/* live_game_struct.h Bygfoot Football Manager -- a small and simple GTK2-based football management game. http://bygfoot.sourceforge.net Copyright (C) 2005 Gyözö Both (gyboth@bygfoot.com) This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ #ifndef LIVE_GAME_STRUCT_H #define LIVE_GAME_STRUCT_H #include "bygfoot.h" #include "fixture_struct.h" /** Events happening during a live game. @see #LiveGameEvent @see #LiveGameUnit */ enum LiveGameEventType { /** This is the 'main' event, nothing in particular is happening; one of the teams is in possession of the ball. */ LIVE_GAME_EVENT_GENERAL = 0, /* 0 */ LIVE_GAME_EVENT_START_MATCH, /* 1 */ LIVE_GAME_EVENT_HALF_TIME, /* 2 */ LIVE_GAME_EVENT_EXTRA_TIME, /* 3 */ LIVE_GAME_EVENT_END_MATCH, /* 4 */ LIVE_GAME_EVENT_LOST_POSSESSION, /* 5 */ LIVE_GAME_EVENT_SCORING_CHANCE, /* 6 */ LIVE_GAME_EVENT_HEADER, /* 7 */ LIVE_GAME_EVENT_PENALTY, /* 8 */ LIVE_GAME_EVENT_FREE_KICK, /* 9 */ LIVE_GAME_EVENT_GOAL, /* 10 */ LIVE_GAME_EVENT_OWN_GOAL, /* 11 */ LIVE_GAME_EVENT_POST, /* 12 */ LIVE_GAME_EVENT_MISS, /* 13 */ LIVE_GAME_EVENT_SAVE, /* 14 */ LIVE_GAME_EVENT_CROSS_BAR, /* 15 */ LIVE_GAME_EVENT_FOUL, /* 16 */ LIVE_GAME_EVENT_FOUL_YELLOW, /* 17 */ LIVE_GAME_EVENT_FOUL_RED, /* 18 */ LIVE_GAME_EVENT_FOUL_RED_INJURY, /* 19 */ LIVE_GAME_EVENT_SEND_OFF, /* 20 */ LIVE_GAME_EVENT_INJURY, /* 21 */ /** An injury that permits the player to continue after some brief time. */ LIVE_GAME_EVENT_TEMP_INJURY, /* 22 */ LIVE_GAME_EVENT_PENALTIES, /* 23 */ LIVE_GAME_EVENT_STADIUM, /* 24 */ LIVE_GAME_EVENT_STADIUM_BREAKDOWN, /* 25 */ LIVE_GAME_EVENT_STADIUM_RIOTS, /* 26 */ LIVE_GAME_EVENT_STADIUM_FIRE, /* 27 */ LIVE_GAME_EVENT_SUBSTITUTION, /* 28 */ LIVE_GAME_EVENT_STRUCTURE_CHANGE, /* 29 */ LIVE_GAME_EVENT_STYLE_CHANGE_ALL_OUT_DEFEND, /* 30 */ LIVE_GAME_EVENT_STYLE_CHANGE_DEFEND, /* 31 */ LIVE_GAME_EVENT_STYLE_CHANGE_BALANCED, /* 32 */ LIVE_GAME_EVENT_STYLE_CHANGE_ATTACK, /* 33 */ LIVE_GAME_EVENT_STYLE_CHANGE_ALL_OUT_ATTACK, /* 34 */ LIVE_GAME_EVENT_BOOST_CHANGE_ANTI, /* 35 */ LIVE_GAME_EVENT_BOOST_CHANGE_OFF, /* 36 */ LIVE_GAME_EVENT_BOOST_CHANGE_ON, /* 37 */ LIVE_GAME_EVENT_END }; enum LiveGameUnitArea { LIVE_GAME_UNIT_AREA_DEFEND = 0, LIVE_GAME_UNIT_AREA_MIDFIELD, LIVE_GAME_UNIT_AREA_ATTACK, LIVE_GAME_UNIT_AREA_END }; /** Indices for the time variable of th #LiveGameUnit struct. */ enum LiveGameUnitTime { LIVE_GAME_UNIT_TIME_FIRST_HALF = 0, LIVE_GAME_UNIT_TIME_SECOND_HALF, LIVE_GAME_UNIT_TIME_EXTRA_TIME, LIVE_GAME_UNIT_TIME_PENALTIES, LIVE_GAME_UNIT_TIME_END }; /** Indices for the values in #LiveGameStats. */ enum LiveGameStatValue { LIVE_GAME_STAT_VALUE_GOALS_REGULAR = 0, LIVE_GAME_STAT_VALUE_SHOTS, LIVE_GAME_STAT_VALUE_SHOT_PERCENTAGE, LIVE_GAME_STAT_VALUE_POSSESSION, LIVE_GAME_STAT_VALUE_PENALTIES, LIVE_GAME_STAT_VALUE_FOULS, LIVE_GAME_STAT_VALUE_CARDS, LIVE_GAME_STAT_VALUE_REDS, LIVE_GAME_STAT_VALUE_INJURIES, LIVE_GAME_STAT_VALUE_END }; enum LiveGameStatArray { LIVE_GAME_STAT_ARRAY_SCORERS = 0, LIVE_GAME_STAT_ARRAY_YELLOWS, LIVE_GAME_STAT_ARRAY_REDS, LIVE_GAME_STAT_ARRAY_INJURED, LIVE_GAME_STAT_ARRAY_END }; /** Indices for the team_value array. @see game_get_values() */ enum GameTeamValue { GAME_TEAM_VALUE_GOALIE = 0, GAME_TEAM_VALUE_DEFEND, GAME_TEAM_VALUE_MIDFIELD, GAME_TEAM_VALUE_ATTACK, GAME_TEAM_VALUE_END }; /** Some stats for a live game like ball possession, shots on goal etc. */ typedef struct { gfloat possession; gint values[2][LIVE_GAME_STAT_VALUE_END]; GPtrArray *players[2][LIVE_GAME_STAT_ARRAY_END]; } LiveGameStats; /** A struct telling us what's happening at a certain moment in a game. */ typedef struct { /** @see #LiveGameEventType */ gint type; /** Verbosity value. The lower the more important the event. */ gint verbosity; /** Information about a team and two players involved in the event. */ gint team, player, player2; /** The commentary for the event. */ gchar *commentary; /** Id of the commentary. */ gint commentary_id; } LiveGameEvent; /** A struct representing a fraction of a live game. */ typedef struct { /** Tells us which of the teams is in possession of the ball. */ gint possession; /** The area of the pitch the ball is currently in. */ gint area; /** Which minute of the game and which part of the game. If 'minute' is -1 we have an event like a substitution that doesn't count as a match time consuming event. @see #GameUnitTime */ gint minute, time; /** The match result at the time of this unit. */ gint result[2]; /** The event belonging to the game unit. */ LiveGameEvent event; } LiveGameUnit; /** A structure storing team settings during a live game pause (so that we know what users have changed in pauses. */ typedef struct { gint structure, style; gboolean boost; gint player_ids[11]; } LiveGameTeamState; typedef struct { /** The fixture that belongs to the game. */ Fixture *fix; /** Integer determining the fixture (needed because fixture pointers can change when new fixtures are added to the fixtures array). */ gint fix_id; /** The names of the teams stored for later use (when the fixture already got freed). */ gchar *team_names[2]; /** Substitutions left for the teams. */ gint subs_left[2]; /** The team that started the game, 0 or 1. */ gint started_game; /** We keep track of the stadium events because there shouldn't be more than one of them in a game. */ gint stadium_event; /** Attacking, defending etc. values for both teams. @see #GameTeamValue */ gfloat team_values[2][GAME_TEAM_VALUE_END]; /** The home advantage factor. */ gfloat home_advantage; /** The array of units. @see #GameUnit */ GArray *units; /** Match statistics. @see #LiveGameStats */ LiveGameStats stats; LiveGameTeamState team_state[2]; /** Ids of strategy actions applied. Actions only get applied once. */ GArray *action_ids[2]; } LiveGame; #endif