/* enums.h Bygfoot Football Manager -- a small and simple GTK2-based football management game. http://bygfoot.sourceforge.net Copyright (C) 2005 Gyözö Both (gyboth@bygfoot.com) This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ #ifndef ENUMS_H #define ENUMS_H /** Some counters. */ enum Counters { COUNT_AUTOSAVE = 0, COUNT_AUTOSAVE_FILE, COUNT_TEAM_ID, COUNT_PLAYER_ID, COUNT_CUP_ID, COUNT_LEAGUE_ID, COUNT_FIX_ID, COUNT_LG_COMM_ID, COUNT_NEWS_TITLE_ID, COUNT_NEWS_SUBTITLE_ID, COUNT_NEWS_ARTICLE_ID, COUNT_SHOW_DEBUG, COUNT_HINT_NUMBER, COUNT_NEWS_SHOWN, COUNT_NEW_NEWS, COUNT_END }; /** Scout and physio qualities. */ enum Quality { QUALITY_BEST = 0, QUALITY_GOOD, QUALITY_AVERAGE, QUALITY_BAD, QUALITY_END }; /** Indices for the #finances variable. */ enum FinanceValue { FIN_PRIZE = 0, /**< Prize money at the end of the season. */ FIN_DEBTS, /**< User's debts. */ FIN_MONEY, /**< User's money. */ FIN_TICKETS, /**< Ticket income (weekly). */ FIN_JOURNEY, /**< Journey costs (weekly). */ FIN_WAGES, /**< Wages (weekly). */ FIN_SCOUT, /**< Scout wage (weekly). */ FIN_PHYSIO, /**< Physio wage (weekly). */ FIN_TRANSFERS_IN, /**< Transfer fees income (weekly). */ FIN_TRANSFERS_OUT, /**< Transfer fees spent (weekly). */ FIN_STADIUM, /**< Stadium improvement (weekly). */ FIN_STAD_BILLS, /**< Bills for riots or fire or so (weekly). */ FIN_END }; /** Enum used to determine what kind of fixtures or tables to show (e.g. when an arrow is clicked on). */ enum ShowType { SHOW_TEAM = 0, SHOW_CURRENT, SHOW_NEXT, SHOW_PREVIOUS, SHOW_NEXT_LEAGUE, SHOW_PREVIOUS_LEAGUE, SHOW_END }; /** Possible values for a status variable. */ enum Status0Value { STATUS_NONE = 0, STATUS_MAIN, STATUS_SHOW_LIVE_GAME, STATUS_LIVE_GAME_PAUSE, STATUS_LIVE_GAME_CHANGE, STATUS_SHOW_TEAM_LIST, STATUS_SHOW_PLAYER_INFO, STATUS_BROWSE_TEAMS, STATUS_TEAM_SELECTION, STATUS_SHOW_LAST_MATCH, STATUS_SHOW_LAST_MATCH_PAUSE, STATUS_SHOW_LAST_MATCH_ABORT, STATUS_SHOW_LAST_MATCH_STATS, STATUS_SHOW_FIXTURES, STATUS_SHOW_FIXTURES_WEEK, STATUS_SHOW_TABLES, STATUS_SHOW_FINANCES, STATUS_SHOW_TRANSFER_LIST, STATUS_SHOW_USER_HISTORY, STATUS_GET_LOAN, STATUS_PAY_LOAN, STATUS_SHOW_EVENT, STATUS_JOB_OFFER_SUCCESS, STATUS_JOB_OFFER_FIRE_FINANCE, STATUS_JOB_OFFER_FIRE_FAILURE, STATUS_TRANSFER_OFFER_USER, STATUS_TRANSFER_OFFER_CPU, STATUS_CUSTOM_STRUCTURE, STATUS_SHOW_LEAGUE_RESULTS, STATUS_SHOW_SEASON_RESULTS, STATUS_SHOW_LEAGUE_STATS, STATUS_SHOW_SEASON_HISTORY, STATUS_SHOW_PLAYER_LIST, STATUS_FIRE_PLAYER, STATUS_USER_MANAGEMENT, STATUS_SHOW_PREVIEW, STATUS_SAVE_GAME, STATUS_LOAD_GAME, STATUS_LOAD_GAME_SPLASH, STATUS_QUERY_UNFIT, STATUS_QUERY_QUIT, STATUS_QUERY_USER_NO_TURN, STATUS_GENERATE_TEAMS, STATUS_SPONSOR_CONTINUE, STATUS_SHOW_YA, STATUS_SET_YA_PERCENTAGE, STATUS_QUERY_KICK_YOUTH, STATUS_SELECT_MM_FILE_LOAD, STATUS_SELECT_MM_FILE_ADD, STATUS_SELECT_MM_FILE_IMPORT, STATUS_SELECT_MM_FILE_EXPORT, STATUS_PLACE_BET, STATUS_SHOW_JOB_EXCHANGE, STATUS_JOB_EXCHANGE_SHOW_TEAM, STATUS_SPLASH, STATUS_END }; #endif