#ifndef LIVE_GAME_H #define LIVE_GAME_H #include "bygfoot.h" #include "live_game_struct.h" void live_game_calculate_fixture(Fixture *fix); void live_game_initialize(Fixture *fix); gboolean query_live_game_event_is_break(gint minute, gint time); gboolean query_live_game_penalties_over(void); gint live_game_get_break(void); gint live_game_get_time(const LiveGameUnit *unit); gint live_game_get_minute(void); void live_game_create_unit(void); void live_game_fill_new_unit(LiveGameUnit *new); void live_game_create_start_unit(void); void live_game_evaluate_unit(LiveGameUnit *unit); void live_game_event_foul(void); void live_game_event_lost_possession(void); void live_game_event_injury(gint team, gint player, gboolean create_new); void live_game_event_stadium(void); void live_game_event_scoring_chance(void); void live_game_event_penalty(); void live_game_event_general(gboolean create_new); void live_game_event_general_get_players(void); void live_game_event_free_kick(void); void live_game_event_send_off(gint team, gint player, gboolean second_yellow); void live_game_event_duel(void); gboolean query_live_game_second_yellow(gint team, gint player); void live_game_reset(LiveGame *live_game, Fixture *fix, gboolean free_variable); gint live_game_unit_get_minute(const LiveGameUnit *unit); gint live_game_get_area(const LiveGameUnit *unit); gfloat live_game_pit_teams(const LiveGameUnit *unit, gfloat exponent); void live_game_injury_get_player(void); void live_game_resume(void); void live_game_event_substitution(gint team_number, gint sub_in, gint sub_out); void live_game_event_team_change(gint team_number, gint event_type); void live_game_finish_unit(void); LiveGameUnit* live_game_unit_before(const LiveGameUnit* unit, gint gap); gint live_game_event_get_verbosity(gint event_type); void live_game_unit_result_to_buf(const LiveGameUnit *unit, gchar *buf, gboolean swap); gint live_game_penalties_taken(void); #endif