#ifndef LIVE_GAME_STRUCT_H #define LIVE_GAME_STRUCT_H #include "bygfoot.h" #include "fixture_struct.h" /** Events happening during a live game. @see #LiveGameEvent @see #LiveGameUnit */ enum LiveGameEventType { /** This is the 'main' event, nothing in particular is happening; one of the teams is in possession of the ball. */ LIVE_GAME_EVENT_GENERAL = 0, LIVE_GAME_EVENT_START_MATCH, LIVE_GAME_EVENT_HALF_TIME, LIVE_GAME_EVENT_EXTRA_TIME, LIVE_GAME_EVENT_END_MATCH, LIVE_GAME_EVENT_LOST_POSSESSION, LIVE_GAME_EVENT_SCORING_CHANCE, LIVE_GAME_EVENT_HEADER, LIVE_GAME_EVENT_PENALTY, LIVE_GAME_EVENT_FREE_KICK, LIVE_GAME_EVENT_GOAL, LIVE_GAME_EVENT_OWN_GOAL, LIVE_GAME_EVENT_POST, LIVE_GAME_EVENT_MISS, LIVE_GAME_EVENT_SAVE, LIVE_GAME_EVENT_CROSS_BAR, LIVE_GAME_EVENT_FOUL, LIVE_GAME_EVENT_FOUL_YELLOW, LIVE_GAME_EVENT_FOUL_RED, LIVE_GAME_EVENT_FOUL_RED_INJURY, LIVE_GAME_EVENT_SEND_OFF, LIVE_GAME_EVENT_INJURY, /** An injury that permits the player to continue after some brief time. */ LIVE_GAME_EVENT_TEMP_INJURY, LIVE_GAME_EVENT_PENALTIES, LIVE_GAME_EVENT_STADIUM, LIVE_GAME_EVENT_STADIUM_BREAKDOWN, LIVE_GAME_EVENT_STADIUM_RIOTS, LIVE_GAME_EVENT_STADIUM_FIRE, LIVE_GAME_EVENT_SUBSTITUTION, LIVE_GAME_EVENT_STRUCTURE_CHANGE, LIVE_GAME_EVENT_STYLE_CHANGE_ALL_OUT_DEFEND, LIVE_GAME_EVENT_STYLE_CHANGE_DEFEND, LIVE_GAME_EVENT_STYLE_CHANGE_BALANCED, LIVE_GAME_EVENT_STYLE_CHANGE_ATTACK, LIVE_GAME_EVENT_STYLE_CHANGE_ALL_OUT_ATTACK, LIVE_GAME_EVENT_BOOST_CHANGE_ANTI, LIVE_GAME_EVENT_BOOST_CHANGE_OFF, LIVE_GAME_EVENT_BOOST_CHANGE_ON, LIVE_GAME_EVENT_END }; enum LiveGameUnitArea { LIVE_GAME_UNIT_AREA_DEFEND = 0, LIVE_GAME_UNIT_AREA_MIDFIELD, LIVE_GAME_UNIT_AREA_ATTACK, LIVE_GAME_UNIT_AREA_END }; /** Indices for the time variable of th #LiveGameUnit struct. */ enum LiveGameUnitTime { LIVE_GAME_UNIT_TIME_FIRST_HALF = 0, LIVE_GAME_UNIT_TIME_SECOND_HALF, LIVE_GAME_UNIT_TIME_EXTRA_TIME, LIVE_GAME_UNIT_TIME_PENALTIES, LIVE_GAME_UNIT_TIME_END }; /** Indices for the values in #LiveGameStats. */ enum LiveGameStatValue { LIVE_GAME_STAT_VALUE_GOALS_REGULAR = 0, LIVE_GAME_STAT_VALUE_SHOTS, LIVE_GAME_STAT_VALUE_SHOT_PERCENTAGE, LIVE_GAME_STAT_VALUE_POSSESSION, LIVE_GAME_STAT_VALUE_PENALTIES, LIVE_GAME_STAT_VALUE_FOULS, LIVE_GAME_STAT_VALUE_CARDS, LIVE_GAME_STAT_VALUE_REDS, LIVE_GAME_STAT_VALUE_INJURIES, LIVE_GAME_STAT_VALUE_END }; enum LiveGameStatArray { LIVE_GAME_STAT_ARRAY_SCORERS = 0, LIVE_GAME_STAT_ARRAY_YELLOWS, LIVE_GAME_STAT_ARRAY_REDS, LIVE_GAME_STAT_ARRAY_INJURED, LIVE_GAME_STAT_ARRAY_END }; /** Indices for the team_value array. @see game_get_values() */ enum GameTeamValue { GAME_TEAM_VALUE_DEFEND = 0, GAME_TEAM_VALUE_MIDFIELD, GAME_TEAM_VALUE_ATTACK, GAME_TEAM_VALUE_GOALIE, GAME_TEAM_VALUE_END }; /** Some stats for a live game like ball possession, shots on goal etc. */ typedef struct { gfloat possession; gint values[2][LIVE_GAME_STAT_VALUE_END]; GPtrArray *players[2][LIVE_GAME_STAT_ARRAY_END]; } LiveGameStats; /** A struct telling us what's happening at a certain moment in a game. */ typedef struct { /** @see #LiveGameEventType */ gint type; /** Verbosity value. The lower the more important the event. */ gint verbosity; /** Information about a team and two players involved in the event. */ gint team, player, player2; /** The commentary for the event. */ GString *commentary; } LiveGameEvent; /** A struct representing a fraction of a live game. */ typedef struct { /** Tells us which of the teams is in possession of the ball. */ gint possession; /** The area of the pitch the ball is currently in. */ gint area; /** Which minute of the game and which part of the game. If 'minute' is -1 we have an event like a substitution that doesn't count as a match time consuming event. @see #GameUnitTime */ gint minute, time; /** The match result at the time of this unit. */ gint result[2]; /** The event belonging to the game unit. */ LiveGameEvent event; } LiveGameUnit; /** A structure storing team settings during a live game pause (so that we know what users have changed in pauses. */ typedef struct { gint structure, style; gboolean boost; gint player_ids[11]; } LiveGameTeamState; typedef struct { /** The fixture that belongs to the game. */ Fixture *fix; /** Integer determining the fixture (needed because fixture pointers can change when new fixtures are added to the fixtures array). */ gint fix_id; /** Substitutions left for the teams. */ gint subs_left[2]; /** The team that started the game, 0 or 1. */ gint started_game; /** We keep track of the stadium events because there shouldn't be more than one of them in a game. */ gint stadium_event; /** Attacking, defending etc. values for both teams. @see #GameTeamValue */ gfloat team_values[2][GAME_TEAM_VALUE_END]; /** The home advantage factor. */ gfloat home_advantage; /** The array of units. @see #GameUnit */ GArray *units; /** Match statistics. @see #LiveGameStats */ LiveGameStats stats; LiveGameTeamState team_state[2]; } LiveGame; #endif