/* xml_loadsave_league.h Bygfoot Football Manager -- a small and simple GTK2-based football management game. http://bygfoot.sourceforge.net Copyright (C) 2005 Gyözö Both (gyboth@bygfoot.com) This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ #ifndef XML_LOADSAVE_LEAGUE_H #define XML_LOADSAVE_LEAGUE_H #include "bygfoot.h" #include "league_struct.h" void xml_loadsave_league_start_element (GMarkupParseContext *context, const gchar *element_name, const gchar **attribute_names, const gchar **attribute_values, gpointer user_data, GError **error); void xml_loadsave_league_end_element (GMarkupParseContext *context, const gchar *element_name, gpointer user_data, GError **error); void xml_loadsave_league_text (GMarkupParseContext *context, const gchar *text, gsize text_len, gpointer user_data, GError **error); void xml_loadsave_league_write(const gchar *prefix, const League *league); void xml_loadsave_league_read(const gchar *filename, const gchar *team_file, League *league); void xml_loadsave_league_prom_rel_write(FILE *fil, const League *league); #endif