bygfoot/src/xml_loadsave_live_game.c

409 lines
12 KiB
C

/*
xml_loadsave_live_game.c
Bygfoot Football Manager -- a small and simple GTK2-based
football management game.
http://bygfoot.sourceforge.net
Copyright (C) 2005 Gyözö Both (gyboth@bygfoot.com)
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#include "cup.h"
#include "file.h"
#include "fixture.h"
#include "league.h"
#include "live_game.h"
#include "misc.h"
#include "option.h"
#include "variables.h"
#include "xml.h"
#include "xml_loadsave_live_game.h"
enum
{
TAG_LIVE_GAME = TAG_START_LIVE_GAME,
TAG_LIVE_GAME_FIX_ID,
TAG_LIVE_GAME_TEAM_NAME,
TAG_LIVE_GAME_ATTENDANCE,
TAG_LIVE_GAME_UNIT,
TAG_LIVE_GAME_UNIT_POSSESSION,
TAG_LIVE_GAME_UNIT_AREA,
TAG_LIVE_GAME_UNIT_MINUTE,
TAG_LIVE_GAME_UNIT_TIME,
TAG_LIVE_GAME_UNIT_RESULT,
TAG_LIVE_GAME_UNIT_EVENT,
TAG_LIVE_GAME_UNIT_EVENT_TYPE,
TAG_LIVE_GAME_UNIT_EVENT_TEAM,
TAG_LIVE_GAME_UNIT_EVENT_PLAYER,
TAG_LIVE_GAME_UNIT_EVENT_PLAYER2,
TAG_LIVE_GAME_UNIT_EVENT_COMMENTARY,
TAG_LIVE_GAME_UNIT_EVENT_VERBOSITY,
TAG_LIVE_GAME_STAT,
TAG_LIVE_GAME_STAT_POSSESSION,
TAG_LIVE_GAME_STAT_VALUES,
TAG_LIVE_GAME_STAT_VALUE,
TAG_LIVE_GAME_STAT_PLAYERS,
TAG_LIVE_GAME_STAT_PLAYER,
TAG_LIVE_GAME_STAT_PLAYER_ELEMENT,
TAG_END
};
gint state, unitidx,
statvalidx, statvalidx2, statplidx, statplidx2,
team_name_idx;
LiveGameUnit new_unit;
LiveGame *lgame;
void
xml_loadsave_live_game_start_element (GMarkupParseContext *context,
const gchar *element_name,
const gchar **attribute_names,
const gchar **attribute_values,
gpointer user_data,
GError **error)
{
#ifdef DEBUG
printf("xml_loadsave_live_game_start_element\n");
#endif
gint i;
gint tag = xml_get_tag_from_name(element_name);
gboolean valid_tag = FALSE;
for(i=TAG_LIVE_GAME;i<TAG_END;i++)
if(tag == i)
{
state = i;
valid_tag = TRUE;
}
if(tag == TAG_LIVE_GAME)
statvalidx = statplidx =
team_name_idx = 0;
else if(tag == TAG_LIVE_GAME_UNIT ||
tag == TAG_LIVE_GAME_UNIT_EVENT)
unitidx = 0;
else if(tag == TAG_LIVE_GAME_STAT_VALUES)
statvalidx2 = 0;
else if(tag == TAG_LIVE_GAME_STAT_PLAYERS)
statplidx2 = 0;
if(!valid_tag)
debug_print_message("xml_loadsave_live_game_start_element: unknown tag: %s; I'm in state %d\n",
element_name, state);
}
void
xml_loadsave_live_game_end_element (GMarkupParseContext *context,
const gchar *element_name,
gpointer user_data,
GError **error)
{
#ifdef DEBUG
printf("xml_loadsave_live_game_end_element\n");
#endif
gint tag = xml_get_tag_from_name(element_name);
if(tag == TAG_LIVE_GAME_FIX_ID ||
tag == TAG_LIVE_GAME_TEAM_NAME ||
tag == TAG_LIVE_GAME_ATTENDANCE ||
