tm);
tm->strategy_sid = strategy_get_random();
tm->stadium.average_attendance = tm->stadium.possible_attendance =
tm->stadium.games = 0;
tm->stadium.safety =
math_rnd(const_float("float_team_stadium_safety_lower"),
const_float("float_team_stadium_safety_upper"));
tm->stadium.ticket_price = const_int("int_team_stadium_ticket_price");
if(tm->clid < ID_CUP_START)
{
league_av_talent = (av_talent > 0) ?
av_talent : league_from_clid(tm->clid)->average_talent;
average_talent = (tm->average_talent == 0) ?
skill_factor * league_av_talent :
tm->average_talent;
}
else
{
average_talent = (tm->average_talent == 0) ?
team_get_average_talents(lig(0).teams) *
(1 + cup_from_clid(tm->clid)->talent_diff) :
tm->average_talent;
average_talent *= skill_factor;
}
average_talent = CLAMP(average_talent, 0, const_float("float_player_max_skill"));
tm->average_talent = average_talent;
if(def_file == NULL)
{
for(i=0;i<const_int("int_team_cpu_players");i++)
{
new = player_new(tm, average_talent, TRUE);
g_array_append_val(tm->players, new);
}
}
else
{
xml_team_read(tm, def_file);
g_free(def_file);
}
for(i=0;i<const_int("int_team_cpu_players") - 2;i++)
wages += g_array_index(tm->players, Player, i).wage;
tm->stadium.capacity =
math_round_integer((gint)rint((wages / (gfloat)const_int("int_team_stadium_ticket_price")) *
const_float("float_team_stadium_size_wage_factor")), 2);
}
/** Check whether the team is already part of an
international cup. We'd like to avoid having Real Madrid
both in the Champions' League and in the CWC.
@param tm The team we check (by comparing names).
@param group The cup group the team shouldn't be in.
@return TRUE if the team's already participating in a cup,
FALSE otherwise. */
gboolean
query_team_is_in_cups(const Team *tm, gint group)
{
#ifdef DEBUG
printf("query_team_is_in_cups\n");
#endif
gint i, j;
if(group == -1)
return FALSE;
for(i=0;i<cps->len;i++)
if(cp(i).group == group)
for(j=0;j<cp(i).team_names->len;j++)
if(strcmp(tm->name,
(gchar*)g_ptr_array_index(cp(i).team_names, j)) == 0)
{
if(debug > 90)
g_print("team %s group %d found in %s \n", tm->name,
group, cp(i).name);
return TRUE;
}
return FALSE;
}
/** Check whether a team participates in a cup.
@param tm The team.
@param cup The cup.
@return TRUE or FALSE. */
gboolean
query_team_is_in_cup(const Team *tm, const Cup *cup)
{
#ifdef DEBUG
printf("query_team_is_in_cup\n");
#endif
gint i;
for(i=0;i<cup->team_names->len;i++)
if(strcmp(tm->name,
(gchar*)g_ptr_array_index(cup->team_names, i)) == 0)
return TRUE;
return FALSE;
}
/** Return a GPtrArray containing the pointers
to the teams from the teams array.
@param teams The teams array we use.
@param team_ptrs NULL or a pointer array we append to
@return A GPtrArray containing pointers to the teams. */
GPtrArray*
team_get_pointers_from_array(const GArray *teams, GPtrArray *team_ptrs)
{
#ifdef DEBUG
printf("team_get_pointers_from_array\n");
#endif
gint i;
GPtrArray *team_pointers = g_ptr_array_new();
for(i=0;i<teams->len;i++)
g_ptr_array_add(team_pointers, (gpointer)&g_array_index(teams, Team, i));
if(team_ptrs != NULL)
{
for(i = 0; i < team_ptrs->len; i++)
g_ptr_array_add(team_pointers, g_ptr_array_index(team_ptrs, i));
g_ptr_array_free(team_ptrs, TRUE);
}
return team_pointers;
}
/** Return the pointer to the team belonging to
the id. */
Team*
team_of_id(gint id)
{
#ifdef DEBUG
printf("team_of_id\n");
#endif
gint i, j;
for(i=0;i<ligs->len;i++)
for(j=0;j<lig(i).teams->len;j++)
if(g_array_index(lig(i).teams, Team, j).id == id)
return &g_array_index(lig(i).teams, Team, j);
for(i=0;i<cps->len;i++)
for(j=0;j<cp(i).teams->len;j++)
if(((Team*)g_ptr_array_index(cp(i).teams, j))->id == id)
return (Team*)g_ptr_array_index(cp(i).teams, j);
main_exit_program(EXIT_POINTER_NOT_FOUND,
"team_of_id: team with id %d not found.", id);
return NULL;
}
/** Return a pointer to the next or last fixture the team participates in.
