#include "cup.h" #include "free.h" #include "game_gui.h" #include "league.h" #include "maths.h" #include "misc.h" #include "option.h" #include "player.h" #include "team.h" #include "user.h" /** Create and return a new player. @param tm The team the player will belong to. @param average_skill The average skill of the team. The player's skill can deviate from this value by #CONSTANT_PLAYER_AVERAGE_SKILL_VARIANCE % @return A newly created player. */ Player player_new(Team *tm, gfloat average_skill) { gfloat skill_factor = math_rnd(1 - const_float("float_player_average_skill_variance"), 1 + const_float("float_player_average_skill_variance")); Player new; new.name = g_string_new(((GString*)g_ptr_array_index(player_names, math_rndi(0, player_names->len - 1)))->str); new.id = player_new_id(tm->players); new.pos = player_get_position_from_structure(tm->structure, tm->players->len); new.cpos = new.pos; new.age = math_gauss_dist(const_float("float_player_age_lower"), const_float("float_player_age_upper")); new.peak_age = math_rnd(const_float("float_player_peak_age_lower") + (new.pos == PLAYER_POS_GOALIE) * const_float("float_player_peak_age_goalie_addition"), const_float("float_player_peak_age_upper") + (new.pos == PLAYER_POS_GOALIE) * const_float("float_player_peak_age_goalie_addition")); new.skill = CLAMP(average_skill * skill_factor, 0, const_float("float_player_max_skill")); new.talent = player_new_talent(new.skill); player_estimate_talent(&new); if(new.peak_age - new.age > const_float("float_player_peak_age_diff_younger1") || new.peak_age - new.age < const_float("float_player_peak_age_diff_older1")) new.skill = new.skill * (1 - const_float("float_player_skill_reduction1")); else if(new.peak_age - new.age > const_float("float_player_peak_age_diff_younger2") || new.peak_age - new.age < const_float("float_player_peak_age_diff_peak_older")) new.skill = new.skill * (1 - const_float("float_player_skill_reduction2")); new.cskill = new.skill; new.fitness = math_rnd(const_float("float_player_fitness_lower"), const_float("float_player_fitness_upper")); new.health = new.recovery = 0; new.value = player_assign_value(&new); new.wage = player_assign_wage(&new); new.contract = math_rnd(const_float("float_player_contract_lower"), const_float("float_player_contract_upper")); new.lsu = math_rnd(const_float("float_player_lsu_lower"), const_float("float_player_lsu_upper")); new.cards = g_array_new(FALSE, FALSE, sizeof(PlayerCard)); new.games_goals = g_array_new(FALSE, FALSE, sizeof(PlayerGamesGoals)); new.team = tm; new.participation = FALSE; new.offers = 0; return new; } /** Return a player id that's not yet 'occupied'. @param players The player array the new player will belong to. @return A new id that none of the other players has. */ gint player_new_id(const GArray *players) { gint i, j; for(i=0;ilen;j++) if(g_array_index(players, Player, j).id == i) break; if(j == players->len) return j; } return -1; } /** Return the appropriate position for the player with the given number. The position depends on the team structure if the player number is < 11 and on some constants otherwise. @param structure The team structure, something like 442 or 352. @param player_number The number of the player within the team. @return A new position for the player. */ gint player_get_position_from_structure(gint structure, gint player_number) { gint position = -1; gint bound[2] = {math_get_place(structure, 3) + 1, math_get_place(structure, 3) + math_get_place(structure, 2) + 1}; if(player_number % 11 == 0) position = PLAYER_POS_GOALIE; else if(player_number < bound[0] || (player_number > 10 && player_number < const_int("int_player_pos_bound1"))) position = PLAYER_POS_DEFENDER; else if(player_number < bound[1] || (player_number > 10 && player_number < const_int("int_player_pos_bound2"))) position = PLAYER_POS_MIDFIELDER; else position = PLAYER_POS_FORWARD; return position; } /** Calculate the talent value of the player based on his skill. @param skill The player's skill. @return The new talent value. */ gfloat player_new_talent(gfloat skill) { gfloat talent = math_gauss_dist(2 * skill - const_float("float_player_max_skill"), const_float("float_player_max_skill")); if(talent < skill) talent = 2 * skill - talent; return talent; } /** Estimate a player's talent. @param pl The player of which we'd like to estimate the talent. */ void player_estimate_talent(Player *pl) { gint i, j; gfloat scout_deviance[QUALITY_END]; /* the maximal deviance in both directions */ gfloat deviance_bound[2] = {pl->talent - pl->skill, const_float("float_player_max_skill") - pl->talent}; for(i=0;ietal[i] = math_rnd(pl->talent - deviance_bound[0], pl->talent + deviance_bound[1]); } } /** Assign a (transfer) value to a player. The value depends on skill, talent and age. @param pl The player we examine. @return The value of the player. */ gint player_assign_value(const Player *pl) { gint value; gfloat diff = pl->peak_age - pl->age; value = (gint)powf((const_float("float_player_value_skill_weight") * pl->skill + (1 - const_float("float_player_value_skill_weight")) * pl->talent * 0.7), const_float("float_player_value_power")); if(diff > const_float("float_player_peak_age_diff_older1")) value = (gint)rint((gfloat)value * (1 - const_float("float_player_value_scale1"))); else if(diff > const_float("float_player_peak_age_diff_peak_older")) value = (gint)rint((gfloat)value * (1 - const_float("float_player_value_scale2"))); else if(diff < const_float("float_player_peak_age_diff_younger1")) value = (gint)rint((gfloat)value * (1 + const_float("float_player_value_scale1"))); else if(diff < const_float("float_player_peak_age_diff_younger2")) value = (gint)rint((gfloat)value * (1 + const_float("float_player_value_scale2"))); value = math_round_integer(value, 2); return value; } /** Assign a wage to a player. The wage depends mainly on the value. @param pl The player we examine. @return The wage of the player. */ gint player_assign_wage(const Player *pl) { gfloat wage; wage = rint(((gfloat)pl->value * const_float("float_player_wage_value_factor")) * math_rnd(1 - const_float("float_player_wage_random_dev"), 1 + const_float("float_player_wage_random_dev") )); return math_round_integer((gint)wage, 1); } /** Return the pointer to the player given by the ids. @param clid The cup/league id of the team. @param team_id The id of the team. @param id The id of the player. @return A pointer to the player or NULL if he wasn't to be found. */ Player* player_of_ids(gint clid, gint team_id, gint id) { gint i; Team *tm = team_get_pointer_from_ids(clid, team_id); Player *pl = NULL; if(tm != NULL) { for(i=0;iplayers->len;i++) if(g_array_index(tm->players, Player, i).id == id) { pl = &g_array_index(tm->players, Player, i); break; } } if(pl == NULL) g_warning("player_of_ids: didn't find player with ids %d and %d and %d\n", clid, team_id, id); return pl; } /** Get a player's index in the players array from his id. @param tm The team. @param player_id The player's id. @return The array index or -1. */ gint player_id_index(const Team *tm, gint player_id) { gint i; for(i=0;iplayers->len;i++) if(player_of(tm, i)->id == player_id) return i; g_warning("player_id_index: didn't find player with id %d of team %s\n", player_id, tm->name->str); return -1; } /** Return a pointer to the number'th player of the team. @param tm The team. @param number The player number. @return A pointer to the player or NULL. */ Player* player_of(const Team *tm, gint number) { if(tm->players->len <= number) { g_warning("player_of: Player list of team %s too short for number %d.