#include "finance.h" #include "game_gui.h" #include "maths.h" #include "misc2_callback_func.h" #include "option.h" #include "player.h" #include "support.h" #include "team.h" #include "treeview.h" #include "transfer.h" #include "user.h" #include "window.h" /** Transfer a user player. */ void misc2_callback_transfer_user_player(void) { Team *new_team = transoff(stat1, 0).tm; gchar buf[SMALL]; if(team_is_user(new_team) != -1) { if(new_team->players->len < const_int("int_team_max_players") && BUDGET(user_get_index(user_from_team(new_team))) > transoff(stat1, 0).fee) { current_user.money += transoff(stat1, 0).fee; current_user.money_in[1][MON_IN_TRANSFERS] += transoff(stat1, 0).fee; user_from_team(new_team)->money -= transoff(stat1, 0).fee; user_from_team(new_team)->money_out[1][MON_OUT_TRANSFERS] -= transoff(stat1, 0).fee; player_copy(player_of_id(trans(stat1).tm, trans(stat1).id), new_team, new_team->players->len); player_of(new_team, new_team->players->len - 1)->contract = (gfloat)math_rndi(const_int("int_transfer_contract_lower"), const_int("int_transfer_contract_upper")); g_array_remove_index(current_user.tm->players, player_id_index(current_user.tm, trans(stat1).id)); transfer_remove_player(stat1); } else { sprintf(buf, _("%s couldn't afford to buy %s or his roster was full."), user_from_team(new_team)->name->str, player_of_id(trans(stat1).tm, trans(stat1).id)->name->str); game_gui_show_warning(buf); sprintf(buf, _("You didn't have enough money to buy %s or your roster was full."), player_of_id(trans(stat1).tm, trans(stat1).id)->name->str); user_event_add(user_from_team(new_team), EVENT_TYPE_WARNING, -1, -1, NULL, buf); g_array_remove_index(trans(stat1).offers, 0); } } else { current_user.money += transoff(stat1, 0).fee; current_user.money_in[1][MON_IN_TRANSFERS] += transoff(stat1, 0).fee; player_remove_from_team(current_user.tm, player_id_index(current_user.tm, trans(stat1).id)); transfer_remove_player(stat1); } treeview_show_user_player_list(); game_gui_set_main_window_header(); } /** Change the user team's structure to a value he's specified. */ void misc2_callback_change_structure(gint structure) { gchar buf[SMALL]; if(math_get_place(structure, 1) + math_get_place(structure, 2) + math_get_place(structure, 3) != 10) { sprintf(buf, _("The structure value %d is invalid."), structure); game_gui_print_message(buf); return; } team_change_structure(current_user.tm, structure); treeview_show_user_player_list(); } /** Handle a click on the contract offer button. */ void misc2_callback_contract_offer(void) { gint i; gchar buf[SMALL]; GtkSpinButton *spinbutton; gint value = 0; Player *pl = (Player*)statp; for(i=0;i<4;i++) { sprintf(buf, "radiobutton_contract%d", i + 1); if(gtk_toggle_button_get_active( GTK_TOGGLE_BUTTON(lookup_widget(window.contract, buf)))) { sprintf(buf, "spinbutton_contract%d", i + 1); spinbutton = GTK_SPIN_BUTTON(lookup_widget(window.contract, buf)); value = gtk_spin_button_get_value_as_int(spinbutton); if(value >= (gint)rint((gfloat)stat1 * (1 + (i * const_float("float_contract_scale_factor") * powf(-1, (pl->age > pl->peak_age)))))) { pl->contract += (i + 1); pl->wage = value; sprintf(buf, _("%s has accepted your offer."), pl->name->str); game_gui_print_message(buf); window_destroy(&window.contract, FALSE); } else { pl->offers++; if(pl->offers < const_int("int_contract_max_offers")) { sprintf(buf, _("%s rejects your offer. You may still make %d offers."), pl->name->str, const_int("int_contract_max_offers") - pl->offers); game_gui_show_warning(buf); } else { sprintf(buf, _("%s rejects your offer and won't negotiate with you anymore. You should sell him before his contract expires (he'll simply leave your team otherwise)."), pl->name->str); game_gui_show_warning(buf); window_destroy(&window.contract, FALSE); } } break; } } }