@param tm The team we examine.
@return The pointer to the fixture or NULL if none is found. */
Fixture*
team_get_fixture(const Team *tm, gboolean last_fixture)
{
#ifdef DEBUG
printf("team_get_fixture\n");
#endif
gint i, j;
Fixture *fix = NULL;
if(!last_fixture &&
(stat0 == STATUS_LIVE_GAME_PAUSE ||
stat0 == STATUS_SHOW_LIVE_GAME) &&
(tm == ((LiveGame*)statp)->fix->teams[0] ||
tm == ((LiveGame*)statp)->fix->teams[1]))
return ((LiveGame*)statp)->fix;
if(!last_fixture)
{
if(tm->clid < ID_CUP_START)
for(i=0;i<ligs->len;i++)
{
if(query_league_active(&lig(i)))
{
for(j=0;j<lig(i).fixtures->len;j++)
if(g_array_index(lig(i).fixtures, Fixture, j).attendance == -1 &&
query_fixture_team_involved((&g_array_index(lig(i).fixtures, Fixture, j)), tm->id) &&
(fix == NULL ||
query_fixture_is_earlier(&g_array_index(lig(i).fixtures, Fixture, j), fix)))
{
fix = &g_array_index(lig(i).fixtures, Fixture, j);
break;
}
}
}
for(i=0;i<acps->len;i++)
if(fix == NULL ||
fix->week_number != week ||
fix->week_round_number != week_round)
{
if(query_league_cup_has_property(acp(i)->id, "national") ||
query_team_is_in_cup(tm, acp(i)))
{
for(j=0;j<acp(i)->fixtures->len;j++)
if(g_array_index(acp(i)->fixtures, Fixture, j).attendance == -1 &&
query_fixture_team_involved((&g_array_index(acp(i)->fixtures, Fixture, j)), tm->id) &&
(fix == NULL ||
query_fixture_is_earlier(&g_array_index(acp(i)->fixtures, Fixture, j), fix)))
{
fix = &g_array_index(acp(i)->fixtures, Fixture, j);
break;
}
}
}
}
else
{
if(tm->clid < ID_CUP_START)
for(i=0;i<ligs->len;i++)
{
if(query_league_active(&lig(i)))
{
for(j=lig(i).fixtures->len - 1;j>=0;j--)
if(g_array_index(lig(i).fixtures, Fixture, j).attendance != -1 &&
query_fixture_team_involved((&g_array_index(lig(i).fixtures, Fixture, j)), tm->id) &&
(fix == NULL ||
query_fixture_is_later(&g_array_index(lig(i).fixtures, Fixture, j), fix)))
{
fix = &g_array_index(lig(i).fixtures, Fixture, j);
break;
}
}
}
for(i=0;i<acps->len;i++)
if(fix == NULL ||
fix->week_number != week ||
fix->week_round_number != week_round - 1)
{
if(query_league_cup_has_property(acp(i)->id, "national") ||
query_team_is_in_cup(tm, acp(i)))
{
for(j=acp(i)->fixtures->len - 1;j>=0;j--)
if(g_array_index(acp(i)->fixtures, Fixture, j).attendance != -1 &&
query_fixture_team_involved((&g_array_index(acp(i)->fixtures, Fixture, j)), tm->id) &&
(fix == NULL ||
query_fixture_is_later(&g_array_index(acp(i)->fixtures, Fixture, j), fix)))
{
fix = &g_array_index(acp(i)->fixtures, Fixture, j);
break;
}
}
}
}
return fix;
}
/** Check whether the team is a user-managed team.
@param tm The team we examine.
@return The user's index in the #users array or -1.*/
gint
team_is_user(const Team *tm)
{
#ifdef DEBUG
printf("team_is_user\n");
#endif
gint i;
for(i=0;i<users->len;i++)
if(usr(i).team_id == tm->id)
return i;
return -1;
}
/** Check whether the team with given name is a user-managed team.
@param team_name The team name we examine.
@return The user's index in the #users array or -1.*/
gint
team_name_is_user(const gchar *team_name)
{
#ifdef DEBUG
printf("team_name_is_user\n");
#endif
gint i;
for(i=0;i<users->len;i++)
if(strcmp(team_name, usr(i).tm->name) == 0)
return i;
return -1;
}
/** Return the overall average skill or
the cskill of the first 11 players.
@param tm The team we examine.
