#ifndef GAME_GUI_H #define GAME_GUI_H #include "bygfoot.h" #include "live_game_struct.h" void game_gui_live_game_show_unit(const LiveGameUnit *unit); void game_gui_live_game_set_hscale(const LiveGameUnit *unit, GtkHScale *hscale); void game_gui_set_main_window_header(void); void game_gui_show_main(void); void game_gui_get_radio_items(GtkWidget **style, GtkWidget **scout, GtkWidget **physio, GtkWidget **boost); void game_gui_print_message(gchar *text); void game_gui_read_radio_items(GtkWidget *widget); void game_gui_write_radio_items(void); gboolean game_gui_clear_entry_message(gpointer data); void game_gui_set_main_window_sensitivity(gboolean value); void game_gui_write_av_skills(void); void game_gui_show_warning(gchar *text); void game_gui_write_meters(void); void game_gui_show_job_offer(Team *team, gint type); #endif