/* xml_loadsave_teams.c Bygfoot Football Manager -- a small and simple GTK2-based football management game. http://bygfoot.sourceforge.net Copyright (C) 2005 Gyözö Both (gyboth@bygfoot.com) This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ #include "file.h" #include "misc.h" #include "player.h" #include "team.h" #include "xml.h" #include "xml_loadsave_players.h" #include "xml_loadsave_teams.h" enum { TAG_TEAMS = TAG_START_TEAMS, TAG_TEAM, TAG_TEAM_NAMES_FILE, TAG_TEAM_STRUCTURE, TAG_TEAM_STYLE, TAG_TEAM_BOOST, TAG_TEAM_CLID, TAG_TEAM_STRATEGY_SID, TAG_TEAM_STADIUM, TAG_TEAM_STADIUM_NAME, TAG_TEAM_STADIUM_CAPACITY, TAG_TEAM_STADIUM_AVERAGE_ATTENDANCE, TAG_TEAM_STADIUM_POSSIBLE_ATTENDANCE, TAG_TEAM_STADIUM_GAMES, TAG_TEAM_STADIUM_SAFETY, TAG_TEAM_LUCK, TAG_END }; gint state, etalidx, careeridx; GArray *teams_array; Team new_team; Player new_player; PlayerGamesGoals new_games_goals; PlayerCard new_card; void xml_loadsave_teams_start_element (GMarkupParseContext *context, const gchar *element_name, const gchar **attribute_names, const gchar **attribute_values, gpointer user_data, GError **error) { gint i; gint tag = xml_get_tag_from_name(element_name); gboolean valid_tag = FALSE; for(i=TAG_TEAMS;i= TAG_START_PLAYERS && tag <= TAG_END_PLAYERS) { valid_tag = TRUE; state = TAG_START_PLAYERS; xml_loadsave_players_start_element(tag, &new_team); } if(!valid_tag) g_warning("xml_loadsave_teams_start_element: unknown tag: %s; I'm in state %d\n", element_name, state); } void xml_loadsave_teams_end_element (GMarkupParseContext *context, const gchar *element_name, gpointer user_data, GError **error) { gint tag = xml_get_tag_from_name(element_name); if(tag == TAG_TEAM) { state = TAG_TEAMS; g_array_append_val(teams_array, new_team); } else if(tag == TAG_NAME || tag == TAG_SYMBOL || tag == TAG_TEAM_NAMES_FILE || tag == TAG_TEAM_ID || tag == TAG_TEAM_CLID || tag == TAG_TEAM_STRATEGY_SID || tag == TAG_TEAM_STRUCTURE || tag == TAG_TEAM_STYLE || tag == TAG_TEAM_BOOST || tag == TAG_TEAM_STADIUM || tag == TAG_TEAM_LUCK) state = TAG_TEAM; else if(tag == TAG_TEAM_STADIUM_NAME || tag == TAG_TEAM_STADIUM_CAPACITY || tag == TAG_TEAM_STADIUM_AVERAGE_ATTENDANCE || tag == TAG_TEAM_STADIUM_POSSIBLE_ATTENDANCE || tag == TAG_TEAM_STADIUM_GAMES || tag == TAG_TEAM_STADIUM_SAFETY) state = TAG_TEAM_STADIUM; else if(tag >= TAG_START_PLAYERS && tag <= TAG_END_PLAYERS) { xml_loadsave_players_end_element(tag, new_team.players); if(tag == TAG_START_PLAYERS) state = TAG_TEAM; } else if(tag != TAG_TEAMS) g_warning("xml_loadsave_teams_end_element: unknown tag: %s; I'm in state %d\n", element_name, state); } void xml_loadsave_teams_text (GMarkupParseContext *context, const gchar *text, gsize text_len, gpointer user_data, GError **error) { gchar buf[SMALL]; gint int_value = -1; gfloat float_value = -1; strncpy(buf, text, text_len); buf[text_len] = '\0'; int_value = (gint)g_ascii_strtod(buf, NULL); float_value = (gfloat)g_ascii_strtod(buf, NULL) / 10000; if(state == TAG_NAME) misc_string_assign(&new_team.name, buf); else if(state == TAG_SYMBOL) misc_string_assign(&new_team.symbol, buf); else if(state == TAG_TEAM_NAMES_FILE) misc_string_assign(&new_team.names_file, buf); else if(state == TAG_TEAM_CLID) new_team.clid = int_value; else if(state == TAG_TEAM_STRATEGY_SID) misc_string_assign(&new_team.strategy_sid, buf); else if(state == TAG_TEAM_ID) new_team.id = int_value; else if(state == TAG_TEAM_STRUCTURE) new_team.structure = int_value; else