@param cskill Whether to take into account all players. */
gfloat
team_get_average_skill(const Team *tm, gboolean cskill)
{
#ifdef DEBUG
printf("team_get_average_skill\n");
#endif
gint i, counter = 0;
gfloat sum = 0;
if(!cskill)
{
for(i=0;i<tm->players->len;i++)
if(player_of_idx_team(tm, i)->cskill != 0)
{
sum += player_of_idx_team(tm, i)->skill;
counter++;
}
}
else
for(i=0;i<11;i++)
{
sum += (player_get_game_skill(player_of_idx_team(tm, i), FALSE, FALSE));
counter++;
}
return (counter > 0) ? sum / (gfloat)counter : 0;
}
/** Return the overall average talent of the team's players.
@param tm The team we examine. */
gfloat
team_get_average_talent(const Team *tm)
{
#ifdef DEBUG
printf("team_get_average_talent\n");
#endif
gint i;
gfloat sum = 0;
for(i=0;i<tm->players->len;i++)
sum += player_of_idx_team(tm, i)->talent;
return (tm->players->len > 0) ? sum / (gfloat)tm->players->len : 0;
}
/** Return the rank of the team in the league tables. */
gint
team_get_league_rank(const Team *tm)
{
#ifdef DEBUG
printf("team_get_league_rank\n");
#endif
gint i, clid = team_get_table_clid(tm), rank = 0;
GArray *elements = NULL;
if(clid < ID_CUP_START)
{
if(!query_league_active(league_from_clid(clid)))
return 0;
elements = league_table(league_from_clid(tm->clid))->elements;
}
else
{
rank = team_get_cup_rank(
tm, &g_array_index(cup_from_clid(clid)->rounds, CupRound,
cup_has_tables(clid)), FALSE);
return (rank == -1) ? 0 : rank;
}
for(i=0;i<elements->len;i++)
if(g_array_index(elements, TableElement, i).team_id == tm->id)
return i + 1;
main_exit_program(EXIT_INT_NOT_FOUND,
"team_get_league_rank: no rank found for team %s in league %s. \n",
tm->name, league_cup_get_name_string(tm->clid));
return -1;
}
/** Return the rank of the team in the round robin stage.
@param abort Whether to exit if no corresponding entry can be found. */
gint
team_get_cup_rank(const Team *tm, const CupRound *cupround, gboolean abort)
{
#ifdef DEBUG
printf("team_get_cup_rank\n");
#endif
gint i, j;
for(i=0;i<cupround->tables->len;i++)
{
for(j=0;j<g_array_index(cupround->tables, Table, i).elements->len;j++)
if(g_array_index(g_array_index(cupround->tables, Table, i).elements, TableElement, j).team_id == tm->id)
return j + 1;
}
if(abort)
main_exit_program(EXIT_INT_NOT_FOUND,
"team_get_cup_rank: no rank found for team %s. \n ",
tm->name);
return -1;
}
/** Return the structure that fits the positions of
the first 11 players.
@param tm The team we examine.
@return A new structure. */
gint
team_find_appropriate_structure(const Team *tm)
{
#ifdef DEBUG
printf("team_find_appropriate_structure\n");
#endif
gint i;
gint structure = 0;
for(i=0;i<11;i++)
if(player_of_idx_team(tm, i)->cskill > 0 && player_of_idx_team(tm, i)->cpos != 0)
{
if(player_of_idx_team(tm, i)->pos != 0)
structure += (gint)rint(powf(10, PLAYER_POS_FORWARD - player_of_idx_team(tm, i)->pos));
else
structure += (gint)rint(powf(10, PLAYER_POS_FORWARD - player_of_idx_team(tm, i)->cpos));
}
return structure;
}
/** Change the structure of a team and the appropriate
cpos and cskill values.
@param tm The team.
@param new_structure The new structure value, e.g. 442. */
void
team_change_structure(Team *tm, gint new_structure)
{
#ifdef DEBUG
printf("team_change_structure\n");
#endif
gint i;
tm->structure = new_structure;
for(i=1;i<11;i++)
{
player_of_idx_team(tm, i)->cpos =
player_get_position_from_structure(new_structure, i);
player_of_idx_team(tm, i)->cskill =
player_get_cskill(player_of_idx_team(tm, i),
player_of_idx_team(tm, i)->cpos, TRUE);
}
}
/* Try to set each of the first 11 players on his
favoured position and sort the substitutes by position.
@param tm The team we rearrange. */
void
team_rearrange(Team *tm)
{
#ifdef DEBUG
printf("team_rearrange\n");
#endif
gint i;
g_array_sort_with_data(tm->players, (GCompareDataFunc)player_compare_func,
GINT_TO_POINTER(100 + PLAYER_COMPARE_ATTRIBUTE_POS));
for(i=0;i<tm->players->len;i++)
{
player_of_idx_team(tm, i)->cpos = (i < 11) ?
player_get_position_from_structure(tm->structure, i) : player_of_idx_team(tm, i)->pos;
if(player_of_idx_team(tm, i)->cskill > 0)
player_of_idx_team(tm, i)->cskill = (i < 11) ?
player_get_cskill(player_of_idx_team(tm, i),
player_of_idx_team(tm, i)->cpos, TRUE) : player_of_idx_team(tm, i)->skill;
}
}
/** Return the name of the current setting of a team attribute, e.g. style.
