#ifndef XML_LOADSAVE_PLAYERS_H #define XML_LOADSAVE_PLAYERS_H #include "bygfoot.h" #include "team_struct.h" void xml_loadsave_players_text(gchar *text); void xml_loadsave_players_end_element(gint tag, GArray *players); void xml_loadsave_players_start_element(gint tag, Team *tm); void xml_loadsave_players_write_player(FILE *fil, const Player *pl); void xml_loadsave_players_write(FILE *fil, const GArray *players); #endif