\n", tm->name->str, number); return NULL; } return &g_array_index(tm->players, Player, number); } /** Return a pointer to the player with specified id of the team. @param tm The team. @param id The player's id. @return A pointer to the player or NULL. */ Player* player_of_id(const Team *tm, gint id) { gint i; for(i=0;iplayers->len;i++) if(g_array_index(tm->players, Player, i).id == id) return &g_array_index(tm->players, Player, i); g_warning("player_of_id: didn't find player with id %d of team %s\n", id, tm->name->str); return NULL; } /** Return the number of all games or goals the player's participated in / scored in all cups and leagues. @param pl The player we examine. @param goals Whether we sum up the goals. @return The number of goals. */ gint player_all_games_goals(const Player *pl, gint type) { gint i, sum = 0; for(i=0;igames_goals->len;i++) if(type == PLAYER_VALUE_GOALS) sum += g_array_index(pl->games_goals, PlayerGamesGoals, i).goals; else if(type == PLAYER_VALUE_GAMES) sum += g_array_index(pl->games_goals, PlayerGamesGoals, i).games; else if(type == PLAYER_VALUE_SHOTS) sum += g_array_index(pl->games_goals, PlayerGamesGoals, i).shots; return sum; } /** Return the sum of all the yellow cards in all leagues and cups for the player. @param pl The player we examine. @return The number of all cards.*/ gint player_all_cards(const Player *pl) { gint i, sum = 0; for(i=0;icards->len;i++) sum += g_array_index(pl->cards, PlayerCard, i).yellow; return sum; } /** Compare two players in a (pointer) array. @param pl1 Pointer to the pointer to the first player. @param pl2 Pointer to the pointer to the second player. @param data Coded integer that tells us which attribute to compare. @return 1, 0 or -1 (see the C qsort() function). */ gint player_compare_func(gconstpointer a, gconstpointer b, gpointer data) { gint type = GPOINTER_TO_INT(data) % 100; const Player *pl1 = (GPOINTER_TO_INT(data) < 100) ? *(const Player**)a : (const Player*)a; const Player *pl2 = (GPOINTER_TO_INT(data) < 100) ? *(const Player**)b : (const Player*)b; gint return_value = 0; if(type == PLAYER_COMPARE_ATTRIBUTE_GAME_SKILL) return_value = misc_float_compare(player_get_game_skill(pl1, FALSE), player_get_game_skill(pl2, FALSE)); else if(type == PLAYER_COMPARE_ATTRIBUTE_POS) { if(MIN(player_id_index(pl1->team, pl1->id), player_id_index(pl2->team, pl2->id)) < 11 && MAX(player_id_index(pl1->team, pl1->id), player_id_index(pl2->team, pl2->id)) >= 11) return_value = (player_id_index(pl1->team, pl1->id) > player_id_index(pl2->team, pl2->id)) ? 1 : -1; else if(pl1->cskill == 0) return_value = (pl2->cskill == 0) ? 0 : 1; else if(pl2->cskill == 0) return_value = (pl1->cskill == 0) ? 0 : -1; else if(pl2->pos != pl1->pos) return_value = misc_int_compare(pl2->pos, pl1->pos); else return_value = 0; /* return_value = */ /* misc_float_compare(player_get_game_skill(pl1, TRUE), */ /* player_get_game_skill(pl2, TRUE)); */ } return return_value; } /** Compare two players in a pointer array. @param pl1 Pointer to the pointer to the first player. @param pl2 Pointer to the pointer to the second player. @param data Coded integer that tells us which position we would like to substitute. @return 1, 0 or -1 (see the C qsort() function). */ gint player_compare_substitute_func(gconstpointer a, gconstpointer b, gpointer data) { const Player *pl1 = *(const Player**)a; const Player *pl2 = *(const Player**)b; gint position = GPOINTER_TO_INT(data); gfloat skill_for_pos1 = player_get_cskill(pl1, position) * powf(pl1->fitness, const_float("float_player_fitness_exponent")), skill_for_pos2 = player_get_cskill(pl2, position) * powf(pl2->fitness, const_float("float_player_fitness_exponent")); gfloat game_skill1 = player_get_game_skill(pl1, FALSE), game_skill2 = player_get_game_skill(pl2, FALSE); gboolean good_structure1 = player_substitution_good_structure(pl1->team->structure, position, pl1->pos), good_structure2 = player_substitution_good_structure(pl2->team->structure, position, pl2->pos); gint return_value = 0; if(pl1->pos == position && pl2->pos == position) return_value = misc_float_compare(game_skill1, game_skill2); else if(pl1->pos == position) return_value = -1; else if(pl2->pos == position) return_value = 1; else if(position != PLAYER_POS_GOALIE) { if(good_structure1 && good_structure2) return_value = misc_float_compare(game_skill1, game_skill2); else if(good_structure1) return_value = misc_float_compare(game_skill1, skill_for_pos2); else if(good_structure2) return_value = misc_float_compare(skill_for_pos1, game_skill2); else return_value = misc_float_compare(skill_for_pos1, skill_for_pos2); } else return_value = misc_float_compare(skill_for_pos1, skill_for_pos2); /* printf("%s %d %s %d %d\n", pl1->name->str, pl1->pos, pl2->name->str, */ /* pl2->pos, return_value); */ /* printf("\t gaski %.1f %.1f skipos %.1f %.1f struc %d %d\n", */ /* (gfloat)game_skill1 / 10000, (gfloat)game_skill2 / 10000, */ /* (gfloat)skill_for_pos1 / 10000, (gfloat)skill_for_pos2 / 10000, */ /* good_structure1, good_structure2); */ return return_value; } /** Find out whether substituting a player into a team and adapting the team structure results in a normal structure. @param old_structure The team's structure before substituting. @param old_pos The position of the player that gets replaced. @param player_pos The position of the player that comes into the game. @return TRUE or FALSE. */ gboolean player_substitution_good_structure(gint old_structure, gint old_pos, gint player_pos) { gint accepted_structures[5] = {532, 442, 352, 433, 343}; gint new_structure = old_structure - (gint)rint(powf(10, PLAYER_POS_FORWARD - old_pos)) + (gint)rint(powf(10, PLAYER_POS_FORWARD - player_pos)); return query_integer_is_in_array(new_structure, accepted_structures, 0, 5); } /** Copy a player into a team. @param pl The player. @param tm The dest team. @param insert_at The new index of the player in the players array. */ void player_copy(Player *pl, Team *tm, gint insert_at) { Player new = *pl; new.team = tm; new.id = player_new_id(tm->players); g_array_insert_val(tm->players, insert_at, new); if(insert_at < 11) player_of(tm, insert_at)->cpos = player_get_position_from_structure(tm->structure, insert_at); else player_of(tm, insert_at)->cpos = player_of(tm, insert_at)->pos; player_of(tm, insert_at)->cskill = player_get_cskill(player_of(tm, insert_at), player_of(tm, insert_at)->cpos); } /** Move a player from one player array to another one. @param tm1 The source team. @param player_number The index of the player in the players array. @param tm2 The dest team. @param insert_at The new index of the player in the players array. */ void player_move(Team *tm1, gint player_number, Team *tm2, gint insert_at) { Player pl = *player_of(tm1, player_number); pl.team = tm2; g_array_remove_index(tm1->players, player_number); g_array_insert_val(tm2->players, insert_at, pl); } /** Swap two players. */ void player_swap(Team *tm1, gint player_number1, Team *tm2, gint player_number2) { gint move = (tm1 == tm2 && player_number1 < player_number2) ? -1 : 1; if(stat0 == STATUS_LIVE_GAME_PAUSE) { if((player_number1 < 11 && player_is_banned(player_of(tm1, player_number1))) || (player_number2 < 11 && player_is_banned(player_of(tm1, player_number2)))) { game_gui_show_warning("You can't replace a banned