@param tm The team.
@param attribute The attribute. */
gchar*
team_attribute_to_char(gint attribute, gint value)
{
#ifdef DEBUG
printf("team_attribute_to_char\n");
#endif
#ifdef DEBUG
printf("team_attribute_to_char\n");
#endif
switch(attribute)
{
default:
main_exit_program(EXIT_INT_NOT_FOUND,
"team_attribute_to_char: unknown attribute %d\n",
attribute);
break;
case TEAM_ATTRIBUTE_STYLE:
switch(value)
{
case -2:
return _("ALL OUT DEFEND");
case -1:
return _("DEFEND");
case 0:
return _("BALANCED");
case 1:
return _("ATTACK");
case 2:
return _("ALL OUT ATTACK");
}
break;
case TEAM_ATTRIBUTE_BOOST:
switch(value)
{
case -1:
/* Boost value. */
return _("ANTI");
case 0:
/* Boost value. */
return _("OFF");
case 1:
/* Boost value. */
return _("ON");
}
break;
}
return NULL;
}
/** Change a team attribute of the current user and print a message.
@param attribute The attribute.
@param new_value The new value. */
void
team_change_attribute_with_message(Team *tm, gint attribute, gint new_value)
{
#ifdef DEBUG
printf("team_change_attribute_with_message\n");
#endif
switch(attribute)
{
default:
g_warning("team_attribute_to_char: unknown attribute %d\n", attribute);
break;
case TEAM_ATTRIBUTE_STYLE:
current_user.tm->style = new_value;
game_gui_print_message(_("Team style changed to %s."),
team_attribute_to_char(attribute, new_value));
break;
case TEAM_ATTRIBUTE_BOOST:
current_user.tm->boost = new_value;
if(new_value == 1)
game_gui_print_message(
_("Boost changed to %s (costs %d per minute)."),
team_attribute_to_char(attribute, new_value),
(gint)rint(finance_wage_unit(current_user.tm) *
const_float("float_boost_cost_factor")));
else
game_gui_print_message(_("Boost changed to %s."),
team_attribute_to_char(attribute, new_value));
break;
}
}
/** Replace some players by new ones in a team. */
void
team_update_cpu_new_players(Team *tm)
{
#ifdef DEBUG
printf("team_update_cpu_new_players\n");
#endif
gint i;
gint number_of_new = math_rndi(const_int("int_team_new_players_lower"),
const_int("int_team_new_players_upper"));
gint player_numbers[tm->players->len];
math_generate_permutation(player_numbers, 0, tm->players->len - 1);
for(i=0;i<number_of_new;i++)
{
if(!query_transfer_player_is_on_list(player_of_idx_team(tm, player_numbers[i])))
player_replace_by_new(player_of_idx_team(tm, player_numbers[i]), TRUE);
}
}
/** Increase player ages etc.
@param tm The user team we examine. */
void
team_update_team_weekly(Team *tm)
{
#ifdef DEBUG
printf("team_update_team_weekly\n");
#endif
gint i;
for(i=tm->players->len - 1;i>=0;i--)
player_update_weekly(&g_array_index(tm->players, Player, i));
if(team_is_user(tm) == -1 &&
math_rnd(0, 1) < const_float("float_team_new_player_probability"))
team_update_cpu_new_players(tm);
}
/** Regenerate player fitness etc. after a match.
@param tm The user team we examine.
@param clid The fixture clid. */
void
team_update_post_match(Team *tm, const Fixture *fix)
{
#ifdef DEBUG
printf("team_update_post_match\n");
#endif
gint i;
for(i=0;i<tm->players->len;i++)
player_update_post_match(player_of_idx_team(tm, i), fix);
}
/** Some updates each round.
@param tm The user team we examine. */
void
team_update_team_week_roundly(Team *tm)
{
#ifdef DEBUG
printf("team_update_team_week_roundly\n");
#endif
gint i;
for(i=0;i<tm->players->len;i++)
player_update_week_roundly(tm, i);
if(team_is_user(tm) == -1)
strategy_update_team_pre_match(tm);
}
/** Return a value from the league table element going with the team.
