#ifndef GAME_GUI_H #define GAME_GUI_H #include #include #include "bygfoot.h" #include "live_game_struct.h" #include "option_struct.h" #define setsav1 gtk_widget_set_sensitive(lookup_widget(window.main, "button_save"), FALSE);gtk_widget_set_sensitive(lookup_widget(window.main, "menu_save"), FALSE) #define setsav0 gtk_widget_set_sensitive(lookup_widget(window.main, "button_save"), TRUE);gtk_widget_set_sensitive(lookup_widget(window.main, "menu_save"), TRUE) #define getsav GTK_WIDGET_SENSITIVE(lookup_widget(window.main, "button_save")) void game_gui_live_game_show_unit(const LiveGameUnit *unit); void game_gui_live_game_set_hscale(const LiveGameUnit *unit, GtkHScale *hscale); void game_gui_set_main_window_header(void); void game_gui_show_main(void); void game_gui_show_warning(const gchar *format, ...) __attribute__ ((format (printf, 1, 2))); gboolean game_gui_print_message(gchar *format, ...) __attribute__ ((format (printf, 1, 2))); void game_gui_print_message_with_delay(const gchar *format, ...) __attribute__ ((format (printf, 1, 2))); void game_gui_get_radio_items(GtkWidget **style, GtkWidget **scout, GtkWidget **physio, GtkWidget **boost, GtkWidget **yc, GtkWidget **ya_pos_pref); void game_gui_read_radio_items(GtkWidget *widget); void game_gui_write_radio_items(void); gboolean game_gui_clear_entry_message(gpointer data); void game_gui_set_main_window_sensitivity(gboolean value); void game_gui_write_av_skills(void); void game_gui_write_meters(void); void game_gui_show_job_offer(Team *team, gint type); void game_gui_write_check_items(void); void game_gui_read_check_items(GtkWidget *widget); void game_gui_set_help_labels(void); #endif