if(state == TAG_TEAM_STYLE) new_team.style = int_value; else if(state == TAG_TEAM_BOOST) new_team.boost = int_value; else if(state == TAG_TEAM_STADIUM_NAME) misc_string_assign(&new_team.stadium.name, buf); else if(state == TAG_TEAM_STADIUM_CAPACITY) new_team.stadium.capacity = int_value; else if(state == TAG_TEAM_STADIUM_AVERAGE_ATTENDANCE) new_team.stadium.average_attendance = int_value; else if(state == TAG_TEAM_STADIUM_POSSIBLE_ATTENDANCE) new_team.stadium.possible_attendance = int_value; else if(state == TAG_TEAM_STADIUM_GAMES) new_team.stadium.games = int_value; else if(state == TAG_TEAM_STADIUM_SAFETY) new_team.stadium.safety = float_value; else if(state == TAG_TEAM_LUCK) new_team.luck = float_value; else if(state >= TAG_START_PLAYERS && state <= TAG_END_PLAYERS) xml_loadsave_players_text(buf); } void xml_loadsave_teams_read(const gchar *filename, GArray *teams) { gint i, j; GMarkupParser parser = {xml_loadsave_teams_start_element, xml_loadsave_teams_end_element, xml_loadsave_teams_text, NULL, NULL}; GMarkupParseContext *context; gchar *file_contents; gsize length; GError *error = NULL; context = g_markup_parse_context_new(&parser, 0, NULL, NULL); if(!g_file_get_contents(filename, &file_contents, &length, &error)) { g_warning("xml_loadsave_teams_read: error reading file %s\n", filename); misc_print_error(&error, TRUE); } teams_array = teams; if(g_markup_parse_context_parse(context, file_contents, length, &error)) { g_markup_parse_context_end_parse(context, NULL); g_markup_parse_context_free(context); g_free(file_contents); } else { g_warning("xml_loadsave_teams_read: error parsing file %s\n", filename); misc_print_error(&error, TRUE); } for(i=0;ilen;i++) for(j=0;jlen;j++) g_array_index(g_array_index(teams, Team, i).players, Player, j).team = &g_array_index(teams, Team, i); } void xml_loadsave_teams_write(const gchar *filename, const GArray *teams) { gint i; FILE *fil = NULL; file_my_fopen(filename, "w", &fil, TRUE); fprintf(fil, "<_%d>\n", TAG_TEAMS); for(i=0;ilen;i++) xml_loadsave_teams_write_team(fil, &g_array_index(teams, Team, i)); fprintf(fil, "\n", TAG_TEAMS); fclose(fil); } void xml_loadsave_teams_write_team(FILE *fil, const Team* team) { fprintf(fil, "<_%d>\n", TAG_TEAM); xml_write_string(fil, team->name, TAG_NAME, I1); xml_write_string(fil, team->symbol, TAG_SYMBOL, I1); xml_write_string(fil, team->names_file, TAG_TEAM_NAMES_FILE, I1); xml_write_string(fil, team->strategy_sid, TAG_TEAM_STRATEGY_SID, I1); xml_write_int(fil, team->clid, TAG_TEAM_CLID, I1); xml_write_int(fil, team->id, TAG_TEAM_ID, I1); xml_write_int(fil, team->structure, TAG_TEAM_STRUCTURE, I1); xml_write_int(fil, team->style, TAG_TEAM_STYLE, I1); xml_write_int(fil, team->boost, TAG_TEAM_BOOST, I1); fprintf(fil, "%s<_%d>\n", I1, TAG_TEAM_STADIUM); if(team->stadium.name != NULL) xml_write_string(fil, team->stadium.name, TAG_TEAM_STADIUM_NAME, I2); xml_write_int(fil, team->stadium.capacity, TAG_TEAM_STADIUM_CAPACITY, I2); xml_write_int(fil, team->stadium.average_attendance, TAG_TEAM_STADIUM_AVERAGE_ATTENDANCE, I2); xml_write_int(fil, team->stadium.possible_attendance, TAG_TEAM_STADIUM_POSSIBLE_ATTENDANCE, I2); xml_write_int(fil, team->stadium.games, TAG_TEAM_STADIUM_GAMES, I2); xml_write_float(fil, team->stadium.safety, TAG_TEAM_STADIUM_SAFETY, I2); fprintf(fil, "%s\n", I1, TAG_TEAM_STADIUM); xml_loadsave_players_write(fil, team->players); xml_write_float(fil, team->luck, TAG_TEAM_LUCK, I1); fprintf(fil, "\n", TAG_TEAM); }