@param type The type of the value. */
gint
team_get_table_value(const Team *tm, gint type)
{
#ifdef DEBUG
printf("team_get_table_value\n");
#endif
gint i;
const GArray *elements = NULL;
if(tm->clid >= ID_CUP_START)
main_exit_program(EXIT_INT_NOT_FOUND,
"team_get_table_value: team is not a league team: %s \n",
tm->name);
elements = league_table(league_from_clid(tm->clid))->elements;
for(i=0;i<elements->len;i++)
if(g_array_index(elements, TableElement, i).team_id == tm->id)
break;
if(i == elements->len)
main_exit_program(EXIT_INT_NOT_FOUND,
"team_get_table_value: table entry not found for team %s \n",
tm->name);
return g_array_index(elements, TableElement, i).values[type];
}
/** Compare function for team arrays or pointer arrays. */
gint
team_compare_func(gconstpointer a, gconstpointer b, gpointer data)
{
#ifdef DEBUG
printf("team_compare_func\n");
#endif
gint type = GPOINTER_TO_INT(data) % 100;
const Team *tm1 = (GPOINTER_TO_INT(data) < 100) ?
*(const Team**)a : (const Team*)a;
const Team *tm2 = (GPOINTER_TO_INT(data) < 100) ?
*(const Team**)b : (const Team*)b;
gint return_value = 0;
if(type == TEAM_COMPARE_LEAGUE_RANK)
{
if(tm1->clid == tm2->clid)
return_value = misc_int_compare(team_get_league_rank(tm2), team_get_league_rank(tm1));
else
return_value = misc_int_compare(league_from_clid(tm2->clid)->layer,
league_from_clid(tm1->clid)->layer);
}
else if(type == TEAM_COMPARE_LEAGUE_LAYER)
return_value =
(tm1->clid >= ID_CUP_START || tm2->clid >= ID_CUP_START) ?
0 : misc_int_compare(league_from_clid(tm2->clid)->layer,
league_from_clid(tm1->clid)->layer);
else if(type == TEAM_COMPARE_OFFENSIVE)
{
gint gf1 = team_get_table_value(tm1, TABLE_GF),
gf2 = team_get_table_value(tm2, TABLE_GF),
ga1 = team_get_table_value(tm1, TABLE_GA),
ga2 = team_get_table_value(tm2, TABLE_GA);
if(gf1 > gf2)
return_value = -1;
else if(gf1 < gf2)
return_value = 1;
else if(ga1 < ga2)
return_value = -1;
else if(ga1 > ga2)
return_value = 1;
else
return_value = 0;
}
else if(type == TEAM_COMPARE_DEFENSE)
{
gint gf1 = team_get_table_value(tm1, TABLE_GF),
gf2 = team_get_table_value(tm2, TABLE_GF),
ga1 = team_get_table_value(tm1, TABLE_GA),
ga2 = team_get_table_value(tm2, TABLE_GA);
if(ga1 > ga2)
return_value = 1;
else if(ga1 < ga2)
return_value = -1;
else if(gf1 > gf2)
return_value = -1;
else if(gf1 < gf2)
return_value = 1;
else
return_value = 0;
}
else if(type == TEAM_COMPARE_UNSORTED)
return_value = 0;
else if(type == TEAM_COMPARE_AV_SKILL)
return_value = misc_float_compare(team_get_average_skill(tm1, FALSE),
team_get_average_skill(tm2, FALSE));
return return_value;
}
/** Return the teams from all leagues sorted by the
specified function.
@param type The integer to pass to the compare function.
@param cup Whether we return the international cup teams or league teams. */
GPtrArray*
team_get_sorted(GCompareDataFunc compare_function, gint type, gboolean cup)
{
#ifdef DEBUG
printf("team_get_sorted\n");
#endif
gint i, j;
GPtrArray *teams = g_ptr_array_new();
if(!cup)
{
for(i=0;i<ligs->len;i++)
for(j=0;j<lig(i).teams->len;j++)
g_ptr_array_add(teams, &g_array_index(lig(i).teams, Team, j));
}
else
{
for(i=0;i<acps->len;i++)
for(j=0;j<acp(i)->teams->len;j++)
g_ptr_array_add(teams, g_ptr_array_index(acp(i)->teams, j));
}
g_ptr_array_sort_with_data(teams, compare_function, GINT_TO_POINTER(type));
return teams;
