#include "callbacks.h" #include "finance.h" #include "game.h" #include "game_gui.h" #include "gui.h" #include "load_save.h" #include "maths.h" #include "misc_callback_func.h" #include "option.h" #include "start_end.h" #include "support.h" #include "treeview.h" #include "user.h" #include "variables.h" #include "window.h" #include "xml_country.h" #include "xml_name.h" /* show the teams from the leagues in the country in the startup window */ void misc_callback_show_team_list(GtkWidget *widget, const gchar *country_file) { GtkWidget *treeview_startup = lookup_widget(widget, "treeview_startup"); xml_country_read(country_file); treeview_show_team_list(GTK_TREE_VIEW(treeview_startup), FALSE, FALSE); } /** Start a new game after users and teams are selected. */ void misc_callback_start_game(void) { gint i; stat0 = STATUS_MAIN; start_new_game(); for(i=0;ilen;i++) user_set_up_team_new_game(&usr(i)); window_destroy(&window.startup, TRUE); window_create(WINDOW_MAIN); game_gui_show_main(); } /** Add a user to the users array. */ void misc_callback_add_player(void) { GtkToggleButton *team_selection_radio1 = GTK_TOGGLE_BUTTON(lookup_widget(window.startup, "team_selection_radio1")); GtkToggleButton *team_selection_radio2 = GTK_TOGGLE_BUTTON(lookup_widget(window.startup, "team_selection_radio2")); GtkTreeView *treeview_users = GTK_TREE_VIEW(lookup_widget(window.startup, "treeview_users")); GtkTreeView *treeview_startup = GTK_TREE_VIEW(lookup_widget(window.startup, "treeview_startup")); GtkEntry *entry_player_name = GTK_ENTRY(lookup_widget(window.startup, "entry_player_name")); const gchar *player_name = gtk_entry_get_text(entry_player_name); User new_user = user_new(); if(strlen(player_name) > 0) g_string_printf(new_user.name, "%s", player_name); gtk_entry_set_text(entry_player_name, ""); if(gtk_toggle_button_get_active(team_selection_radio1)) new_user.scout = 1; else if(gtk_toggle_button_get_active(team_selection_radio2)) new_user.scout = 0; else new_user.scout = -1; new_user.tm = treeview_get_pointer(treeview_startup, 2); g_array_append_val(users, new_user); treeview_show_users(treeview_users); treeview_show_team_list(treeview_startup, FALSE, FALSE); if(users->len == 1) { gtk_widget_set_sensitive(lookup_widget(window.startup, "team_selection_ok"), TRUE); gtk_widget_set_sensitive(lookup_widget(window.startup, "combo_country"), FALSE); } } /** Remove a user from the users list. @param event The mouse click event on the treeview. */ void misc_callback_remove_user(GdkEventButton *event) { GtkTreeView *treeview_users = GTK_TREE_VIEW(lookup_widget(window.startup, "treeview_users")); GtkTreeView *treeview_startup = GTK_TREE_VIEW(lookup_widget(window.startup, "treeview_startup")); if(!treeview_select_row(treeview_users, event)) return; user_remove(treeview_get_index(treeview_users, 0) - 1, FALSE); treeview_show_users(treeview_users); treeview_show_team_list(treeview_startup, FALSE, FALSE); if(users->len == 0) { gtk_widget_set_sensitive(lookup_widget(window.startup, "team_selection_ok"), FALSE); gtk_widget_set_sensitive(lookup_widget(window.startup, "combo_country"), TRUE); } } /** Stop the live game so that users can make subs etc. */ void misc_callback_pause_live_game(void) { gtk_widget_set_sensitive(lookup_widget(window.live, "button_pause"), FALSE); gtk_widget_set_sensitive(lookup_widget(window.live, "button_resume"), TRUE); game_gui_set_main_window_sensitivity(TRUE); game_save_team_states(); if(stat2 == cur_user) treeview_show_user_player_list(); stat0 = STATUS_LIVE_GAME_PAUSE; } /** Update the cost and expected duration labels in the stadium window when the user's clicked on the spinbuttons. @param capacity Whether to update the capacity or safety labels. */ void misc_callback_update_stadium_window(gboolean capacity) { GtkLabel *label_costs_capacity = GTK_LABEL(lookup_widget(window.stadium, "label_costs_capacity")), *label_costs_safety = GTK_LABEL(lookup_widget(window.stadium, "label_costs_safety")), *label_duration_capacity = GTK_LABEL(lookup_widget(window.stadium, "label_duration_capacity")), *label_duration_safety = GTK_LABEL(lookup_widget(window.stadium, "label_duration_safety")); GtkSpinButton *spinbutton_capacity = GTK_SPIN_BUTTON(lookup_widget(window.stadium, "spinbutton_capacity")), *spinbutton_safety = GTK_SPIN_BUTTON(lookup_widget(window.stadium, "spinbutton_safety")); gfloat value_capacity = gtk_spin_button_get_value(spinbutton_capacity), value_safety = gtk_spin_button_get_value(spinbutton_safety) / 100; gint cost, duration; if(capacity) { cost = finance_get_stadium_improvement_cost(value_capacity, TRUE); duration = finance_get_stadium_improvement_duration(value_capacity, TRUE); gui_label_set_text_from_int(label_costs_capacity, cost, FALSE); gui_label_set_text_from_int(label_duration_capacity, duration, FALSE); } else { cost = finance_get_stadium_improvement_cost(value_safety, FALSE); duration = finance_get_stadium_improvement_duration(value_safety, FALSE); gui_label_set_text_from_int(label_costs_safety, cost, FALSE); gui_label_set_text_from_int(label_duration_safety, duration, FALSE); } } /** Handle a click on the OK button of the stadium window. */ void misc_callback_improve_stadium(void) { GtkSpinButton *spinbutton_capacity = GTK_SPIN_BUTTON(lookup_widget(window.stadium, "spinbutton_capacity")), *spinbutton_safety = GTK_SPIN_BUTTON(lookup_widget(window.stadium, "spinbutton_safety")); gint value_capacity = gtk_spin_button_get_value_as_int(spinbutton_capacity), value_safety = gtk_spin_button_get_value_as_int(spinbutton_safety); gint cost_capacity, cost_safety; if(value_safety + current_user.counters[COUNT_USER_STADIUM_SAFETY] > 101 - current_user.tm->stadium.safety * 100) { game_gui_show_warning("Safety improvement too high, reset to highest possible value."); value_safety = (gint)rint(100 - current_user.tm->stadium.safety * 100) - current_user.counters[COUNT_USER_STADIUM_SAFETY]; } cost_capacity = finance_get_stadium_improvement_cost(value_capacity, TRUE); cost_safety = finance_get_stadium_improvement_cost((gfloat)value_safety / 100, FALSE); if(cost_safety + cost_capacity > BUDGET(cur_user)) { game_gui_show_warning(_("You don't have the money.")); return; } current_user.money -= (cost_capacity + cost_safety); current_user.money_out[1][MON_OUT_STADIUM_IMPROVEMENT] -= (cost_safety + cost_capacity); current_user.counters[COUNT_USER_STADIUM_CAPACITY] += value_capacity; current_user.counters[COUNT_USER_STADIUM_SAFETY] += value_safety; window_destroy(&window.stadium, TRUE); game_gui_set_main_window_header(); } /** Load a savegame directly from the startup window. */ void misc_callback_startup_load(const gchar *filename) { window_destroy(&window.startup, TRUE); window_create(WINDOW_MAIN); xml_name_read(opt_str("string_opt_player_names_file"), 1000); load_save_load_game(filename); cur_user = 0; on_button_back_to_main_clicked(NULL, NULL); }