bygfoot/src/xml_loadsave_players.c

333 lines
10 KiB
C

/*
xml_loadsave_players.c
Bygfoot Football Manager -- a small and simple GTK2-based
football management game.
http://bygfoot.sourceforge.net
Copyright (C) 2005 Gyözö Both (gyboth@bygfoot.com)
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#include "misc.h"
#include "player.h"
#include "team.h"
#include "xml.h"
#include "xml_loadsave_players.h"
enum
{
TAG_PLAYERS = TAG_START_PLAYERS,
TAG_PLAYER,
TAG_PLAYER_NAME,
TAG_PLAYER_POS,
TAG_PLAYER_CPOS,
TAG_PLAYER_HEALTH,
TAG_PLAYER_RECOVERY,
TAG_PLAYER_ID,
TAG_PLAYER_VALUE,
TAG_PLAYER_WAGE,
TAG_PLAYER_OFFERS,
TAG_PLAYER_SKILL,
TAG_PLAYER_CSKILL,
TAG_PLAYER_TALENT,
TAG_PLAYER_ETAL,
TAG_PLAYER_FITNESS,
TAG_PLAYER_LSU,
TAG_PLAYER_AGE,
TAG_PLAYER_PEAK_AGE,
TAG_PLAYER_PEAK_REGION,
TAG_PLAYER_CONTRACT,
TAG_PLAYER_PARTICIPATION,
TAG_PLAYER_GAMES_GOAL,
TAG_PLAYER_GAMES_GOAL_CLID,
TAG_PLAYER_GAMES_GOAL_GAMES,
TAG_PLAYER_GAMES_GOAL_GOALS,
TAG_PLAYER_GAMES_GOAL_SHOTS,
TAG_PLAYER_CARD,
TAG_PLAYER_CARD_CLID,
TAG_PLAYER_CARD_YELLOW,
TAG_PLAYER_CARD_RED,
TAG_PLAYER_CAREER,
TAG_PLAYER_STREAK,
TAG_PLAYER_STREAK_COUNT,
TAG_PLAYER_STREAK_PROB,
TAG_END
};
gint state, etalidx, careeridx;
Player new_player;
PlayerGamesGoals new_games_goals;
PlayerCard new_card;
void
xml_loadsave_players_start_element(gint tag, Team *tm)
{
#ifdef DEBUG
printf("xml_loadsave_players_start_element\n");
#endif
gint i;
gboolean valid_tag = FALSE;
for(i=TAG_PLAYERS;i<TAG_END;i++)
if(tag == i)
{
state = i;
valid_tag = TRUE;
}
if(tag == TAG_PLAYER)
{
new_player = player_new(tm, 80, FALSE);
etalidx = careeridx = 0;
}
if(!valid_tag)
debug_print_message("xml_loadsave_players_start_element: unknown tag. I'm in state %d\n",
state);
}
void
xml_loadsave_players_end_element(gint tag, GArray *players)
{
#ifdef DEBUG
printf("xml_loadsave_players_end_element\n");
#endif
if(tag == TAG_PLAYER)
g_array_append_val(players, new_player);
else if(tag == TAG_PLAYER_NAME ||
tag == TAG_PLAYER_POS ||
tag == TAG_PLAYER_CPOS ||
tag == TAG_PLAYER_HEALTH ||
tag == TAG_PLAYER_RECOVERY ||
tag == TAG_PLAYER_ID ||
tag == TAG_PLAYER_VALUE ||
tag == TAG_PLAYER_WAGE ||
tag == TAG_PLAYER_OFFERS ||
tag == TAG_PLAYER_SKILL ||
tag == TAG_PLAYER_CSKILL ||
tag == TAG_PLAYER_TALENT ||
tag == TAG_PLAYER_ETAL ||
tag == TAG_PLAYER_FITNESS ||
tag == TAG_PLAYER_LSU ||
tag == TAG_PLAYER_AGE ||
tag == TAG_PLAYER_PEAK_AGE ||
tag == TAG_PLAYER_PEAK_REGION ||
tag == TAG_PLAYER_CONTRACT ||
tag == TAG_PLAYER_PARTICIPATION ||
tag == TAG_PLAYER_GAMES_GOAL ||
tag == TAG_PLAYER_CAREER ||
tag == TAG_PLAYER_CARD ||
tag == TAG_PLAYER_STREAK ||
tag == TAG_PLAYER_STREAK_COUNT ||
tag == TAG_PLAYER_STREAK_PROB)
{
state = TAG_PLAYER;
if(tag == TAG_PLAYER_ETAL)
etalidx++;
else if(tag == TAG_PLAYER_CAREER)
careeridx++;
else if(tag == TAG_PLAYER_CARD)
g_array_append_val(new_player.cards, new_card);
else if(tag == TAG_PLAYER_GAMES_GOAL)
g_array_append_val(new_player.games_goals, new_games_goals);
}