tag == TAG_LIVE_GAME_UNIT ||
tag == TAG_LIVE_GAME_STAT)
{
state = TAG_LIVE_GAME;
if(tag == TAG_LIVE_GAME_UNIT)
g_array_append_val(lgame->units, new_unit);
else if(tag == TAG_LIVE_GAME_TEAM_NAME)
team_name_idx++;
}
else if(tag == TAG_LIVE_GAME_UNIT_POSSESSION ||
tag == TAG_LIVE_GAME_UNIT_AREA ||
tag == TAG_LIVE_GAME_UNIT_MINUTE ||
tag == TAG_LIVE_GAME_UNIT_TIME ||
tag == TAG_LIVE_GAME_UNIT_RESULT ||
tag == TAG_LIVE_GAME_UNIT_EVENT)
{
state = TAG_LIVE_GAME_UNIT;
if(tag == TAG_LIVE_GAME_UNIT_RESULT)
unitidx++;
}
else if(tag == TAG_LIVE_GAME_UNIT_EVENT_TYPE ||
tag == TAG_LIVE_GAME_UNIT_EVENT_TEAM ||
tag == TAG_LIVE_GAME_UNIT_EVENT_PLAYER ||
tag == TAG_LIVE_GAME_UNIT_EVENT_PLAYER2 ||
tag == TAG_LIVE_GAME_UNIT_EVENT_VERBOSITY ||
tag == TAG_LIVE_GAME_UNIT_EVENT_COMMENTARY)
state = TAG_LIVE_GAME_UNIT_EVENT;
else if(tag == TAG_LIVE_GAME_STAT_POSSESSION ||
tag == TAG_LIVE_GAME_STAT_PLAYERS ||
tag == TAG_LIVE_GAME_STAT_VALUES)
{
state = TAG_LIVE_GAME_STAT;
if(tag == TAG_LIVE_GAME_STAT_VALUES)
statvalidx++;
else if(tag == TAG_LIVE_GAME_STAT_PLAYERS)
statplidx++;
}
else if(tag == TAG_LIVE_GAME_STAT_PLAYER)
{
state = TAG_LIVE_GAME_STAT_PLAYERS;
statplidx2++;
}
else if(tag == TAG_LIVE_GAME_STAT_VALUE)
{
state = TAG_LIVE_GAME_STAT_VALUES;
statvalidx2++;
}
else if(tag == TAG_LIVE_GAME_STAT_PLAYER_ELEMENT)
state = TAG_LIVE_GAME_STAT_PLAYER;
else if(tag != TAG_LIVE_GAME)
debug_print_message("xml_loadsave_live_game_end_element: unknown tag: %s; I'm in state %d\n",
element_name, state);
}
void
xml_loadsave_live_game_text (GMarkupParseContext *context,
const gchar *text,
gsize text_len,
gpointer user_data,
GError **error)
{
#ifdef DEBUG
printf("xml_loadsave_live_game_text\n");
#endif
gchar buf[SMALL];
gint int_value = -1;
gfloat float_value = -1;
strncpy(buf, text, text_len);
buf[text_len] = '\0';
int_value = (gint)g_ascii_strtod(buf, NULL);
float_value = g_ascii_strtod(buf, NULL) / 10000;
if(state == TAG_LIVE_GAME_FIX_ID)
{
lgame->fix_id = int_value;
lgame->fix = fixture_from_id(int_value, FALSE);
}
else if(state == TAG_LIVE_GAME_TEAM_NAME)
misc_string_assign(&lgame->team_names[team_name_idx], buf);
else if(state == TAG_LIVE_GAME_ATTENDANCE)
lgame->attendance = int_value;
else if(state == TAG_LIVE_GAME_UNIT_POSSESSION)
new_unit.possession = int_value;
else if(state == TAG_LIVE_GAME_UNIT_AREA)
new_unit.area = int_value;
else if(state == TAG_LIVE_GAME_UNIT_MINUTE)
new_unit.minute = int_value;
else if(state == TAG_LIVE_GAME_UNIT_TIME)
new_unit.time = int_value;
else if(state == TAG_LIVE_GAME_UNIT_RESULT)
