#ifndef TABLE_H #define TABLE_H #include "bygfoot.h" #include "fixture_struct.h" #include "table_struct.h" TableElement table_element_new(Team *team); void table_update(const Fixture *fix); void table_update_get_elements(TableElement **elements, const Fixture *fix); gint table_element_compare_func(gconstpointer a, gconstpointer b, gpointer clid_round); #endif