bygfoot/src/enums.h

153 lines
4.0 KiB
C

/*
enums.h
Bygfoot Football Manager -- a small and simple GTK2-based
football management game.
http://bygfoot.sourceforge.net
Copyright (C) 2005 Gyözö Both (gyboth@bygfoot.com)
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#ifndef ENUMS_H
#define ENUMS_H
/** Some counters. */
enum Counters
{
COUNT_AUTOSAVE = 0,
COUNT_AUTOSAVE_FILE,
COUNT_TEAM_ID,
COUNT_PLAYER_ID,
COUNT_CUP_ID,
COUNT_LEAGUE_ID,
COUNT_FIX_ID,
COUNT_LG_COMM_ID,
COUNT_NEWS_TITLE_ID,
COUNT_NEWS_SUBTITLE_ID,
COUNT_NEWS_ARTICLE_ID,
COUNT_SHOW_DEBUG,
COUNT_HINT_NUMBER,
COUNT_NEWS_SHOWN,
COUNT_NEW_NEWS,
COUNT_END
};
/** Scout and physio qualities. */
enum Quality
{
QUALITY_BEST = 0,
QUALITY_GOOD,
QUALITY_AVERAGE,
QUALITY_BAD,
QUALITY_END
};
/** Indices for the #finances variable. */
enum FinanceValue
{
FIN_PRIZE = 0, /**< Prize money at the end of the season. */
FIN_DEBTS, /**< User's debts. */
FIN_MONEY, /**< User's money. */
FIN_TICKETS, /**< Ticket income (weekly). */
FIN_JOURNEY, /**< Journey costs (weekly). */
FIN_WAGES, /**< Wages (weekly). */
FIN_SCOUT, /**< Scout wage (weekly). */
FIN_PHYSIO, /**< Physio wage (weekly). */
FIN_TRANSFERS_IN, /**< Transfer fees income (weekly). */
FIN_TRANSFERS_OUT, /**< Transfer fees spent (weekly). */
FIN_STADIUM, /**< Stadium improvement (weekly). */
FIN_STAD_BILLS, /**< Bills for riots or fire or so (weekly). */
FIN_END
};
/** Enum used to determine what kind of fixtures or
tables to show (e.g. when an arrow is clicked on). */
enum ShowType
{
SHOW_TEAM = 0,
SHOW_CURRENT,
SHOW_NEXT,
SHOW_PREVIOUS,
SHOW_NEXT_LEAGUE,
SHOW_PREVIOUS_LEAGUE,
SHOW_END
};
/** Possible values for a status variable. */
enum Status0Value
{
STATUS_NONE = 0,
STATUS_MAIN,
STATUS_SHOW_LIVE_GAME,
STATUS_LIVE_GAME_PAUSE,
STATUS_LIVE_GAME_CHANGE,
STATUS_SHOW_TEAM_LIST,
STATUS_SHOW_PLAYER_INFO,
STATUS_BROWSE_TEAMS,
STATUS_TEAM_SELECTION,
STATUS_SHOW_LAST_MATCH,
STATUS_SHOW_LAST_MATCH_PAUSE,
STATUS_SHOW_LAST_MATCH_ABORT,
STATUS_SHOW_LAST_MATCH_STATS,
STATUS_SHOW_FIXTURES,
STATUS_SHOW_FIXTURES_WEEK,
STATUS_SHOW_TABLES,
STATUS_SHOW_FINANCES,
STATUS_SHOW_TRANSFER_LIST,
STATUS_SHOW_USER_HISTORY,
STATUS_GET_LOAN,
STATUS_PAY_LOAN,
STATUS_SHOW_EVENT,
STATUS_JOB_OFFER_SUCCESS,
STATUS_JOB_OFFER_FIRE_FINANCE,
STATUS_JOB_OFFER_FIRE_FAILURE,
STATUS_TRANSFER_OFFER_USER,
STATUS_TRANSFER_OFFER_CPU,
STATUS_CUSTOM_STRUCTURE,
STATUS_SHOW_LEAGUE_RESULTS,
STATUS_SHOW_SEASON_RESULTS,
STATUS_SHOW_LEAGUE_STATS,
STATUS_SHOW_SEASON_HISTORY,
STATUS_SHOW_PLAYER_LIST,
STATUS_FIRE_PLAYER,
STATUS_USER_MANAGEMENT,
STATUS_SHOW_PREVIEW,
STATUS_SAVE_GAME,
STATUS_LOAD_GAME,
STATUS_LOAD_GAME_SPLASH,
STATUS_QUERY_UNFIT,
STATUS_QUERY_QUIT,
STATUS_QUERY_USER_NO_TURN,
STATUS_GENERATE_TEAMS,
STATUS_SPONSOR_CONTINUE,
STATUS_SHOW_YA,
STATUS_SET_YA_PERCENTAGE,
STATUS_QUERY_KICK_YOUTH,
STATUS_SELECT_MM_FILE_LOAD,
STATUS_SELECT_MM_FILE_ADD,
STATUS_SELECT_MM_FILE_IMPORT,
STATUS_SELECT_MM_FILE_EXPORT,
STATUS_PLACE_BET,
STATUS_SHOW_JOB_EXCHANGE,
STATUS_JOB_EXCHANGE_SHOW_TEAM,
STATUS_SPLASH,
STATUS_END
};
#endif