new_unit.result[unitidx] = int_value;
else if(state == TAG_LIVE_GAME_UNIT_EVENT_TYPE)
new_unit.event.type = int_value;
else if(state == TAG_LIVE_GAME_UNIT_EVENT_TEAM)
new_unit.event.team = int_value;
else if(state == TAG_LIVE_GAME_UNIT_EVENT_PLAYER)
new_unit.event.player = int_value;
else if(state == TAG_LIVE_GAME_UNIT_EVENT_PLAYER2)
new_unit.event.player2 = int_value;
else if(state == TAG_LIVE_GAME_UNIT_EVENT_COMMENTARY)
new_unit.event.commentary = g_strdup(buf);
else if(state == TAG_LIVE_GAME_UNIT_EVENT_VERBOSITY)
new_unit.event.verbosity = int_value;
else if(state == TAG_LIVE_GAME_STAT_POSSESSION)
lgame->stats.possession = float_value;
else if(state == TAG_LIVE_GAME_STAT_VALUE)
lgame->stats.values[statvalidx][statvalidx2] = int_value;
else if(state == TAG_LIVE_GAME_STAT_PLAYER_ELEMENT)
g_ptr_array_add(lgame->stats.players[statplidx][statplidx2],
g_strdup(buf));
}
void
xml_loadsave_live_game_read(const gchar *filename, LiveGame *live_game)
{
#ifdef DEBUG
printf("xml_loadsave_live_game_read\n");
#endif
GMarkupParser parser = {xml_loadsave_live_game_start_element,
xml_loadsave_live_game_end_element,
xml_loadsave_live_game_text, NULL, NULL};
GMarkupParseContext *context;
gchar *file_contents;
gsize length;
GError *error = NULL;
context =
g_markup_parse_context_new(&parser, 0, NULL, NULL);
if(!g_file_get_contents(filename, &file_contents, &length, &error))
{
debug_print_message("xml_loadsave_live_game_read: error reading file %s\n", filename);
misc_print_error(&error, TRUE);
}
lgame = live_game;
lgame->team_names[0] =
lgame->team_names[1] = NULL;
if(g_markup_parse_context_parse(context, file_contents, length, &error))
{
g_markup_parse_context_end_parse(context, NULL);
g_markup_parse_context_free(context);
g_free(file_contents);
}
else
{
debug_print_message("xml_loadsave_live_game_read: error parsing file %s\n", filename);
misc_print_error(&error, TRUE);
}
}
void
xml_loadsave_live_game_write(const gchar *filename, const LiveGame *live_game)
{
#ifdef DEBUG
printf("xml_loadsave_live_game_write\n");
#endif
gint i;
FILE *fil = NULL;
file_my_fopen(filename, "w", &fil, TRUE);
fprintf(fil, "<_%d>\n", TAG_LIVE_GAME);
if(live_game->fix != NULL)
{
xml_write_int(fil, live_game->fix->id, TAG_LIVE_GAME_FIX_ID, I0);
if(live_game->fix->id > 10000000)
debug_print_message(
"xml_loadsave_live_game_write: suspicious fix id: %d.",
live_game->fix->id);
}
for(i=0;i<2;i++)
xml_write_string(fil, live_game->team_names[i],
TAG_LIVE_GAME_TEAM_NAME, I0);
xml_write_int(fil, live_game->attendance, TAG_LIVE_GAME_ATTENDANCE, I0);