}
/** Find a new team for a user, depending on whether he's been
fired or very successful. */
Team*
team_get_new(const Team *tm, gboolean fire)
{
#ifdef DEBUG
printf("team_get_new\n");
#endif
gint i;
gint lower = 0, upper = 0;
gint bound1 = (fire) ? const_int("int_team_new_bound_upper") :
const_int("int_team_new_bound_lower"),
bound2 = (fire) ? const_int("int_team_new_bound_lower") :
const_int("int_team_new_bound_upper");
gint idx = -1;
GPtrArray *teams =
team_get_sorted(team_compare_func, TEAM_COMPARE_LEAGUE_RANK, FALSE);
Team *return_value;
for(i=0;i<teams->len;i++)
if((Team*)g_ptr_array_index(teams, i) != tm)
upper++;
else
{
idx = i;
break;
}
for(i=teams->len - 1; i >= 0; i--)
if((Team*)g_ptr_array_index(teams, i) != tm)
lower++;
else
break;
bound1 = MIN(bound1, upper);
bound2 = MIN(bound2, lower);
return_value = (Team*)g_ptr_array_index(teams, math_rndi(i - bound1, i + bound2));
while(return_value == tm)
return_value = (Team*)g_ptr_array_index(teams, math_rndi(i - bound1, i + bound2));
g_ptr_array_free(teams, TRUE);
return return_value;
}
/** Return the index of the team in the teams array. */
gint
team_get_index(const Team *tm)
{
#ifdef DEBUG
printf("team_get_index\n");
#endif
gint i;
gpointer *teams = league_cup_get_teams(tm->clid);
if(tm->clid < ID_CUP_START)
{
for(i=0;i<((GArray*)teams)->len;i++)
if(&g_array_index((GArray*)teams, Team, i) == tm)
return i;
}
else
{
for(i=0;i<((GPtrArray*)teams)->len;i++)
if((Team*)g_ptr_array_index((GPtrArray*)teams, i) == tm)
return i;
}
main_exit_program(EXIT_INT_NOT_FOUND,
"team_get_index: team %s not found.\n", tm->name);
return -1;
}
/** Return the average of the average talents of the teams in the array. */
gfloat
team_get_average_talents(const GArray *teams)
{
#ifdef DEBUG
printf("team_get_average_talents\n");
#endif
gint i, j, cnt = 0;
gfloat sum = 0;
if(teams->len == 0)
return 0;
for(i=0;i<teams->len;i++)
for(j=0;j<g_array_index(teams, Team, i).players->len;j++)
{
sum += g_array_index(g_array_index(teams, Team, i).players,
Player, j).talent;
cnt++;
}
return sum / (gfloat)cnt;
}
/** Find out whether a team plays at a given date. */
gboolean
query_team_plays(const Team *tm, gint week_number, gint week_round_number)
{
#ifdef DEBUG
printf("query_team_plays\n");
#endif
gint i, j;
if(tm->clid < ID_CUP_START)
for(i=0;i<ligs->len;i++)
if(lig(i).id == tm->clid)
for(j=0;j<lig(i).fixtures->len;j++)
if(g_array_index(lig(i).fixtures, Fixture, j).week_number == week_number &&
g_array_index(lig(i).fixtures, Fixture, j).week_round_number == week_round_number &&
(g_array_index(lig(i).fixtures, Fixture, j).teams[0] == tm ||
g_array_index(lig(i).fixtures, Fixture, j).teams[1] == tm))
return TRUE;
for(i=0;i<acps->len;i++)
if(query_league_cup_has_property(acp(i)->id, "national") ||
query_team_is_in_cup(tm, acp(i)))
for(j=0;j<acp(i)->fixtures->len;j++)
if(g_array_index(acp(i)->fixtures, Fixture, j).week_number == week_number &&
g_array_index(acp(i)->fixtures, Fixture, j).week_round_number == week_round_number &&
(g_array_index(acp(i)->fixtures, Fixture, j).teams[0] == tm ||
g_array_index(acp(i)->fixtures, Fixture, j).teams[1] == tm))
return TRUE;
return FALSE;
}
/** Show the results of the user team against the specified team.
@param buf The buffer to fill with the results.
@param sort Whether to sort the results according to home/away.
