/* league_struct.h Bygfoot Football Manager -- a small and simple GTK2-based football management game. http://bygfoot.sourceforge.net Copyright (C) 2005 Gyözö Both (gyboth@bygfoot.com) This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ #ifndef LEAGUE_STRUCT_H #define LEAGUE_STRUCT_H #include "bygfoot.h" #include "cup_struct.h" #include "stat_struct.h" #include "table_struct.h" enum PromRelType { PROM_REL_PROMOTION = 0, PROM_REL_RELEGATION, PROM_REL_NONE }; /** An element representing a promotion or relegation rule. This means, a PromRelElement specifies a range of teams that get promoted or relegated to a given league. @see PromRel */ typedef struct { gint ranks[2]; /**< The range of teams; default 0 and 0 */ gchar *dest_sid; /**< The id of the destination league. Default "" */ gint type; /**< Type. Promotion or relegation or none. */ } PromRelElement; /** This structure specifies how promotion and relegation is handled in a league. It contains promotion and relegation rules in an array and possibly also a rule about promotion games to be played. @see PromRelElement */ typedef struct { /** The id of the league the promotion games winner gets promoted to. Default "" */ gchar *prom_games_dest_sid; /** The id of the league the promotion games losers get moved to. Default "" */ gchar *prom_games_loser_sid; /** Number of teams that advance from the promotion games. Default: 1. */ gint prom_games_number_of_advance; /** Array with promotion/relegation rules. @see PromRelElement */ GArray *elements; /** The cup determining how the promotion games are handled. */ gchar *prom_games_cup_sid; } PromRel; /** Representation of a league. @see PromRel @see Table */ typedef struct { /** Default value "" */ gchar *name, *short_name, *sid, *symbol; /** The sid of the player names file the teams in the league take their names from. Default: 'general', meaning the 'player_names_general.xml' file. */ gchar *names_file; /** @see PromRel */ PromRel prom_rel; /** Numerical id, as opposed to the string id 'sid'. */ gint id; /** Layer of the league; this specifies which leagues are parallel. */ gint layer; /** The first week games are played. Default 1. */ gint first_week; /** Weeks between two matchdays. Default 1. */ gint week_gap; /** How many round robins are played. Important for small leagues with 10 teams or so. Default: 1. */ gint round_robins; /** Number of yellow cards until a player gets banned. Default 1000 (which means 'off', basically). */ gint yellow_red; /** Average talent for the first season. Default: -1. */ gfloat average_talent; /** Array of teams in the league. @see Team */ GArray *teams; /** League table. @see Table */ Table table; /** The fixtures of a season for the league. */ GArray *fixtures; /** The current league statistics. */ LeagueStat stats; /** Whether the league is only a container for teams or really a league with fixtures and all. */ gboolean active; } League; #endif