bygfoot/src/league_struct.h

133 lines
4.0 KiB
C

/*
league_struct.h
Bygfoot Football Manager -- a small and simple GTK2-based
football management game.
http://bygfoot.sourceforge.net
Copyright (C) 2005 Gyözö Both (gyboth@bygfoot.com)
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#ifndef LEAGUE_STRUCT_H
#define LEAGUE_STRUCT_H
#include "bygfoot.h"
#include "cup_struct.h"
#include "stat_struct.h"
#include "table_struct.h"
enum PromRelType
{
PROM_REL_PROMOTION = 0,
PROM_REL_RELEGATION,
PROM_REL_NONE
};
/**
An element representing a promotion or relegation rule.
This means, a PromRelElement specifies a range of teams
that get promoted or relegated to a given league.
@see PromRel
*/
typedef struct
{
gint ranks[2]; /**< The range of teams; default 0 and 0 */
gchar *dest_sid; /**< The id of the destination league. Default "" */
gint type; /**< Type. Promotion or relegation or none. */
} PromRelElement;
/**
This structure specifies how promotion and relegation is handled in a league.
It contains promotion and relegation rules in an array and possibly also
a rule about promotion games to be played.
@see PromRelElement
*/
typedef struct
{
/** The id of the league the promotion games winner gets promoted to. Default "" */
gchar *prom_games_dest_sid;
/** The id of the league the promotion games losers get moved to. Default "" */
gchar *prom_games_loser_sid;
/** Number of teams that advance from the promotion games. Default: 1. */
gint prom_games_number_of_advance;
/** Array with promotion/relegation rules.
@see PromRelElement
*/
GArray *elements;
/** The cup determining how the promotion games are handled. */
gchar *prom_games_cup_sid;
} PromRel;
/**
Representation of a league.
@see PromRel
@see Table
*/
typedef struct
{
/** Default value "" */
gchar *name, *short_name, *sid, *symbol;
/** The sid of the player names file the
teams in the league take their names from.
Default: 'general', meaning the 'player_names_general.xml' file. */
gchar *names_file;
/** @see PromRel */
PromRel prom_rel;
/** Numerical id, as opposed to the string id 'sid'. */
gint id;
/** Layer of the league; this specifies which leagues are
parallel. */
gint layer;
/** The first week games are played. Default 1. */
gint first_week;
/** Weeks between two matchdays. Default 1. */
gint week_gap;
/** Here we store intervals of fixtures during which
there should be two matches in a week instead of one. */
GArray *two_match_weeks[2];
/** How many round robins are played. Important for
small leagues with 10 teams or so. Default: 1. */
gint round_robins;
/** Number of weeks between the parts of a round robin. */
gint rr_break;
/** Number of yellow cards until a player gets banned.
Default 1000 (which means 'off', basically). */
gint yellow_red;
/** Average talent for the first season. Default: -1. */
gfloat average_talent;
/** Array of teams in the league.
@see Team */
GArray *teams;
/** League table.
@see Table */
Table table;
/** The fixtures of a season for the league. */
GArray *fixtures;
/** The current league statistics. */
LeagueStat stats;
/** Whether the league is only a container for teams
or really a league with fixtures and all. */
gboolean active;
} League;
#endif