@param cup_matches Whether to take cup matches into account as well. */
void
team_write_own_results(const Team *tm, gchar *buf, gboolean sort, gboolean cup_matches)
{
#ifdef DEBUG
printf("team_write_own_results\n");
#endif
gint i, res[2];
gchar buf2[SMALL], buf3[SMALL], buf4[SMALL], neutral[SMALL];
gint place;
GPtrArray *matches = fixture_get_matches(current_user.tm, tm);
strcpy(buf4, "");
strcpy(neutral, "");
for(i=0;i<matches->len;i++)
if(cup_matches || ((Fixture*)g_ptr_array_index(matches, i))->clid < ID_CUP_START)
{
res[0] = math_sum_int_array(((Fixture*)g_ptr_array_index(matches, i))->result[0], 2);
res[1] = math_sum_int_array(((Fixture*)g_ptr_array_index(matches, i))->result[1], 2);
if(res[((Fixture*)g_ptr_array_index(matches, i))->teams[0] != current_user.tm] >
res[((Fixture*)g_ptr_array_index(matches, i))->teams[0] == current_user.tm])
/* a won match */
sprintf(buf2, _("W %d : %d"),
res[((Fixture*)g_ptr_array_index(matches, i))->teams[0] != current_user.tm],
res[((Fixture*)g_ptr_array_index(matches, i))->teams[0] == current_user.tm]);
else if(res[((Fixture*)g_ptr_array_index(matches, i))->teams[0] != current_user.tm] <
res[((Fixture*)g_ptr_array_index(matches, i))->teams[0] == current_user.tm])
/* a lost match */
sprintf(buf2, _("L %d : %d"),
res[((Fixture*)g_ptr_array_index(matches, i))->teams[0] != current_user.tm],
res[((Fixture*)g_ptr_array_index(matches, i))->teams[0] == current_user.tm]);
else
/* a drawn match */
sprintf(buf2, _("Dw %d : %d"),
res[((Fixture*)g_ptr_array_index(matches, i))->teams[0] != current_user.tm],
res[((Fixture*)g_ptr_array_index(matches, i))->teams[0] == current_user.tm]);
if(((Fixture*)g_ptr_array_index(matches, i))->home_advantage)
{
if(((Fixture*)g_ptr_array_index(matches, i))->teams[0] == current_user.tm)
{
/* a match at home */
sprintf(buf3, _("%s (H) "), buf2);
place = 0;
}
else
{
/* a match away */
sprintf(buf3, _("<span background='%s' foreground='%s'>%s (A) </span> "),
const_app("string_treeview_live_game_commentary_away_bg"),
const_app("string_treeview_live_game_commentary_away_fg"),
buf2);
place = 1;
}
}
else
{
/* a match on neutral ground */
sprintf(buf3, _("%s (N) "), buf2);
place = -1;
}
if(!sort || place == 1)
strcat(buf4, buf3);
else
{
if(place == 0)
{
strcpy(buf2, buf4);
sprintf(buf4, "%s%s", buf3, buf2);
}
else if(place == -1)
strcat(neutral, buf3);
}
}
sprintf(buf, "%s%s", buf4, neutral);
g_ptr_array_free(matches, TRUE);
}
/** Show a row of WDWWLL type results and the goals for and against.
@param tm The team we find the results for.
@param buf The buffer we print the results into. */
void
team_write_results(const Team *tm, gchar *result_buf, gchar *goals_buf)
{
#ifdef DEBUG
printf("team_write_results\n");
#endif
gint i;
GPtrArray *latest_fixtures = fixture_get_latest(tm);
gint res[2], goals[2] = {0, 0};
gint end_idx = latest_fixtures->len - const_int("int_treeview_latest_results");
strcpy(result_buf, "");
end_idx = MAX(0, end_idx);
for(i=latest_fixtures->len - 1;i>=end_idx;i--)
{
res[0] = math_sum_int_array(((Fixture*)g_ptr_array_index(latest_fixtures, i))->result[0], 3);
res[1] = math_sum_int_array(((Fixture*)g_ptr_array_index(latest_fixtures, i))->result[1], 3);
goals[0] +=
math_sum_int_array(((Fixture*)
g_ptr_array_index(latest_fixtures, i))->
result[(((Fixture*)g_ptr_array_index(latest_fixtures, i))->teams[0] != tm)], 2);
goals[1] +=
math_sum_int_array(((Fixture*)
g_ptr_array_index(latest_fixtures, i))->
result[(((Fixture*)g_ptr_array_index(latest_fixtures, i))->teams[0] == tm)], 2);
if(res[0] == res[1])
/* draw */
strcat(result_buf, _("Dw "));
else if(res[(((Fixture*)g_ptr_array_index(latest_fixtures, i))->teams[0] == tm)] >
res[(((Fixture*)g_ptr_array_index(latest_fixtures, i))->teams[0] != tm)])
/* lost */
strcat(result_buf, _("L "));
else
/* won */
strcat(result_buf, _("W "));
}
sprintf(goals_buf, "%d : %d", goals[0], goals[1]);
g_ptr_array_free(latest_fixtures, TRUE);
}
/** Find out whether the team is in the given pointer array. */
gboolean
query_team_is_in_teams_array(const Team *tm, const GPtrArray *teams)
{
#ifdef DEBUG
printf("query_team_is_in_teams_array\n");
#endif
gint i;
for(i=0;i<teams->len;i++)
if((Team*)g_ptr_array_index(teams, i) == tm)