else if(tag == TAG_PLAYER_GAMES_GOAL_CLID ||
tag == TAG_PLAYER_GAMES_GOAL_GAMES ||
tag == TAG_PLAYER_GAMES_GOAL_GOALS ||
tag == TAG_PLAYER_GAMES_GOAL_SHOTS)
state = TAG_PLAYER_GAMES_GOAL;
else if(tag == TAG_PLAYER_CARD_CLID ||
tag == TAG_PLAYER_CARD_YELLOW ||
tag == TAG_PLAYER_CARD_RED)
state = TAG_PLAYER_CARD;
else if(tag != TAG_PLAYERS)
debug_print_message("xml_loadsave_players_end_element: unknown tag. I'm in state %d\n",
state);
}
void
xml_loadsave_players_text(gchar *text)
{
#ifdef DEBUG
printf("xml_loadsave_players_text\n");
#endif
gint int_value = -1;
gfloat float_value = -1;
int_value = (gint)g_ascii_strtod(text, NULL);
float_value = (gfloat)g_ascii_strtod(text, NULL) / 10000;
if(state == TAG_PLAYER_NAME)
misc_string_assign(&new_player.name, text);
else if(state == TAG_PLAYER_POS)
new_player.pos = int_value;
else if(state == TAG_PLAYER_CPOS)
new_player.cpos = int_value;
else if(state == TAG_PLAYER_HEALTH)
new_player.health = int_value;
else if(state == TAG_PLAYER_RECOVERY)
new_player.recovery = int_value;
else if(state == TAG_PLAYER_ID)
new_player.id = int_value;
else if(state == TAG_PLAYER_VALUE)
new_player.value = int_value;
else if(state == TAG_PLAYER_WAGE)
new_player.wage = int_value;
else if(state == TAG_PLAYER_OFFERS)
new_player.offers = int_value;
else if(state == TAG_PLAYER_PARTICIPATION)
new_player.participation = int_value;
else if(state == TAG_PLAYER_SKILL)
new_player.skill = float_value;
else if(state == TAG_PLAYER_CSKILL)
new_player.cskill = float_value;
else if(state == TAG_PLAYER_TALENT)
new_player.talent = float_value;
else if(state == TAG_PLAYER_FITNESS)
new_player.fitness = float_value;
else if(state == TAG_PLAYER_LSU)
new_player.lsu = float_value;
else if(state == TAG_PLAYER_AGE)
new_player.age = float_value;
else if(state == TAG_PLAYER_PEAK_AGE)
new_player.peak_age = float_value;
else if(state == TAG_PLAYER_PEAK_REGION)
new_player.peak_region = float_value;
else if(state == TAG_PLAYER_CONTRACT)
new_player.contract = float_value;
else if(state == TAG_PLAYER_ETAL)
new_player.etal[etalidx] = float_value;
else if(state == TAG_PLAYER_GAMES_GOAL_CLID)
new_games_goals.clid = int_value;
else if(state == TAG_PLAYER_GAMES_GOAL_GAMES)
new_games_goals.games = int_value;
else if(state == TAG_PLAYER_GAMES_GOAL_GOALS)
new_games_goals.goals = int_value;
else if(state == TAG_PLAYER_GAMES_GOAL_SHOTS)
new_games_goals.shots = int_value;
else if(state == TAG_PLAYER_CARD_CLID)
new_card.clid = int_value;
else if(state == TAG_PLAYER_CARD_YELLOW)
new_card.yellow = int_value;
else if(state == TAG_PLAYER_CARD_RED)
new_card.red = int_value;
else if(state == TAG_PLAYER_CAREER)
new_player.career[careeridx] = int_value;
else if(state == TAG_PLAYER_STREAK)
new_player.streak = int_value;
else if(state == TAG_PLAYER_STREAK_COUNT)
new_player.streak_count = float_value;
else if(state == TAG_PLAYER_STREAK_PROB)
new_player.streak_prob = float_value;
}
void
xml_loadsave_players_write(FILE *fil, const GArray *players)