for(i=0;i<live_game->units->len;i++)
xml_loadsave_live_game_write_unit(fil,
&g_array_index(live_game->units,
LiveGameUnit, i));
xml_loadsave_live_game_write_stats(fil, &live_game->stats);
fprintf(fil, "</_%d>\n", TAG_LIVE_GAME);
fclose(fil);
}
void
xml_loadsave_live_game_write_unit(FILE *fil, const LiveGameUnit *unit)
{
#ifdef DEBUG
printf("xml_loadsave_live_game_write_unit\n");
#endif
fprintf(fil, "<_%d>\n", TAG_LIVE_GAME_UNIT);
xml_write_int(fil, unit->possession,
TAG_LIVE_GAME_UNIT_POSSESSION, I1);
xml_write_int(fil, unit->area,
TAG_LIVE_GAME_UNIT_AREA, I1);
xml_write_int(fil, unit->minute,
TAG_LIVE_GAME_UNIT_MINUTE, I1);
xml_write_int(fil, unit->time,
TAG_LIVE_GAME_UNIT_TIME, I1);
xml_write_int(fil, unit->result[0],
TAG_LIVE_GAME_UNIT_RESULT, I1);
xml_write_int(fil, unit->result[1],
TAG_LIVE_GAME_UNIT_RESULT, I1);
fprintf(fil, "%s<_%d>\n", I1, TAG_LIVE_GAME_UNIT_EVENT);
xml_write_int(fil, unit->event.type,
TAG_LIVE_GAME_UNIT_EVENT_TYPE, I2);
xml_write_int(fil, unit->event.verbosity,
TAG_LIVE_GAME_UNIT_EVENT_VERBOSITY, I2);
xml_write_string(fil, unit->event.commentary,
TAG_LIVE_GAME_UNIT_EVENT_COMMENTARY, I2);
xml_write_int(fil, unit->event.team,
TAG_LIVE_GAME_UNIT_EVENT_TEAM, I2);
xml_write_int(fil, unit->event.player,
TAG_LIVE_GAME_UNIT_EVENT_PLAYER, I2);
xml_write_int(fil, unit->event.player2,
TAG_LIVE_GAME_UNIT_EVENT_PLAYER2, I2);
fprintf(fil, "%s</_%d>\n", I1, TAG_LIVE_GAME_UNIT_EVENT);
fprintf(fil, "</_%d>\n", TAG_LIVE_GAME_UNIT);
}
void
xml_loadsave_live_game_write_stats(FILE *fil, const LiveGameStats *stats)
{
#ifdef DEBUG
printf("xml_loadsave_live_game_write_stats\n");
#endif
gint i, j, k;
fprintf(fil, "<_%d>\n", TAG_LIVE_GAME_STAT);
xml_write_float(fil, stats->possession,
TAG_LIVE_GAME_STAT_POSSESSION, I1);
for(i=0;i<2;i++)
{
fprintf(fil, "%s<_%d>\n", I1, TAG_LIVE_GAME_STAT_VALUES);
for(j=0;j<LIVE_GAME_STAT_VALUE_END;j++)
xml_write_int(fil, stats->values[i][j],
TAG_LIVE_GAME_STAT_VALUE, I2);
fprintf(fil, "%s</_%d>\n", I1, TAG_LIVE_GAME_STAT_VALUES);
}
for(i=0;i<2;i++)
{
fprintf(fil, "%s<_%d>\n", I1, TAG_LIVE_GAME_STAT_PLAYERS);
for(j=0;j<LIVE_GAME_STAT_ARRAY_END;j++)
{
fprintf(fil, "%s<_%d>\n", I1, TAG_LIVE_GAME_STAT_PLAYER);
for(k=0;k<stats->players[i][j]->len;k++)
xml_write_string(fil,
(gchar*)g_ptr_array_index(stats->players[i][j], k),
TAG_LIVE_GAME_STAT_PLAYER_ELEMENT, I2);
fprintf(fil, "%s</_%d>\n", I1, TAG_LIVE_GAME_STAT_PLAYER);
}
fprintf(fil, "%s</_%d>\n", I1, TAG_LIVE_GAME_STAT_PLAYERS);
}
fprintf(fil, "</_%d>\n", TAG_LIVE_GAME_STAT);
}