bygfoot/src/training.c

309 lines
7.3 KiB
C
Executable File

/*
bet_struct.h
Bygfoot Football Manager -- a small and simple GTK2-based
football management game.
http://bygfoot.sourceforge.net
Copyright (C) 2005 Gyözö Both (gyboth@bygfoot.com)
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#include "enums.h"
#include "finance.h"
#include "glib.h"
#include "option.h"
#include "training.h"
#include "player.h"
void
calculateTrainingCamp(Team *current_team,
gdouble value_training,
gdouble value_recreation,
gint number_camp)
{
#ifdef DEBUG
printf("calculateTrainingCamp\n");
#endif
gint count, i;
Player *player;
gfloat skill_points=0.0;
gfloat fitness_points=0.0;
gint recovery_points=0;
for (count=0; count<current_team->players->len; count++)
{
player = &g_array_index(current_team->players, Player, count);
if (((value_training>0) || (value_recreation>0)) && (player->health == 0))
{
skill_points=calculate_skill_points((gint) value_training,
number_camp,
player->age,
player->fitness,
player->lsu);
fitness_points=calculate_fitness_points((gint) value_training,
(gint) value_recreation,
number_camp,
player->age);
recovery_points=0;
}
else
{
recovery_points = calculate_recovery_points((gint) value_recreation,
number_camp,
player->age);
skill_points=0.0;
fitness_points=0.0;
}
//Set new values
if ((player->health > 0) && (player->recovery > 0))
{
//Health & recovery
player->recovery -= recovery_points;
}
else
{
//Skill
if ((player->skill+skill_points) <= (player->talent-2))
{
player->skill += skill_points;
player->lsu = 0;
// Functions which are called during a skill-update by player_update_skill() in player.c
player->cskill = player_get_cskill(player, player->cpos, TRUE);
player->value = player_assign_value(player);
for(i=0; i<QUALITY_END; i++)
if(player->skill > player->etal[i])
{
player_estimate_talent(player);
break;
}
}
//Fitness
player->fitness -= fitness_points;
if (player->fitness > 1)
player->fitness = 1;
else if (player->fitness < 0)
player->fitness = 0;
}
}
}
gfloat
calculate_skill_points(gint value_training,
gint number_camp,
gfloat age,
gfloat fitness,
gfloat lsu)
{
#ifdef DEBUG
printf("calculate_skill_points\n");
#endif
gint training_points=0;
gfloat skill_points=0.0;
gint random=0;
//Calculat training points -> age
if (age < 20)
training_points += 4;
else if (age < 25)
training_points += 3;
else if (age < 30)
training_points += 2;
else
training_points += 1;
//Calculat training points -> fittness
if (fitness > 0.75)
training_points += 4;
else if (fitness > 0.50)
training_points += 3;
else if (fitness > 0.25)
training_points += 2;
else
training_points += 1;
//Calculat training points -> lsu
if (lsu > 15)
training_points += 4;
else if (lsu > 10)
training_points += 3;
else if (lsu > 5)
training_points += 2;
else
training_points += 1;
//Calculate skill points
random = random_int(1, 3);
skill_points = training_points - random;
if (skill_points == 0)
return skill_points;
else
{
skill_points = skill_points * value_training * number_camp / 100.0;
return skill_points;
}
}
gfloat
calculate_fitness_points(gint value_training,
gint value_recreation,
gint number_camp,
gfloat age)
{
#ifdef DEBUG
printf("calculate_fitness_points\n");
#endif
gint training_points=0;
gfloat fitness_points=0.0;
gint random=0;
if (value_recreation > 8)
{
if (value_recreation == 9)
{
//Calculate fitness points
random = random_int(1, 2);
fitness_points = ((0.02 * number_camp) + (random / 100.0)) * -1;
}
else
{
//Calculate fitness points
random = random_int(1, 2);
fitness_points = ((0.04 * number_camp) + (random / 100.0)) * -1;
}
}
else
{
//Calculat fitness points -> age
if (age < 20)
training_points += 1;
else if (age < 25)
training_points += 2;
else if (age < 30)
training_points += 3;
else
training_points += 4;
//Calculat fitness points -> value training
switch (value_training)
{
case 2: training_points += 1; break;
case 3: training_points += 1; break;
case 4: training_points += 2; break;
case 5: training_points += 2; break;
case 6: training_points += 3; break;
case 7: training_points += 3; break;
case 8: training_points += 4; break;
case 9: training_points += 4; break;
case 10: training_points += 5; break;
}
//Calculate fitness points
random = random_int(1, 2);
fitness_points = (((gfloat) training_points + random) / number_camp) / 100;
}
return fitness_points;
}
gint
calculate_recovery_points(gint value_recreation,
gint number_camp,
gfloat age)
{
#ifdef DEBUG
printf("calculate_recovery_points\n");
#endif
gint training_points=0;
gint recovery_points=0;
gint random=0;
//Calculat recovery points -> age
if (age < 20)
training_points += 4;
else if (age < 25)
training_points += 3;
else if (age < 30)
training_points += 2;
else
training_points += 1;
//Calculat recovery points -> recreation
switch (value_recreation)
{
case 10: training_points += 4; break;
case 9: training_points += 3; break;
case 8: training_points += 2; break;
case 7: training_points += 1; break;
}
//Calculate recreation points
random = random_int(1, 2);
recovery_points = (training_points + random) * number_camp;
if (recovery_points > 17)
return 1;
else
return 0;
}
gint
random_int(gint min, gint max)
{
#ifdef DEBUG
printf("random_int\n");
#endif
gint random=0;
GRand *grand = NULL;
grand = g_rand_new ();
random = (gint) g_rand_int_range(grand, min, max+1); //random() works until max -1
return random;
}
void
calculateCostsTrainingCamp(gint number_camp)
{
#ifdef DEBUG
printf("calculateCostsTrainingCamp\n");
#endif
gint *money_out = current_user.money_out[0];
gint *money = &current_user.money;
gfloat factor = finance_wage_unit(current_user.tm);
gint costs[3] = {factor * const_float("float_training_camp_factor1"),
factor * const_float("float_training_camp_factor2"),
factor * const_float("float_training_camp_factor2")};
money_out[MON_OUT_TRAINING_CAMP] -= costs[number_camp - 1];
*money -= costs[number_camp - 1];
}