player."); return; } } player_move(tm1, player_number1, tm2, player_number2); if(player_number2 < 11) player_of(tm2, player_number2)->cpos = player_get_position_from_structure(tm2->structure, player_number2); else player_of(tm2, player_number2)->cpos = player_of(tm2, player_number2)->pos; player_of(tm2, player_number2)->cskill = player_get_cskill(player_of(tm2, player_number2), player_of(tm2, player_number2)->cpos); player_move(tm2, player_number2 + move, tm1, player_number1); if(player_number1 < 11) player_of(tm1, player_number1)->cpos = player_get_position_from_structure(tm1->structure, player_number1); else player_of(tm1, player_number1)->cpos = player_of(tm1, player_number1)->pos; player_of(tm1, player_number1)->cskill = player_get_cskill(player_of(tm1, player_number1), player_of(tm1, player_number1)->cpos); } /** Return the player's cskill depending on whether he's on his normal position or not. @param pl The player we examine. @param position The position we's like to put the player. @return A new cskill. */ gfloat player_get_cskill(const Player *pl, gint position) { gfloat cskill_factor; if(pl->health != PLAYER_INJURY_NONE || player_is_banned(pl) > 0) return 0; if(pl->pos != position) { if(position == PLAYER_POS_GOALIE || pl->pos == PLAYER_POS_GOALIE) cskill_factor = 0.5; else if(abs(position - pl->pos) == 2) cskill_factor = 0.65; else cskill_factor = 0.75; return MIN(pl->talent * cskill_factor, pl->skill); } else return pl->skill; } /** Find out whether the player is banned in the next match or whether he will be if he gets a yellow card. @param pl The player we examine. @return Number of games banned, or 0 if not banned, or -1 if yellow. */ gint player_is_banned(const Player *pl) { Fixture *fix = team_get_fixture(pl->team, FALSE); gint yellow_red = -1, yellow, red; if(fix == NULL) return 0; if(fix->clid < ID_CUP_START) yellow_red = league_from_clid(fix->clid)->yellow_red; else yellow_red = cup_from_clid(fix->clid)->yellow_red; yellow = player_card_get(pl, fix->clid, PLAYER_VALUE_CARD_YELLOW); red = player_card_get(pl, fix->clid, PLAYER_VALUE_CARD_RED); if(red > 0) return red; if(yellow == yellow_red - 1) return -1; return 0; } /** Return the player's skill contribution to his team. @param pl The player. @param skill Whether to take his skill or current skill into account. @return A float value representing the player's contribution. */ gfloat player_get_game_skill(const Player *pl, gboolean skill) { if(skill) return pl->skill * powf(pl->fitness, const_float("float_player_fitness_exponent")); return pl->cskill * powf(pl->fitness, const_float("float_player_fitness_exponent")); } /** Decrease a player's fitness during a match. @param pl The player. */ void player_decrease_fitness(Player *pl) { gint i; gint age_limits[7] = {const_float("float_player_peak_age_diff_younger1"), const_float("float_player_peak_age_diff_younger2"), const_float("float_player_peak_age_diff_younger3"), const_float("float_player_peak_age_diff_peak_younger"), const_float("float_player_peak_age_diff_peak_older"), const_float("float_player_peak_age_diff_older1"), const_float("float_player_peak_age_diff_older2")}; gfloat reduce[8] = {const_float("float_player_fitness_decrease_younger1"), const_float("float_player_fitness_decrease_younger2"), const_float("float_player_fitness_decrease_younger3"), const_float("float_player_fitness_decrease_peak_younger"), const_float("float_player_fitness_decrease_peak_older"), const_float("float_player_fitness_decrease_older1"), const_float("float_player_fitness_decrease_older2"), const_float("float_player_fitness_decrease_else")}; gfloat diff = pl->peak_age - pl->age; gfloat reduction; for(i=0;i<7;i++) if(diff > age_limits[i]) break; reduction = reduce[i] * (1 + (gfloat)pl->team->boost * const_float("float_player_boost_fitness_effect")) * (1 - (pl->cpos == 0) * const_float("float_player_fitness_decrease_factor_goalie")); pl->fitness = MAX(0, pl->fitness - reduction); } /** Increase of player fitness after a match. Depends on the decrease values and the percentage values that determine how much of the decrease a player gains. @param pl The player we edit. */ void player_update_fitness(Player *pl) { gint i; gint age_limits[7] = {const_float("float_player_peak_age_diff_younger1"), const_float("float_player_peak_age_diff_younger2"), const_float("float_player_peak_age_diff_younger3"), const_float("float_player_peak_age_diff_peak_younger"), const_float("float_player_peak_age_diff_peak_older"), const_float("float_player_peak_age_diff_older1"), const_float("float_player_peak_age_diff_older2")}; gfloat increase_base[8] = {const_float("float_player_fitness_increase_younger1"), const_float("float_player_fitness_increase_younger2"), const_float("float_player_fitness_increase_younger3"), const_float("float_player_fitness_increase_peak_younger"), const_float("float_player_fitness_increase_peak_older"), const_float("float_player_fitness_increase_older1"), const_float("float_player_fitness_increase_older2"), const_float("float_player_fitness_increase_else")}; gfloat diff = pl->peak_age - pl->age; gfloat increase = -1; if(pl->participation) return; for(i=0;i<7;i++) if(diff > age_limits[i]) break; increase = math_rnd(increase_base[i] - const_float("float_player_fitness_increase_variance"), increase_base[i] + const_float("float_player_fitness_increase_variance")); pl->fitness = MIN(pl->fitness + increase, 1); } /** Return the number of yellow cards of a player or the number of weeks banned. @param pl The player. @param clid The cup or league id. @param card_type Whether red or yellow cards. */ gint player_card_get(const Player *pl, gint clid, gint card_type) { gint i; gint return_value = 0; for(i=0;icards->len;i++) if(g_array_index(pl->cards, PlayerCard, i).clid == clid) { if(card_type == PLAYER_VALUE_CARD_YELLOW) return_value = g_array_index(pl->cards, PlayerCard, i).yellow; else return_value = g_array_index(pl->cards, PlayerCard, i).red; break; } return return_value; } /** Change a card value for the player. @param pl The player. @param clid The cup or league id. @param card_type Whether red or yellow card. @param value The new value. @param diff Whether we add the value to the old one or replace the old value by the new one. */ void player_card_set(Player *pl, gint clid, gint card_type, gint value, gboolean diff) { gint i, *card_value = NULL; PlayerCard new; for(i=0;icards->len;i++) if(g_array_index(pl->cards, PlayerCard, i).clid == clid) { if(card_type == PLAYER_VALUE_CARD_YELLOW) card_value = &g_array_index(pl->cards, PlayerCard, i).yellow; else if(card_type == PLAYER_VALUE_CARD_RED) card_value = &g_array_index(pl->cards, PlayerCard, i).red; if(diff) *card_value += value; else *card_value = value; if(*card_value < 0) { g_warning("player_card_set: negative card value; setting to 0\n"); *card_value = 0; } return; } new.clid = clid; new.yellow = new.red = 0; g_array_append_val(pl->cards, new); player_card_set(pl, clid, card_type, value, diff); } /** Return the number of games or goals. @param pl The player. @param clid The cup or league id. @param card_type Whether games or goals cards. */ gint player_games_goals_get(const Player *pl, gint clid, gint type) { gint i, return_value = 0; for(i=0;igames_goals->len;i++) if(g_array_index(pl->games_goals, PlayerGamesGoals, i).clid == clid) { if(type == PLAYER_VALUE_GAMES) return_value = g_array_index(pl->games_goals, PlayerGamesGoals, i).games; else if(type == PLAYER_VALUE_GOALS) return_value = g_array_index(pl->games_goals, PlayerGamesGoals, i).goals; else if(type == PLAYER_VALUE_SHOTS) return_value = g_array_index(pl->games_goals, PlayerGamesGoals, i).shots; else g_warning("player_games_goals_get: unknown type %d.