return TRUE;
return FALSE;
}
/** Check whether we find a definition file for the
given team. */
gchar*
team_has_def_file(const Team *tm)
{
#ifdef DEBUG
printf("team_has_def_file\n");
#endif
#ifdef DEBUG
printf("team_has_def_file\n");
#endif
gchar *return_value = NULL;
gchar buf[SMALL];
if(tm->def_file != NULL && opt_int("int_opt_load_defs") != 0)
{
sprintf(buf, "team_%s.xml", tm->def_file);
return_value = file_find_support_file(buf, FALSE);
}
return return_value;
}
/** Complete the definition of the team (add players,
calculate wages etc. Called after reading a team def file. */
void
team_complete_def(Team *tm)
{
#ifdef DEBUG
printf("team_complete_def\n");
#endif
gint i, new_pos, pos_sum;
gint positions[4] = {0, 0, 0, 0};
Player new_player;
gint add = const_int("int_team_cpu_players") - tm->players->len;
gboolean is_user = (team_is_user(tm) != -1);
for(i=0;i<tm->players->len;i++)
{
player_complete_def(&g_array_index(tm->players, Player, i),
tm->average_talent);
positions[g_array_index(tm->players, Player, i).pos]++;
/** This is so we don't remove loaded players
from the team at startup. */
if(is_user)
g_array_index(tm->players, Player, i).recovery = 1;
}
for(i=0;i<add;i++)
{
pos_sum = math_sum_int_array(positions, 4);
new_player = player_new(tm, tm->average_talent, TRUE);
if(positions[0] < 2)
new_pos = 0;
else if((gfloat)positions[1] / (gfloat)pos_sum <
const_float("float_player_pos_bound1"))
new_pos = 1;
else if((gfloat)positions[2] / (gfloat)pos_sum <
const_float("float_player_pos_bound1"))
new_pos = 2;
else
new_pos = 3;
new_player.pos = new_player.cpos = new_pos;
positions[new_pos]++;
g_array_append_val(tm->players, new_player);
}
team_complete_def_sort(tm);
}
/** Sort the players in the team according to the team structure
and the player positions. */
void
team_complete_def_sort(Team *tm)
{
#ifdef DEBUG
printf("team_complete_def_sort\n");
#endif
gint i, j;
gint positions[4] = {0, 0, 0, 0};
gint structure[4] = {1,
math_get_place(tm->structure, 3),
math_get_place(tm->structure, 2),
math_get_place(tm->structure, 1)};
Player player_tmp, player_tmp2;
for(i=0;i<11;i++)
positions[g_array_index(tm->players, Player, i).pos]++;
for(i=0;i<4;i++)
{
while(positions[i] > structure[i])
{
for(j=0;j<11;j++)
if(g_array_index(tm->players, Player, j).pos == i)
{
player_tmp = g_array_index(tm->players, Player, j);
g_array_remove_index(tm->players, j);
break;
}
for(j=10;j<tm->players->len;j++)
{
if(g_array_index(tm->players, Player, j).pos != i)
{
player_tmp2 = g_array_index(tm->players, Player, j);
g_array_remove_index(tm->players, j);
break;
}
}
if(j == tm->players->len)
main_exit_program(EXIT_DEF_SORT,
"team_complete_def_sort (1): cannot sort according to structure %d (team %s).",
tm->structure, tm->name);
positions[i]--;
positions[player_tmp2.pos]++;
g_array_append_val(tm->players, player_tmp);
g_array_prepend_val(tm->players, player_tmp2);
}
while(positions[i] < structure[i])
{
for(j=0;j<11;j++)
if(g_array_index(tm->players, Player, j).pos > i)
{
player_tmp = g_array_index(tm->players, Player, j);
g_array_remove_index(tm->players, j);
break;
}
if(j == 11)
main_exit_program(EXIT_DEF_SORT,
"team_complete_def_sort (2): cannot sort according to structure %d (team %s).",
tm->structure, tm->name);
for(j=10;j<tm->players->len;j++)
if(g_array_index(tm->players, Player, j).pos == i)
{
player_tmp2 = g_array_index(tm->players, Player, j);
g_array_remove_index(tm->players, j);
break;
}
if(j == tm->players->len)
main_exit_program(EXIT_DEF_SORT,
"team_complete_def_sort (3): cannot sort according to structure %d (team %s).",
tm->structure, tm->name);
positions[i]++;
positions[player_tmp.pos]--;
g_array_append_val(tm->players, player_tmp);
g_array_prepend_val(tm->players, player_tmp2);
}
}
team_rearrange(tm);
}
/** Find out which cup or league table the team
belongs to. */
gint
team_get_table_clid(const Team *tm)
{
#ifdef DEBUG
printf("team_get_table_clid\n");
#endif
gint i;
if(tm->clid >= ID_CUP_START ||
(tm->clid < ID_CUP_START && !query_league_active(league_from_clid(tm->clid))))
{
for(i = acps->len - 1; i >= 0; i--)
if(cup_has_tables(acp(i)->id) != -1 &&
query_team_is_in_cup(tm, acp(i)))
return acp(i)->id;
}
return tm->clid;
}