#include "callback_func.h" #include "cup.h" #include "fixture.h" #include "game_gui.h" #include "league.h" #include "live_game.h" #include "option.h" #include "player.h" #include "start_end.h" #include "team.h" #include "treeview.h" #include "user.h" #include "variables.h" #include "window.h" /** Show the users' live games. */ void callback_show_next_live_game(void) { gint i, j; stat0 = STATUS_SHOW_LIVE_GAME; if(week_round == 1) { for(i=0;ilen;i++) for(j=0;jlen;j++) if(g_array_index(lig(i).fixtures, Fixture, j).week_number == week && g_array_index(lig(i).fixtures, Fixture, j).week_round_number == week_round && fixture_user_team_involved(&g_array_index(lig(i).fixtures, Fixture, j)) != -1 && g_array_index(lig(i).fixtures, Fixture, j).attendance == -1) { live_game_calculate_fixture(&g_array_index(lig(i).fixtures, Fixture, j)); return; } } else { for(i=0;ilen;i++) for(j=0;jlen;j++) if(g_array_index(cp(i).fixtures, Fixture, j).week_number == week && g_array_index(cp(i).fixtures, Fixture, j).week_round_number == week_round && fixture_user_team_involved(&g_array_index(cp(i).fixtures, Fixture, j)) != -1 && g_array_index(cp(i).fixtures, Fixture, j).attendance == -1) { live_game_calculate_fixture(&g_array_index(cp(i).fixtures, Fixture, j)); return; } } window_destroy(&window.live, TRUE); /* no more user games to show: end round. */ end_week_round(); stat0 = STATUS_MAIN; } /** Handle a click on the player list. @param idx The player number. @param event The type of button click. */ void callback_player_clicked(gint idx, GdkEventButton *event) { /** Only accept single-clicks right now. */ if(event->type != GDK_BUTTON_PRESS) return; if(event->button == 1) { if(selected_row[0] == -1) { selected_row[0] = idx; return; } player_swap(usr(current_user).tm, selected_row[0], usr(current_user).tm, idx); if(opt_user_int("int_opt_user_swap_adapts") == 1) { team_change_structure(usr(current_user).tm, team_find_appropriate_structure(usr(current_user).tm)); team_rearrange(usr(current_user).tm); } game_gui_write_av_skills(); selected_row[0] = -1; treeview_show_user_player_list(&usr(current_user), 1); } }