{
#ifdef DEBUG
printf("xml_loadsave_players_write\n");
#endif
gint i;
fprintf(fil, "%s<_%d>\n", I1, TAG_PLAYERS);
for(i=0;i<players->len;i++)
xml_loadsave_players_write_player(fil, &g_array_index(players, Player, i));
fprintf(fil, "%s</_%d>\n", I1, TAG_PLAYERS);
}
void
xml_loadsave_players_write_player(FILE *fil, const Player *pl)
{
#ifdef DEBUG
printf("xml_loadsave_players_write_player\n");
#endif
gint i;
fprintf(fil, "%s<_%d>\n", I1, TAG_PLAYER);
xml_write_string(fil, pl->name, TAG_PLAYER_NAME, I2);
xml_write_int(fil, pl->pos, TAG_PLAYER_POS, I2);
xml_write_int(fil, pl->cpos, TAG_PLAYER_CPOS, I2);
xml_write_int(fil, pl->health, TAG_PLAYER_HEALTH, I2);
xml_write_int(fil, pl->recovery, TAG_PLAYER_RECOVERY, I2);
xml_write_int(fil, pl->id, TAG_PLAYER_ID, I2);
xml_write_int(fil, pl->value, TAG_PLAYER_VALUE, I2);
xml_write_int(fil, pl->wage, TAG_PLAYER_WAGE, I2);
xml_write_int(fil, pl->offers, TAG_PLAYER_OFFERS, I2);
xml_write_int(fil, pl->participation, TAG_PLAYER_PARTICIPATION, I2);
xml_write_float(fil, pl->skill, TAG_PLAYER_SKILL, I2);
xml_write_float(fil, pl->cskill, TAG_PLAYER_CSKILL, I2);
xml_write_float(fil, pl->talent, TAG_PLAYER_TALENT, I2);
xml_write_float(fil, pl->fitness, TAG_PLAYER_FITNESS, I2);
xml_write_float(fil, pl->lsu, TAG_PLAYER_LSU, I2);
xml_write_float(fil, pl->age, TAG_PLAYER_AGE, I2);
xml_write_float(fil, pl->peak_age, TAG_PLAYER_PEAK_AGE, I2);
xml_write_float(fil, pl->peak_region, TAG_PLAYER_PEAK_REGION, I2);
xml_write_float(fil, pl->contract, TAG_PLAYER_CONTRACT, I2);
for(i=0;i<4;i++)
xml_write_float(fil, pl->etal[i], TAG_PLAYER_ETAL, I3);
for(i=0;i<PLAYER_VALUE_END;i++)
xml_write_int(fil, pl->career[i], TAG_PLAYER_CAREER, I2);
xml_write_int(fil, pl->streak, TAG_PLAYER_STREAK, I2);
xml_write_float(fil, pl->streak_count, TAG_PLAYER_STREAK_COUNT, I2);
xml_write_float(fil, pl->streak_prob, TAG_PLAYER_STREAK_PROB, I2);
for(i=0;i<pl->games_goals->len;i++)
{
fprintf(fil, "%s<_%d>\n", I2, TAG_PLAYER_GAMES_GOAL);
xml_write_int(fil, g_array_index(pl->games_goals, PlayerGamesGoals, i).clid,
TAG_PLAYER_GAMES_GOAL_CLID, I3);
xml_write_int(fil, g_array_index(pl->games_goals, PlayerGamesGoals, i).games,
TAG_PLAYER_GAMES_GOAL_GAMES, I3);
xml_write_int(fil, g_array_index(pl->games_goals, PlayerGamesGoals, i).goals,
TAG_PLAYER_GAMES_GOAL_GOALS, I3);
xml_write_int(fil, g_array_index(pl->games_goals, PlayerGamesGoals, i).shots,
TAG_PLAYER_GAMES_GOAL_SHOTS, I3);
fprintf(fil, "%s</_%d>\n", I2, TAG_PLAYER_GAMES_GOAL);
}
for(i=0;i<pl->cards->len;i++)
{
fprintf(fil, "%s<_%d>\n", I2, TAG_PLAYER_CARD);
xml_write_int(fil, g_array_index(pl->cards, PlayerCard, i).clid,
TAG_PLAYER_CARD_CLID, I3);
xml_write_int(fil, g_array_index(pl->cards, PlayerCard, i).yellow,
TAG_PLAYER_CARD_YELLOW, I3);
xml_write_int(fil, g_array_index(pl->cards, PlayerCard, i).red,
TAG_PLAYER_CARD_RED, I3);
fprintf(fil, "%s</_%d>\n", I2, TAG_PLAYER_CARD);
}
fprintf(fil, "%s</_%d>\n", I1, TAG_PLAYER);
}