\n", type); } return return_value; } /** Change a card value for the player. @param pl The player. @param clid The cup or league id. @param type Whether games or goals or shots. @param value The new value. @param diff Whether we add the value to the old one or replace the old value by the new one. */ void player_games_goals_set(Player *pl, gint clid, gint type, gint value, gboolean diff) { gint i, *games_goals_value = NULL; PlayerGamesGoals new; for(i=0;igames_goals->len;i++) if(g_array_index(pl->games_goals, PlayerGamesGoals, i).clid == clid) { if(type == PLAYER_VALUE_GAMES) games_goals_value = &g_array_index(pl->games_goals, PlayerGamesGoals, i).games; else if(type == PLAYER_VALUE_GOALS) games_goals_value = &g_array_index(pl->games_goals, PlayerGamesGoals, i).goals; else if(type == PLAYER_VALUE_SHOTS) games_goals_value = &g_array_index(pl->games_goals, PlayerGamesGoals, i).shots; if(diff) *games_goals_value += value; else *games_goals_value = value; if(*games_goals_value < 0) { g_warning("player_games_goals_set: negative value; setting to 0\n"); *games_goals_value = 0; } return; } new.clid = clid; new.games = new.goals = new.shots = 0; g_array_append_val(pl->games_goals, new); player_games_goals_set(pl, clid, type, value, diff); } /** Update skill and lsu of a user player. @param pl The player we update. */ void player_update_skill(Player *pl) { gint i; gint age_limits[7] = {const_float("float_player_peak_age_diff_younger1"), const_float("float_player_peak_age_diff_younger2"), const_float("float_player_peak_age_diff_younger3"), const_float("float_player_peak_age_diff_peak_younger"), const_float("float_player_peak_age_diff_peak_older"), const_float("float_player_peak_age_diff_older1"), const_float("float_player_peak_age_diff_older2")}; gfloat factor_limits[3][2] = {{const_float("float_player_skill_devel_younger1_lower"), const_float("float_player_skill_devel_younger1_upper")}, {const_float("float_player_skill_devel_younger2_lower"), const_float("float_player_skill_devel_younger2_upper")}, {const_float("float_player_skill_devel_younger3_lower"), const_float("float_player_skill_devel_younger3_upper")}}; gint increase_decrease[4][2] = {{const_float("float_player_skill_devel_peak_lower"), const_float("float_player_skill_devel_peak_upper")}, {const_float("float_player_skill_devel_older1_lower"), const_float("float_player_skill_devel_older1_upper")}, {const_float("float_player_skill_devel_older2_lower"), const_float("float_player_skill_devel_older2_upper")}, {const_float("float_player_skill_devel_else_lower"), const_float("float_player_skill_devel_else_upper")}}; gfloat diff; if(pl->age > pl->peak_age) pl->lsu += (pl->health == 0) ? 1 : const_float("float_player_lsu_injured_old"); else if(pl->health == 0 && ((gfloat)player_games_goals_get(pl, pl->team->clid, PLAYER_VALUE_GAMES) / (gfloat)week >= const_float("float_player_lsu_games_percentage") || math_rnd(0, 1) <= const_float("float_player_lsu_increase_prob"))) pl->lsu++; if(pl->lsu < const_float("float_player_lsu_update_limit") || math_rnd(0, 1) < powf(const_float("float_player_lsu_update_base_prob"), pl->lsu - const_float("float_player_lsu_update_limit"))) return; pl->lsu = 0; diff = pl->peak_age - pl->age; for(i=0;i<7;i++) if(diff > age_limits[i]) break; if(i < 3) pl->skill += (pl->talent - pl->skill) * math_rnd(factor_limits[i][0], factor_limits[i][1]); else if(i < 5) pl->skill += math_rnd(increase_decrease[0][0], increase_decrease[0][1]); else if(i < 7) pl->skill += math_rnd(increase_decrease[i - 4][0], increase_decrease[i - 4][1]); else pl->skill += math_rnd(increase_decrease[3][0], increase_decrease[3][1]); pl->skill = CLAMP(pl->skill, 0, pl->talent); pl->cskill = player_get_cskill(pl, pl->cpos); pl->value = player_assign_value(pl); for(i=0;iskill > pl->etal[i]) { player_estimate_talent(pl); break; } } /** Decrement the number of weeks until recovery depending on the user's physio. @param pl An injured player. */ void player_update_injury(Player *pl) { gint i, j; gfloat rndom; gint physio = user_from_team(pl->team)->physio; gfloat injury_decrease_probs[4][3] = {{const_float("float_player_injury_recovery_best0"), const_float("float_player_injury_recovery_best1"), const_float("float_player_injury_recovery_best2")}, {const_float("float_player_injury_recovery_good0"), const_float("float_player_injury_recovery_good1"), const_float("float_player_injury_recovery_good2")}, {const_float("float_player_injury_recovery_good2"), const_float("float_player_injury_recovery_good1"), const_float("float_player_injury_recovery_good0")}, {const_float("float_player_injury_recovery_best2"), const_float("float_player_injury_recovery_best1"), const_float("float_player_injury_recovery_best0")}}; for(j=1;j<3;j++) injury_decrease_probs[physio][j] += injury_decrease_probs[physio][j - 1]; rndom = math_rnd(0, 1); for(i=0;i<3;i++) if(rndom <= injury_decrease_probs[physio][i]) { pl->recovery = MAX(pl->recovery - i, 0); break; } if(pl->recovery == 0) { pl->health = 0; pl->fitness = math_rnd(const_float("float_player_injury_recovery_fitness_lower"), const_float("float_player_injury_recovery_fitness_upper")); } } /** Update players in user teams (age, skill, fitness etc.) @param tm The team of the player. @param idx The index in the players array. */ void player_update_weekly(Team *tm, gint idx) { Player *pl = player_of(tm, idx); pl->age += 0.0192; pl->contract -= 0.0192; if(pl->contract <= 0) player_remove_contract(tm, idx); player_update_skill(pl); if(pl->health > 0) player_update_injury(pl); } /** Remove a player from a user team after the contract expired. @param tm The user team. @param idx The player index. */ void player_remove_contract(Team *tm, gint idx) { user_event_add(user_from_team(tm), EVENT_TYPE_PLAYER_LEFT, -1, -1, NULL, player_of(tm, idx)->name->str); player_remove_from_team(tm, idx); } /** Remove a player from a team. @param idx The player index in the players array. */ void player_remove_from_team(Team *tm, gint idx) { free_player(player_of(tm, idx)); g_array_remove_index(tm->players, idx); } /** Make some player updates after a match for user players. @param pl The player we update. @param clid The fixture clid. */ void player_update_post_match(Player *pl, gint clid) { if(pl->health == 0) player_update_fitness(pl); if(player_card_get(pl, clid, PLAYER_VALUE_CARD_RED) > 0) player_card_set(pl, clid, PLAYER_VALUE_CARD_RED, -1, TRUE); } /** Replace a player by a new one in a cpu team. @param free_player Whether to free the memory occupied by the player. */ void player_replace_by_new(Player *pl, gboolean free_player) { Team *tm = pl->team; gint idx = player_id_index(tm, pl->id); Player new = player_new(tm, team_get_average_skill(tm, FALSE)); new.pos = pl->pos; new.cpos = pl->cpos; new.id = pl->id; if(free_player) player_remove_from_team(tm, idx); else g_array_remove_index(tm->players, idx); g_array_insert_val(tm->players, idx, new); } /** Update players in user teams. @param tm The team of the player. @param idx The index in the players array. */ /*d maybe argument player pointer?*/ void player_update_week_roundly(Team *tm, gint idx) { Player *pl = player_of(tm, idx); pl->cskill = (pl->health > 0 || player_is_banned(pl) > 0) ? 0 : player_get_cskill(pl, pl->cpos); }