#include "cup.h" #include "fixture.h" #include "league.h" #include "main.h" #include "maths.h" #include "player.h" #include "start_end.h" #include "team.h" #include "transfer.h" #include "variables.h" #include "xml_name.h" /** Generate the teams etc. */ void start_new_game(void) { start_write_variables(); xml_name_read(PLAYER_NAMES_FILE, -1); start_generate_league_teams(); start_new_season(); xml_name_read(PLAYER_NAMES_FILE, 1000); } /** Make new fixtures, nullify things etc. */ void start_new_season(void) { start_load_cup_teams(); } /** Fill some global variables with default values at the beginning of a new game. */ void start_write_variables(void) { season = week = week_round = 1; scout = physio = QUALITY_AVERAGE; fixtures = g_array_new(FALSE, FALSE, sizeof(Fixture)); transfer_list = g_array_new(FALSE, FALSE, sizeof(TransferPlayer)); } /** Generate the teams in the leagues. */ void start_generate_league_teams(void) { gint i, j; Team *tm; if(ligs->len == 0) { g_warning("start_generate_league_teams: no leagues found. there must be at least one league in the game.\n"); main_exit_program(EXIT_NO_LEAGUES); } for(i=0;ilen;i++) { for(j=0;jlen;j++) { tm = &g_array_index(lig(i).teams, Team, j); tm->stadium.capacity = math_gauss_disti((gint)(lig(i).average_capacity * 0.66), (gint)(lig(i).average_capacity * 1.33)); team_generate_players(tm); } } } /** Load the names from the xml files for the cups and generate the teams. */ void start_load_cup_teams(void) { gint i, j; for(i=0;ilen;i++) if(cp(i).type == CUP_TYPE_INTERNATIONAL) { cup_load_choose_teams(&cp(i)); cup_load_choose_team_user(&cp(i)); for(j=0;jlen;j++) { printf("%d %s clid %d id %d\n", j, g_array_index(cp(i).teams, Team, j).name->str, g_array_index(cp(i).teams, Team, j).clid, g_array_index(cp(i).teams, Team, j).id); printf("%s %d %d\n", g_array_index(g_array_index(cp(i).teams, Team, j).players, Player, 0).name->str, g_array_index(g_array_index(cp(i).teams, Team, j).players, Player, 0).skill, g_array_index(g_array_index(cp(i).teams, Team, j).players, Player, 0).talent); } } }